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## Authors
- **Adubbz** - Madman
- **Amnet** - Foreign Affairs
- **ted80** - Biome Fanatic
## Credits ##
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- **Forstride** - Original creator
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- **gamax92**
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- **enchilado**
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- **Tim Rurkowski** - Music author
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## World Conversion (Don't use yet!)##
As of Biomes O Plenty 0.5.2, changes have been made so that the number of block ids used by the mod are drastically reduced. However, as a side-effect of these changes, existing worlds will no longer work.
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However, thanks to a little Java application I (Adubbz) whipped up, as well as the lovely folks who made Midas gold, this should hopefully be easy.
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1. Backup your world
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2. Grab a copy of the Converter Patch Generator from here:
[https://github.com/ted80/BiomesOPlenty/tree/master/BOP%20Converter%20Patch%20Generator ](https://github.com/ted80/BiomesOPlenty/tree/master/BOP%20Converter%20Patch%20Generator ) (Click on the jar file and then 'View Raw' to download it)
3. Grab a copy of Midas Gold from here:
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[https://code.google.com/p/midas-gold/downloads/list ](https://code.google.com/p/midas-gold/downloads/list )
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4. Extract Midas Gold.
5. Launch the Converter Patch Generator.
6. Click on "Import Config" and select your old Biomes O Plenty config file.
7. Click on "Output Patch" and choose where you want the patch file to be outputted to.
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8. Hit "Start".
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9. Launch the Midas Gold jar file.
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10. Click on "Add Savegame" and select the folder of the world you want converted.
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11. Click on "Load Patch File" and select the patch file created by the Converter Patch Generator.
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12. Hit start!
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13. You're done :)
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## Changelog ##
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Version 0.5.2 (Unreleased)
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- Added an API for other mod developers
- Added support for Biomes O Plenty woods in Thermal Expansion sawmills
- Significantly compressed the amount of Block IDs used, however breaks existing worlds (Sorry, we are looking into ways of converting them)
2013-04-22 01:37:44 +00:00
- Updated to the latest Forge
2013-04-17 12:53:33 +00:00
- Changed various things to use IShearable
2013-04-22 01:37:44 +00:00
- Changed default biome ids to be compatible with Mo Creatures
- Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it)
- Added Better World Generation 4 support
- Made shears instantly destroy Biomes O Plenty leaves
- Adjusted high grass hitbox to cover both blocks
2013-04-22 02:21:54 +00:00
- Fixed an issue causing sound files to be created on the desktop
2013-04-22 11:00:57 +00:00
- Biomes O Plenty saplings now work in the Forestry fermenter
2013-04-22 12:33:07 +00:00
- Biomes O Plenty flowers can now be used with bees
2013-04-22 22:24:39 +00:00
- Gave the different types Autumn and Cherry Leaves their own names
- Added Biome Dictionary support
2013-04-26 00:10:30 +00:00
- Added seeds on destroyed Biomes O Plenty grasses
- Carrots and potatoes now have a chance (1%) to be dropped from sprouts
- Added a random drop of apples when destroying apple leaves
- Added flowers to plants created on bonemeal use
- Tweaked the recipe for bamboo thatching
- Bamboo now acts as sticks
- Hopefully fixed saplings once and for all
- Added hardcoded foliage colours
- Added configurable spawn distance between villages in the BOP world type
- Added more biomes for villages to spawn in
- Tweaked cattail generation
- Renamed the texture files to reflect the in-game names
- You can now have different textures for the heart of every log
- Added Thaumcraft compatibility
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Version 0.5.1 '17-04-2013'
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- Fixed server crash with mudballs
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- Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures
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- Removed wrong recipe for mossy cobblestone
- Added bamboo saplings
2013-04-17 12:53:33 +00:00
- Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
2013-04-17 08:49:47 +00:00
- Changed default biome ids
- Fixed sapling bugs
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Version 0.5.0 '09-04-2013'
- Desert sprouts and Dune Grass now require shears to be harvested
- Added alpha beaches to origin valley biome
- You can now throw Mudballs to deal 1/2 heart of damage
- Entities get the slowness potion effect when hit by mudballs
- Mud balls can now be fired from dispensers
- Resources now only install client-side
- Fixed bonemeal on Origin Saplings
- Bonemeal now only reacts to mangrove saplings when they are on sand
- Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
- Changed the leaves blocks to use the IShearable interface
- Made the enderporter only work in the overworld
- Fixed the textures for logs to display according to their orientation
- Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
- Fixed crash on right clicking on slabs with nothing in your hand
- Fixed trees not generating in the Mystic grove
- Fixed placing Moss, TreeMoss and Willow
- Fixed a bug with Promised Lands not using the ID from the config file
Version 0.4.9 '03-04-2013'
- Tools actually have the properties of the tools they are meant to be (they used to all think they are swords)
- Ore dictionary support for wood
- Added a temporary fix for the Ach Flower issue in the form of a config option for achievements
- Fancier message upon creation of The Promised Lands
- No more duplicate chat messages on creating the Promised Lands
- You can no longer create an infinite endstone supply from spamming Promised Lands portals
- Holy Tall grass no longer drops itself without using shears
- Fixed things wrongly having wooden footstep sounds
- Saplings now use the new bonemeal system added by Minecraft 1.5
- Bonemeal now creates Holy Tall Grass when used on Holy Grass
- Fixed slabs not stacking
- Fixed leaf decay
- Fixed tool effectiveness on various blocks
- Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
- Holy and magic saplings will only grow on Holy Grass
- Holy Grass burns up into Soulsand in the Nether
- Fixed axe recipes
- Removed unnecessary recipes for hoes
Version 0.4.8 '31-03-2013'
- Fixed smoldering grass texture
- Fixed flower achievement?
- Fixed Giant red flower texture
Version 0.4.7 '30-03-2013'
- Updated to Minecraft 1.5.1