forked from etc/pineapple-src
274 lines
8.6 KiB
Markdown
Executable file
274 lines
8.6 KiB
Markdown
Executable file
# Build Instructions
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Instructions for building this repository on Windows, Linux, and MacOS.
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## Index
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1. [Contributing](#contributing-to-the-repository)
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1. [Repository Content](#repository-content)
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1. [Repository Set-up](#repository-set-up)
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1. [Windows Build](#building-on-windows)
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1. [Linux Build](#building-on-linux)
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1. [MacOS Build](#building-on-macos)
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## Contributing to the Repository
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The contents of this repository are sourced primarily from the Khronos Vulkan
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API specification [repository](https://github.com/KhronosGroup/Vulkan-Docs).
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Please visit that repository for information on contributing.
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## Repository Content
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This repository contains the Vulkan header files and the Vulkan API definition
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(registry) with its related files. This repository does not create libraries
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or executables.
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However, this repository contains CMake build configuration files to "install"
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the files from this repository to a specific install directory. For example,
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you can install the files to a system directory such as `/usr/local` on Linux.
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If you are building other Vulkan-related repositories such as
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[Vulkan-Loader](https://github.com/KhronosGroup/Vulkan-Loader),
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you need to build the install target of this repository and provide the
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resulting install directory to those repositories.
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### Installed Files
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The `install` target installs the following files under the directory
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indicated by *install_dir*:
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- *install_dir*`/include/vulkan` : The header files found in the
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`include/vulkan` directory of this repository
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- *install_dir*`/share/vulkan/registry` : The registry files found in the
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`registry` directory of this repository
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The `uninstall` target can be used to remove the above files from the install
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directory.
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## Repository Set-Up
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### Download the Repository
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To create your local git repository:
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git clone https://github.com/KhronosGroup/Vulkan-Headers.git
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### Repository Dependencies
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This repository does not depend on any other repositories.
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### Build and Install Directories
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A common convention is to place the build directory in the top directory of
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the repository with a name of `build` and place the install directory as a
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child of the build directory with the name `install`. The remainder of these
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instructions follow this convention, although you can use any name for these
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directories and place them in any location.
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## Building On Windows
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### Windows Development Environment Requirements
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- Windows
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- Any Personal Computer version supported by Microsoft
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- Microsoft [Visual Studio](https://www.visualstudio.com/)
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- Versions
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- [2015](https://www.visualstudio.com/vs/older-downloads/)
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- [2017](https://www.visualstudio.com/vs/older-downloads/)
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- [2019](https://www.visualstudio.com/vs/downloads/)
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- The Community Edition of each of the above versions is sufficient, as
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well as any more capable edition.
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- [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-win64-x64.zip) is recommended.
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- Use the installer option to add CMake to the system PATH
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- Git Client Support
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- [Git for Windows](http://git-scm.com/download/win) is a popular solution
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for Windows
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- Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/),
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[GitHub Desktop](https://desktop.github.com/)) have integrated
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Git client support
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### Windows Build - Microsoft Visual Studio
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The general approach is to run CMake to generate the Visual Studio project
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files. Then either run CMake with the `--build` option to build from the
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command line or use the Visual Studio IDE to open the generated solution and
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work with the solution interactively.
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#### Windows Quick Start
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From a "Developer Command Prompt for VS 201x" console:
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cd Vulkan-Headers
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mkdir build
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cd build
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cmake ..
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cmake --build . --target install
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See below for the details.
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#### Use `CMake` to Create the Visual Studio Project Files
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From within a "Developer Command Prompt for VS 201x" console, change your
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current directory to the top of the cloned repository directory, create a
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build directory and generate the Visual Studio project files:
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cd Vulkan-Headers
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mkdir build
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cd build
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cmake ..
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> Note: The `..` parameter tells `cmake` the location of the top of the
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> repository. If you place your build directory someplace else, you'll need to
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> specify the location of the repository top differently.
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The CMake configuration files set the default install directory location to
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`$CMAKE_BINARY_DIR\install`, which is a child of your build directory. In this
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example, the install directory becomes the `Vulkan-Headers\build\install`
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directory.
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The project installs the header files to
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Vulkan-Headers\build\install\include\vulkan
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and installs the registry files to
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Vulkan-Headers\build\install\share\vulkan\registry
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You can change the install directory with the `CMAKE_INSTALL_PREFIX` CMake
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variable.
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For example:
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cd Vulkan-Headers
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mkdir build
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cd build
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cmake -DCMAKE_INSTALL_PREFIX=/c/Users/dev/install .. # MINGW64 shell
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As it starts generating the project files, `cmake` responds with something
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like:
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-- Building for: Visual Studio 14 2015
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which is a 32-bit generator.
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Since this repository does not compile anything, there is no need to specify a
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specific generator such as "Visual Studio 14 2015 Win64", so the default
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generator should suffice.
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The above steps create a Windows solution file named `Vulkan-Headers.sln` in
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the build directory.
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At this point, you can build the solution from the command line or open the
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generated solution with Visual Studio.
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#### Build the Solution From the Command Line
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While still in the build directory:
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cmake --build . --target install
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to build the install target.
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Build the `uninstall` target to remove the files from the install directory.
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cmake --build . --target uninstall
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#### Build the Solution With Visual Studio
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Launch Visual Studio and open the "Vulkan-Headers.sln" solution file in the
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build directory. Build the `INSTALL` target from the Visual Studio solution
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explorer.
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Build the `uninstall` target to remove the files from the install directory.
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> Note: Since there are only the `INSTALL` and `uninstall` projects in the
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> solution, building the solution from the command line may be more efficient
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> than starting Visual Studio for these simple operations.
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## Building On Linux
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### Linux Development Environment Requirements
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There are no specific Linux distribution or compiler version requirements for
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building this repository. The required tools are
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- [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Linux-x86_64.tar.gz) is recommended.
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- git
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### Linux Build
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The general approach is to run CMake to generate make files. Then either run
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CMake with the `--build` option or `make` to build from the command line.
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#### Linux Quick Start
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cd Vulkan-Headers
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mkdir build
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cd build
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cmake -DCMAKE_INSTALL_PREFIX=install ..
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make install
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See below for the details.
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#### Use CMake to Create the Make Files
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Change your current directory to the top of the cloned repository directory,
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create a build directory and generate the make files:
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cd Vulkan-Headers
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mkdir build
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cd build
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cmake -DCMAKE_INSTALL_PREFIX=install ..
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> Note: The `..` parameter tells `cmake` the location of the top of the
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> repository. If you place your `build` directory someplace else, you'll need
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> to specify the location of the repository top differently.
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Set the `CMAKE_INSTALL_PREFIX` variable to the directory to serve as the
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destination directory for the `install` target.
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The above `cmake` command sets the install directory to
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`$CMAKE_BINARY_DIR/install`, which is a child of your `build` directory. In
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this example, the install directory becomes the `Vulkan-Headers/build/install`
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directory.
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The make file install target installs the header files to
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Vulkan-Headers/build/install/include/vulkan
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and installs the registry files to
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Vulkan-Headers/build/install/share/vulkan/registry
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> Note: For Linux, the default value for `CMAKE_INSTALL_PREFIX` is
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> `/usr/local`, which would be used if you do not specify
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> `CMAKE_INSTALL_PREFIX`. In this case, you may need to use `sudo` to install
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> to system directories later when you run `make install`.
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Note that after generating the make files, running `make`:
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make
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does nothing, since there are no libraries or executables to build.
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To install the header files:
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make install
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or
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cmake --build . --target install
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To uninstall the files from the install directories, you can execute:
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make uninstall
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or
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cmake --build . --target uninstall
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## Building on MacOS
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The instructions for building this repository on MacOS are similar to those for Linux.
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[CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Darwin-x86_64.tar.gz) is recommended.
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