BiomesOPlenty/src/minecraft/biomesoplenty/particles/EntityDandelionFX.java

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package biomesoplenty.particles;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.RenderEngine;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
public class EntityDandelionFX extends EntityFX {
float reddustParticleScale;
public EntityDandelionFX(World par1World, double par2, double par4, double par6, float par8)
{
super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.10000000149011612D;
this.motionY *= 0.10000000149011612D;
this.motionZ *= 0.10000000149011612D;
float f4 = (float)Math.random() * 0.4F + 0.6F;
this.particleScale *= 0.75F;
this.particleScale *= par8;
this.reddustParticleScale = this.particleScale;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.particleMaxAge = (int)((float)this.particleMaxAge * par8);
this.noClip = false;
this.particleTextureIndexX = 0;
this.particleTextureIndexY = 0;
}
@Override
public int getFXLayer()
{
return 1;
}
@Override
public void setParticleTextureIndex(int par1)
{
}
@Override
public void setParticleIcon(RenderEngine par1RenderEngine, Icon par2Icon)
{
final String[] textures = new String[] {"/mods/BiomesOPlenty/textures/particles/dandelion.png"};
Icon[] icon = new Icon[textures.length];
par2Icon = icon[0];
//Icon = par1RenderEngine.bindTexture("/mods/BiomesOPlenty/textures/particles/dandelion.png");
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
if (f6 < 0.0F)
{
f6 = 0.0F;
}
if (f6 > 1.0F)
{
f6 = 1.0F;
}
this.particleScale = this.reddustParticleScale * f6;
super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.posY == this.prevPosY)
{
this.motionX *= 1.1D;
this.motionZ *= 1.1D;
}
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
}