Adubbz
8368d84b29
Started on graves
2013-07-01 17:33:41 +10:00
Adubbz
8049490a5d
Started cleanup in preparation for 1.6
2013-07-01 10:31:34 +10:00
Adubbz
863cd4f4e8
It's raining it's pouring the old man is snoring...
2013-06-30 19:14:10 +10:00
Adubbz G
f8dfc61c68
Attempted adding puddles, big letdown is the fact that the water isn't transparent
2013-06-25 18:53:40 +10:00
Adubbz G
3026bc0768
Work on sacrifice altars, not too much left now
2013-06-15 18:46:50 +10:00
Adubbz
c43dd31d6e
Altar blocks getting closer to done, all that's left is some brightness bugs and the lack of gem drops
2013-06-08 17:04:09 +10:00
Adubbz
4a381ce9b3
Started on the Soul Manipulation stuff (I would be more specific, but there's too much to list, and i can't be bothered splitting it into sub-commits)
2013-06-08 07:36:52 +10:00
Adubbz
7bf9aec53a
Cleanup
2013-05-31 20:34:02 +10:00
Adubbz
f5cd068c56
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-30 20:33:39 +10:00
Adubbz
860c478150
Finished steam particles for now, would like an animation but i can't figure out how to do them :/
2013-05-30 20:32:27 +10:00
Amnet
0fabcdd564
Moved the forge fluids API in an appropriate package.
2013-05-30 11:41:07 +02:00
Adubbz
6527afb90a
Added steam particles, layering is a bit funky with dandelion particles but oh well
2013-05-30 18:18:07 +10:00
Adubbz
b6d7fa7b1d
Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper)
2013-05-29 11:05:27 +10:00
Adubbz
d9b3519b65
Started on Bone Segments, currently the metdata isn't playing nicely for some reason :/
2013-05-23 06:08:28 +10:00
Adubbz
7552149aae
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-17 17:19:47 +10:00
Adubbz
97bc8e217f
Added the Glob, saved the spawning stuff for Forstride
2013-05-17 17:18:08 +10:00
Matt Caughey
1bb2bc96cb
Tweaked some settings with the dandelion particles
2013-05-16 20:36:06 -04:00
Amnet
561eaaa315
Fixed dart blower and darts.
2013-05-16 15:50:12 +02:00
Adubbz
3ab3d2c72d
Fixed dart rendering
2013-05-15 19:15:31 +10:00
Adubbz
be17f95ed6
Moved particles to a single method
2013-05-13 18:20:06 +10:00
Adubbz
c8a70d6a08
Attempted to get particles working. Used the dart blower as the test
2013-05-13 17:49:06 +10:00
Adubbz
f8f335c30f
Finished up Poison Darts, just need their own texture now
2013-05-12 13:37:49 +10:00
Adubbz
092c6c180c
Made the dart blower use actual darts
2013-05-11 22:51:16 +10:00
Matt Caughey
ac6be03582
Started adding the dart blower. Added poison item.
2013-05-06 21:02:25 -04:00
Adubbz
a508261cf8
Revert Forstride's derp
2013-05-03 23:00:44 +10:00
Matt Caughey
d880bd5f61
Setting up SourceTree, yet againn
2013-05-03 08:42:16 -04:00
Amnet
ff149f05a0
Fixed mudballs in dispensers (had to move to separate ID)
...
Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Amnet
d4dcf00f9f
Items done
2013-04-21 22:18:43 +02:00
Amnet
b4200c9a4d
Giant petals, Barley, Cattail, Algae and Clovers
2013-04-17 00:48:15 +02:00
Amnet
74472de756
Renamed packages - I think it's better that way.
2013-04-16 10:19:59 +02:00