ForgePatch/src/main/java/net/minecraftforge/client/event/RenderBlockOverlayEvent.java

71 lines
2.5 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.event;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
/**
* Called when a block's texture is going to be overlaid on the player's HUD. Cancel this event to prevent the overlay.
*/
@net.minecraftforge.eventbus.api.Cancelable
public class RenderBlockOverlayEvent extends net.minecraftforge.eventbus.api.Event
{
public static enum OverlayType {
FIRE, BLOCK, WATER
}
private final EntityPlayer player;
private final float renderPartialTicks;
private final OverlayType overlayType;
private final IBlockState blockForOverlay;
private final BlockPos blockPos;
public RenderBlockOverlayEvent(EntityPlayer player, float renderPartialTicks, OverlayType type, IBlockState block, BlockPos blockPos)
{
this.player = player;
this.renderPartialTicks = renderPartialTicks;
this.overlayType = type;
this.blockForOverlay = block;
this.blockPos = blockPos;
}
/**
* The player which the overlay will apply to
*/
public EntityPlayer getPlayer() { return player; }
public float getRenderPartialTicks() { return renderPartialTicks; }
/**
* The type of overlay to occur
*/
public OverlayType getOverlayType() { return overlayType; }
/**
* If the overlay type is BLOCK, then this is the block which the overlay is getting it's icon from
*/
public IBlockState getBlockForOverlay() { return blockForOverlay; }
public BlockPos getBlockPos() { return blockPos; }
}