package biomesoplenty.particles; import cpw.mods.fml.client.FMLClientHandler; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.RenderEngine; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Icon; import net.minecraft.world.World; public class EntityDandelionFX extends EntityFX { float reddustParticleScale; public EntityDandelionFX(World par1World, double par2, double par4, double par6, float par8) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; float f4 = (float)Math.random() * 0.4F + 0.6F; this.particleScale *= 0.75F; this.particleScale *= par8; this.reddustParticleScale = this.particleScale; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); this.particleMaxAge = (int)((float)this.particleMaxAge * par8); this.noClip = false; this.particleTextureIndexX = 0; this.particleTextureIndexY = 0; } @Override public int getFXLayer() { return 1; } @Override public void setParticleTextureIndex(int par1) { } @Override public void setParticleIcon(RenderEngine par1RenderEngine, Icon par2Icon) { final String[] textures = new String[] {"/mods/BiomesOPlenty/textures/particles/dandelion.png"}; Icon[] icon = new Icon[textures.length]; par2Icon = icon[0]; //Icon = par1RenderEngine.bindTexture("/mods/BiomesOPlenty/textures/particles/dandelion.png"); } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; if (f6 < 0.0F) { f6 = 0.0F; } if (f6 > 1.0F) { f6 = 1.0F; } this.particleScale = this.reddustParticleScale * f6; super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }