wh-engine/wh-engine.asd

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;;;; wh-engine system definition
;;;; Copyleft (C) 2021 ~keith
(defsystem "wh-engine"
:version "0.1.0"
:description "A game engine written in Common Lisp."
:author "~keith"
:license "GNU AGPLv3"
:depends-on ("sdl2" "sdl2-image" "cl-opengl" "trivial-types" "objective-lisp" "3d-vectors" "3d-matrices" "superfluous-parentheses")
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:components
((:module "wh-engine"
:components ((:file "package")
(:file "global")
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(:file "actor")
(:file "component")
(:file "actor-macros")
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(:file "scene")
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(:file "serialization")
(:file "systems")
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(:module "render"
:components ((:file "render-system")
(:file "resources")
(:file "text")
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(:file "drawable")
(:file "render-target")
(:file "view")))
(:module "input"
:components ((:file "input-system")))
(:file "main"))
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)))