ForgePatch/forge
2012-06-22 17:13:32 -07:00
..
bin Fixed a infinite recursion loop in spacetoad's commit to Block.java.patch 2011-12-11 07:04:21 +00:00
conf Updated MCP mapings. Moved the bulk of custom logic from RenderItem to ForgeHooksClient. 2012-06-06 06:00:08 -07:00
forge_client Add option to randomize potential spawn locations to have a more randomly dispersed spawn patern, useful for games like FTB vs. 2012-06-22 17:13:32 -07:00
forge_common Close inputstream 2012-06-21 06:11:17 -07:00
forge_server Add option to randomize potential spawn locations to have a more randomly dispersed spawn patern, useful for games like FTB vs. 2012-06-22 17:13:32 -07:00
install We now bundle CodexIBXM from PaulsCode. See http://paulscode.com http://www.paulscode.com/forum/index.php?topic=4.0 and the included license files for more info. 2012-06-02 19:19:32 -07:00
patches Add option to randomize potential spawn locations to have a more randomly dispersed spawn patern, useful for games like FTB vs. 2012-06-22 17:13:32 -07:00
.gitignore Updated repo scripts to python, allowing more flexability and less code duplication. 2012-04-06 06:10:11 -07:00
build.bat Fixed IOException not found error in CovertJaguires pull request. Updated scripts so that build should now be fixed 2012-03-17 19:54:40 -07:00
build.py Couple of output fixups and added script to be executed by Jenkins during the build. First test build. 2012-04-07 04:29:23 -07:00
build.sh Fixed linux scripts, fixed TE bug. 2012-02-21 03:53:33 -05:00
client Added the four new hooks from RedPower, and the TileEntity bugfix. 2011-07-29 21:15:21 +00:00
common Added the four new hooks from RedPower, and the TileEntity bugfix. 2011-07-29 21:15:21 +00:00
fml-src-2.2.75.150.zip FML 150, more tick related work. 2012-06-21 15:28:44 -07:00
forge.py We now bundle CodexIBXM from PaulsCode. See http://paulscode.com http://www.paulscode.com/forum/index.php?topic=4.0 and the included license files for more info. 2012-06-02 19:19:32 -07:00
jenkins.bat Try to fix jenkins build. 2012-04-12 00:45:52 -07:00
MinecraftForge-Credits.txt Cleaned up names for Minecraft Forge's text files so they dont clash with other mods. Fixed up the release script to include the license text, and executable permissions for install.sh. 2012-05-27 02:27:42 -07:00
MinecraftForge-License.txt Cleaned up names for Minecraft Forge's text files so they dont clash with other mods. Fixed up the release script to include the license text, and executable permissions for install.sh. 2012-05-27 02:27:42 -07:00
Paulscode IBXM Library License.txt We now bundle CodexIBXM from PaulsCode. See http://paulscode.com http://www.paulscode.com/forum/index.php?topic=4.0 and the included license files for more info. 2012-06-02 19:19:32 -07:00
Paulscode SoundSystem CodecIBXM License.txt We now bundle CodexIBXM from PaulsCode. See http://paulscode.com http://www.paulscode.com/forum/index.php?topic=4.0 and the included license files for more info. 2012-06-02 19:19:32 -07:00
release.bat Updated repo scripts to python, allowing more flexability and less code duplication. 2012-04-06 06:10:11 -07:00
release.py Updated release script to automatically inject version info into .info file. 2012-06-19 21:32:19 -07:00
server Linux scripts fixed, TE bug fix. 2012-02-21 03:39:47 -05:00
setup.bat Updated repo scripts to python, allowing more flexability and less code duplication. 2012-04-06 06:10:11 -07:00
setup.py We now bundle CodexIBXM from PaulsCode. See http://paulscode.com http://www.paulscode.com/forum/index.php?topic=4.0 and the included license files for more info. 2012-06-02 19:19:32 -07:00
setup.sh Updated to MC: 1.2.4 MLMP: 1.2.4 v1 2012-03-27 00:39:23 -07:00
update_patches.bat Some cleanups to update_patches, should run properly on any system now. 2012-04-02 01:09:00 -07:00
update_patches.py Fixed update_patches.py to now delete old patch files that have no working src relation 2012-04-06 02:04:02 -07:00
update_patches.sh Some cleanups to update_patches, should run properly on any system now. 2012-04-02 01:09:00 -07:00