wh-engine/wh-engine/render/shaders/render-target-blit-frag.glsl

15 lines
231 B
GLSL

#version 330 core
in vec2 uv;
out vec4 FragColour;
out float gl_FragDepth;
uniform sampler2D mainTex;
uniform sampler2DShadow depthTex;
void main() {
FragColour = texture(mainTex, uv);
gl_FragDepth = texture(depthTex, uv);
}