BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeDecoratorBOP.java

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package biomesoplenty.biomes;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.BIG_SHROOM;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.CLAY;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.DEAD_BUSH;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.FLOWERS;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.GRASS;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.LILYPAD;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.REED;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SAND;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SAND_PASS2;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SHROOM;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.TREE;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.COAL;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.DIAMOND;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.DIRT;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.GOLD;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.GRAVEL;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.IRON;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.LAPIS;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.REDSTONE;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeDecorator;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenBigMushroom;
import net.minecraft.world.gen.feature.WorldGenCactus;
import net.minecraft.world.gen.feature.WorldGenClay;
import net.minecraft.world.gen.feature.WorldGenDeadBush;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.feature.WorldGenLiquids;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.feature.WorldGenPumpkin;
import net.minecraft.world.gen.feature.WorldGenReed;
import net.minecraft.world.gen.feature.WorldGenSand;
import net.minecraft.world.gen.feature.WorldGenWaterlily;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
import net.minecraftforge.event.terraingen.OreGenEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.api.Fluids;
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import biomesoplenty.worldgen.WorldGenAlgae;
import biomesoplenty.worldgen.WorldGenAsh;
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import biomesoplenty.worldgen.WorldGenBOPFlowers;
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import biomesoplenty.worldgen.WorldGenBadlands;
import biomesoplenty.worldgen.WorldGenBadlands2;
import biomesoplenty.worldgen.WorldGenBadlands3;
import biomesoplenty.worldgen.WorldGenBadlands4;
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import biomesoplenty.worldgen.WorldGenBoneSpine;
import biomesoplenty.worldgen.WorldGenBoneSpine2;
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import biomesoplenty.worldgen.WorldGenBoulder;
import biomesoplenty.worldgen.WorldGenBush;
import biomesoplenty.worldgen.WorldGenCanyon;
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import biomesoplenty.worldgen.WorldGenCanyonGrass;
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import biomesoplenty.worldgen.WorldGenCarrots;
import biomesoplenty.worldgen.WorldGenCattail;
import biomesoplenty.worldgen.WorldGenCloud;
import biomesoplenty.worldgen.WorldGenCrystal1;
import biomesoplenty.worldgen.WorldGenCrystal2;
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import biomesoplenty.worldgen.WorldGenDesertCactus;
import biomesoplenty.worldgen.WorldGenDriedDirt;
import biomesoplenty.worldgen.WorldGenGravel;
import biomesoplenty.worldgen.WorldGenHighCattail;
import biomesoplenty.worldgen.WorldGenHighGrass;
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import biomesoplenty.worldgen.WorldGenLilyflower;
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import biomesoplenty.worldgen.WorldGenMelon;
import biomesoplenty.worldgen.WorldGenMesa;
import biomesoplenty.worldgen.WorldGenMud;
import biomesoplenty.worldgen.WorldGenMycelium;
import biomesoplenty.worldgen.WorldGenNetherGrass;
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import biomesoplenty.worldgen.WorldGenNetherLava;
import biomesoplenty.worldgen.WorldGenNetherVines;
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import biomesoplenty.worldgen.WorldGenNetherWart;
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import biomesoplenty.worldgen.WorldGenOasis;
import biomesoplenty.worldgen.WorldGenOutback;
import biomesoplenty.worldgen.WorldGenPit;
import biomesoplenty.worldgen.WorldGenPotatoes;
import biomesoplenty.worldgen.WorldGenPromisedWillow;
import biomesoplenty.worldgen.WorldGenQuagmire;
import biomesoplenty.worldgen.WorldGenQuicksand;
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import biomesoplenty.worldgen.WorldGenReedBOP;
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import biomesoplenty.worldgen.WorldGenShield;
import biomesoplenty.worldgen.WorldGenSmolderingGrass;
import biomesoplenty.worldgen.WorldGenSprout;
import biomesoplenty.worldgen.WorldGenSteppe;
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import biomesoplenty.worldgen.WorldGenSunflower;
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public class BiomeDecoratorBOP extends BiomeDecorator
{
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/** The world the BiomeDecorator is currently decorating */
protected World currentWorld;
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/** The Biome Decorator's random number generator. */
protected Random randomGenerator;
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/** The X-coordinate of the chunk currently being decorated */
protected int chunk_X;
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/** The Z-coordinate of the chunk currently being decorated */
protected int chunk_Z;
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/** The biome generator object. */
protected BiomeGenBase biome;
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/** The clay generator. */
protected WorldGenerator clayGen = new WorldGenClay(4);
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/** The sand generator. */
protected WorldGenerator sandGen;
protected WorldGenerator mudGen;
protected WorldGenerator oasesGen;
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/** The gravel generator. */
protected WorldGenerator gravelAsSandGen;
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/** The dirt generator. */
protected WorldGenerator dirtGen;
protected WorldGenerator gravelGen;
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protected WorldGenerator gravelShoreGen;
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protected WorldGenerator ashGen;
protected WorldGenerator grassMesaGen;
protected WorldGenerator sandMesaGen;
protected WorldGenerator myceliumGen;
protected WorldGenerator sandInGrassGen;
protected WorldGenerator stoneInGrassGen;
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protected WorldGenerator stoneInGrassGen2;
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protected WorldGenerator sandInStoneGen;
protected WorldGenerator driedDirtInSandGen;
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protected WorldGenerator clayInClayGen;
protected WorldGenerator clayInClay2Gen;
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protected WorldGenerator clayInStoneGen;
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protected WorldGenerator clayInStone2Gen;
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protected WorldGenerator quagmireGen;
protected WorldGenerator quicksandGen;
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protected WorldGenerator canyonGen;
protected WorldGenerator cloudGen;
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protected WorldGenerator coalGen;
protected WorldGenerator ironGen;
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/** Field that holds gold WorldGenMinable */
protected WorldGenerator goldGen;
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/** Field that holds redstone WorldGenMinable */
protected WorldGenerator redstoneGen;
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/** Field that holds diamond WorldGenMinable */
protected WorldGenerator diamondGen;
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/** Field that holds Lapis WorldGenMinable */
protected WorldGenerator lapisGen;
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/** Field that holds one of the plantYellow WorldGenFlowers */
protected WorldGenerator plantYellowGen;
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protected WorldGenerator dandelionGen;
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/** Field that holds one of the plantRed WorldGenFlowers */
protected WorldGenerator plantRedGen;
protected WorldGenerator plantWhiteGen;
protected WorldGenerator plantBlueGen;
protected WorldGenerator plantPurpleGen;
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protected WorldGenerator plantPinkGen;
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protected WorldGenerator plantOrangeGen;
protected WorldGenerator plantTinyGen;
protected WorldGenerator plantGlowGen;
protected WorldGenerator plantDeadGen;
protected WorldGenerator plantDesertGen;
protected WorldGenerator cattailGen;
protected WorldGenerator highCattailGen;
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protected WorldGenerator outbackGen;
protected WorldGenerator smolderingGrassGen;
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protected WorldGenerator canyonGrassGen;
protected WorldGenerator netherGrassGen;
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protected WorldGenerator netherWartGen;
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protected WorldGenerator steppeGen;
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protected WorldGenerator thornGen;
protected WorldGenerator toadstoolGen;
protected WorldGenerator portobelloGen;
protected WorldGenerator blueMilkGen;
protected WorldGenerator glowshroomGen;
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protected WorldGenerator highGrassGen;
protected WorldGenerator carrotGen;
protected WorldGenerator potatoGen;
protected WorldGenerator sproutGen;
protected WorldGenerator bushGen;
protected WorldGenerator berryBushGen;
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protected WorldGenerator tinyCactusGen;
protected WorldGenerator aloeGen;
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protected WorldGenerator deathbloomGen;
protected WorldGenerator hydrangeaGen;
protected WorldGenerator violetGen;
protected WorldGenerator duneGrassGen;
protected WorldGenerator holyTallGrassGen;
protected WorldGenerator desertSproutsGen;
protected WorldGenerator promisedWillowGen;
protected WorldGenerator netherVineGen;
protected WorldGenerator poisonIvyGen;
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protected WorldGenerator sunflowerGen;
protected WorldGenerator crystalGen;
protected WorldGenerator crystalGen2;
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protected WorldGenerator boneSpineGen;
protected WorldGenerator boneSpine2Gen;
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/** Field that holds mushroomBrown WorldGenFlowers */
protected WorldGenerator mushroomBrownGen;
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/** Field that holds mushroomRed WorldGenFlowers */
protected WorldGenerator mushroomRedGen;
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/** Field that holds big mushroom generator */
protected WorldGenerator bigMushroomGen;
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/** Field that holds WorldGenReed */
protected WorldGenerator reedGen;
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protected WorldGenerator reedBOPGen;
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/** Field that holds WorldGenCactus */
protected WorldGenerator cactusGen;
protected WorldGenerator desertCactusGen;
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/** The water lily generation! */
protected WorldGenerator waterlilyGen;
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protected WorldGenerator lilyflowerGen;
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protected WorldGenerator algaeGen;
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protected WorldGenerator pitGen;
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/** Amount of waterlilys per chunk. */
protected int waterlilyPerChunk;
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protected int lilyflowersPerChunk;
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protected int algaePerChunk;
protected int crystalsPerChunk;
protected int crystals2PerChunk;
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/**
* The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts.
*/
protected int treesPerChunk;
/**
* The number of yellow flower patches to generate per chunk. The game generates much less than this number, since
* it attempts to generate them at a random altitude.
*/
protected int flowersPerChunk;
protected int whiteFlowersPerChunk;
protected int blueFlowersPerChunk;
protected int purpleFlowersPerChunk;
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protected int pinkFlowersPerChunk;
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protected int orangeFlowersPerChunk;
protected int tinyFlowersPerChunk;
protected int glowFlowersPerChunk;
protected int deadGrassPerChunk;
protected int desertGrassPerChunk;
protected int cattailsPerChunk;
protected int highCattailsPerChunk;
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protected int carrotsPerChunk;
protected int potatoesPerChunk;
protected int thornsPerChunk;
protected int toadstoolsPerChunk;
protected int portobellosPerChunk;
protected int blueMilksPerChunk;
protected int glowshroomsPerChunk;
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protected int sproutsPerChunk;
protected int bushesPerChunk;
protected int berryBushesPerChunk;
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protected int tinyCactiPerChunk;
protected int aloePerChunk;
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protected int deathbloomsPerChunk;
protected int hydrangeasPerChunk;
protected int violetsPerChunk;
protected int duneGrassPerChunk;
protected int holyTallGrassPerChunk;
protected int desertSproutsPerChunk;
protected int promisedWillowPerChunk;
protected int netherVinesPerChunk;
protected int poisonIvyPerChunk;
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protected int sunflowersPerChunk;
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protected int boneSpinesPerChunk;
protected int boneSpines2PerChunk;
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/** The amount of tall grass to generate per chunk. */
protected int grassPerChunk;
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protected int outbackPerChunk;
protected int smolderingGrassPerChunk;
protected int netherGrassPerChunk;
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protected int netherWartPerChunk;
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protected int canyonGrassPerChunk;
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protected int steppePerChunk;
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protected int highGrassPerChunk;
/**
* The number of dead bushes to generate per chunk. Used in deserts and swamps.
*/
protected int deadBushPerChunk;
/**
* The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8
* this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms.
*/
protected int mushroomsPerChunk;
/**
* The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
*/
protected int reedsPerChunk;
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protected int reedsBOPPerChunk;
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/**
* The number of cactus plants to generate per chunk. Cacti only work on sand.
*/
protected int cactiPerChunk;
protected int desertCactiPerChunk;
/**
* The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater.
*/
protected int sandPerChunk;
protected int oasesPerChunk;
protected int mudPerChunk;
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protected int gravelPerChunk;
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/**
* The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There
* appear to be two separate fields for this.
*/
protected int sandPerChunk2;
protected int oasesPerChunk2;
protected int mudPerChunk2;
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protected int gravelPerChunk2;
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/**
* The number of clay patches to generate per chunk. Only generates when part of it is underwater.
*/
protected int clayPerChunk;
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/** Amount of big mushrooms per chunk */
protected int bigMushroomsPerChunk;
protected int rosesPerChunk;
protected int pondsPerChunk;
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protected int waterLakesPerChunk;
protected int lavaLakesPerChunk;
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protected int netherLavaPerChunk;
protected int hotSpringsPerChunk;
protected int poisonWaterPerChunk;
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/** True if decorator should generate surface lava & water */
public boolean generateLakes;
public boolean generateAsh;
public boolean generateGrass;
public boolean generateSand;
public boolean generateMycelium;
public boolean generateSandInGrass;
public boolean generateStoneInGrass;
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public boolean generateStoneInGrass2;
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public boolean generateSandInStone;
public boolean generateDriedDirtInSand;
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public boolean generateClayInClay;
public boolean generateClayInClay2;
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public boolean generateClayInStone;
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public boolean generateClayInStone2;
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public boolean generatePits;
public boolean generateQuagmire;
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public boolean generateCanyon;
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public boolean generatePumpkins;
public boolean generateMelons;
public boolean generateBoulders;
public boolean generateClouds;
public boolean generateQuicksand;
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public BiomeDecoratorBOP(BiomeGenBase par1BiomeGenBase)
{
super(par1BiomeGenBase);
sandGen = new WorldGenSand(7, Block.sand.blockID);
oasesGen = new WorldGenOasis(7, Block.grass.blockID);
mudGen = new WorldGenMud(7, Blocks.mud.get().blockID);
gravelShoreGen = new WorldGenGravel(7, Block.gravel.blockID);
gravelAsSandGen = new WorldGenSand(6, Block.gravel.blockID);
dirtGen = new WorldGenMinable(Block.dirt.blockID, 32);
gravelGen = new WorldGenMinable(Block.gravel.blockID, 32);
ashGen = new WorldGenAsh(Blocks.ash.get().blockID, 32);
grassMesaGen = new WorldGenMesa(Block.grass.blockID, 48);
sandMesaGen = new WorldGenMesa(Block.sand.blockID, 32);
myceliumGen = new WorldGenMycelium(Block.mycelium.blockID, 32);
sandInGrassGen = new WorldGenMycelium(Block.sand.blockID, 32);
stoneInGrassGen = new WorldGenMycelium(Block.stone.blockID, 32);
stoneInGrassGen2 = new WorldGenShield(Block.stone.blockID, 48);
sandInStoneGen = new WorldGenMinable(Block.sand.blockID, 32);
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clayInClayGen = new WorldGenBadlands2(Block.field_111039_cA.blockID, 32);
clayInClay2Gen = new WorldGenBadlands4(Block.blockClay.blockID, 32);
clayInStoneGen = new WorldGenBadlands3(Block.field_111039_cA.blockID, 32);
clayInStone2Gen = new WorldGenBadlands(Block.field_111039_cA.blockID, 32);
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quagmireGen = new WorldGenQuagmire(Block.grass.blockID, 48);
quicksandGen = new WorldGenQuicksand(Blocks.mud.get().blockID, 24);
canyonGen = new WorldGenCanyon(Blocks.redRock.get().blockID, 48);
driedDirtInSandGen = new WorldGenDriedDirt(Blocks.driedDirt.get().blockID, 32);
cloudGen = new WorldGenCloud(Blocks.cloud.get().blockID, 48);
coalGen = new WorldGenMinable(Block.oreCoal.blockID, 16);
ironGen = new WorldGenMinable(Block.oreIron.blockID, 8);
goldGen = new WorldGenMinable(Block.oreGold.blockID, 8);
redstoneGen = new WorldGenMinable(Block.oreRedstone.blockID, 7);
diamondGen = new WorldGenMinable(Block.oreDiamond.blockID, 7);
lapisGen = new WorldGenMinable(Block.oreLapis.blockID, 6);
plantYellowGen = new WorldGenBOPFlowers(Block.plantYellow.blockID, 0);
dandelionGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 15);
plantRedGen = new WorldGenBOPFlowers(Block.plantRed.blockID, 0);
plantWhiteGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 9);
plantBlueGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 1);
plantPurpleGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 7);
plantPinkGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 6);
plantOrangeGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 5);
plantTinyGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 0);
plantGlowGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 3);
plantDeadGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 0);
plantDesertGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 1);
thornGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 5);
bushGen = new WorldGenBush(Blocks.foliage.get().blockID, 4);
berryBushGen = new WorldGenBOPFlowers(Blocks.foliage.get().blockID, 8);
tinyCactusGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 11);
aloeGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 12);
lilyflowerGen = new WorldGenLilyflower();
deathbloomGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 2);
hydrangeaGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 4);
violetGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 8);
duneGrassGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 3);
holyTallGrassGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 4);
desertSproutsGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 2);
poisonIvyGen = new WorldGenBush(Blocks.foliage.get().blockID, 7);
sunflowerGen = new WorldGenSunflower(Blocks.flowers.get().blockID, 13);
promisedWillowGen = new WorldGenPromisedWillow();
netherVineGen = new WorldGenNetherVines();
boneSpineGen = new WorldGenBoneSpine();
boneSpine2Gen = new WorldGenBoneSpine2();
cattailGen = new WorldGenCattail();
crystalGen = new WorldGenCrystal1();
crystalGen2 = new WorldGenCrystal2();
mushroomBrownGen = new WorldGenBOPFlowers(Block.mushroomBrown.blockID, 0);
mushroomRedGen = new WorldGenBOPFlowers(Block.mushroomRed.blockID, 0);
toadstoolGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 0);
portobelloGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 1);
blueMilkGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 2);
glowshroomGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 3);
sproutGen = new WorldGenSprout(Blocks.foliage.get().blockID, 5);
highGrassGen = new WorldGenHighGrass(Blocks.foliage.get().blockID, 3);
highCattailGen = new WorldGenHighCattail(Blocks.plants.get().blockID, 9);
outbackGen = new WorldGenOutback(Blocks.foliage.get().blockID, 2);
smolderingGrassGen = new WorldGenSmolderingGrass(Blocks.holyGrass.get().blockID, 1);
netherGrassGen = new WorldGenNetherGrass(Block.tallGrass.blockID, 1);
netherWartGen = new WorldGenNetherWart(Block.netherStalk.blockID, 0);
canyonGrassGen = new WorldGenCanyonGrass(Blocks.foliage.get().blockID, 2);
steppeGen = new WorldGenSteppe(Block.sand.blockID, 0);
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carrotGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 11);
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potatoGen = new WorldGenPotatoes(Block.tallGrass.blockID, 0);
bigMushroomGen = new WorldGenBigMushroom();
reedGen = new WorldGenReed();
reedBOPGen = new WorldGenReedBOP();
cactusGen = new WorldGenCactus();
desertCactusGen = new WorldGenDesertCactus();
waterlilyGen = new WorldGenWaterlily();
algaeGen = new WorldGenAlgae();
pitGen = new WorldGenPit(Blocks.ash.get().blockID);
waterlilyPerChunk = 0;
lilyflowersPerChunk = 0;
treesPerChunk = 0;
flowersPerChunk = 2;
grassPerChunk = 1;
deadBushPerChunk = 0;
mushroomsPerChunk = 0;
reedsPerChunk = 0;
reedsBOPPerChunk = 0;
cactiPerChunk = 0;
sandPerChunk = 1;
sandPerChunk2 = 3;
oasesPerChunk = 0;
oasesPerChunk2 = 0;
mudPerChunk = 0;
mudPerChunk2 = 0;
gravelPerChunk = 0;
gravelPerChunk2 = 0;
clayPerChunk = 1;
bigMushroomsPerChunk = 0;
rosesPerChunk = 0;
whiteFlowersPerChunk = 0;
blueFlowersPerChunk = 0;
purpleFlowersPerChunk = 0;
pinkFlowersPerChunk = 0;
orangeFlowersPerChunk = 0;
tinyFlowersPerChunk = 0;
glowFlowersPerChunk = 0;
deadGrassPerChunk = 0;
desertGrassPerChunk = 0;
cattailsPerChunk = 0;
highCattailsPerChunk = 0;
carrotsPerChunk = 0;
potatoesPerChunk = 0;
thornsPerChunk = 0;
toadstoolsPerChunk = 0;
portobellosPerChunk = 0;
blueMilksPerChunk = 0;
glowshroomsPerChunk = 0;
sunflowersPerChunk = 0;
sproutsPerChunk = 0;
bushesPerChunk = 0;
berryBushesPerChunk = 0;
tinyCactiPerChunk = 0;
poisonIvyPerChunk = 0;
aloePerChunk = 0;
deathbloomsPerChunk = 0;
hydrangeasPerChunk = 0;
violetsPerChunk = 0;
duneGrassPerChunk = 0;
holyTallGrassPerChunk = 0;
desertSproutsPerChunk = 0;
desertCactiPerChunk = 0;
highGrassPerChunk = 0;
outbackPerChunk = 0;
smolderingGrassPerChunk = 0;
netherGrassPerChunk = 0;
netherWartPerChunk = 0;
canyonGrassPerChunk = 0;
steppePerChunk = 0;
promisedWillowPerChunk = 0;
netherVinesPerChunk = 0;
algaePerChunk = 0;
pondsPerChunk = 0;
waterLakesPerChunk = 0;
lavaLakesPerChunk = 0;
netherLavaPerChunk = 0;
hotSpringsPerChunk = 0;
poisonWaterPerChunk = 0;
crystalsPerChunk = 0;
crystals2PerChunk = 0;
boneSpinesPerChunk = 0;
boneSpines2PerChunk = 0;
generateLakes = true;
generateAsh = false;
generateMycelium = false;
generateSandInGrass = false;
generateStoneInGrass = false;
generateStoneInGrass2 = false;
generateSandInStone = false;
generateDriedDirtInSand = false;
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generateClayInClay = false;
generateClayInClay2 = false;
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generateClayInStone = false;
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generateClayInStone2 = false;
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generateQuagmire = false;
generateCanyon = false;
generatePumpkins = true;
generateMelons = false;
generateBoulders = false;
generateClouds = false;
generateQuicksand = false;
biome = par1BiomeGenBase;
}
/**
* Decorates the world. Calls code that was formerly (pre-1.8) in ChunkProviderGenerate.populate
*/
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
if (currentWorld != null)
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return ;
else
{
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currentWorld = par1World;
randomGenerator = par2Random;
chunk_X = par3;
chunk_Z = par4;
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this.decorate();
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currentWorld = null;
randomGenerator = null;
}
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}
/**
* The method that does the work of actually decorating chunks
*/
@Override
protected void decorate()
{
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
//Added
boolean doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND);
this.generateOres();
int var1;
int var2;
int var3;
int var4;
int var5;
for (var2 = 0; var2 < waterLakesPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(120) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenLakes(Block.waterMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < lavaLakesPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenLakes(Block.lavaMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < netherLavaPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenNetherLava(Block.lavaMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < hotSpringsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
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(new WorldGenLakes(Fluids.springWater.get().blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
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}
for (var2 = 0; var2 < 5; ++var2)
{
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int var9999 = randomGenerator.nextInt(96);
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if (var9999 == 1)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(32) + 8) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
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(new WorldGenLakes(Fluids.springWater.get().blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
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}
}
for (var2 = 0; var2 < poisonWaterPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
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(new WorldGenLakes(Fluids.liquidPoison.get().blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
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}
for (var2 = 0; var2 < 5; ++var2)
{
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int var9998 = randomGenerator.nextInt(32);
if (var9998 == 1)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(32) + 8) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
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(new WorldGenLakes(Fluids.liquidPoison.get().blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
}
}
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if (generateAsh)
{
this.genStandardOre1(10, ashGen, 0, 128);
}
if (generateGrass)
{
this.genStandardOre1(20, grassMesaGen, 0, 128);
}
if (generateSand)
{
this.genStandardOre1(15, sandMesaGen, 0, 128);
}
if (generateMycelium)
{
this.genStandardOre1(10, myceliumGen, 0, 128);
}
if (generateSandInGrass)
{
this.genStandardOre1(8, sandInGrassGen, 64, 128);
}
if (generateStoneInGrass)
{
this.genStandardOre1(15, stoneInGrassGen, 64, 128);
}
if (generateStoneInGrass2)
{
this.genStandardOre1(20, stoneInGrassGen2, 64, 128);
}
if (generateSandInStone)
{
this.genStandardOre1(10, sandInStoneGen, 64, 128);
}
if (generateDriedDirtInSand)
{
this.genStandardOre1(8, driedDirtInSandGen, 64, 128);
}
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if (generateClayInClay)
{
this.genStandardOre1(20, clayInClayGen, 64, 128);
}
if (generateClayInClay2)
{
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this.genStandardOre1(20, clayInClay2Gen, 64, 128);
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}
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if (generateClayInStone)
{
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this.genStandardOre1(20, clayInStoneGen, 64, 128);
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}
if (generateClayInStone2)
{
this.genStandardOre1(20, clayInStone2Gen, 64, 128);
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}
if (generateQuagmire)
{
this.genStandardOre1(15, quagmireGen, 64, 128);
}
if (generateCanyon)
{
this.genStandardOre1(15, canyonGen, 64, 128);
}
if (generateQuicksand)
{
this.genStandardOre1(5, quicksandGen, 64, 128);
}
if (generateClouds)
{
this.genCloudMain(1, cloudGen, 0, 50);
}
if (generatePits)
{
var4 = chunk_X + randomGenerator.nextInt(16) + 8;
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
int var6 = currentWorld.getTopSolidOrLiquidBlock(var4, var5);
if (var6 > 0)
{
;
}
pitGen.generate(currentWorld, randomGenerator, var4, var6, var5);
}
for (var1 = 0; var1 < sandPerChunk2; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
sandGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
//Added
for (var1 = 0; doGen && var1 < sandPerChunk2; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
sandGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
for (var1 = 0; var1 < mudPerChunk2; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
mudGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
for (var1 = 0; var1 < gravelPerChunk2; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
gravelShoreGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CLAY);
for (var1 = 0; doGen && var1 < clayPerChunk; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
clayGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND_PASS2);
for (var1 = 0; doGen && var1 < sandPerChunk; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
sandGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
for (var1 = 0; var1 < oasesPerChunk; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
oasesGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
for (var1 = 0; var1 < mudPerChunk; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
mudGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
for (var1 = 0; var1 < gravelPerChunk; ++var1)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
gravelShoreGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
}
var1 = treesPerChunk;
if (randomGenerator.nextInt(10) == 0)
{
++var1;
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, TREE);
for (var2 = 0; doGen && var2 < var1; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
WorldGenerator var7 = biome.getRandomWorldGenForTrees(randomGenerator);
var7.setScale(1.0D, 1.0D, 1.0D);
var7.generate(currentWorld, randomGenerator, var3, currentWorld.getHeightValue(var3, var4), var4);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, BIG_SHROOM);
for (var2 = 0; doGen && var2 < bigMushroomsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
bigMushroomGen.generate(currentWorld, randomGenerator, var3, currentWorld.getHeightValue(var3, var4), var4);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, FLOWERS);
for (var2 = 0; doGen && var2 < flowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantYellowGen.generate(currentWorld, randomGenerator, var3, var4, var5);
if (randomGenerator.nextInt(6) == 0)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
dandelionGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
if (randomGenerator.nextInt(4) == 0)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantRedGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
}
for (var2 = 0; var2 < rosesPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantRedGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < sunflowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
sunflowerGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < boneSpinesPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
boneSpineGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < boneSpines2PerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(64) + 64;
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
boneSpine2Gen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < crystalsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(50);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
crystalGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < crystals2PerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(50);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
crystalGen2.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < promisedWillowPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(70);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
promisedWillowGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < netherVinesPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
netherVineGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < whiteFlowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantWhiteGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < blueFlowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantBlueGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < hydrangeasPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
hydrangeaGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < violetsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
violetGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < duneGrassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
duneGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < holyTallGrassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
holyTallGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < desertSproutsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
desertSproutsGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < purpleFlowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantPurpleGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < pinkFlowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantPinkGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < bushesPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
bushGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < berryBushesPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
berryBushGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < poisonIvyPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
poisonIvyGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < orangeFlowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantOrangeGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < tinyCactiPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
tinyCactusGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < aloePerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
aloeGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < deathbloomsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
deathbloomGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < toadstoolsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
toadstoolGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < portobellosPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
portobelloGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < blueMilksPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
blueMilkGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < glowshroomsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(80);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
glowshroomGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < sproutsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
sproutGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < tinyFlowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantTinyGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < glowFlowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantGlowGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < deadGrassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantDeadGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < desertGrassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
plantDesertGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, GRASS);
for (var2 = 0; doGen && var2 < grassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
WorldGenerator var6 = biome.getRandomWorldGenForGrass(randomGenerator);
var6.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < outbackPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
outbackGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < smolderingGrassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
smolderingGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < netherGrassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
netherGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < netherWartPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
netherWartGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < canyonGrassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
canyonGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < steppePerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
steppeGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < highGrassPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
highGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < carrotsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
carrotGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < potatoesPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
potatoGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < reedsBOPPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
var5 = randomGenerator.nextInt(128);
reedBOPGen.generate(currentWorld, randomGenerator, var3, var5, var4);
}
for (var2 = 0; var2 < thornsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
thornGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < cattailsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
cattailGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < highCattailsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
highCattailGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, DEAD_BUSH);
for (var2 = 0; doGen && var2 < deadBushPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenDeadBush(Block.deadBush.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SHROOM);
for (var2 = 0; doGen && var2 < mushroomsPerChunk; ++var2)
{
if (randomGenerator.nextInt(4) == 0)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
var5 = currentWorld.getHeightValue(var3, var4);
mushroomBrownGen.generate(currentWorld, randomGenerator, var3, var5, var4);
}
if (randomGenerator.nextInt(8) == 0)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
var5 = randomGenerator.nextInt(128);
mushroomRedGen.generate(currentWorld, randomGenerator, var3, var5, var4);
}
}
if (randomGenerator.nextInt(4) == 0)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = randomGenerator.nextInt(128);
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
mushroomBrownGen.generate(currentWorld, randomGenerator, var2, var3, var4);
}
if (randomGenerator.nextInt(8) == 0)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = randomGenerator.nextInt(128);
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
mushroomRedGen.generate(currentWorld, randomGenerator, var2, var3, var4);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, REED);
for (var2 = 0; doGen && var2 < reedsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
var5 = randomGenerator.nextInt(128);
reedGen.generate(currentWorld, randomGenerator, var3, var5, var4);
}
for (var2 = 0; doGen && var2 < 10; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
reedGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
if (generatePumpkins && randomGenerator.nextInt(32) == 0)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = randomGenerator.nextInt(128);
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenPumpkin()).generate(currentWorld, randomGenerator, var2, var3, var4);
}
if (generateMelons && randomGenerator.nextInt(32) == 0)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = randomGenerator.nextInt(128);
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenMelon()).generate(currentWorld, randomGenerator, var2, var3, var4);
}
if (generateBoulders && randomGenerator.nextInt(32) == 0)
{
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
var3 = randomGenerator.nextInt(128);
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenBoulder()).generate(currentWorld, randomGenerator, var2, var3, var4);
}
for (var2 = 0; var2 < cactiPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
cactusGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < desertCactiPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
desertCactusGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
if (generateLakes)
{
for (var2 = 0; var2 < 50 + pondsPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(120) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenLiquids(Block.waterMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; var2 < 20; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
(new WorldGenLiquids(Block.lavaMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
}
}
for (var2 = 0; var2 < lilyflowersPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = randomGenerator.nextInt(128);
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
lilyflowerGen.generate(currentWorld, randomGenerator, var3, var4, var5);
}
for (var2 = 0; doGen && var2 < algaePerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
for (var5 = randomGenerator.nextInt(128); var5 > 0 && currentWorld.getBlockId(var3, var5 - 1, var4) == 0; --var5)
{
;
}
algaeGen.generate(currentWorld, randomGenerator, var3, var5, var4);
}
//Added
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LILYPAD);
for (var2 = 0; doGen && var2 < waterlilyPerChunk; ++var2)
{
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
for (var5 = randomGenerator.nextInt(128); var5 > 0 && currentWorld.getBlockId(var3, var5 - 1, var4) == 0; --var5)
{
;
}
waterlilyGen.generate(currentWorld, randomGenerator, var3, var5, var4);
}
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
}
/**
* Standard ore generation helper. Generates most ores.
*/
protected void genCloudMain(int par1, WorldGenerator par2WorldGenerator, int par3, int par4)
{
for (int var5 = 0; var5 < par1; ++var5)
{
int var6 = chunk_X + randomGenerator.nextInt(8);
int var7 = randomGenerator.nextInt(par4 - par3) + par3;
int var8 = chunk_Z + randomGenerator.nextInt(8);
int var999 = randomGenerator.nextInt(5);
if (var999 == 0)
{
par2WorldGenerator.generate(currentWorld, randomGenerator, var6, var7, var8);
par2WorldGenerator.generate(currentWorld, randomGenerator, var6 + 8, var7, var8);
par2WorldGenerator.generate(currentWorld, randomGenerator, var6, var7, var8 + 8);
par2WorldGenerator.generate(currentWorld, randomGenerator, var6 + 8, var7, var8 + 8);
}
}
}
/**
* Standard ore generation helper. Generates most ores.
*/
@Override
protected void genStandardOre1(int par1, WorldGenerator par2WorldGenerator, int par3, int par4)
{
for (int var5 = 0; var5 < par1; ++var5)
{
int var6 = chunk_X + randomGenerator.nextInt(16);
int var7 = randomGenerator.nextInt(par4 - par3) + par3;
int var8 = chunk_Z + randomGenerator.nextInt(16);
par2WorldGenerator.generate(currentWorld, randomGenerator, var6, var7, var8);
}
}
/**
* Standard ore generation helper. Generates Lapis Lazuli.
*/
@Override
protected void genStandardOre2(int par1, WorldGenerator par2WorldGenerator, int par3, int par4)
{
for (int var5 = 0; var5 < par1; ++var5)
{
int var6 = chunk_X + randomGenerator.nextInt(16);
int var7 = randomGenerator.nextInt(par4) + randomGenerator.nextInt(par4) + (par3 - par4);
int var8 = chunk_Z + randomGenerator.nextInt(16);
par2WorldGenerator.generate(currentWorld, randomGenerator, var6, var7, var8);
}
}
/**
* Generates ores in the current chunk
*/
@Override
protected void generateOres()
{
MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
if (TerrainGen.generateOre(currentWorld, randomGenerator, dirtGen, chunk_X, chunk_Z, DIRT)) {
this.genStandardOre1(20, dirtGen, 0, 128);
}
if (TerrainGen.generateOre(currentWorld, randomGenerator, gravelGen, chunk_X, chunk_Z, GRAVEL)) {
this.genStandardOre1(10, gravelGen, 0, 128);
}
if (TerrainGen.generateOre(currentWorld, randomGenerator, coalGen, chunk_X, chunk_Z, COAL)) {
this.genStandardOre1(20, coalGen, 0, 128);
}
if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON)) {
this.genStandardOre1(20, ironGen, 0, 64);
}
if (TerrainGen.generateOre(currentWorld, randomGenerator, goldGen, chunk_X, chunk_Z, GOLD)) {
this.genStandardOre1(2, goldGen, 0, 32);
}
if (TerrainGen.generateOre(currentWorld, randomGenerator, redstoneGen, chunk_X, chunk_Z, REDSTONE)) {
this.genStandardOre1(8, redstoneGen, 0, 16);
}
if (TerrainGen.generateOre(currentWorld, randomGenerator, diamondGen, chunk_X, chunk_Z, DIAMOND)) {
this.genStandardOre1(1, diamondGen, 0, 16);
}
if (TerrainGen.generateOre(currentWorld, randomGenerator, lapisGen, chunk_X, chunk_Z, LAPIS)) {
this.genStandardOre2(1, lapisGen, 16, 16);
}
MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
}
2013-05-03 13:00:44 +00:00
}