Adubbz
247b77c512
Mostly finished the biome finder, just rendering stuff now
2014-01-28 23:17:08 +11:00
Adubbz
24b2ee3335
Fixed a bug with biome essence loot
2014-01-27 22:40:46 +11:00
Adubbz
9cfd40dadf
Changed biome scrolls to biome essence, made it spawn in various structures
2014-01-27 20:55:05 +11:00
Adubbz
ffe8f4aefc
Fixed NPEs on launch with the Promised Land
2014-01-27 15:44:19 +11:00
Adubbz
e8509ae4bf
Merge pull request #175 from fabricator77/master
...
Re-implement Promisedland dimension.
2014-01-26 19:41:10 -08:00
Adubbz
49f06ca7b2
Reverted build.gradle back to the way it was
2014-01-27 11:16:54 +11:00
Adubbz
a4a5d2e39f
Replaced some double quotes with singles (I doubt it'll change anything)
2014-01-27 10:43:02 +11:00
Adubbz
1be46476bd
Update build.gradle
2014-01-27 10:34:26 +11:00
Adubbz
19031ac463
Let's try this...
2014-01-27 10:31:31 +11:00
fabricator77
79526b7a03
Re-implement Promisedland dimension.
...
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code
Notes: tree/grass generated commented out due to vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
2014-01-27 02:55:34 +10:30
Adubbz
a1561f2cf1
Ugh, i don't know
2014-01-26 18:02:49 +11:00
Adubbz
5969b756a5
And apparently the POM is broken
2014-01-26 17:25:19 +11:00
Adubbz
6732e61ec6
Updated the forge version in build.properties. Hopefully fixes #174
2014-01-26 17:16:57 +11:00
Adubbz
a5c9258bfe
Fixed an issue where the biome finder would point to 0, 0 until relogging
2014-01-26 10:26:30 +11:00
Matt Caughey
8c4ece8b59
Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls
2014-01-25 08:08:37 -05:00
Adubbz
810c364ecc
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-01-25 23:05:21 +11:00
Adubbz
79d1f90628
Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed)
2014-01-25 23:03:45 +11:00
Adubbz
55c98c02cc
Merge pull request #173 from VeryBigBro/patch-1
...
Update ru_RU.lang
2014-01-24 22:49:07 -08:00
Anton
391b7067a5
Update ru_RU.lang
2014-01-25 09:18:56 +03:00
Adubbz
e5d63e860c
Merge pull request #172 from Vexatos/patch-1
...
Update de_DE.lang
2014-01-24 21:58:51 -08:00
Vexatos
bd3682a191
Update de_DE.lang
2014-01-25 06:14:57 +01:00
Adubbz
82d5eb3657
Added the basics for biome scrolls, made the position of the biome to find sync on player connection
2014-01-25 12:56:15 +11:00
Matt Caughey
9dc2ce6811
Added crafting recipe for the Biome Radar
2014-01-24 10:53:53 -05:00
Adubbz
b9d7f223f4
Made the biome check relative to the player's position and choose the closest biome that it can find
2014-01-25 00:14:03 +11:00
Matt Caughey
1d3730c93b
Changed biome radar texture and name
2014-01-24 07:02:19 -05:00
Adubbz
bc8b5fc074
Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass
2014-01-24 21:48:58 +11:00
Matt Caughey
8181fed3c7
Added dark oak logs/leaves to a few biomes
2014-01-23 05:16:04 -05:00
Adubbz
14c8f1288e
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-01-22 23:53:22 +11:00
Adubbz
b006189bb7
Fixed pickblock on slabs
2014-01-22 23:46:44 +11:00
Matt Caughey
37ec8f5690
Fixed flower weights so Adubbz would shut up
2014-01-22 06:39:05 -05:00
Matt Caughey
0c08ba9cf5
Made poison ivy spawn the poison potion particle randomly
2014-01-21 04:58:42 -05:00
Matt Caughey
c169a2029e
Made reeds look nicer
2014-01-21 01:17:19 -05:00
Matt Caughey
d578f9919a
Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures
2014-01-20 21:55:00 -05:00
Matt Caughey
01784f1eff
Started adding new vanilla flowers to our biomes
2014-01-20 18:26:05 -05:00
Matt Caughey
ec1a525a6f
Tweaked the Lush Desert
2014-01-20 01:36:10 -05:00
Matt Caughey
3c99b92488
Fixed high grass gen in the Highland
2014-01-20 01:05:13 -05:00
Adubbz
bce3c97c8a
And now servers should be able to run (I actually tested it this time >_>)
2014-01-19 22:27:54 +11:00
Adubbz
37a924d61c
Added SideOnly annotations for the Guis to fix issues on servers
2014-01-19 22:17:11 +11:00
Adubbz
3d6ba54fab
This is the end
2014-01-19 21:32:16 +11:00
Adubbz
f83a8f581e
Reenabled the changelog. *Crosses fingers*
2014-01-19 21:07:04 +11:00
Adubbz
dea3e21cbd
Well here we are again
2014-01-19 20:53:31 +11:00
Adubbz
b46ae52bf5
The source and apis should be zips...
2014-01-19 18:05:01 +11:00
Adubbz
ec0e1e31d9
Unbreaking I
2014-01-19 18:01:47 +11:00
Adubbz
2ca50975d1
Cleanup
2014-01-19 17:53:22 +11:00
Adubbz
976adcda4d
Or maybe it is both at the same time...
2014-01-19 17:34:21 +11:00
Adubbz
bd3a4825cf
No. It's neither. And it should work now.
2014-01-19 17:31:54 +11:00
Adubbz
62085fc154
Is it raining, is it snowing
2014-01-19 17:27:19 +11:00
Adubbz
0bfc7cc3fc
Try this....
2014-01-19 17:22:04 +11:00
Adubbz
14aa3298af
Okay, maybe i don't feel fine
2014-01-19 17:11:29 +11:00
Adubbz
4544c75e55
*Now* i feel fine
2014-01-19 17:02:13 +11:00