/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.event; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.FogRenderer; import net.minecraft.entity.Entity; import net.minecraft.fluid.IFluidState; import net.minecraftforge.eventbus.api.Cancelable; import net.minecraftforge.eventbus.api.Event; import net.minecraftforge.eventbus.api.Event.HasResult; /** * Event that hooks into EntityRenderer, allowing any feature to customize visual attributes * the player sees. */ public abstract class EntityViewRenderEvent extends net.minecraftforge.eventbus.api.Event { private final EntityRenderer renderer; private final Entity entity; private final IBlockState state; private final IFluidState fluidState; private final double renderPartialTicks; public EntityViewRenderEvent(EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks) { this.renderer = renderer; this.entity = entity; this.state = state; this.fluidState = fluidState; this.renderPartialTicks = renderPartialTicks; } public EntityRenderer getRenderer() { return renderer; } public Entity getEntity() { return entity; } public IBlockState getBlockState() { return state; } public IFluidState getFluidState() { return fluidState; } public double getRenderPartialTicks() { return renderPartialTicks; } private static class FogEvent extends EntityViewRenderEvent { private final FogRenderer fogRenderer; protected FogEvent(FogRenderer fogRenderer, EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks) { super(renderer, entity, state, fluidState, renderPartialTicks); this.fogRenderer = fogRenderer; } public FogRenderer getFogRenderer() { return fogRenderer; } } /** * Event that allows any feature to customize the fog density the player sees. * NOTE: In order to make this event have an effect, you must cancel the event */ @Cancelable public static class FogDensity extends FogEvent { private float density; public FogDensity(FogRenderer fogRenderer, EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, float density) { super(fogRenderer, renderer, entity, state, fluidState, renderPartialTicks); this.setDensity(density); } public float getDensity() { return density; } public void setDensity(float density) { this.density = density; } } /** * Event that allows any feature to customize the rendering of fog. */ @HasResult public static class RenderFogEvent extends FogEvent { private final int fogMode; private final float farPlaneDistance; public RenderFogEvent(FogRenderer fogRenderer, EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, int fogMode, float farPlaneDistance) { super(fogRenderer, renderer, entity, state, fluidState, renderPartialTicks); this.fogMode = fogMode; this.farPlaneDistance = farPlaneDistance; } public int getFogMode() { return fogMode; } public float getFarPlaneDistance() { return farPlaneDistance; } } /** * Event that allows any feature to customize the color of fog the player sees. * NOTE: Any change made to one of the color variables will affect the result seen in-game. */ public static class FogColors extends FogEvent { private float red; private float green; private float blue; public FogColors(FogRenderer fogRenderer, EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, float red, float green, float blue) { super(fogRenderer, renderer, entity, state, fluidState, renderPartialTicks); this.setRed(red); this.setGreen(green); this.setBlue(blue); } public float getRed() { return red; } public void setRed(float red) { this.red = red; } public float getGreen() { return green; } public void setGreen(float green) { this.green = green; } public float getBlue() { return blue; } public void setBlue(float blue) { this.blue = blue; } } /** * Event that allows mods to alter the angles of the player's camera. Mainly useful for applying roll. */ public static class CameraSetup extends EntityViewRenderEvent { private float yaw; private float pitch; private float roll; public CameraSetup(EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, float yaw, float pitch, float roll) { super(renderer, entity, state, fluidState, renderPartialTicks); this.setYaw(yaw); this.setPitch(pitch); this.setRoll(roll); } public float getYaw() { return yaw; } public void setYaw(float yaw) { this.yaw = yaw; } public float getPitch() { return pitch; } public void setPitch(float pitch) { this.pitch = pitch; } public float getRoll() { return roll; } public void setRoll(float roll) { this.roll = roll; } } /** * Event that allows mods to alter the raw FOV itself. * This directly affects to the FOV without being modified. * */ public static class FOVModifier extends EntityViewRenderEvent { private double fov; public FOVModifier(EntityRenderer renderer, Entity entity, IBlockState state, IFluidState fluidState, double renderPartialTicks, double fov) { super(renderer, entity, state, fluidState, renderPartialTicks); this.setFOV(fov); } public double getFOV() { return fov; } public void setFOV(double fov) { this.fov = fov; } } }