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animation
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Clean up Reader/Writer handling to use a specified charset (#4872)
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2018-04-14 17:00:38 -07:00 |
b3d
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Fix some IResources being leaked (#4806)
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2018-03-19 22:58:54 -07:00 |
obj
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Fix some IResources being leaked (#4806)
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2018-03-19 22:58:54 -07:00 |
pipeline
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Fix some code holding client world references longer than needed (#4881)
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2018-04-22 14:40:38 -07:00 |
Attributes.java
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Cleanup of model system, taking advantage of java 8;
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2017-06-25 04:08:20 +03:00 |
BakedItemModel.java
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Reduce memory usage of model transforms (#4753)
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2018-04-01 00:24:37 -07:00 |
BakedModelWrapper.java
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Improve the Forge Bucket (#4435)
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2017-10-31 11:03:44 -07:00 |
BlockStateLoader.java
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Clean up Reader/Writer handling to use a specified charset (#4872)
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2018-04-14 17:00:38 -07:00 |
FancyMissingModel.java
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Fix missing messages of missing models (#4120)
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2017-07-03 10:39:42 -07:00 |
ForgeBlockStateV1.java
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Reduce memory usage of model transforms (#4753)
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2018-04-01 00:24:37 -07:00 |
ICustomModelLoader.java
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Minor code and documentation cleanup. (#4664)
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2018-01-12 23:54:29 -08:00 |
IModel.java
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Cleanup of model system, taking advantage of java 8;
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2017-06-25 04:08:20 +03:00 |
ISmartVariant.java
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In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789, have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files).
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2016-06-22 23:49:48 -04:00 |
ItemLayerModel.java
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Fix incorrect lighting of item models (#4493)
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2017-11-09 14:32:43 -08:00 |
ItemTextureQuadConverter.java
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Reduce memory usage of model transforms (#4753)
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2018-04-01 00:24:37 -07:00 |
MapModelState.java
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Cleanup of model system, taking advantage of java 8;
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2017-06-25 04:08:20 +03:00 |
ModelDynBucket.java
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Fix some IResources being leaked (#4806)
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2018-03-19 22:58:54 -07:00 |
ModelFluid.java
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Reduce memory usage of model transforms (#4753)
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2018-04-01 00:24:37 -07:00 |
ModelLoader.java
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Suppress firing events at load time if an error has already occurred (#4801)
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2018-04-12 17:18:43 -07:00 |
ModelLoaderRegistry.java
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Cleanup of model system, taking advantage of java 8;
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2017-06-25 04:08:20 +03:00 |
ModelStateComposition.java
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Cleanup of model system, taking advantage of java 8;
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2017-06-25 04:08:20 +03:00 |
MultiLayerModel.java
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Use java 8 collection functions
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2017-06-28 00:14:10 -07:00 |
MultiModel.java
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Reduce memory usage of model transforms (#4753)
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2018-04-01 00:24:37 -07:00 |
MultiModelState.java
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Cleanup of model system, taking advantage of java 8;
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2017-06-25 04:08:20 +03:00 |
package-info.java
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Cleanup of model system, taking advantage of java 8;
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2017-06-25 04:08:20 +03:00 |
PerspectiveMapWrapper.java
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Reduce memory usage of model transforms (#4753)
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2018-04-01 00:24:37 -07:00 |
SimpleModelFontRenderer.java
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Remove texture loads from SimpleModelFontRenderer (#4721)
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2018-01-31 21:08:29 -08:00 |
SimpleModelState.java
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Cleanup of model system, taking advantage of java 8;
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2017-06-25 04:08:20 +03:00 |