forked from etc/pineapple-src
1.1 KiB
Executable file
1.1 KiB
Executable file
PS Vita
SDL port for the Sony Playstation Vita ans Sony Playstation TV
Credit to
- xerpi and rsn8887 for initial (vita2d) port
- vitasdk/dolcesdk devs
- CBPS discord (Namely Graphene and SonicMastr)
Building
To build for the PSP, make sure you have vitasdk and cmake installed and run:
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
Notes
- There are two renderers: native gxm and pigs-in-a-blanket gles2.
By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
You can create gles2 renderer by using hint or1
as a renderer index inSDL_CreateRenderer
. - By default SDL emits mouse events for touch events on every touchscreen.
Vita has two touchscreens, so it's recommended to useSDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
and handle touch events instead. - Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.