15 lines
231 B
Plaintext
15 lines
231 B
Plaintext
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#version 330 core
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in vec2 uv;
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out vec4 FragColour;
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out float gl_FragDepth;
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uniform sampler2D mainTex;
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uniform sampler2DShadow depthTex;
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void main() {
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FragColour = texture(mainTex, uv);
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gl_FragDepth = texture(depthTex, uv);
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}
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