Attempted to get particles working. Used the dart blower as the test
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5 changed files with 120 additions and 1 deletions
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@ -12,6 +12,7 @@ import biomesoplenty.items.projectiles.EntityDart;
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import biomesoplenty.items.projectiles.EntityMudball;
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import biomesoplenty.items.projectiles.EntityPoisonDart;
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import biomesoplenty.items.projectiles.RenderDart;
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import biomesoplenty.particles.EntityDandelionFX;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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public class ClientProxy extends CommonProxy {
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@ -46,6 +47,13 @@ public class ClientProxy extends CommonProxy {
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entityfx = new EntityBreakingFX(mc.theWorld, x, y, z, Items.dart.get(), mc.renderEngine);
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mc.effectRenderer.addEffect(entityfx);
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}
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@Override
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public void spawnDandelion(World world, double x, double y, double z, double xVel, double yVel, double zVel)
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{
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EntityDandelionFX entityfx = new EntityDandelionFX(mc.theWorld, x, y, z, 1.0F);
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mc.effectRenderer.addEffect(entityfx);
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}
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@Override
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public int addArmor(String armor)
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@ -27,4 +27,9 @@ public class CommonProxy {
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{
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}
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public void spawnDandelion(World world, double x, double y, double z, double xVel, double yVel, double zVel)
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{
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}
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}
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@ -231,7 +231,7 @@ public class EntityDart extends EntityArrow
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for (int p = 0; i < 16; ++i)
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{
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BiomesOPlenty.proxy.spawnDart(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
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BiomesOPlenty.proxy.spawnDandelion(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
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}
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this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
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106
src/minecraft/biomesoplenty/particles/EntityDandelionFX.java
Normal file
106
src/minecraft/biomesoplenty/particles/EntityDandelionFX.java
Normal file
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@ -0,0 +1,106 @@
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package biomesoplenty.particles;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.RenderEngine;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.util.Icon;
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import net.minecraft.world.World;
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public class EntityDandelionFX extends EntityFX {
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float reddustParticleScale;
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public EntityDandelionFX(World par1World, double par2, double par4, double par6, float par8)
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{
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super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
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this.motionX *= 0.10000000149011612D;
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this.motionY *= 0.10000000149011612D;
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this.motionZ *= 0.10000000149011612D;
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float f4 = (float)Math.random() * 0.4F + 0.6F;
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this.particleScale *= 0.75F;
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this.particleScale *= par8;
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this.reddustParticleScale = this.particleScale;
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this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
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this.particleMaxAge = (int)((float)this.particleMaxAge * par8);
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this.noClip = false;
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this.particleTextureIndexX = 0;
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this.particleTextureIndexY = 0;
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}
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@Override
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public int getFXLayer()
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{
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return 1;
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}
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@Override
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public void setParticleTextureIndex(int par1)
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{
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}
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@Override
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public void setParticleIcon(RenderEngine par1RenderEngine, Icon par2Icon)
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{
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final String[] textures = new String[] {"/mods/BiomesOPlenty/textures/particles/dandelion.png"};
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Icon[] icon = new Icon[textures.length];
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par2Icon = icon[0];
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//Icon = par1RenderEngine.bindTexture("/mods/BiomesOPlenty/textures/particles/dandelion.png");
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}
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public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
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if (f6 < 0.0F)
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{
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f6 = 0.0F;
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}
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if (f6 > 1.0F)
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{
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f6 = 1.0F;
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}
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this.particleScale = this.reddustParticleScale * f6;
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super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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if (this.particleAge++ >= this.particleMaxAge)
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{
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this.setDead();
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}
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this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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if (this.posY == this.prevPosY)
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{
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this.motionX *= 1.1D;
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this.motionZ *= 1.1D;
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}
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this.motionX *= 0.9599999785423279D;
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this.motionY *= 0.9599999785423279D;
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this.motionZ *= 0.9599999785423279D;
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if (this.onGround)
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{
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this.motionX *= 0.699999988079071D;
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this.motionZ *= 0.699999988079071D;
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}
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}
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}
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