wh-engine/wh-engine.asd

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;;;; wh-engine system definition
;;;; Copyleft (C) 2021 ~keith
(defsystem "wh-engine"
:version "0.1.0"
:description "A game engine written in Common Lisp."
:author "~keith"
:license "GNU AGPLv3"
:depends-on ("sdl2" "cl-opengl" "trivial-types" "objective-lisp" "3d-vectors" "3d-matrices")
:components
((:module "wh-engine"
:components ((:file "package")
(:file "global")
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(:file "actor")
(:file "component")
(:file "actor-macros")
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(:file "scene")
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(:file "serialization")
(:file "systems")
(:file "render/render-system")
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(:file "render/shader")
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(:file "render/drawable")
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(:file "render/render-target")
(:file "render/view")
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(:file "input/input-system")
(:file "main"))
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)))