ForgePatch/src/main/java/net/minecraftforge/client/event/EntityViewRenderEvent.java

217 lines
7.0 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.event;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.FogRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.fluid.IFluidState;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.eventbus.api.Event.HasResult;
/**
* Event that hooks into EntityRenderer, allowing any feature to customize visual attributes
* the player sees.
*/
public abstract class EntityViewRenderEvent extends net.minecraftforge.eventbus.api.Event
{
private final EntityRenderer renderer;
private final Entity entity;
private final IBlockState state;
private final IFluidState fluidState;
private final double renderPartialTicks;
public EntityViewRenderEvent(EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks)
{
this.renderer = renderer;
this.entity = entity;
this.state = state;
this.fluidState = fluidState;
this.renderPartialTicks = renderPartialTicks;
}
public EntityRenderer getRenderer()
{
return renderer;
}
public Entity getEntity()
{
return entity;
}
public IBlockState getBlockState()
{
return state;
}
public IFluidState getFluidState()
{
return fluidState;
}
public double getRenderPartialTicks()
{
return renderPartialTicks;
}
private static class FogEvent extends EntityViewRenderEvent
{
private final FogRenderer fogRenderer;
protected FogEvent(FogRenderer fogRenderer, EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks)
{
super(renderer, entity, state, fluidState, renderPartialTicks);
this.fogRenderer = fogRenderer;
}
public FogRenderer getFogRenderer() { return fogRenderer; }
}
/**
* Event that allows any feature to customize the fog density the player sees.
* NOTE: In order to make this event have an effect, you must cancel the event
*/
@Cancelable
public static class FogDensity extends FogEvent
{
private float density;
public FogDensity(FogRenderer fogRenderer, EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, float density)
{
super(fogRenderer, renderer, entity, state, fluidState, renderPartialTicks);
this.setDensity(density);
}
public float getDensity()
{
return density;
}
public void setDensity(float density)
{
this.density = density;
}
}
/**
* Event that allows any feature to customize the rendering of fog.
*/
@HasResult
public static class RenderFogEvent extends FogEvent
{
private final int fogMode;
private final float farPlaneDistance;
public RenderFogEvent(FogRenderer fogRenderer, EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, int fogMode, float farPlaneDistance)
{
super(fogRenderer, renderer, entity, state, fluidState, renderPartialTicks);
this.fogMode = fogMode;
this.farPlaneDistance = farPlaneDistance;
}
public int getFogMode()
{
return fogMode;
}
public float getFarPlaneDistance()
{
return farPlaneDistance;
}
}
/**
* Event that allows any feature to customize the color of fog the player sees.
* NOTE: Any change made to one of the color variables will affect the result seen in-game.
*/
public static class FogColors extends FogEvent
{
private float red;
private float green;
private float blue;
public FogColors(FogRenderer fogRenderer, EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, float red, float green, float blue)
{
super(fogRenderer, renderer, entity, state, fluidState, renderPartialTicks);
this.setRed(red);
this.setGreen(green);
this.setBlue(blue);
}
public float getRed() { return red; }
public void setRed(float red) { this.red = red; }
public float getGreen() { return green; }
public void setGreen(float green) { this.green = green; }
public float getBlue() { return blue; }
public void setBlue(float blue) { this.blue = blue; }
}
/**
* Event that allows mods to alter the angles of the player's camera. Mainly useful for applying roll.
*/
public static class CameraSetup extends EntityViewRenderEvent
{
private float yaw;
private float pitch;
private float roll;
public CameraSetup(EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, float yaw, float pitch, float roll)
{
super(renderer, entity, state, fluidState, renderPartialTicks);
this.setYaw(yaw);
this.setPitch(pitch);
this.setRoll(roll);
}
public float getYaw() { return yaw; }
public void setYaw(float yaw) { this.yaw = yaw; }
public float getPitch() { return pitch; }
public void setPitch(float pitch) { this.pitch = pitch; }
public float getRoll() { return roll; }
public void setRoll(float roll) { this.roll = roll; }
}
/**
* Event that allows mods to alter the raw FOV itself.
* This directly affects to the FOV without being modified.
* */
public static class FOVModifier extends EntityViewRenderEvent
{
private double fov;
public FOVModifier(EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, double fov) {
super(renderer, entity, state, fluidState, renderPartialTicks);
this.setFOV(fov);
}
public double getFOV() {
return fov;
}
public void setFOV(double fov) {
this.fov = fov;
}
}
}