/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.event; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.math.BlockPos; import net.minecraftforge.eventbus.api.Cancelable; import net.minecraftforge.eventbus.api.Event; /** * Called when a block's texture is going to be overlaid on the player's HUD. Cancel this event to prevent the overlay. */ @net.minecraftforge.eventbus.api.Cancelable public class RenderBlockOverlayEvent extends net.minecraftforge.eventbus.api.Event { public static enum OverlayType { FIRE, BLOCK, WATER } private final EntityPlayer player; private final float renderPartialTicks; private final OverlayType overlayType; private final IBlockState blockForOverlay; private final BlockPos blockPos; public RenderBlockOverlayEvent(EntityPlayer player, float renderPartialTicks, OverlayType type, IBlockState block, BlockPos blockPos) { this.player = player; this.renderPartialTicks = renderPartialTicks; this.overlayType = type; this.blockForOverlay = block; this.blockPos = blockPos; } /** * The player which the overlay will apply to */ public EntityPlayer getPlayer() { return player; } public float getRenderPartialTicks() { return renderPartialTicks; } /** * The type of overlay to occur */ public OverlayType getOverlayType() { return overlayType; } /** * If the overlay type is BLOCK, then this is the block which the overlay is getting it's icon from */ public IBlockState getBlockForOverlay() { return blockForOverlay; } public BlockPos getBlockPos() { return blockPos; } }