BiomesOPlenty/src/minecraft/biomesoplenty/particles/EntityDandelionFX.java

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package biomesoplenty.particles;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.RenderEngine;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import cpw.mods.fml.client.FMLClientHandler;
public class EntityDandelionFX extends EntityFX {
public int blendmode = 1;
private static final String texture = "/mods/BiomesOPlenty/textures/particles/dandelion.png";
public EntityDandelionFX(World par1World, double par2, double par4, double par6, float par8)
{
super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.20000000149011612D;
this.motionY *= 0.10000000149011612D;
this.motionZ *= 0.20000000149011612D;
float f4 = (float)Math.random() * 0.4F + 0.6F;
this.particleScale *= 0.25F;
this.particleScale *= par8;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.particleMaxAge = (int)((float)this.particleMaxAge * par8);
this.noClip = false;
this.setSize(0.01F, 0.01F);
}
@Override
public int getFXLayer()
{
return 1;
}
@Override
public void setParticleTextureIndex(int par1)
{
}
@Override
public void setParticleIcon(RenderEngine par1RenderEngine, Icon par2Icon)
{
}
@Override
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture);
float sizeFactor = 0.1F * this.particleScale;
float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * par2 - EntityFX.interpPosX);
float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * par2 - EntityFX.interpPosY);
float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - EntityFX.interpPosZ);
//float var16 = 1.2F - (float)Math.random() * 0.5F;
float var16 = 1.2F * 0.5F;
par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, 1.0F);
par1Tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D);
par1Tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D);
par1Tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D);
par1Tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D);
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.posY == this.prevPosY)
{
this.motionX *= 1.1D;
this.motionZ *= 1.1D;
}
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
}