ForgePatch/forge/conf/methods.csv
2012-05-27 04:26:38 -07:00

419 KiB

1seargenamesidedesc
2func_1000_aaddEntity0Adds an entity to the chunk. Args: entity
3func_1001_aaddTileEntity0Adds a TileEntity to a chunk
4func_1002_dgetChunkBlockTileEntity0Gets the TileEntity for a given block in this chunk
5func_1003_grelightBlock0Initiates the recalculation of both the block-light and sky-light for a given block inside a chunk.
6func_1005_asetChunkBlockTileEntity0Sets the TileEntity for a given block in this chunk
7func_1006_fsetChunkModified0Sets the isModified flag for this Chunk
8func_1007_ccanBlockSeeTheSky0Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
9func_1008_agetBlockID0Return the ID of a block in the chunk.
10func_1009_bsetBlockMetadata0Set the metadata of a block in the chunk
11func_1010_asetBlockIDWithMetadata0Sets a blockID of a position within a chunk with metadata. Args: x, y, z, blockID, metadata
12func_1011_asetLightValue0Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue
13func_1012_aneedsSaving0Returns true if this Chunk needs to be saved
14func_1013_agetEntitiesOfTypeWithinAAAB0Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill
15func_1015_bremoveEntity0removes entity using its y chunk coordinate as its index
16func_1016_aremoveEntityAtIndex0Removes entity at the specified index from the entity array.
17func_1017_aisAtLocation0Checks whether the chunk is at the X/Z location specified
18func_1018_bgenerateHeightMap0Generates the height map for a chunk from scratch
19func_1019_cgetBlockLightValue0Gets the amount of light on a block taking into account sunlight
20func_1020_fcheckSkylightNeighborHeight0Checks the height of a block next to a sky-visible block and schedules a lighting update as necessary.
21func_1021_bgetBlockMetadata0Return the metadata corresponding to the given coordinates inside a chunk.
22func_1022_asetBlockID0Sets a blockID for a position in the chunk. Args: x, y, z, blockID
23func_1023_eremoveChunkBlockTileEntity0Removes the TileEntity for a given block in this chunk
24func_1024_cgenerateSkylightMap0Generates the initial skylight map for the chunk upon generation or load.
25func_1025_agetSavedLightValue0Gets the amount of light saved in this block (doesn't adjust for daylight)
26func_1028_ahasSpecialRenderer0Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise.
27func_1030_arenderTileEntity0Render this TileEntity at its current position from the player
28func_1031_bgetSpecialRendererForEntity0Returns the TileEntitySpecialRenderer used to render this TileEntity instance, or null if it has no special renderer
29func_1032_arenderTileEntityAt0Render this TileEntity at a given set of coordinates
30func_1033_asortBack0Sorts a point to the left
31func_1034_aaddPoint0Adds a point to the path
32func_1035_achangeDistance0Changes the provided point's distance to target
33func_1036_bdequeue0Returns and removes the first point in the path
34func_1037_bsortForward0Sorts a point to the right
35func_1038_aclearPath0Clears the path
36func_1039_cisPathEmpty0Returns true if this path contains no points
37func_1040_acompareRecipes0
38func_1041_bsaveOptions0Saves the options to the options file.
39func_1042_asetKeyBinding0Sets a key binding.
40func_1043_agetKeyBinding0Gets a key binding.
41func_1045_bsetOptionValue0For non-float options. Toggles the option on/off, or cycles through the list i.e. render distances.
42func_1047_dgetOptionDisplayString0The string that appears inside the button/slider in the options menu.
43func_1048_asetOptionFloatValue0If the specified option is controlled by a slider (float value), this will set the float value.
44func_1050_aparseFloat0Parses a string into a float.
45func_1051_aaddRecipes0Adds the crafting recipes to the CraftingManager.
46func_1052_bremoveObject0Removes the specified object from the map and returns it
47func_1053_ainsert0Adds an object to a slot
48func_1054_cremoveEntry0Removes the specified entry from the map and returns it
49func_1055_ecomputeHash0Makes the passed in integer suitable for hashing by a number of shifts
50func_1056_dgetHash0Returns the hash code for a key
51func_1057_alookup0Returns the object associated to a key
52func_1058_aclearMap0Removes all entries from the map
53func_1059_acopyTo0Copies the hash slots to a new array
54func_1060_fgrow0Increases the number of hash slots
55func_1061_aaddKey0Adds a key and associated value to this map
56func_1062_agetSlotIndex0Computes the index of the slot for the hash and slot count passed in.
57func_1063_asortByDistanceToEntity0Sorts the two world renderers according to their distance to a given entity.
58func_1065_brefreshTextures0Call setupTexture on all currently-loaded textures again to account for changes in rendering options
59func_1066_aregisterTextureFX0
60func_1067_aupdateDynamicTextures0
61func_1068_asetupTexture0Copy the supplied image onto the specified OpenGL texture
62func_1069_bunwrapImageByColumns0Takes an image with multiple 16-pixel-wide columns and creates a new 16-pixel-wide image where the columns are stacked vertically
63func_1070_agetTexture0
64func_1071_agetTextureForDownloadableImage0Takes a URL of a downloadable image and the name of the local image to be used as a fallback. If the image has been downloaded, returns the GL texture of the downloaded image, otherwise returns the GL texture of the fallback image.
65func_1073_breleaseImageData0Decrements the reference count for a given URL, deleting the image data if the reference count hits 0
66func_1074_aallocateAndSetupTexture0Copy the supplied image onto a newly-allocated OpenGL texture, returning the allocated texture name
67func_1075_aobtainImageData0Return a ThreadDownloadImageData instance for the given URL. If it does not already exist, it is created and uses the passed ImageBuffer. If it does, its reference count is incremented.
68func_1076_bbindTexture0
69func_1077_balphaBlend0Uses the alpha of the two colors passed in to determine the contributions of each color. If either of them has an alpha greater than 0 then the returned alpha is 255 otherwise its zero if they are both zero. Args: color1, color2
70func_1078_adeleteTexture0Deletes a single GL texture
71func_1079_acreateEntityByName0Create a new instance of an entity in the world by using the entity name.
72func_1080_aaddMapping0adds a mapping between Entity classes and both a string representation and an ID
73func_1081_acreateEntityFromNBT0create a new instance of an entity from NBT store
74func_1082_agetEntityID0gets the entityID of a specific entity
75func_1083_bgetEntityString0Gets the string representation of a specific entity.
76func_1084_acreateEntityByID0Create a new instance of an entity in the world by using an entity ID.
77func_1085_asplitStack0Remove the argument from the stack size. Return a new stack object with argument size.
78func_1086_awriteToNBT0Write the stack fields to a NBT object. Return the new NBT object.
79func_1088_bgetIconIndex0Returns the icon index of the current stack.
80func_1089_cgetMaxStackSize0Returns maximum size of the stack.
81func_1090_auseItem0Uses the item stack by the player. Gives the coordinates of the block its being used against and the side. Args: player, world, x, y, z, side
82func_1091_agetItem0Returns the object corresponding to the stack.
83func_1092_ahitEntity0Calls the corresponding fct in di
84func_1093_auseItemRightClick0Called whenever this item stack is equipped and right clicked. Returns the new item stack to put in the position where this item is. Args: world, player
85func_1094_dgetMaxDamage0Returns the max damage an item in the stack can take.
86func_1095_agetDamageVsEntity0Returns the damage against a given entity.
87func_1096_breadFromNBT0Read the stack fields from a NBT object.
88func_1097_aonItemDestroyedByUse0Called when a given item stack is about to be destroyed due to its damage level expiring when used on a block or entity. Typically used by tools.
89func_1098_agetStrVsBlock0Returns the strength of the stack against a given block.
90func_1099_bcanHarvestBlock0Checks if the itemStack object can harvest a specified block
91func_1100_buseItemOnEntity0Uses the stack on the entity.
92func_1102_ecopy0Returns a new stack with the same properties.
93func_1103_aonCraftMatrixChanged0Callback for when the crafting matrix is changed.
94func_1104_aonCraftGuiClosed0Callback for when the crafting gui is closed.
95func_1106_asin0sin looked up in a table
96func_1107_aabs_max0Maximum of the absolute value of two numbers.
97func_1108_bfloor_double0Returns the greatest integer less than or equal to the double argument
98func_1109_asqrt_double0
99func_1110_dfloor_float0Returns the greatest integer less than or equal to the float argument
100func_1111_abucketInt0Buckets an integer with specifed bucket sizes. Args: i, bucketSize
101func_1112_eabs0
102func_1113_csqrt_float0
103func_1114_bcos0cos looked up in the sin table with the appropriate offset
104func_1115_asetTexturePosition0
105func_1116_agetRandomSound0Gets a random SoundPoolEntry.
106func_1117_aaddSound0Adds a sound to this sound pool.
107func_1118_agetRandomSoundFromSoundPool0gets a random sound from the specified (by name, can be sound/newsound/streaming/music/newmusic) sound pool.
108func_1120_agetInstance0Returns the static instance of this class
109func_1121_aaddRecipe0Adds a recipe. See spreadsheet on first page for details.
110func_1122_aaddRecipes0Adds the tool recipes to the CraftingManager.
111func_1123_dcreateDirectFloatBuffer0Creates and returns a direct float buffer with the specified capacity. Applies native ordering to speed up access.
112func_1124_agenerateDisplayLists0Generates the specified number of display lists and returns the first index.
113func_1125_ccreateDirectIntBuffer0Creates and returns a direct int buffer with the specified capacity. Applies native ordering to speed up access.
114func_1126_adeleteTexturesAndDisplayLists0Deletes all textures and display lists. Called when Minecraft is shutdown to free up resources.
115func_1127_bcreateDirectByteBuffer0Creates and returns a direct byte buffer with the specified capacity. Applies native ordering to speed up access.
116func_1128_agenerateTextureNames0Generates texture names and stores them in the specified buffer.
117func_1129_aaddToPath0Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance)
118func_1130_acreateEntityPathTo0Internal implementation of creating a path from an entity to a point
119func_1131_acreateEntityPathTo0Creates a path from an entity to a specified location within a minimum distance
120func_1132_agetVerticalOffset0Checks if an entity collides with blocks at a position. Returns 1 if clear, 0 for colliding with any solid block, -1 for water(if avoiding water) but otherwise clear, -2 for lava, -3 for fence, -4 for closed trapdoor, 2 if otherwise clear except for open trapdoor or water(if not avoiding)
121func_1133_bfindPathOptions0populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, unused2, targetPoint, maxDistance)
122func_1134_acreateEntityPath0Returns a new PathEntity for a given start and end point
123func_1135_agetSafePoint0Returns a point that the entity can safely move to
124func_1136_aopenPoint0Returns a mapped point or creates and adds one
125func_1137_acreateEntityPathTo0Creates a path from one entity to another within a minimum distance
126func_1138_areadCompressed0Load the gzipped compound from the inputstream.
127func_1139_awrite0
128func_1141_aread0Reads from a CompressedStream.
129func_1143_awriteCompressed0Write the compound, gzipped, to the outputstream.
130func_1144_cgetPitch0
131func_1145_dgetStepSound0Used when a entity walks over, or otherwise interacts with the block.
132func_1146_agetBreakSound0Used when a block breaks, EXA: Player break, Shep eating grass, etc..
133func_1147_bgetVolume0
134func_1148_aaddRecipes0Adds the armor recipes to the CraftingManager.
135func_1152_aisBoxInFrustum0Returns true if the box is inside all 6 clipping planes, otherwise returns false.
136func_1153_binit0
137func_1154_anormalize0Normalize the frustum.
138func_1155_agetInstance0Initialises the ClippingHelper object then returns an instance of it.
139func_1156_asetColorBuffer0Update and return colorBuffer with the RGBA values passed as arguments
140func_1157_asetColorBuffer0Update and return colorBuffer with the RGBA values passed as arguments
141func_1158_benableStandardItemLighting0Sets the OpenGL lighting properties to the values used when rendering blocks as items
142func_1159_adisableStandardItemLighting0Disables the OpenGL lighting properties enabled by enableStandardItemLighting
143func_1160_ccopy0Returns a copy of the bounding box.
144func_1161_bgetBoundingBoxFromPool0Returns a bounding box with the specified bounds from the pool. Args: minX, minY, minZ, maxX, maxY, maxZ
145func_1162_ccalculateZOffset0if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.
146func_1163_acalculateXOffset0if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.
147func_1164_bgetAverageEdgeLength0Returns the average length of the edges of the bounding box.
148func_1165_csetBounds0Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ
149func_1166_cgetOffsetBoundingBox0Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z
150func_1167_aisVecInYZ0Checks if the specified vector is within the YZ dimensions of the bounding box. Args: Vec3D
151func_1168_agetBoundingBox0Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ
152func_1169_acalculateIntercept0
153func_1170_aaddCoord0Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z
154func_1171_bsetBB0Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB
155func_1172_bcalculateYOffset0if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.
156func_1174_doffset0Offsets the current bounding box by the specified coordinates. Args: x, y, z
157func_1175_bisVecInXZ0Checks if the specified vector is within the XZ dimensions of the bounding box. Args: Vec3D
158func_1176_cisVecInXY0Checks if the specified vector is within the XY dimensions of the bounding box. Args: Vec3D
159func_1177_bexpand0Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z
160func_1178_aintersectsWith0Returns whether the given bounding box intersects with this one. Args: axisAlignedBB
161func_1179_aisAssigned0Returns true if this point has already been assigned to a path
162func_1180_adistanceTo0Returns the linear distance to another path point
163func_1184_agetRecipeSize0Returns the size of the recipe area
164func_1186_aaddBlockDestroyEffects0
165func_1188_aclearEffects0
166func_1189_arenderParticles0Renders all current particles. Args player, partialTickTime
167func_1190_bgetStatistics0
168func_1191_aaddBlockHitEffects0Adds block hit particles for the specified block. Args: x, y, z, sideHit
169func_1192_aaddEffect0
170func_1193_aupdateEffects0
171func_1194_fmarkDirty0Marks the current renderer data as dirty and needing to be updated.
172func_1195_bsetDontDraw0When called this renderer won't draw anymore until its gets initialized again
173func_1196_eskipAllRenderPasses0Checks if all render passes are to be skipped. Returns false if the renderer is not initialized
174func_1197_asetPosition0Sets a new position for the renderer and setting it up so it can be reloaded with the new data for that position
175func_1198_aupdateRenderer0Will update this chunk renderer
176func_1199_aupdateInFrustum0
177func_1200_agetGLCallListForPass0Takes in the pass the call list is being requested for. Args: renderPass
178func_1201_dcallOcclusionQueryList0Renders the occlusion query GL List
179func_1202_adistanceToEntitySquared0Returns the distance of this chunk renderer to the entity without performing the final normalizing square root, for performance reasons.
180func_1203_gsetupGLTranslation0
181func_1204_cstopRendering0
182func_1206_aincrementPathIndex0Directs this path to the next point in its array
183func_1207_bisFinished0Returns true if this path has reached the end
184func_1208_bcloseMinecraft0Called when Minecraft is closing down.
185func_1209_aloadResource0Loads a resource and passes it to Minecraft to install.
186func_1210_areloadResources0Reloads the resource folder and passes the resources to Minecraft to install.
187func_1211_adownloadAndInstallResource0Downloads the resource and saves it to disk then installs it.
188func_1212_adownloadResource0Downloads the resource and saves it to disk.
189func_1213_acheckARBOcclusion0Checks if we support OpenGL occlusion.
190func_1214_nrenderBlockStairs0Renders a stair block at the given coordinates
191func_1216_frenderBlockMinecartTrack0Renders a minecart track block at the given coordinates
192func_1217_brenderTopFace0Renders the given texture to the top face of the block. Args: block, x, y, z, texture
193func_1218_orenderBlockDoor0Renders a door block at the given coordinates
194func_1219_arenderItemIn3d0Checks to see if the item's render type indicates that it should be rendered as a regular block or not.
195func_1220_crenderEastFace0Renders the given texture to the east (z-negative) face of the block. Args: block, x, y, z, texture
196func_1221_grenderBlockLadder0Renders a ladder block at the given coordinates
197func_1222_jrenderBlockFluids0Renders a block based on the BlockFluids class at the given coordinates
198func_1223_arenderBlockUsingTexture0Renders a block using the given texture instead of the block's own default texture
199func_12243_acreateExplosion0Creates an explosion. Args: entity, x, y, z, strength
200func_12244_anewExplosion0returns a new explosion. Does initiation (at time of writing Explosion is not finished)
201func_12245_ahandleExplosion0
202func_12246_agetEntityByID0
203func_12247_bdoExplosionB0Does the second part of the explosion (sound, particles, drop spawn)
204func_12248_adoExplosionA0Does the first part of the explosion (destroy blocks)
205func_1224_agetFluidHeight0Get fluid height
206func_1225_drenderWestFace0Renders the given texture to the west (z-positive) face of the block. Args: block, x, y, z, texture
207func_1226_hrenderCrossedSquares0Renders any block requiring croseed squares such as reeds, flowers, and mushrooms
208func_1227_arenderBlockAsItem0Is called to render the image of a block on an inventory, as a held item, or as a an item on the ground
209func_1228_krenderStandardBlock0Renders a standard cube block at the given coordinates
210func_1229_crenderBlockLever0Renders a lever block at the given coordinates
211func_1230_brenderBlockCactusImpl0Render block cactus implementation
212func_1231_erenderNorthFace0Renders the given texture to the north (x-negative) face of the block. Args: block, x, y, z, texture
213func_1232_irenderBlockStem0Render block stem
214func_1233_lrenderBlockCactus0Renders a cactus block at the given coordinates
215func_1234_arenderBlockByRenderType0Renders the block at the given coordinates using the block's rendering type
216func_1235_drenderBlockFire0Renders a fire block at the given coordinates
217func_1236_frenderSouthFace0Renders the given texture to the south (x-positive) face of the block. Args: block, x, y, z, texture
218func_1237_arenderTorchAtAngle0Renders a torch at the given coordinates, with the base slanting at the given delta
219func_1239_adrawCrossedSquares0Utility function to draw crossed swuares
220func_1241_brenderBlockTorch0Renders a torch block at the given coordinates
221func_1242_erenderBlockRedstoneWire0Renders a redstone wire block at the given coordinates
222func_1243_arenderBlockFallingSand0
223func_1244_arenderBottomFace0Renders the given texture to the bottom face of the block. Args: block, x, y, z, texture
224func_1245_brenderBlockCropsImpl0Render block crops implementation
225func_1246_bcrossProduct0Returns a new vector with the result of this vector x the specified vector.
226func_1247_agetIntermediateWithXValue0Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
227func_1248_bcreateVector0Static method to create a new vector in the vector list and return it.
228func_1249_brotateAroundY0Rotates the vector around the y axis by the specified angle.
229func_1250_bgetIntermediateWithYValue0Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
230func_1251_cdistanceTo0Euclidean distance between this and the specified vector, returned as double.
231func_1252_bnormalize0Normalizes the vector to a length of 1 (except if it is the zero vector)
232func_1253_clengthVector0Returns the length of the vector.
233func_1254_esetComponents0Sets the x,y,z components of the vector as specified.
234func_1255_dsquareDistanceTo0The square of the Euclidean distance between this and the vector of x,y,z components passed in.
235func_1256_cgetIntermediateWithZValue0Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
236func_1257_caddVector0Adds the specified x,y,z vector components to this vector and returns the resulting vector. Does not change this vector.
237func_1258_arotateAroundX0Rotates the vector around the x axis by the specified angle.
238func_1259_ainitialize0Initializes the next empty vector slot in the list to 0.
239func_1260_acreateVectorHelper0Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other static method which creates and places it in the list.
240func_1261_dsquareDistanceTo0The square of the Euclidean distance between this and the specified vector.
241func_1262_asubtract0Returns a new vector with the result of the specified vector minus this.
242func_1263_agetWorkingDirectory0
243func_1264_agetWorkingDirectory0
244func_1265_drender0
245func_1266_asetBrightness0
246func_1267_agetZone0
247func_1268_arender0
248func_1269_egetPlatform0
249func_1270_bloadLevel0
250func_1271_aisRunning0
251func_1272_bstart0
252func_1273_cstop0
253func_140_aloadDownloadableImageTexture0loads the specified downloadable texture or alternative built in texture
254func_141_bdoRenderShadowAndFire0Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime
255func_142_arenderAABB0Adds to the tesselator a box using the aabb for the bounds. Args: aabb
256func_144_crenderShadow0Renders the entity shadows at the position, shadow alpha and partialTickTime. Args: entity, x, y, z, shadowAlpha, partialTickTime
257func_145_arenderShadowOnBlock0Renders a shadow projected down onto the specified block. Brightness of the block plus how far away on the Y axis determines the alpha of the shadow. Args: block, centerX, centerY, centerZ, blockX, blockY, blockZ, baseAlpha, shadowSize, xOffset, yOffset, zOffset
258func_146_arenderOffsetAABB0Renders a white box with the bounds of the AABB translated by the offset. Args: aabb, x, y, z
259func_147_adoRender0Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity) and this method has signature public void func_147_a(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
260func_148_arenderEntityOnFire0Renders fire on top of the entity. Args: entity, x, y, z, partialTickTime
261func_149_bgetWorldFromRenderManager0Returns the render manager's world object
262func_151_aloadTexture0loads the specified texture
263func_154_arenderArrow0
264func_156_adoRenderFallingSand0The actual render method that is used in doRender
265func_157_arenderBoat0The render method used in RenderBoat that renders the boat model.
266func_161_arenderItemIntoGUI0Renders the item's icon or block into the UI at the specified position.
267func_162_arenderQuad0Adds a quad to the tesselator at the specified position with the set width and height and color. Args: tessellator, x, y, width, height, color
268func_163_arenderTexturedQuad0Adds a textured quad to the tesselator at the specified position with the specified texture coords, width and height. Args: x, y, u, v, width, height
269func_164_brenderItemOverlayIntoGUI0Renders the item's overlay information. Examples being stack count or damage on top of the item's image at the specified position.
270func_165_adoRenderItem0Renders the item
271func_166_ashouldRenderPass0Queries whether should render the specified pass or not.
272func_167_crenderSwingProgress0
273func_170_dhandleRotationFloat0Defines what float the third param in setRotationAngles of ModelBase is
274func_171_adoRenderLiving0
275func_172_agetDeathMaxRotation0
276func_173_agetColorMultiplier0Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime
277func_175_apreRenderScale0Applies the scale to the transform matrix
278func_176_asetWoolColorAndRender0
279func_177_arenderCow0
280func_178_ascaleSlime0sets the scale for the slime based on getSlimeSize in EntitySlime
281func_180_arenderSaddledPig0
282func_181_arenderChicken0
283func_182_agetWingRotation0
284func_183_aupdateCreeperColorMultiplier0Updates color multiplier based on creeper state called by getColorMultiplier
285func_184_aupdateCreeperScale0Updates creeper scale in prerender callback
286func_185_bdrawFirstPersonHand0
287func_186_brenderPlayerScale0
288func_187_asetArmorModel0Set the specified armor model as the player model. Args: player, armorSlot, partialTick
289func_188_arenderPlayer0
290func_190_asetSpiderEyeBrightness0Sets the spider's glowing eyes
291func_191_asetSpiderDeathMaxRotation0
292func_192_aonItemUse0Callback for item usage. If the item does something special on right clicking, he will have one of those. Return True if something happen and false if it don't. This is for ITEMS, not BLOCKS !
293func_193_aonItemRightClick0Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
294func_196_agetIconIndex0Returns the icon index of the stack given as argument.
295func_197_cgetMaxDamage0Returns the maximum damage an item can take.
296func_20001_qgetSendQueue0get the client packet send queue
297func_20004_adecrStackSize0Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
298func_20005_cgetHasStack0Returns if this slot contains a stack.
299func_20009_agetItemName0
300func_20010_asetIconCoord0
301func_20011_asetItemName0set name of item from language file
302func_20012_asetBlockName0set name of block from language file
303func_20013_igetBlockName0
304func_20045_coutfitWithItem0Parameters: item slot, item ID, item damage. If slot >= 0 a new item will be generated with the specified item ID damage.
305func_20046_supdateCloak0
306func_20058_bonItemStackChanged0
307func_20059_mcloseScreen0sets current screen to null (used on escape buttons of GUIs)
308func_20070_a_isUseableByPlayer0Do not make give this method the name canInteractWith because it clashes with Container
309func_20075_igetItemStack0
310func_20076_bsetItemStack0
311func_20078_areturnEnumOptions0
312func_20081_aisMouseOverSlot0Returns if the passed mouse position is over the specified slot.
313func_20084_disAirBlock0Returns true if the block at the specified coordinates is empty
314func_20087_ahandleOpenWindow0
315func_20088_ahandleSetSlot0
316func_20089_ahandleTransaction0
317func_20090_ahandleUpdateProgressbar0
318func_20091_ahandleWindowClick0
319func_20092_ahandleCloseWindow0
320func_20093_ahandleUpdateSign0Updates Client side signs
321func_20094_ahandleWindowItems0
322func_20095_arenderEars0renders the ears (specifically, deadmau5's)
323func_20096_brenderCloak0Renders the cloak of the current biped (in most cases, it's a player)
324func_200_bgetItemStackLimit0Returns the maximum size of the stack for a specific item. *Isn't this more a Set than a Get?*
325func_20102_agetKeyBindingDescription0
326func_20103_bgetOptionOrdinalValue0
327func_20104_agetOptionFloatValue0
328func_20107_aareItemStacksEqual0compares ItemStack argument1 with ItemStack argument2; returns true if both ItemStacks are equal
329func_20108_aisItemStackEqual0compares ItemStack argument to the instance ItemStack; returns true if both ItemStacks are equal
330func_20111_agetNextTransactionID0Gets a unique transaction ID. Parameter is unused.
331func_20112_aupdateProgressBar0
332func_20114_aupdateCraftingResults0Updates crafting matrix; called from onCraftMatrixChanged. Args: none
333func_20115_aputStacksInSlots0places itemstacks in first x slots, x being aitemstack.lenght
334func_20117_aaddSlot0adds the slot to the inventory it is in
335func_20118_agetSlot0
336func_20119_aputStackInSlot0args: slotID, itemStack to put in slot
337func_20120_bcanInteractWith0
338func_20134_aonInventoryChanged0Called by InventoryBasic.onInventoryChanged() on a array that is never filled.
339func_20135_creturnEnumOrdinal0
340func_20136_agetEnumFloat0
341func_20137_agetEnumOptions0
342func_20138_dgetEnumString0
343func_20140_bgetEnumBoolean0
344func_20156_agetAllowedCharacters0Load the font.txt resource file, that is on UTF-8 format. This file contains the characters that minecraft can render Strings on screen.
345func_20158_aupdateCraftingInventoryInfo0send information about the crafting inventory to the client(currently only for furnace times)
346func_20159_aupdateCraftingInventorySlot0inform the player of a change in a single slot
347func_20160_atranslateKeyFormat0Translate a key to current language applying String.format()
348func_20161_btranslateNamedKey0Translate a key with a extra '.name' at end added, is used by blocks and items.
349func_20162_agetInstance0Return the StringTranslate singleton instance
350func_20163_atranslateKey0Translate a key to current language.
351func_204_agetStrVsBlock0Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if sword
352func_207_dcolorMultiplier0Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called when first determining what to render.
353func_208_aupdateTick0Ticks the block if it's been scheduled
354func_209_dcanProvidePower0Can this block provide power. Only wire currently seems to have this change based on its state.
355func_21002_ogetWorldProviderName0Gets the name of the world's current chunk provider
356func_21004_arotateCorpse0
357func_21006_bhandleRotationFloat0
358func_21009_csetMaxStackSize0
359func_21010_egetHasSubtypes0
360func_21011_bgetItemNameIS0
361func_21012_agetMetadata0Returns the metadata of the block which this Item (ItemBlock) can place
362func_21013_dsetMaxDamage0set max damage of an Item
363func_21014_ihasContainerItem0True if this Item has a container item (a.k.a. crafting result)
364func_21015_asetHasSubtypes0
365func_21016_hgetContainerItem0
366func_21017_asetContainerItem0
367func_21024_areceiveClientEvent0Called when the block receives a client event - see World.sendClientEvent. By default, passes it on to the tile entity at this location. Args: world, x, y, z, event number, parameter
368func_21025_bdamageDropped0Determines the damage on the item the block drops. Used in cloth and wood.
369func_21027_c_fertilize0Apply bonemeal to the crops.
370func_21028_cgrowTree0Attempts to grow a sapling into a tree
371func_21029_ceatCakeSlice0Heals the player and removes a slice from the cake.
372func_21030_acalculateCurrentChanges0
373func_21032_hsetDispenserDefaultDirection0sets Dispenser block direction so that the front faces an non-opaque block; chooses west to be direction if all surrounding blocks are opaque.
374func_21033_cdispenseItem0dispenses an item from a randomly selected item stack from the blocks inventory into the game world.
375func_21034_cgetBlockFromDye0Takes a dye damage value and returns the block damage value to match
376func_21035_dgetDyeFromBlock0Takes a block damage value and returns the dye damage value to match
377func_21047_bgetMetadata0
378func_21053_bgetMetadata0
379func_21057_bentityInit0
380func_21058_aentityDropItem0Drops an item at the position of the entity.
381func_21059_bsetFlag0Enable or disable a entity flag, see getEntityFlag to read the know flags.
382func_21060_dgetFlag0Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding something; 3) is sprinting; 4) is eating
383func_21061_OgetDataWatcher0
384func_21062_UisBurning0Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
385func_21063_VisRiding0Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position for players.
386func_21066_odropFewItems0Drop 0-2 items of this living's type
387func_21067_c_canBreatheUnderwater0
388func_21068_qgetSaddled0Returns true if the pig is saddled.
389func_21069_asetSaddled0Set or remove the saddle of the pig.
390func_21070_agetRandomFleeceColor0This method is called when a sheep spawns in the world to select the color of sheep fleece.
391func_21071_b_setFleeceColor0
392func_21072_pgetSheared0returns true if a sheeps wool has been sheared
393func_21073_asetSheared0make a sheep sheared if set to true
394func_21074_p_getFleeceColor0
395func_21090_esetCreeperState0Sets the state of creeper, -1 to idle and 1 to be 'in fuse'
396func_21091_qgetCreeperState0Returns the current state of creeper, -1 is idle, 1 is 'in fuse'
397func_21092_adisplayGUIDispenser0Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
398func_21094_atriggerNote0plays the stored note
399func_21095_achangePitch0change pitch by -> (currentPitch + 1) % 25
400func_21098_asetMobID0
401func_21099_agetMobID0
402func_210_fgetRenderType0The type of render function that is called for this block
403func_21100_bgetRandomStackFromInventory0gets stack of one item extracted from a stack chosen at random from the block inventory
404func_21103_bgetStackInRowAndColumn0Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column
405func_21105_cstoreItemStack0stores an itemstack in the users inventory
406func_21106_dstorePartialItemStack0This function stores as many items of an ItemStack as possible in a matching slot and returns the quantity of left over items.
407func_21107_agetRandomWorldGenForTrees0Gets a WorldGen appropriate for this biome.
408func_21109_cmakeString0Converts the instance data to a readable string.
409func_21110_csetCurrentChunkOver0This is the chunk that the player is currently standing over. Args: chunkX, chunkZ
410func_21111_dcanChunkExist0Checks if the chunk coordinate could actually be stored within the chunk cache. Args: chunkX, chunkZ
411func_21114_asetAllowedSpawnTypes0Set which types of mobs are allowed to spawn (peaceful vs hostile).
412func_21115_jmarkBlockAsNeedsUpdate0calls the 'MarkBlockAsNeedsUpdate' in all block accesses in this world
413func_21116_csendClientEvent0Calls receiveClientEvent of the tile entity at the given location on the server and all nearby clients with the given event number and parameter. Args: X, Y, Z, event number, parameter
414func_21117_adoChunksNearChunkExist0Checks if any of the chunks within distance (argument 4) blocks of the given block exist
415func_21118_qgetChunkProvider0gets the IChunkProvider this world uses.
416func_21119_ggetProviderName0Returns the name of the current chunk provider, by calling chunkprovider.makeString()
417func_21124_aaddObject0adds a new object to dataWatcher to watch, to update an already existing object see updateObject. Arguments: data Value Id, Object to add
418func_21125_awriteObjectsInListToStream0writes every object in passed list to dataoutputstream, terminated by 0x7F
419func_21126_aupdateWatchedObjectsFromList0
420func_21127_awriteWatchableObjects0
421func_21128_awriteWatchableObject0
422func_21129_bupdateObject0updates an already existing object
423func_21130_agetWatchableObjectByte0gets the bytevalue of a watchable object
424func_21131_areadWatchableObjects0
425func_21135_amatches0Used to check if a recipe matches current crafting inventory
426func_21136_bgetCraftingResult0Returns an Item that is the result of this recipe
427func_21137_acheckMatch0Checks if the region of a crafting inventory is match for the recipe.
428func_21145_ahandlePlayNoteBlock0
429func_21146_ahandleEntityPainting0Packet handler
430func_21147_ahandleEntityAction0runs registerPacket on the given Packet19EntityAction
431func_21148_ahandleEntityMetadata0Packet handler
432func_21157_aaddRecipes0Adds the dye recipes to the CraftingManager.
433func_21158_bgetObject0
434func_21159_cgetObjectType0
435func_21160_asetObject0
436func_21161_agetDataValueId0
437func_21162_asetWatching0
438func_21167_hisEmpty0
439func_21168_dgetPeacefulCreature0Gets whether or not this creature type is peaceful.
440func_21169_bgetMaxNumberOfCreature0
441func_21170_agetCreatureClass0
442func_21171_cgetCreatureMaterial0
443func_21174_bgetFoliageColorBirch0Gets the foliage color for birch type (metadata 2) trees
444func_21175_agetFoliageColorPine0Gets the foliage color for pine type (metadata 1) trees
445func_21179_hgetItemDamageForDisplay0gets the damage of an itemstack, for displaying purposes
446func_21180_disStackable0Returns true if the ItemStack can hold 2 or more units of the item.
447func_21181_igetItemDamage0gets the damage of an itemstack
448func_21182_eisItemStackDamageable0true if this itemStack is damageable
449func_21183_fgetHasSubtypes0
450func_21184_aisItemEqual0compares ItemStack argument to the instance ItemStack; returns true if the Items contained in both ItemStacks are equal
451func_21185_gisItemDamaged0returns true when a damageable item is damaged
452func_21187_baddShapelessRecipe0
453func_21188_afindMatchingRecipe0
454func_21198_agetSmeltingResult0Returns the smelting result of an item.
455func_21199_aaddSmelting0Adds a smelting recipe.
456func_211_agetBlockTexture0Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
457func_21200_asmelting0Used to call methods addSmelting and getSmeltingResult.
458func_21203_acanCreatureTypeSpawnAtLocation0Returns whether or not the specified creature type can spawn at the specified location.
459func_21204_acreatureSpecificInit0determines if a skeleton spawns on a spider, and if a sheep is a different color
460func_21205_cgetDamageVsEntity0Damage versus entities.
461func_21206_bgetEfficiencyOnProperMaterial0The strength of this tool material against blocks which it is effective against.
462func_21207_agetMaxUses0The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)
463func_21208_dgetHarvestLevel0The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)
464func_213_asetBlockBounds0Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ
465func_214_bonBlockRemoval0Called whenever the block is removed.
466func_215_asetLightValue0Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object for convenience in constructing.
467func_216_adropBlockAsItemWithChance0Drops the block items with a specified chance of dropping the specified items
468func_217_bisOpaqueCube0Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
469func_218_agetBlockTextureFromSide0Returns the block texture based on the side being looked at. Args: side
470func_219_bsetResistance0Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
471func_22001_uisFancyGraphicsEnabled0
472func_22002_bconvertMapFormat0Converts from old map format to new map format
473func_22003_blineIsCommand0Returns true if string begins with '/'
474func_22004_cgetSaveLoader0Returns the save loader that is currently being used
475func_22005_visAmbientOcclusionEnabled0Returns if ambient occlusion is enabled
476func_22006_tisGuiEnabled0
477func_22007_wisDebugInfoEnabled0
478func_22011_achunkXZ2Int0converts a chunk coordinate pair to an integer (suitable for hashing)
479func_22012_brenderLivingAt0Sets a simple glTranslate on a LivingEntity.
480func_22013_arenderLivingLabel0Draws the debug or playername text above a living
481func_22014_apassSpecialRender0Passes the specialRender and renders it
482func_22015_arenderName0Used to render a player's name above their head
483func_22016_brenderPlayerSleep0Renders player with sleeping offset if sleeping
484func_22017_arotatePlayer0Rotates the player if the player is sleeping. This method is called in rotateCorpse.
485func_22022_gignoreTick0
486func_22027_jsetBounds0Set the bounds of the bed block.
487func_22028_ggetNearestEmptyChunkCoordinates0Gets the nearest empty chunk coordinates for the player to wake up from a bed into.
488func_22029_fisBedOccupied0Return whether or not the bed is occupied.
489func_22031_asetBedOccupied0Sets whether or not the bed is occupied.
490func_22032_disBlockFootOfBed0Returns whether or not this bed block is the foot of the bed.
491func_22036_hgetOrientation0Get side which this button is facing.
492func_22049_visMovementBlocked0Dead and sleeping entities cannot move
493func_22050_OplayLivingSound0Plays living's sound at its position
494func_22051_KisPlayerSleeping0Returns whether player is sleeping or not
495func_22053_bsleepInBedAt0Attempts to have the player sleep in a bed at the specified location.
496func_22054_LisPlayerFullyAsleep0Returns whether or not the player is asleep and the screen has fully faded.
497func_22055_baddChatMessage0Add a chat message to the player
498func_22056_awakeUpPlayer0Wake up the player if they're sleeping.
499func_22057_qisInBed0Checks if the player is currently in a bed
500func_22058_CresetHeight0sets the players height back to normal after doing things like sleeping and dieing
501func_22059_JgetBedOrientationInDegrees0Returns the orientation of the bed in degrees.
502func_22060_MgetSleepTimer0
503func_22064_caddChatMessageTranslate0Adds the string to chat message after translate it with the language file.
504func_22066_asetMaxStringLength0
505func_22067_cdrawTextBox0Draws the textbox
506func_22068_asetText0Sets the text of the textbox.
507func_22069_amouseClicked0Args: x, y, buttonClicked
508func_22070_bupdateCursorCounter0Increments the cursor counter
509func_22071_agetText0Returns the text beign edited on the textbox.
510func_22083_cgetSelectButton0returns the select button
511func_22084_kloadSaves0loads the saves
512func_22085_dgetRenameButton0returns the rename button
513func_22086_bgetSelectedWorld0returns the world currently selected
514func_22087_fgetLocalizedWorldName0Gets the localized world name
515func_22088_hgetLocalizedMustConvert0Gets the localized must convert text
516func_22089_aonElementSelected0called whenever an element in this gui is selected
517func_22090_agetSize0
518func_22091_cgetSaveFileName0returns the file name of the specified save number
519func_22092_egetDeleteButton0returns the delete button
520func_22093_ggetDateFormatter0returns the date formatter for this gui
521func_22094_dgetSaveName0returns the name of the saved game
522func_220_a_harvestBlock0Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage.
523func_22115_jwakeEntity0Wakes the entity from the bed
524func_22129_jmakeUseableName0Makes a the name for a world save folder based on your world name, replacing specific characters for _s and appending -s to the end until a free name is available.
525func_22136_cscheduleBlockUpdate0Schedules a tick to a block with a delay (Most commonly the tick rate)
526func_22137_sgetSpawnPoint0Returns the coordinates of the spawn point
527func_22138_qgetSeed0Retrieve the world seed from level.dat
528func_22139_rgetWorldTime0
529func_22140_wupdateAllPlayersSleepingFlag0Updates the flag that indicates whether or not all players in the world are sleeping.
530func_22141_xwakeUpAllPlayers0Wakes up all players in the world.
531func_22142_yisAllPlayersFullyAsleep0Returns whether or not all players in the world are fully asleep.
532func_22143_asetSpawnPoint0
533func_22144_vgetWorldInfo0Gets the World's WorldInfo instance
534func_22148_asaveWorldInfoAndPlayer0saves level.dat and backs up the existing one to level.dat_old
535func_22149_agetChunkLoader0Returns the chunk loader with the provided world provider
536func_22150_bcheckSessionLock0Checks the session lock to prevent save collisions
537func_22151_cloadWorldInfo0Loads and returns the world info
538func_22152_asaveWorldInfo0Saves the passed in world info.
539func_22153_agetSaveDirectory0gets the File object corresponding to the base directory of this save (saves/404 for a save called 404 etc)
540func_22154_dsetSessionLock0Creates a session lock file for this process
541func_22160_acompareTo0
542func_22161_drequiresConversion0
543func_22162_bgetDisplayName0return the display name of the save
544func_22163_egetLastTimePlayed0
545func_22164_agetFileName0return the file name
546func_22170_arenameWorld0@args: Takes two arguments - first the name of the directory containing the world and second the new name for that world. @desc: Renames the world by storing the new name in level.dat. It does *not* rename the directory containing the world data.
547func_22171_aconvertMapFormat0Converts the specified map to the new map format. Args: worldName, loadingScreen
548func_22172_cdeleteWorldDirectory0@args: Takes one argument - the name of the directory of the world to delete. @desc: Delete the world by deleting the associated directory recursively.
549func_22173_bgetWorldInfo0gets the world info
550func_22174_agetSaveLoader0Returns back a loader for the specified save directory
551func_22175_aisOldMapFormat0Checks if the save directory uses the old map format
552func_22176_bgetSaveList0
553func_22177_cflushCache0
554func_22178_agetFormatName0
555func_22179_adeleteFiles0@args: Takes one argument - the list of files and directories to delete. @desc: Deletes the files and directory listed in the list recursively.
556func_22186_ahandleSleep0
557func_22187_acacheActiveRenderInfo0Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and FontRenderer settings, as well as interpolated player position, pitch and yaw.
558func_22190_dgetChunkOutputStream0Returns an output stream for the specified chunk. Args: worldDir, chunkX, chunkZ
559func_22192_aclearRegionFileReferences0Saves the current Chunk Map Cache
560func_22193_acreateOrLoadRegionFile0
561func_22194_cgetChunkInputStream0Returns an input stream for the specified chunk. Args: worldDir, chunkX, chunkZ
562func_22196_bclose0close this RegionFile and prevent further writes
563func_22197_adebug0
564func_22198_asetOffset0args: x, z, offset - sets the chunk's offset in the region file
565func_22199_adebug0
566func_221_dgetCollisionBoundingBoxFromPool0Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
567func_22200_awrite0args: sectorNumber, data, length - write the chunk data to this RegionFile
568func_22201_bdebugln0
569func_22202_cisChunkSaved0args: x, z, - true if chunk has been saved / converted
570func_22203_awrite0args: x, z, data, length - write chunk data at (x, z) to disk
571func_22204_bdebugln0
572func_22205_bgetChunkDataOutputStream0args: x, z - get an output stream used to write chunk data, data is on disk when the returned stream is closed
573func_22206_doutOfBounds0args: x, z - check region bounds
574func_22207_egetOffset0args: x, y - get chunk's offset in region file
575func_22208_bsetChunkTimestamp0args: x, z, timestamp - sets the chunk's write timestamp
576func_22210_agetChunkDataInputStream0args: x, y - get uncompressed chunk stream from the region file
577func_22211_adebug0
578func_22239_aoverlayBackground0Overlays the background to hide scrolled items
579func_22240_aregisterScrollButtons0Registers the IDs that can be used for the scrollbar's buttons.
580func_22241_aactionPerformed0
581func_22242_adrawSlot0
582func_22243_adrawScreen0draws the slot to the screen, pass in mouse's current x and y and partial ticks
583func_22244_dbindAmountScrolled0stop the thing from scrolling out of bounds
584func_22245_bgetContentHeight0return the height of the content being scrolled
585func_22246_aisSelected0returns true if the element passed in is currently selected
586func_22247_aelementClicked0the element in the slot that was clicked, boolean for wether it was double clicked or not
587func_22248_cdrawBackground0
588func_22249_agetSize0Gets the size of the current slot list.
589func_22267_acacheActiveRenderInfo0Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera-bound EntityLiving's interpolated pitch, yaw and position. Args: world, renderengine, fontrenderer, entityliving, partialTickTime
590func_22282_astringNullOrLengthZero0Tests if a string is null or of length zero
591func_22287_asetWorldName0
592func_22288_bgetSeed0Returns the seed of current world.
593func_22289_dsetSaveVersion0Sets the save version of the world
594func_22290_igetDimension0
595func_22291_aupdateTagCompound0
596func_22292_asetSpawnPosition0Sets the spawn zone position. Args: x, y, z
597func_22293_cgetSpawnX0Returns the x spawn position
598func_22294_asetSpawnX0Set the x spawn position to the passed in value
599func_22295_dgetSpawnY0Return the Y axis spawning point of the player.
600func_22296_kgetSaveVersion0Returns the save version of this world
601func_22298_csetSpawnZ0Set the z spawn position to the passed in value
602func_22299_agetNBTTagCompound0Gets the NBTTagCompound for the worldInfo
603func_222_csetHardness0Sets how many hits it takes to break a block.
604func_22300_egetSpawnZ0Returns the z spawn position
605func_22301_lgetLastTimePlayed0Return the last time the player was in this world.
606func_22302_jgetWorldName0Get current world name
607func_22303_hgetPlayerNBTTagCompound0Returns the player's NBTTagCompound to be loaded
608func_22304_fgetWorldTime0Get current world time
609func_22305_agetNBTTagCompoundWithPlayers0Generates the NBTTagCompound for the world info plus the provided entity list. Arg: entityList
610func_22306_ggetSizeOnDisk0
611func_22307_asetWorldTime0Set current world time
612func_22308_bsetSpawnY0Sets the y spawn position
613func_22309_asetPlayerNBTTagCompound0Sets the player's NBTTagCompound to be loaded.
614func_22329_amakeHash0
615func_22330_arenderStandardBlockWithAmbientOcclusion0
616func_22331_prenderBlockBed0render a bed at the given coordinates
617func_22332_qrenderBlockRepeater0render a redstone repeater at the given coordinates
618func_22393_acompareChunkCoordinate0Compare the coordinate with another coordinate
619func_223_gcanBlockStay0Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
620func_224_acanCollideCheck0Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
621func_225_ablockStrength0Defines whether or not a play can break the block with current tool.
622func_226_aonNeighborBlockChange0Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID
623func_227_agetExplosionResistance0Returns how much this block can resist explosions from the passed in entity.
624func_228_cisIndirectlyPoweringTo0Is this block indirectly powering the block on the specified side
625func_229_aquantityDropped0Returns the quantity of items to drop on block destruction.
626func_230_agetCollidingBoundingBoxes0Adds to the supplied array any colliding bounding boxes with the passed in bounding box. Args: world, x, y, z, axisAlignedBB, arrayList
627func_231_bisPoweringTo0Is this block powering the block on the specified side
628func_232_agetBlockTextureFromSideAndMetadata0From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
629func_233_bonBlockClicked0Called when the block is clicked by a player. Args: x, y, z, entityPlayer
630func_234_ggetRenderBlockPass0Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
631func_235_eonBlockAdded0Called whenever the block is added into the world. Args: world, x, y, z
632func_236_bonEntityCollidedWithBlock0Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
633func_237_esetBlockBoundsForItemRender0Sets the block's bounds for rendering it as an item
634func_238_asetBlockBoundsBasedOnState0Updates the blocks bounds based on its current state. Args: world, x, y, z
635func_240_aidDropped0Returns the ID of the items to drop on destruction.
636func_241_cgetBlockBrightness0How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
637func_242_crenderAsNormalBlock0If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
638func_243_acanPlaceBlockAt0Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
639func_244_aisVecInsideYZBounds0Checks if a vector is within the Y and Z bounds of the block.
640func_245_hisCollidable0Returns if this block is collidable (only used by Fire). Args: x, y, z
641func_246_fgetSelectedBoundingBoxFromPool0Returns the bounding box of the wired rectangular prism to render.
642func_247_brandomDisplayTick0A randomly called display update to be able to add particles or other items for display
643func_249_bisVecInsideXZBounds0Checks if a vector is within the X and Z bounds of the block.
644func_25004_agetTailRotation0
645func_25005_arenderWolf0
646func_25007_gisDamageable0
647func_25008_aonBlockDestroyed0
648func_25009_kgetStatName0
649func_25011_lgetHealAmount0
650func_25012_misWolfsFavoriteMeat0Whether wolves like this food (true for raw and cooked porkchop).
651func_25016_itranslateBlockName0gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic page.
652func_25021_mcanTriggerWalking0returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops
653func_25023_ucanDespawn0Determines if an entity can be despawned, used on idle far away entities
654func_25026_xgetVerticalFaceSpeed0The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently use in wolves.
655func_25027_vgetSlimeSize0Returns the size of the slime.
656func_25028_d_isMovementCeased0Disables a mob's ability to move on its own while true.
657func_25029_asetPathToEntity0sets the Entities walk path in EntityCreature
658func_25030_FgetEntityToAttack0Returns current entities target
659func_25031_EhasPath0Returns true if entity has a path to follow
660func_25032_csetTarget0Sets the entity which is to be attacked.
661func_25033_cgetInterestedAngle0
662func_25037_zgetTailRotation0
663func_25039_vgetWolfShaking0
664func_25040_CisAngry0Determines whether this wolf is angry or not.
665func_25041_csetAngry0Sets whether this wolf is angry or not.
666func_25042_agetShakeAngle0
667func_25043_b_getShadingWhileShaking0Used when calculating the amount of shading to apply while the wolf is shaking.
668func_25055_aalertWolves0Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to join the attack or defend the player.
669func_25056_haddMovementStat0Adds a value to a movement statistic field - like run, walk, swin or climb.
670func_25058_aaddStat0Adds a value to a statistic field.
671func_25059_PgetSpawnChunk0Returns the coordinates to respawn the player based on last bed that the player sleep.
672func_25060_averifyRespawnCoordinates0Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
673func_25061_asetSpawnChunk0Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it.
674func_25063_agetSpawnableList0Returns the correspondent list of the EnumCreatureType informed.
675func_25067_aisAchievement0Returns whether or not the StatBase-derived class is a statistic (running counter) or an achievement (one-shot).
676func_25068_cregisterStat0Register the stat into StatList.
677func_25072_bgetItemID0
678func_25079_bupdateAchievementWindowScale0Update the display of the achievement window to match the game window.
679func_25080_aupdateAchievementWindow0Updates the small achievement tooltip window, showing a queued achievement if is needed.
680func_25087_adraw0
681func_25088_aupdate0
682func_25098_cgenerateSpawnPoint0Finds an initial spawn location upon creating a new world
683func_25099_agetPlayerEntityByName0Find a player by name in this world.
684func_250_ablockActivated0Called upon block activation (left or right click on the block.). The three integers represent x,y,z of the block.
685func_25100_areadStat0
686func_25103_asetLivingAnimations0Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
687func_25115_bgetWatchableObjectInt0gets a watchable object and returns it as a Integer
688func_25116_cgetWatchableObjectString0gets a watchable object and returns it as a String
689func_25117_bgetRecipeOutput0
690func_25118_ahandleBed0
691func_25122_brenderWithRotation0
692func_25124_iremoveUnknownBlocks0Turns unknown blocks into air blocks to avoid crashing Minecraft.
693func_25125_aupdate0
694func_25126_bsetDead0
695func_25127_apreUpdate0
696func_25149_binitBreakStats0
697func_25150_areplaceAllSimilarBlocks0Forces all dual blocks to count for each other on the stats list
698func_25151_binitStats0
699func_25153_ainitMinableStats0Initializes statistic fields related to minable items and blocks.
700func_25154_ainitBreakableStats0Initializes statistic fields related to breakable items and blocks.
701func_25155_ainitUsableStats0Initializes statistic fields related to usable items and blocks.
702func_25156_areplaceSimilarBlocks0Forces stats for one block to add to another block, such as idle and active furnaces
703func_25157_cinitCraftableStats0Initializes statistics related to craftable items. Is only called after both block and item stats have been initialized.
704func_25190_adamageItem0Damages the item in the ItemStack
705func_25191_aonDestroyBlock0
706func_25193_bgetRecipeList0returns the List<> of all recipes
707func_25194_bgetSmeltingList0
708func_25199_atranslateToLocalFormatted0Translates a Stat name with format args
709func_251_cisVecInsideXYBounds0Checks if a vector is within the X and Y bounds of the block.
710func_25200_atranslateToLocal0Translates a Stat name
711func_25208_agetGuid0Returns the unique GUID of a achievement id.
712func_252_bonBlockDestroyedByPlayer0Called right before the block is destroyed by a player. Args: world, x, y, z, metaData
713func_253_bsetTickRandomly0Sets whether this block type will receive random update ticks
714func_254_aonEntityWalking0Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
715func_255_acollisionRayTrace0Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec
716func_256_dsetLightOpacity0Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
717func_257_avelocityToAddToEntity0Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
718func_258_donBlockPlaced0Called when a block is placed using an item. Used often for taking the facing and figuring out how to position the item. Args: x, y, z, facing
719func_259_b_dropBlockAsItem0Drops the specified block items
720func_260_cshouldSideBeRendered0Returns true if the given side of this block type should be rendered, if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
721func_261_bcanBlockCatchFire0Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z
722func_262_igetChanceOfNeighborsEncouragingFire0Gets the highest chance of a neighbor block encouraging this block to catch fire
723func_263_hcanNeighborBurn0Returns true if at least one block next to this one can burn.
724func_264_asetBurnRate0Sets the burn rate for a block. The larger abilityToCatchFire the more easily it will catch. The larger chanceToEncourageFire the faster it will burn and spread to other blocks. Args: blockID, chanceToEncourageFire, abilityToCatchFire
725func_265_ggetChanceToEncourageFire0Retrieves a specified block's chance to encourage their neighbors to burn and if the number is greater than the current number passed in it will return its number instead of the passed in one. Args: world, x, y, z, curChanceToEncourageFire
726func_267_hcheckIfAttachedToBlock0Checks if the block is attached to another block. If it is not, it returns false and drops the block as an item. If it is it returns true.
727func_268_hcheckFlowerChange0
728func_269_bcanThisPlantGrowOnThisBlockID0Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of blockID passed in. Args: blockID
729func_27002_adoRenderLightningBolt0Actually renders the lightning bolt. This method is called through the doRender method.
730func_27003_adrawItemIntoGui0
731func_27005_binheritRenderPass0
732func_27009_agetIconFromDamage0Gets an icon index based on an item's damage value
733func_27010_fgetColorFromDamage0
734func_27012_afisWet0Checks if this entity is either in water or on an open air block in rain (used in wolves).
735func_27013_agisInWater0Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true)
736func_27014_aonStruckByLightning0Called when a lightning bolt hits the entity.
737func_27015_aonKillEntity0This method gets called when the entity kills another one.
738func_27021_XdespawnEntity0Makes the entity despawn if requirements are reached
739func_27022_sgetPowered0Returns true if the creeper is powered by a lightning bolt.
740func_27023_aisCourseTraversable0True if the ghast has an unobstructed line of travel to the waypoint.
741func_27024_iaddMountedMovementStat0Adds a value to a mounted movement statistic field - by minecart, boat, or pig.
742func_27025_GisPVPEnabled0returns if pvp is enabled or not
743func_27026_atriggerAchievement0Will trigger the specified trigger.
744func_27027_bincrementStat0Used by NetClientHandler.handleStatistic
745func_27032_ldisableStats0Disable statistics for the block, the block will no count for mined or placed.
746func_27033_kgetEnableStats0Return the state of blocks statistics flags - if the block is counted for mined and placed.
747func_27039_aisPoweredBlockRail0Return true if the blocks passed is a power related rail.
748func_27040_hisRailBlockAt0Returns true if the block at the coordinates of world passed is a valid rail block (current is rail, powered or detector).
749func_27041_cisRailBlock0Return true if the parameter is a blockID for a valid rail block (current is rail, powered or detector).
750func_27042_hisPowered0Returns true if the block is power related rail.
751func_27043_aisRailPassingPower0Returns true if the specified rail is passing power to its neighbor
752func_27044_aisNeighborRailPowered0Powered minecart rail is conductive like wire, so check for powered neighbors
753func_27046_fsetStateIfMinecartInteractsWithRail0Update the detector rail power state if a minecart enter, stays or leave the block.
754func_27048_areadString0Reads a string from a packet
755func_27049_awriteString0Writes a String to the DataOutputStream
756func_27058_amatchesNode0
757func_27059_bapplyTo0
758func_27060_ashortForm0
759func_27063_ctypeSafeApplyTo0
760func_27067_amatchesNode_0
761func_27068_btypeSafeApplyTo_0
762func_27074_amatchesNode_0
763func_27075_btypeSafeApplyTo0
764func_27076_esetDisableRain0Disable the rain for the biome.
765func_27077_dcanSpawnLightningBolt0Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled.
766func_27078_cgetEnableSnow0Returns true if the biome have snowfall instead a normal rain.
767func_27081_jgetDecimalFormat0
768func_27082_hinitIndependentStat0Initializes the current stat as independent (i.e., lacking prerequisites for being updated) and returns the current instance.
769func_27083_igetNumberFormat0
770func_27089_asetIndependent0Indicates whether or not the given achievement or statistic is independent (i.e., lacks prerequisites for being update).
771func_27090_egetDescription0Returns the fully description of the achievement - ready to be displayed on screen.
772func_27091_cregisterAchievement0Adds the achievement on the internal list of registered achievements, also, it's check for duplicated id's.
773func_27092_asetStatStringFormatter0Defines a string formatter for the achievement.
774func_27093_fgetSpecial0Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve.
775func_27094_bsetSpecial0Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve.
776func_27099_bdrawVerticalLine0
777func_270_igetGrowthRate0Gets the growth rate for the crop. Setup to encourage rows by halving growth rate if there is diagonals, crops on different sides that aren't opposing, and by adding growth for every crop next to this one (and for crop below this one). Args: x, y, z
778func_27100_adrawHorizontalLine0
779func_27101_bqueueAchievementInformation0Queue a information about a achievement to be displayed.
780func_27102_aqueueTakenAchievement0Queue a taken achievement to be displayed.
781func_27109_bgenAchievementBackground0
782func_27127_ngetFontRenderer100there are 11 identical methods like this
783func_27128_adrawSprite0Draws a sprite from /gui/slot.png.
784func_27129_adrawGradientRect0
785func_27130_kaddHeaderButtons0Creates the buttons that appear at the top of the Stats GUI.
786func_27131_ogetFontRenderer110there are 11 identical methods like this
787func_27132_jgetFontRenderer60there are 11 identical methods like this
788func_27133_hgetFontRenderer40there are 11 identical methods like this
789func_27134_kgetFontRenderer70there are 11 identical methods like this
790func_27135_bdrawGradientRect10exactly the same as 27129
791func_27136_cdrawSprite0Draws a sprite from /gui/slot.png.
792func_27137_igetFontRenderer50there are 11 identical methods like this
793func_27138_cdrawItemSprite0Draws the item sprite on top of the background sprite.
794func_27139_lgetFontRenderer80there are 11 identical methods like this
795func_27140_dgetFontRenderer20there are 11 identical methods like this
796func_27141_agetMinecraft0
797func_27142_cgetStatsFileWriter0
798func_27143_fgetMinecraft10exactly the same as 27141
799func_27144_mgetFontRenderer90there are 11 identical methods like this
800func_27145_bgetFontRenderer10there are 11 identical methods like this
801func_27146_egetFontRenderer30there are 11 identical methods like this
802func_27147_adrawButtonBackground0Draws a gray box that serves as a button background.
803func_27148_adrawItemSprite0Draws the item sprite on top of the background sprite.
804func_27149_ggetMinecraft20exactly the same as 27141 and 27143
805func_27158_hsetRainStrength0
806func_27159_aaddWeatherEffect0adds a lightning bolt to the list of lightning bolts in this world.
807func_27160_BisThundering0Returns true if the current thunder strength (weighted with the rain strength) is greater than 0.9
808func_27161_CisRaining0Returns true if the current rain strength is greater than 0.2
809func_27162_ggetRainStrength0Not sure about this actually. Reverting this one myself.
810func_27163_EcalculateInitialWeather0Called from World constructor to set rainingStrength and thunderingStrength
811func_27164_FclearWeather0Stops all weather effects.
812func_27165_mupdateWeather0Updates all weather states.
813func_27166_fgetWeightedThunderStrength0
814func_27167_rcanLightningStrikeAt0
815func_27174_awindowClick0
816func_27181_bcanUnlockAchievement0Returns true if the parent has been unlocked, or there is no parent
817func_27182_csyncStats0
818func_27183_ahasAchievementUnlocked0Returns true if the achievement has been unlocked.
819func_27184_awriteStat0
820func_27186_awriteStatToMap0
821func_27192_aformat0Formats a given stat for human consumption.
822func_27193_jfalseValue0
823func_27194_fstartObject0
824func_27195_bstartDocument0
825func_27196_itrueValue0
826func_27197_eendArray0
827func_27198_cstringValue0
828func_27199_hendField0
829func_271_hdropTorchIfCantStay0Tests if the block can remain at its current location and will drop as an item if it is unable to stay. Returns True if it can stay and False if it drops. Args: world, x, y, z
830func_27200_dstartArray0
831func_27201_bnumberValue0
832func_27202_knullValue0
833func_27203_gendObject0
834func_27204_cendDocument0
835func_27205_astartField0
836func_27206_baddValue0
837func_27207_aaddRootNode0
838func_27208_agetDocument0
839func_27211_asetConnections0
840func_27213_agetStringValue0Gets a String by navigating the hierarchy below this node.
841func_27214_cgetFields0return the fields associated with this node
842func_27215_dgetElements0
843func_27216_bgetText0
844func_27217_bgetArrayNode0Gets a List of JsonNodes, representing a JSON array, by navigating the hierarchy below this node.
845func_27218_agetType0
846func_27219_awrapExceptionsFor0
847func_27220_aasList0
848func_27234_bbuildNode0
849func_27237_awithFieldBuilder0
850func_27240_awithElement0Adds the given element to the array that will be built.
851func_27241_abuild0
852func_27245_ahandleStatistic0runs registerPacket on the given Packet200Statistic
853func_27246_ahandleWeather0Handles weather packet
854func_27247_cisServerHandler0determine if it is a server handler
855func_27249_eanArrayBuilder0
856func_27253_danObjectBuilder0
857func_27277_asplitStringWidth0Returns the width of the wordwrapped String (maximum length is parameter k)
858func_27278_adrawSplitString0Splits and draws a String with wordwrap (maximum length is parameter k)
859func_27279_atransferStackInSlot0Called to transfer a stack from one inventory to the other eg. when shift clicking.
860func_27280_aslotClick0
861func_27283_gisGroundCover0Return whether the material is a form of ground cover, e.g. Snow
862func_27284_fsetGroundCover0Sets the material as a form of ground cover, e.g. Snow
863func_27286_drenderRainSnow0Render rain and snow
864func_27289_aaddField0
865func_27290_aaddNode0
866func_27300_bwithValue0
867func_27301_aaJsonFieldBuilder0
868func_27302_cbuildValue0
869func_27304_awithKey0
870func_27309_aaJsonArray0
871func_27310_aaJsonNull0
872func_27311_baJsonNumber0
873func_27312_aaJsonObject0
874func_27313_baJsonTrue0
875func_27314_caJsonFalse0
876func_27315_aaJsonArray0
877func_27316_aaJsonString0
878func_27317_acommaSeparate0
879func_27318_bformatMessage0
880func_27319_ajsonNodeDoesNotMatchPathElementsException0
881func_27324_agetShortFormFailPath0
882func_27327_aformat0
883func_27328_aformatJsonNode0
884func_27329_aformat0
885func_27330_bgetRow0
886func_27331_agetColumn0
887func_27332_aupdateCharacterAndLineCounts0
888func_27333_cread0
889func_27334_aunread0
890func_27335_auncount0
891func_27336_bread0
892func_27343_aformatString0Formats the strings based on 'IStatStringFormat' interface.
893func_27345_achainedJsonNodeSelector0
894func_27352_achainOn0
895func_27355_awith0Constructs a JsonNodeSelector consisting of this chained with the given JsonNodeSelector. For example, if we have JsonNodeSelectors for the first element of an array, and another that selects the second element of an array, and we chain them together in that order, we will get a selector that works on nested arrays, selecting the second element from an array stored in the first element of a parent array
896func_27356_amatches0Determines whether this JsonNodeSelector can extract a value from the given JsonNode
897func_27357_bgetValue0
898func_27358_ashortForm0
899func_27361_agetOneShotStat0
900func_27366_aparse0Parse the character stream from the specified Reader into a JsonRootNode object.
901func_27367_aparse0Parse the specified JSON String
902func_27369_agetMD5String0Gets the MD5 string
903func_27374_ainit0A stub functions called to make the static initializer for this class run.
904func_27393_pgetRainTime0Return the number of ticks until rain.
905func_27394_bsetRaining0Sets whether it is raining or not.
906func_27395_fsetRainTime0Sets the number of ticks until rain.
907func_27396_misThundering0Returns true if it is thundering, false otherwise.
908func_27397_oisRaining0Returns true if it is raining, false otherwise.
909func_27398_asetThundering0Sets whether it is thundering or not.
910func_27399_esetThunderTime0Defines the number of ticks until next thunderbolt.
911func_273_acheckForBurnout0
912func_27400_ngetThunderTime0Returns the number of ticks until next thunderbolt.
913func_27407_bsyncStatsFileWithMap0
914func_27414_egetUnsentDataFile0
915func_27416_asetBusy0
916func_27417_fgetUnsentTempFile0
917func_27418_abeginReceiveStats0Attempts to begin receiving stats from the server. Will throw an IllegalStateException if the syncher is already busy.
918func_27419_ggetUnsentOldFile0
919func_27424_abeginSendStats0Attempts to begin sending stats to the server. Will throw an IllegalStateException if the syncher is already busy.
920func_27439_agetEuclideanDistanceTo0Returns the euclidean distance of the chunk coordinate to the x, y, z parameters passed.
921func_27448_lreadNextNonWhitespaceChar0
922func_27449_caFieldToken0
923func_27450_khexadecimalNumber0
924func_27451_bnonNegativeNumberToken0
925func_27452_istringToken0
926func_27453_bobjectString0
927func_27454_gpossibleExponent0
928func_27455_aarrayString0
929func_27456_edigitString0
930func_27457_jescapedStringChar0
931func_27458_ddigitToken0
932func_27459_anumberToken0
933func_27460_cnonZeroDigitToken0
934func_27461_hpossibleSign0
935func_27462_fpossibleFractionalComponent0
936func_27463_aparse0
937func_27464_daJsonValue0
938func_274_iisWaterNearby0returns true if there's water nearby (x-4 to x+4, y to y+1, k-4 to k+4)
939func_275_hisCropsNearby0returns true if there is at least one cropblock nearby (x-1 to x+1, y+1, z-1 to z+1)
940func_279_bisPowerProviderOrWire0Returns true if the block coordinate passed can provide power, or is a redstone wire.
941func_28001_BstartThreadCheckHasPaid0
942func_28002_efreeMemory0
943func_28003_bonMinecraftCrash0
944func_28008_aonUpdate0Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and update it's contents.
945func_28009_bonCreated0Called when item is crafted/smelted. Used only by maps so far.
946func_28011_aupdateMapData0
947func_28012_agetMapData0
948func_28013_agetMPMapData0
949func_28014_cpushOutOfBlocks0Adds velocity to push the entity out of blocks at the specified x, y, z position Args: x, y, z
950func_28018_chasItemStack0Returns true if the specified ItemStack exists in the inventory.
951func_28021_cgetItemIcon0Gets the Icon Index of the item currently held
952func_28022_battackBlockedEntity0Used when an entity is close enough to attack but cannot be seen (Creeper de-fuse)
953func_28027_disBlockTranslucent0
954func_28028_iinitializeBlock0This method is called on a block after all other blocks gets already created. You can use it to reference and configure something on the block that needs the others ones.
955func_28029_disBlockSolid0Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
956func_28030_ecanPlaceBlockOnSide0checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
957func_28031_nsetRequiresSelfNotify0Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is always notify every neightbor block when anything changes.
958func_28038_b_ejectRecord0Ejects the current record inside of the jukebox.
959func_28041_disTrapdoorOpen0
960func_28042_aonPoweredBlockChange0
961func_28043_csetBlockBoundsForBlockRender0
962func_28061_dloadChunkFromFile0Attemps to load the chunk from the save file, returns null if the chunk is not available.
963func_28062_bsaveChunkData0
964func_28063_asaveChunkExtraData0
965func_28097_bclearChatMessages0Clear all chat messages.
966func_28099_agetBrightness0
967func_280_hupdateAndPropagateCurrentStrength0Sets the strength of the wire current (0-15) for this block based on neighboring blocks and propagates to neighboring redstone wires
968func_28100_hisBlockNormalCube0Indicate if a material is a normal solid opaque cube.
969func_28101_bgetUniqueDataId0Returns an unique new data id from the MapStorage for the given prefix and saves the idCounts map to the 'idcounts' file.
970func_28102_asetItemData0Assigns the given String id to the given MapDataBase using the MapStorage, removing any existing ones of the same id.
971func_28103_aloadItemData0Loads an existing MapDataBase corresponding to the given String id from disk using the MapStorage, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid
972func_28104_mgetFullBlockLightValue0Does the same as getBlockLightValue_do but without checking if its not a normal block
973func_28105_arayTraceBlocks_do_do0
974func_28106_eplayAuxSFX0See description for func_28136_a.
975func_28107_aplayAuxSFXAtEntity0See description for playAuxSFX.
976func_28110_cgetTags0Returns all the values in the tagMap HashMap.
977func_28111_dgetCloudHeight0the y level at which clouds are rendered.
978func_28112_cisSkyColored0
979func_28113_agetMapFileFromName0Gets the file location of the given map
980func_28115_ahandleDoorChange0
981func_28116_ahandleMapData0Contains logic for handling packets containing arbitrary unique item data. Currently this is only for maps.
982func_28117_aquitWithPacket0
983func_28125_amergeItemStack0merges provided ItemStack with the first avaliable one in the container/player inventory
984func_28126_hisOpaque0Indicates if the material is translucent
985func_28127_isetTranslucent0Marks the material as translucent
986func_28136_aplayAuxSFX0Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
987func_28138_eisTerminating0Gets whether the Network manager is terminating.
988func_28139_awakeThreads0Wakes reader and writer threads
989func_28140_fgetOutputStream0
990func_28142_cserverShutdown0Shuts down the server. (Only actually used on the server)
991func_28147_agetImageContents0
992func_28148_bgetImageContentsAndAllocate0
993func_28149_agetTextureContents0
994func_28150_acreateTextureFromBytes0
995func_28152_agetFoilageBiomeColorizer0
996func_28153_aupdateAnimation0Called each tick as long the ItemStack in on player inventory. Used to progress the pickup animation and update maps.
997func_28154_bisStackEqual0
998func_28156_bsetItemDamage0Sets the item damage of the ItemStack.
999func_28157_arenderMap0
1000func_28162_bwriteToNBT0write data to NBTTagCompound from this MapDataBase, similar to Entities and TileEntities
1001func_28163_areadFromNBT0reads in data from the NBTTagCompound into this MapDataBase
1002func_28164_amarkDirty0Marks this MapDataBase dirty, to be saved to disk when the level next saves.
1003func_28165_asetDirty0Sets the dirty state of this MapDataBase, whether it needs saving to disk.
1004func_28166_bisDirty0Whether this MapDataBase needs saving to disk.
1005func_28169_aupdateVisiblePlayers0Adds the player passed to the list of visible players and checks to see which players are visible
1006func_28171_aupdateMPMapData0Updates the client's map with information from other players in MP
1007func_28181_asetGrassBiomeColorizer0
1008func_28182_asetWaterBiomeColorizer0
1009func_28184_asetData0Assigns the given String id to the given MapDataBase, removing any existing ones of the same id.
1010func_28185_aloadData0Loads an existing MapDataBase corresponding to the given String id from disk, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid
1011func_28186_agetUniqueDataId0Returns an unique new data id for the given prefix and saves the idCounts map to the 'idcounts' file.
1012func_28187_bloadIdCounts0Loads the idCounts Map from the 'idcounts' file.
1013func_28188_asaveAllData0Saves all dirty loaded MapDataBases to disk.
1014func_28189_asaveData0Saves the given MapDataBase to disk.
1015func_28194_bdeleteDisplayLists0
1016func_28195_econtract0Returns a bounding box that is inset by the specified amounts
1017func_28196_aclearBoundingBoxes0
1018func_281_ggetMaxCurrentStrength0Returns the current strength at the specified block if it is greater than the passed value, or the passed value otherwise. Signature: (world, x, y, z, strength)
1019func_28215_aclearVectorList0Clears the vector list.
1020func_282_inotifyWireNeighborsOfNeighborChange0Calls World.notifyBlocksOfNeighborChange() for all neighboring blocks, but only if the given block is a redstone wire.
1021func_283_a_getBlockEntity0Returns the TileEntity used by this block.
1022func_284_hsetDefaultDirection0set a blocks direction
1023func_285_aupdateFurnaceBlockState0Update which block ID the furnace is using depending on whether or not it is burning
1024func_286_hisThereANeighborChest0Checks the neighbor blocks to see if there is a chest there. Args: world, x, y, z
1025func_287_jcheckForHarden0Forces lava to check to see if it is colliding with water, and then decide what it should harden to.
1026func_288_bgetFluidHeightPercent0Returns the percentage of the fluid block that is air, based on the given flow decay of the fluid.
1027func_289_bgetEffectiveFlowDecay0Returns the flow decay but converts values indicating falling liquid (values >=8) to their effective source block value of zero.
1028func_290_hgetFlowDecay0Returns the amount of fluid decay at the coordinates, or -1 if the block at the coordinates is not the same material as the fluid.
1029func_291_egetFlowVector0Returns a vector indicating the direction and intensity of fluid flow.
1030func_292_itriggerLavaMixEffects0Creates fizzing sound and smoke. Used when lava flows over block or mixes with water.
1031func_295_lblockBlocksFlow0Returns true if block at coords blocks fluids
1032func_296_fgetSmallestFlowDecay0getSmallestFlowDecay(World world, intx, int y, int z, int currentSmallestFlowDecay) - Looks up the flow decay at the coordinates given and returns the smaller of this value or the provided currentSmallestFlowDecay. If one value is valid and the other isn't, the valid value will be returned. Valid values are >= 0. Flow decay is the amount that a liquid has dissipated. 0 indicates a source block.
1033func_297_kgetOptimalFlowDirections0Returns a boolean array indicating which flow directions are optimal based on each direction's calculated flow cost. Each array index corresponds to one of the four cardinal directions. A value of true indicates the direction is optimal.
1034func_298_mliquidCanDisplaceBlock0Returns true if the block at the coordinates can be displaced by the liquid.
1035func_299_gflowIntoBlock0flowIntoBlock(World world, int x, int y, int z, int newFlowDecay) - Flows into the block at the coordinates and changes the block type to the liquid.
1036func_30002_hisIndirectlyPowered0Returns true or false based on whether the block the torch is attached to is providing indirect power.
1037func_30003_jupdateFlow0Updates the flow for the BlockFlowing object.
1038func_30004_jsetNotStationary0Changes the block ID to that of an updating fluid.
1039func_30005_asendError0Sends the network manager an error
1040func_30010_bcopyItemStack0Creates a copy of a ItemStack, a null parameters will return a null.
1041func_300_acalculateFlowCost0calculateFlowCost(World world, int x, int y, int z, int accumulatedCost, int previousDirectionOfFlow) - Used to determine the path of least resistance, this method returns the lowest possible flow cost for the direction of flow indicated. Each necessary horizontal flow adds to the flow cost.
1042func_301_kisFlammable0Checks to see if the block is flammable.
1043func_303_hcheckBlockCoordValid0Checks if current block pos is valid, if not, breaks the block as dropable item. Used for reed and cactus.
1044func_305_hredundantCanPlaceBlockAt0This method is redundant, check it out...
1045func_31004_jvalidate0validates a tile entity
1046func_31005_iinvalidate0invalidates a tile entity
1047func_31006_gisInvalid0returns true if tile entity is invalid, false otherwise
1048func_31008_agetProgress0Get interpolated progress value (between lastProgress and progress) given the fractional time between ticks as an argument.
1049func_31009_dgetPistonOrientation0Returns the orientation of the piston as an int
1050func_31010_aupdatePushedObjects0
1051func_31011_lclearPistonTileEntity0removes a pistons tile entity (and if the piston is moving, stops it)
1052func_31012_kshouldRenderHead0
1053func_31013_dgetOffsetZ0
1054func_31014_cgetOffsetY0
1055func_31015_bisExtending0Returns true if a piston is extending
1056func_31016_agetStoredBlockID0
1057func_31017_bgetOffsetX0
1058func_31026_EupdateWanderPath0Time remaining during which the Animal is sped up and flees.
1059func_31027_adropBlockAsItem_do0Spawns EntityItem in the world for the given ItemStack if the world is not remote.
1060func_31028_lsetBlockUnbreakable0This method will make the hardness of the block equals to -1, and the block is indestructible.
1061func_31029_hgetMobilityFlag0Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons
1062func_31030_bgetRenderColor0Returns the color this block should be rendered. Used by leaves.
1063func_31031_mgetHardness0Returns the block hardness.
1064func_31032_hcanPlaceTorchOn0Gets if we can place a torch on a block.
1065func_31034_cgetTileEntityAtLocation0gets the piston tile entity at the specified location
1066func_31035_agetAxisAlignedBB0
1067func_31036_agetTileEntity0gets a new TileEntityPiston created with the arguments provided.
1068func_31039_cdetermineOrientation0gets the way this piston should face for that entity that placed it.
1069func_31040_igetPistonExtensionTexture0Return the either 106 or 107 as the texture index depending on the isSticky flag. This will actually never get called by TileEntityRendererPiston.renderPiston() because TileEntityPiston.func_31012_k() will always return false.
1070func_31041_fisIndirectlyPowered0checks the block to that side to see if it is indirectly powered.
1071func_31042_acanPushBlock0returns true if the piston can push the specified block
1072func_31043_hupdatePistonState0handles attempts to extend or retract the piston.
1073func_31044_dgetOrientation0returns an int which describes the direction the piston faces
1074func_31045_hcanExtend0checks to see if this piston could push the blocks in front of it.
1075func_31046_eisExtended0Determine if the metadata is related to something powered.
1076func_31047_itryExtend0attempts to extend the piston. returns false if impossible.
1077func_31050_cgetDirectionMeta0
1078func_31051_aclearHeadTexture0
1079func_31052_a_setHeadTexture0
1080func_31054_aaddTileEntity0
1081func_31060_lsetImmovableMobility0This type of material can't be pushed, and pistons are blocked to move.
1082func_31061_iisHarvestable0Returns true if material can be harvested by player.
1083func_31062_nsetNoHarvest0Disables the ability to harvest this material.
1084func_31063_ksetNoPushMobility0This type of material can't be pushed, but pistons can move over it.
1085func_31064_jgetMaterialMobility0Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons
1086func_31069_acacheSpecialRenderInfo0Called from TileEntityRenderer.cacheSpecialRenderInfo() to cache render-related references (currently world only). Used by TileEntityRendererPiston to create and store a RenderBlocks instance in the blockRenderer field.
1087func_31070_arenderPiston0
1088func_31072_acacheSpecialRenderInfo0Called from cacheActiveRenderInfo() to cache render-related references for TileEntitySpecialRenderers in specialRendererMap. Currently only the world reference from cacheActiveRenderInfo() is passed to this method.
1089func_31073_cgetFoliageColorBasic0
1090func_31074_brenderPistonBase0renders a block as a piston base
1091func_31075_arenderBlockAllFaces0Render all faces of a block
1092func_31076_arenderPistonRodUD0Render piston rod up/down
1093func_31077_crenderPistonRodEW0Render piston rod east/west
1094func_31078_drenderPistonBaseAllFaces0Render all faces of the piston base
1095func_31079_arenderPistonExtensionAllFaces0Render all faces of the piston extension
1096func_31080_crenderPistonExtension0renders the pushing part of a piston
1097func_31081_brenderPistonRodSN0Render piston rod south/north
1098func_310_asetGraphicsLevel0Pass true to draw this block using fancy graphics, or false for fast graphics.
1099func_311_aonPoweredBlockChange0A function to open a door.
1100func_313_bsetDoorRotation0
1101func_314_hcanSnowStay0Checks if this snow block can stay at this location.
1102func_315_htryToFall0If there is space to fall below will start this block falling
1103func_316_a_canFallBelow0Checks to see if the sand can fall into the block below it
1104func_317_einsertRecord0Inserts the given record into the JukeBox.
1105func_318_hsetStateIfMobInteractsWithPlate0Checks if there are mobs on the plate. If a mob is on the plate and it is off, it turns it on, and vice versa.
1106func_319_isparkle0The redstone ore sparkles.
1107func_320_hglow0The redstone ore glows.
1108func_321_aaddIdClassMapping0Adds a two way mapping between the packet ID and packet class.
1109func_322_awritePacketData0Abstract. Writes the raw packet data to the data stream.
1110func_323_aprocessPacket0Passes this Packet on to the NetHandler for processing.
1111func_324_breadPacket0Read a packet, prefixed by its ID, from the data stream.
1112func_325_agetNewPacket0Returns a new instance of the specified Packet class.
1113func_326_bgetPacketId0Returns the ID of this packet.
1114func_327_areadPacketData0Abstract. Reads the raw packet data from the data stream.
1115func_328_awritePacket0Writes a packet, prefixed by its ID, to the data stream.
1116func_329_agetPacketSize0Abstract. Return the size of the packet (not counting the header).
1117func_330_bcloseMinecraft0Called when Minecraft is closing down.
1118func_331_aplayStreaming0
1119func_335_aonSoundOptionsChanged0Called when one of the sound level options has changed.
1120func_336_bplaySound0Plays a sound. Args: soundName, x, y, z, volume, pitch
1121func_337_aplaySoundFX0Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of the player (full volume and center balanced)
1122func_338_asetListener0Sets the listener of sounds
1123func_339_dtryToSetLibraryAndCodecs0Tries to add the paulscode library and the relevant codecs. If it fails, the volumes (sound and music) will be set to zero in the options file.
1124func_340_aloadSoundSettings0Used for loading sound settings from GameSettings
1125func_342_aisBoundingBoxInFrustum0Returns true if the bounding box is inside all 6 clipping planes, otherwise returns false.
1126func_343_asetPosition0
1127func_344_aisBoxInFrustum0Calls the clipping helper. Returns true if the box is inside all 6 clipping planes, otherwise returns false.
1128func_345_IisEntityInsideOpaqueBlock0Checks if this entity is inside of an opaque block
1129func_346_dsetAngles0
1130func_347_asetPosition0Sets the x,y,z of the entity from the given parameters. Also seems to set up a bounding box.
1131func_348_faddVelocity0Adds to the current velocity of the entity. Args: x, y, z
1132func_349_cmoveEntity0Tries to moves the entity by the passed in displacement. Args: x, y, z
1133func_35002_aplaceDoorAtCurrentPosition0
1134func_35003_acreateTreasureChestAtCurrentPosition0
1135func_35004_abuildComponent0Initiates construction of the Structure Component picked, at the current Location of StructGen
1136func_35005_bfillCurrentPositionBlocksDownwards0Overwrites air and liquids from selected position downwards, stops at hitting anything else.
1137func_35006_bgetZWithOffset0
1138func_35007_agetBlockIdAtCurrentPosition0
1139func_35008_agetYWithOffset0
1140func_35009_cgetMetadataWithOffset0Returns the direction-shifted metadata for blocks that require orientation, e.g. doors, stairs, ladders. Parameters: block ID, original metadata
1141func_35010_arandomlyFillWithBlocks0arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace
1142func_35011_afillWithBlocks0arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)
1143func_35012_cgetComponentType0Returns the component type ID of this component.
1144func_35013_aisLiquidInStructureBoundingBox0checks the entire StructureBoundingBox for Liquids
1145func_35014_arandomlyPlaceBlock0Randomly decides if placing or not. Used for Decoration such as Torches and Spiderwebs
1146func_35015_arandomlyRareFillWithBlocks0arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, boolean alwaysreplace
1147func_35016_bclearCurrentPositionBlocksUpwards0Deletes all continuous blocks from selected position upwards. Stops at hitting air.
1148func_35017_agetXWithOffset0
1149func_35018_aplaceBlockAtCurrentPosition0current Position depends on currently set Coordinates mode, is computed here
1150func_35019_afillTreasureChestWithLoot0
1151func_35020_afindIntersecting0Discover if bounding box can fit within the current bounding box object.
1152func_35021_bgetBoundingBox0
1153func_35022_afillWithRandomizedBlocks0arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector
1154func_35023_aaddComponentParts0second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
1155func_35027_afindValidPlacement0Trys to find a valid place to put this component.
1156func_35028_agetNextComponentNormal0Gets the next component in any cardinal direction
1157func_35029_cgetNextComponentZ0Gets the next component in the +/- Z direction
1158func_35030_acanStrongholdGoDeeper0returns false if the Structure Bounding Box goes below 10
1159func_35031_agetRandomDoor0
1160func_35032_bgetNextComponentX0Gets the next component in the +/- X direction
1161func_35033_aplaceDoor0builds a door of the enumerated types (empty opening is a door)
1162func_35034_agetStrongholdStairsComponent0performs some checks, then gives out a fresh Stairs component
1163func_35039_afindValidPlacement0
1164func_35045_afindValidPlacement0
1165func_35047_afindValidPlacement0
1166func_35053_afindValidPlacement0
1167func_35055_afindValidPlacement0
1168func_35059_afindValidPlacement0
1169func_35063_afindValidPlacement0
1170func_35066_afindValidPlacement0
1171func_35071_afindValidPlacement0
1172func_35074_acanVillageGoDeeper0
1173func_35075_bgetAverageGroundLevel0Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of all the levels in the BB's horizontal rectangle).
1174func_35076_bgetNextComponentPP0Gets the next village component, with the bounding box shifted +1 in the X and Z direction.
1175func_35077_agetNextComponentNN0Gets the next village component, with the bounding box shifted -1 in the X and Z direction.
1176func_35078_afindValidPlacement0Trys to find a valid place to put this component.
1177func_35080_afindValidPlacement0Trys to find a valid place to put this component.
1178func_35082_afindValidPlacement0
1179func_35085_afindValidPlacement0
1180func_35089_afindValidPlacement0Trys to find a valid place to put this component.
1181func_35091_afindValidPlacement0
1182func_35095_afindValidPlacement0Trys to find a valid place to put this component.
1183func_35097_afindValidPlacement0Trys to find a valid place to put this component.
1184func_35099_afindValidPlacement0Trys to find a valid place to put this component.
1185func_350_pupdateRidden0Handles updating while being ridden by an entity
1186func_35101_afindValidPlacement0Trys to find a valid place to put this component.
1187func_35105_agetWorldChunkManager0
1188func_35112_osetInWeb0Sets the Entity inside a web block.
1189func_35113_csetSprinting0Set sprinting switch for Entity.
1190func_35114_RisEating0
1191func_35115_agetBrightnessForRender0
1192func_35116_dsetEating0
1193func_35117_QisSprinting0Get if the Entity is sprinting.
1194func_35119_j_getXpValue0Returns the XP value of this XP orb.
1195func_35120_igetTextureByXP0Returns a number from 1 to 10 based on how much XP this orb is worth. This is used by RenderXPOrb to determine what texture to use.
1196func_35121_bgetXPSplit0Get xp split rate (Is called until the xp drop code in EntityLiving.onEntityUpdate is complete)
1197func_35141_y_closeChest0
1198func_35142_x_openChest0
1199func_35143_breceiveClientEvent0Called when a client event is received with the event number and argument, see World.sendClientEvent
1200func_35144_bupdateContainingBlockInfo0Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check
1201func_35147_gcheckForAdjacentChests0Performs the check for adjacent chests to determine if this chest is double or not.
1202func_35157_dhasItem0Get if a specifiied item id is inside the inventory.
1203func_35158_donFinishedPotionEffect0
1204func_35159_aCgetRenderSizeModifier0Returns render size modifier
1205func_35160_aisPotionActive0
1206func_35161_conChangedPotionEffect0
1207func_35162_adisBlocking0
1208func_35163_avisPlayer0Only use is to identify if class is an instance of player for experience dropping
1209func_35164_bonNewPotionEffect0
1210func_35165_aaddPotionEffect0adds a PotionEffect to the entity
1211func_35166_t_getSpeedModifier0This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities.
1212func_35167_bgetActivePotionEffect0returns the PotionEffect for the supplied Potion if it is active, null otherwise.
1213func_35175_battackEntityAsMob0
1214func_35176_rgetCarried0Get the id of the block an enderman carries
1215func_35177_bsetCarried0Set the id of the block an enderman carries
1216func_35178_qteleportRandomly0Teleport the enderman to a random nearby position
1217func_35179_a_teleportTo0Teleport the enderman
1218func_35180_sgetCarryingData0Get the metadata of the block an enderman carries
1219func_35181_csetCarryingData0Set the metadata of the block an enderman carries
1220func_35182_cteleportToEntity0Teleport the enderman to another entity
1221func_35183_cshouldAttackPlayer0Checks to see if this enderman should be attacking this player
1222func_35188_k_spiderScaleAmount0How large the spider should be scaled.
1223func_35190_ecanPlayerEdit0
1224func_35191_atgetFoodStats0Returns the player's FoodStats object.
1225func_35192_aagetItemInUseDuration0gets the duration for how long the current itemInUse has been in use
1226func_35193_asxpBarCap0This method returns the cap amount of experience that the experience bar can hold. With each level, the experience cap on the player's experience bar is raised by 10.
1227func_35194_aushouldHeal0Checks if the player's health is not full and not zero.
1228func_35195_XgetItemInUse0returns the ItemStack containing the itemInUse
1229func_35196_ZisUsingItem0Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton
1230func_35197_bcanEat0
1231func_35198_daddExhaustion0increases exhaustion level by supplied amount
1232func_35199_bsetItemInUse0sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
1233func_351_amoveFlying0Used in both water and by flying objects
1234func_35200_bonCriticalHit0Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
1235func_35201_aupdateItemUse0Plays sounds and makes particles for item in use state
1236func_35202_aEgetSwingSpeedModifier0Returns the swing speed modifier
1237func_35203_aGincreaseLevel0This method increases the player's experience level by one.
1238func_35204_caddExperience0This method increases the player's current amount of experience.
1239func_35205_YgetItemInUseCount0Returns the item in use count
1240func_35206_abstopUsingItem0
1241func_35207_acclearItemInUse0
1242func_35208_aeonItemUseFinish0Used for when item use count runs out, ie: eating completed
1243func_35219_csetXPStats0Sets the current XP, total XP, and level number.
1244func_35220_u_getFOVMultiplier0Gets the player's field of view multiplier. (ex. when flying)
1245func_35265_agenerateVines0Generates vines at the given position until it hits a block.
1246func_35267_agetIntCache0
1247func_35268_aresetIntCache0Mark all pre-allocated arrays as available for re-use by moving them to the appropriate free lists.
1248func_35274_igetBlockColor0
1249func_35275_cgetMixedBrightnessForBlock0Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
1250func_35276_egetAmbientOcclusionLightValue0Returns the default ambient occlusion value based on block opacity
1251func_35291_disFenceGateOpen0Returns if the fence gate is open according to its metadata.
1252func_35293_cfertilizeMushroom0Fertilize the mushroom.
1253func_35294_ifertilizeStem0
1254func_35295_jgetGrowthModifier0
1255func_35298_dcanThisPaneConnectToThisBlockID0Gets passed in the blockID of the block adjacent and supposed to return true if its allowed to connect to the type of blockID passed in. Args: blockID
1256func_35299_sgetSideTextureIndex0Returns the texture index of the thin side of the pane.
1257func_352_awriteEntityToNBT0(abstract) Protected helper method to write subclass entity data to NBT.
1258func_35301_hcanVineStay0Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
1259func_35302_dcanBePlacedOn0returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
1260func_35303_fcanConnectFenceTo0Returns true if the specified block can be connected by a fence
1261func_35304_fgetMetadataForBlockType0Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this metadata. It changes the displayed texture client side to look like a normal block.
1262func_35305_dgetPosingIdByMetadata0Gets the blockID of the block this block is pretending to be according to this block's metadata.
1263func_35306_hunifyAdjacentChests0Turns the adjacent chests to a double chest.
1264func_35309_ahandleMouseClick0
1265func_35310_ggetInventory0Returns the creative inventory
1266func_35315_igetLocalizedGameMode0Gets the localized GameMode
1267func_35320_agetServerList0Return the List of ServerNBTStorage objects
1268func_35321_ggetLock0Get lock object for use with synchronized()
1269func_35322_ajoinServer0Join server by slot index
1270func_35323_qsaveServerList0Save the server list to servers.dat
1271func_35324_ploadServerList0Load the server list from servers.dat
1272func_35326_asetSelectedServer0Set index of the currently selected server
1273func_35327_asetTooltipText0Sets a GUI's lag tooltip text.
1274func_35328_bpollServer0Poll server for MOTD, lag, and player count/max
1275func_35329_cgetButtonSelect0Return buttonSelect GuiButton
1276func_35330_ajoinServer0Join server by ServerNBTStorage
1277func_35331_nincrementThreadsPending0Increment number of outstanding ThreadPollServers threads by 1
1278func_35332_bjoinServer0Join server by slot index (called on double click from GuiSlotServer)
1279func_35333_bgetSelectedServer0Return index of the currently selected server
1280func_35334_dgetButtonEdit0Return buttonEdit GuiButton
1281func_35335_odecrementThreadsPending0Decrement number of outstanding ThreadPollServers threads by 1
1282func_35336_apollServer0Poll server for MOTD, lag, and player count/max
1283func_35337_cinitGuiControls0Populate the GuiScreen controlList
1284func_35338_mgetThreadsPending0Return number of outstanding ThreadPollServers threads
1285func_35339_egetButtonDelete0Return buttonDelete GuiButton
1286func_35354_arotateAndBlurSkybox0Rotate and blurs the skybox view in the main menu
1287func_35355_bdrawPanorama0Draws the main menu panorama
1288func_35356_crenderSkybox0Renders the skybox in the main menu
1289func_35373_bretrySlotClick0
1290func_35374_ascrollTo0Updates the gui slots ItemStack's based on scroll position.
1291func_35376_arenderTileEntityChestAt0Renders the TileEntity for the chest at a position.
1292func_35391_ddropChunk0Drops the specified chunk.
1293func_353_ainteract0Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
1294func_35402_arenderAll0This method renders out all parts of the chest model.
1295func_35411_cgetMaxItemUseDuration0How long it takes to use or consume an item
1296func_35412_bgetItemUseAction0returns the action that specifies what animation to play when the items is being used
1297func_35413_bonFoodEaten0
1298func_35414_aonPlayerStoppedUsing0called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
1299func_35424_osetAlwaysEdible0Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.
1300func_35425_asetPotionEffect0sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, float probability of effect happening
1301func_35426_mgetSaturationModifier0gets the saturationModifier of the ItemFood
1302func_35434_aplaceDoorBlock0
1303func_35435_bgetBlockID0Returns the blockID for this Item
1304func_35441_arenderEyes0Render the endermans eyes
1305func_35442_arenderEnderman0Renders the enderman
1306func_35443_arenderCarrying0Render the block an enderman is carrying
1307func_35446_ascaleSpider0
1308func_35447_agetSilverfishDeathRotation0Return the silverfish's maximum death rotation.
1309func_35448_arenderSilverfish0Renders the silverfish.
1310func_35449_ashouldSilverfishRenderPass0Disallows the silverfish to render the renderPassModel.
1311func_35451_bgetLightBrightnessForSkyBlocks0Any Light rendered on a 1.8 Block goes through here
1312func_35453_bgetSpecialBlockBrightness0is only used on stairs and tilled fields
1313func_35454_agetSkyBlockTypeBrightness0Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
1314func_35455_amarkTileEntityForDespawn0adds tile entity to despawn list (renamed from markEntityForDespawn)
1315func_35456_dgetCelestialAngleRadians0Return getCelestialAngle()*2*PI
1316func_35457_agetSkyBlockTypeBrightness0Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
1317func_35458_dcomputeBlockLightValue0
1318func_35459_cupdateLightByType0
1319func_35460_acomputeSkyLightValue0
1320func_35461_egetPrecipitationHeight0Gets the height to which rain/snow will fall. Calculates it if not already stored.
1321func_35462_usetRandomSeed0puts the World Random seed to a specific state dependant on the inputs
1322func_35463_pupdateAllLightTypes0
1323func_35474_fgetIntTemperature0Gets an integer representation of this biome's temperature
1324func_35475_acreateBiomeDecorator0Allocate a new BiomeDecorator for this BiomeGenBase
1325func_35476_egetIntRainfall0Gets an integer representation of this biome's rainfall
1326func_35477_adecorate0
1327func_35478_asetTemperatureRainfall0Sets the temperature and rainfall of this biome.
1328func_35479_bsetMinMaxHeight0Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0.
1329func_35496_binitWorldGenSeed0Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an argument).
1330func_35498_anextInt0returns a LCG pseudo random number from [0, x). Args: int x
1331func_35499_ainitChunkSeed0Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates.
1332func_354_BisEntityAlive0Checks whether target entity is alive.
1333func_35500_agetInts0Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall amounts, or biomeList[] indices based on the particular GenLayer subclass.
1334func_35510_bchoose0randomly choose between the four args
1335func_35511_achoose0randomly choose between the two args
1336func_35516_achoose0Chooses one of the two inputs randomly.
1337func_35518_agetSeed0Returns the seed for the world.
1338func_35519_bgetGameType0Returns the world game type.
1339func_35520_cisMapFeaturesEnabled0Get whether the map features (e.g. strongholds) generation is enabled or disabled.
1340func_35524_acauseThrownDamage0
1341func_35525_acauseMobDamage0
1342func_35526_egetSourceOfDamage0
1343func_35527_acausePlayerDamage0returns an EntityDamageSource of type player
1344func_35528_fsetDamageBypassesArmor0
1345func_35529_dcanHarmInCreative0
1346func_35530_acauseFireballDamage0returns EntityDamageSourceIndirect of a fireball
1347func_35531_gsetDamageAllowedInCreativeMode0
1348func_35532_agetEntity0
1349func_35533_cgetHungerDamage0How much satiate(food) is consumed by this DamageSource
1350func_35534_bisUnblockable0
1351func_35535_acauseArrowDamage0returns EntityDamageSourceIndirect of an arrow
1352func_35555_agetBiomeGenAt0Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
1353func_35556_afindBiomePosition0Finds a valid position within a range, that is once of the listed biomes.
1354func_35557_bgetBiomesForGeneration0Returns an array of biomes for the location input.
1355func_35559_agetBiomesToSpawnIn0Gets the list of valid biomes for the player to spawn in.
1356func_35560_bgetRainfall0Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.
1357func_35561_bcleanupCache0Calls the WorldChunkManager's biomeCache.cleanupCache()
1358func_35562_aareBiomesViable0checks given Chunk's Biomes against List of allowed ones
1359func_35566_fgetHashCode0public method to get the hashed key(hashCode)
1360func_35567_bresizeTable0resizes the table
1361func_35568_ggetHashedKey0returns the hashed key given the original key
1362func_35569_cgetEntry0
1363func_35570_acreateKey0creates the key in the hash table
1364func_35571_ahash0the hash function
1365func_35572_eremoveKey0removes the key from the hash linked list
1366func_35573_agetHashIndex0gets the index in the hash given the array length and the hashed key
1367func_35574_dremove0calls the removeKey method and returns removed object
1368func_35575_bcontainsItem0
1369func_35576_agetNumHashElements0
1370func_35577_aadd0Add a key-value pair.
1371func_35578_agetValueByKey0get the value from the map given the key
1372func_35579_acopyHashTableTo0copies the hash table to the specified array
1373func_35585_agetNextComponent0
1374func_35586_agetRandomComponent0
1375func_35587_bgetNextMineShaftComponent0
1376func_35588_agetTreasurePieces0
1377func_35598_agetRandomIntegerInRange0
1378func_35599_cfloor_double_long0Long version of floor_double
1379func_355_adealFireDamage0Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args: amountDamage
1380func_35602_acanSpawnMoreVillagePiecesOfType0
1381func_35603_acanSpawnMoreVillagePieces0
1382func_35612_bdotProduct0
1383func_35613_acanSpawnMoreStructuresOfType0
1384func_35614_acanSpawnMoreStructures0
1385func_35620_bwrite0
1386func_35621_asafeWrite0
1387func_35622_aread0
1388func_35626_agenerateRavine0
1389func_35628_acanSpawnStructureAtCoords0
1390func_35629_agenerateStructuresInChunk0Generates structures in specified chunk next to existing structures. Does *not* generate StructureStarts.
1391func_35630_bgetStructureStart0
1392func_35636_iextendedReach0true for hitting entities far away.
1393func_35637_asendSlotPacket0Used in PlayerControllerMP to update the server with an ItemStack in a slot.
1394func_35638_conStoppedUsingItem0
1395func_35640_hisInCreativeMode0returns true if player is in creative mode
1396func_35641_gisNotCreative0Checks if the player is not creative, used for checking if it should break a block instantly
1397func_35644_aclickBlockCreative0Called from a PlayerController when the player is hitting a block with an item in Creative mode. Args: Minecraft instance, player controller, x, y, z, side
1398func_35645_edisableAbilities0Disables creative abilities to the player.
1399func_35646_denableAbilities0Enables creative abilities to the player
1400func_35648_asetCreative0
1401func_35651_agetBiomeGenAt0Returns the BiomeGenBase related to the x, z position from the cache block.
1402func_35660_aisReady0checks if Potion effect is ready to be applied this tick.
1403func_35661_asetPotionName0Set the potion name.
1404func_35662_aperformEffect0
1405func_35698_egetNextComponentVillagePath0
1406func_35699_agetVillageComponentFromWeightedPiece0
1407func_35700_cgetNextVillageComponent0attempts to find a next Village Component to be spawned
1408func_35701_bgetNextStructureComponentVillagePath0
1409func_35702_dgetNextVillageStructureComponent0attempts to find a next Structure Component to be spawned, private Village function
1410func_35703_agetAvailablePieceWeight0
1411func_35704_agetNextStructureComponent0attempts to find a next Structure Component to be spawned
1412func_35705_agetStructureVillageWeightedPieceList0
1413func_35706_aselectBlocks0picks Block Ids and Metadata (Silverfish)
1414func_35707_agetSelectedBlockId0
1415func_35708_bgetSelectedBlockMetaData0
1416func_35711_agenerateStructure0Keeps iterating Structure Pieces and spawning them until the checks tell it to stop
1417func_35712_agetBoundingBox0
1418func_35713_amarkAvailableHeight0offsets the structure Bounding Boxes up to a certain height, typically 63 - 10
1419func_35714_bupdateBoundingBox0Calculates total bounding box based on components' bounding boxes and saves it to boundingBox
1420func_35715_cisSizeableStructure0currently only defined for Villages, returns true if Village has more than 2 non-road components
1421func_35719_fgetGameType0
1422func_35721_agetChunkManager0Get the world chunk manager object for a biome list.
1423func_35723_dgetCachedBiomes0Returns the array of cached biome types in the BiomeCacheBlock at the given location.
1424func_35724_acleanupCache0Removes BiomeCacheBlocks from this cache that haven't been accessed in at least 30 seconds.
1425func_35725_agetBiomeGenAt0Returns the BiomeGenBase related to the x, z position from the cache.
1426func_35726_egetBiomeCacheBlock0Returns a biome cache block at location specified.
1427func_35732_agetRandomItem0Returns a random choice from the input array of items, with a total weight value.
1428func_35733_agetRandomItem0Returns a random choice from the input items.
1429func_35734_agetRandomItem0Returns a random choice from the input items, with a total weight value.
1430func_35735_agetRandomItem0Returns a random choice from the input items.
1431func_35736_agetTotalWeight0Returns the total weight of all items in a collection.
1432func_35737_agetTotalWeight0Returns the total weight of all items in a array.
1433func_35738_bexpandTo0Expands a bounding box's dimensions to include the supplied bounding box.
1434func_35739_dgetZSize0Returns length of a bounding box
1435func_35740_aintersectsWith0Returns whether the given bounding box intersects with this one. Args: structureboundingbox
1436func_35741_agetNewBoundingBox0returns a new StructureBoundingBox with MAX values
1437func_35742_bisVecInside0Returns true if block is inside bounding box
1438func_35743_cgetYSize0Returns height of a bounding box
1439func_35744_bgetXSize0Returns width of a bounding box
1440func_35745_aoffset0Offsets the current bounding box by the specified coordinates. Args: x, y, z
1441func_35746_aintersectsWith0Discover if a coordinate is inside the bounding box area.
1442func_35747_agetComponentToAddBoundingBox0used to project a possible new component Bounding Box - to check if it would cut anything already spawned
1443func_35760_dgetSaturationLevel0Get the player's food saturation level.
1444func_35761_aaddStats0Eat some food.
1445func_35762_aaddExhaustion0adds input to foodExhaustionLevel to a max of 40
1446func_35763_bwriteNBT0Writes food stats to an NBT object.
1447func_35764_asetFoodLevel0
1448func_35765_agetFoodLevel0Get the player's food level.
1449func_35766_areadNBT0Reads food stats from an NBT object.
1450func_35767_bsetFoodSaturationLevel0
1451func_35768_aonUpdate0Handles the food game logic.
1452func_35769_bgetPrevFoodLevel0
1453func_35770_cneedFood0If foodLevel is not max.
1454func_35771_aaddStats0Args: int foodLevel, float foodSaturationModifier
1455func_35777_ahandleExperience0Handle an experience packet.
1456func_35778_ahandleEntityExpOrb0Handle a entity experience orb packet.
1457func_35779_ahandlePlayerInfo0Handle a player information packet.
1458func_35780_ahandleEntityEffect0Handle an entity effect packet.
1459func_35781_ahandleCreativeSetSlot0Handle a creative slot packet.
1460func_35782_ahandleServerPing0Handle a server ping packet.
1461func_35783_ahandleRemoveEntityEffect0Handle a remove entity effect packet.
1462func_35784_ahandleKeepAlive0Handle a keep alive packet.
1463func_35788_acreateServerNBTStorage0Factory method to create ServerNBTStorage object from a NBTTagCompound
1464func_35789_agetCompoundTag0Return a new NBTTagCompound representation of this ServerNBTStorage
1465func_35796_acombine0merges the input PotionEffect into this one if this.amplifier <= tomerge.amplifier. The duration in the supplied potion effect is assumed to be greater.
1466func_35797_ddeincrementDuration0
1467func_35798_aonUpdate0
1468func_35799_agetPotionID0Retrieve the ID of the potion this effect matches.
1469func_357_breadEntityFromNBT0(abstract) Protected helper method to read subclass entity data from NBT.
1470func_35800_bperformEffect0
1471func_35801_cgetAmplifier0
1472func_35802_bgetDuration0
1473func_35806_benableLightmap0Enable lightmap in secondary texture unit
1474func_35807_dupdateTorchFlicker0Recompute a random value that is applied to block color in updateLightmap()
1475func_35808_eupdateLightmap0
1476func_35809_cupdateFovModifierHand0Update FOV modifier hand
1477func_35810_adisableLightmap0Disable secondary texture unit used by lightmap
1478func_35829_bgetValue0
1479func_35830_agetKey0
1480func_35835_bsetBrightness0
1481func_35839_kupdateSkylight_do0Runs delayed skylight updates.
1482func_35840_cgetPrecipitationHeight0Gets the height to which rain/snow will fall. Calculates it if not already stored.
1483func_35841_jupdateSkylight0Checks whether skylight needs updated; if it does, calls updateSkylight_do
1484func_35842_dupdateSkylightNeighborHeight0
1485func_35843_apopulateChunk0
1486func_35847_bgetNextComponent0
1487func_35848_cgetNextValidComponent0
1488func_35849_aprepareStructurePieces0sets up Arrays with the Structure pieces and their weights
1489func_35850_agetNextValidComponentAccess0
1490func_35851_agetStrongholdComponentFromWeightedPiece0translates the PieceWeight class to the Component class
1491func_35852_bgetStrongholdStones0
1492func_35853_ccanAddStructurePieces0
1493func_35858_bcontainsItem0Return true if an object is associated with the given key
1494func_35859_clookupEntry0Returns the key/object mapping for a given key as a MCHashEntry
1495func_35860_bgetKeySet0Return the Set of all keys stored in this MCHash object
1496func_35862_aonPlayerStoppedUsing0Called when the player releases the use item button. Args: world, entityplayer, itemInUseCount
1497func_35863_bonFoodEaten0
1498func_35864_aloadItemStackFromNBT0
1499func_35865_ngetItemUseAction0
1500func_35866_mgetMaxItemUseDuration0
1501func_35880_agenerateOres0Generates ores in the current chunk
1502func_35881_adecorate0Decorates the world. Calls code that was formerly (pre-1.8) in ChunkProviderGenerate.populate
1503func_35882_bdecorate0The method that does the work of actually decorating chunks
1504func_35883_bgenStandardOre20Standard ore generation helper. Generates Lapis Lazuli.
1505func_35884_agenStandardOre10Standard ore generation helper. Generates most ores.
1506func_358_caddEntityID0adds the ID of this entity to the NBT given
1507func_35917_risMapFeaturesEnabled0Get whether the map features (e.g. strongholds) generation is enabled or disabled.
1508func_35918_qgetGameType0Get the game type, 0 for survival, 1 for creative.
1509func_35922_arenderBlockPane0
1510func_35923_arenderBlockFenceGate0Render block fence gate
1511func_35924_cgetAoBrightness0Get ambient occlusion brightness
1512func_35925_arenderBlockFence0
1513func_35926_arenderBlockStemBig0Render block stem big
1514func_35928_arenderBlockStemSmall0Render block stem small
1515func_35929_irenderBlockVine0Render block vine
1516func_35930_lrenderBlockCrops0Render block crops
1517func_35957_aperformWorldGenSpawning0Called during chunk generation to spawn initial creatures.
1518func_35958_dunpressKey0
1519func_35959_aunPressAllKeys0
1520func_35960_aonTick0
1521func_35961_bresetKeyBindingArrayAndHash0
1522func_35962_cisPressed0
1523func_35963_asetKeyBindState0
1524func_35968_asetTextureSize0Returns the model renderer with the new texture parameters.
1525func_35969_aaddChild0Sets the current box's rotation points and rotation angles to another box.
1526func_359_GhandleLavaMovement0Whether or not the current entity is in lava
1527func_36000_gupdatePotionEffects0
1528func_36001_agetExperiencePoints0Get the experience points the entity currently has.
1529func_36002_fremovePotionEffect0input is the potion id to remove from the current active potion effects
1530func_360_dgetDistanceSq0Gets the squared distance to the position. Args: x, y, z
1531func_361_egetDistance0Gets the distance to the position. Args: x, y, z
1532func_363_dwriteToNBT0Save the entity to NBT (calls an abstract helper method to write extra data)
1533func_364_baddToPlayerScore0Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: entity, scoreToAdd
1534func_365_csetLocationAndAngles0Sets the location and Yaw/Pitch of an entity in the world
1535func_366_i_updateRiderPosition0
1536func_367_bdropItem0Drops an item stack at the entity's position. Args: itemID, count
1537func_368_ereadFromNBT0Reads the entity from NBT (calls an abstract helper method to read specialized data)
1538func_370_e_onUpdate0Called to update the entity's position/logic.
1539func_371_asetSize0Sets the width and height of the entity. Args: width, height
1540func_372_f_getBoundingBox0returns the bounding box for this entity
1541func_373_sgetEyeHeight0
1542func_374_qpreparePlayerToSpawn0Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned (only actually used on players though its also on Entity)
1543func_375_anewDoubleNBTList0creates a NBT list from the array of doubles passed to this function
1544func_376_csetRotation0Sets the rotation of the entity
1545func_377_anewFloatNBTList0Returns a new NBTTagList filled with the specified floats
1546func_378_asetPositionAndRotation20Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, posY, posZ, yaw, pitch
1547func_379_dgetDistanceToEntity0Returns the distance to the entity. Args: entity
1548func_380_fapplyEntityCollision0Applies a velocity to each of the entities pushing them away from each other. Args: entity
1549func_381_oisSneaking0Returns if this entity is sneaking.
1550func_382_agetBrightness0Gets how bright this entity is.
1551func_383_b_getCollisionBox0Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts.
1552func_384_aisInRangeToRenderDist0Checks if the entity is in range to render by using the past in distance and comparing it to its average edge length * 64 * renderDistanceWeight Args: distance
1553func_385_d_canBePushed0Returns true if this entity should push and be pushed by other entities when colliding.
1554func_387_egetDistanceSqToEntity0Returns the squared distance to the entity. Args: entity
1555func_388_vgetYOffset0Returns the Y Offset of this entity.
1556func_389_HgetEntityString0Returns the string that identifies this Entity's class
1557func_390_aisInRangeToRenderVec3D0Checks using a Vec3d to determine if this entity is within range of that vector to be rendered. Args: vec3D
1558func_391_yonEntityUpdate0Gets called every tick from main Entity class
1559func_392_h_getShadowSize0
1560func_393_aisInsideOfMaterial0Checks if the current block the entity is within of the specified material type
1561func_394_adropItemWithOffset0Drops an item stack with a specified y offset. Args: itemID, count, yOffset
1562func_395_FsetDead0Will get destroyed next tick.
1563func_396_aattackEntityFrom0Called when the entity is attacked.
1564func_397_g_handleWaterMovement0Returns if this entity is in water and will end up adding the waters velocity to the entity
1565func_398_asetWorld0Sets the reference to the World object.
1566func_399_bsetPositionAndRotation0Sets the entity's position and rotation. Args: posX, posY, posZ, yaw, pitch
1567func_40001_xrunGameLoop0Called repeatedly from run()
1568func_40002_bexitToMainMenu0Unloads the current world, and displays a String while waiting
1569func_40003_bupdateDebugProfilerName0Update debugProfilerName in response to number keys in debug screen
1570func_40008_a_getCenter0
1571func_40010_afindValidPlacement0
1572func_40014_afindValidPlacement0
1573func_40016_cgetNextComponentZ0Gets the next component in the +/- Z direction
1574func_40017_agetTotalWeight0
1575func_40018_agetNextComponent0Finds a random component to tack on to the bridge. Or builds the end.
1576func_40019_bgetNextComponentX0Gets the next component in the +/- X direction
1577func_40020_agetNextComponent0
1578func_40021_aisAboveGround0Checks if the bounding box's minY is > 10
1579func_40022_agetNextComponentNormal0Gets the next component in any cardinal direction
1580func_40025_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1581func_40026_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1582func_40028_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1583func_40029_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1584func_40030_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1585func_40031_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1586func_40032_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1587func_40033_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1588func_40038_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1589func_40039_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1590func_40040_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1591func_40041_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1592func_40042_acreateValidComponent0Creates and returns a new component piece. Or null if it could not find enough room to place it.
1593func_40043_agetVillagerType0Returns the villager type to spawn in this component, based on the number of villagers already spawned.
1594func_40044_aspawnVillagers0Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y offset, z offset, number of villagers
1595func_40045_Bextinguish0Removes fire from entity.
1596func_40046_dsetFire0Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
1597func_40047_DisImmuneToFire0
1598func_40048_XgetParts0Return the Entity parts making up this Entity (currently only for dragons)
1599func_40049_bsetBrewTime0
1600func_40050_ocanBrew0
1601func_40051_bgetPotionResult0The result of brewing a potion of the specified damage value with an ingredient itemstack.
1602func_40052_pbrewPotions0
1603func_40053_ggetBrewTime0
1604func_40054_ngetFilledSlots0returns an integer with each bit specifying wether that slot of the stand contains a potion
1605func_40076_asetThrowableHeading0Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
1606func_40078_aonImpact0Called when this EntityThrowable hits a block or entity.
1607func_4007_adisplayUnexpectedThrowable0Displays an unexpected error that has come up during the game.
1608func_40088_ggetPotionDamage0Returns the damage value of the thrown potion that this EntityPotion represents.
1609func_40097_bsetRBGColorF0
1610func_40098_ngetRedColorF0
1611func_40099_csetParticleTextureIndex0Public method to set private field particleTextureIndex.
1612func_4009_asetRenderManager0Sets the RenderManager.
1613func_400_cfall0Called when the mob is falling. Calculates and applies fall damage.
1614func_40100_qgetParticleTextureIndex0
1615func_40101_ogetGreenColorF0
1616func_40102_pgetBlueColorF0
1617func_40112_aNclearActivePotions0
1618func_40113_jsetPositionAndUpdate0Move the entity to the coordinates informed, but keep yaw/pitch values.
1619func_40114_aHgetHealth0
1620func_40115_dapplyArmorCalculations0Reduces damage, depending on armor
1621func_40116_fdecreaseAirSupply0Decrements the entity's air supply when underwater
1622func_40117_cgetMaxHealth0
1623func_40118_aOgetActivePotionEffects0
1624func_40119_argetTotalArmorValue0Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
1625func_4011_adoRenderFishHook0Actually renders the fishing line and hook
1626func_40120_m_onDeathUpdate0handles entity death timer, experience orb and particle creation
1627func_40121_ksetEntityHealth0
1628func_40122_aPisEntityUndead0Returns true if this entity is undead.
1629func_40123_acgetSoundPitch0Gets the pitch of living sounds in living entities.
1630func_40124_tgetCreatureAttribute0Get this Entity's EnumCreatureAttribute
1631func_40125_gdamageArmor0
1632func_40126_aisPotionApplicable0
1633func_40127_lisChild0If Animal, checks if the age timer is negative
1634func_40128_bapplyPotionDamageCalculations0Reduces damage, depending on potions
1635func_4012_adoRenderFireball0
1636func_40132_aecreateInstance0
1637func_40135_acgetSlimeParticle0Returns the name of a particle effect that may be randomly created by EntitySlime.onUpdate()
1638func_4013_asetRenderPassModel0Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model
1639func_40143_aisWheat0Checks if the parameter is an wheat item.
1640func_40144_bprocreate0Creates a baby animal according to the animal type of the target at the actual position and spawns 'love' particles.
1641func_40145_aspawnBabyAnimal0This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
1642func_40147_YisValidLightLevel0Checks to make sure the light is not too bright where the mob is spawning
1643func_40148_asetBesideClimbableBlock0Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is false.
1644func_40149_l_isBesideClimbableBlock0Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using setBesideClimableBlock.
1645func_40155_esuperAttackFrom0Returns a super of attackEntityFrom in EntityDragonBase, because the normal attackEntityFrom is overriden
1646func_40156_aattackEntityFromPart0
1647func_40158_adestroyBlocksInAABB0Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
1648func_40159_bsimplifyAngle0Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180.
1649func_4015_arenderSpecials0Method for adding special render rules
1650func_40160_agetMovementOffsets0Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks.
1651func_4016_esetFull3D0Sets bFull3D to True and return the object.
1652func_4017_aisFull3D0Returns True is the item is renderer in full 3D when hold.
1653func_40180_adisplayGUIBrewingStand0Displays the GUI for interacting with a brewing stand.
1654func_40181_cdisplayGUIEnchantment0
1655func_40182_btravelToTheEnd0
1656func_40183_conEnchantmentCritical0
1657func_40184_iremoveExperience0Decrease the player level, used to pay levels for enchantments on items at enchanted table.
1658func_40186_creadNBTTagCompound0Reads a compressed NBTTagCompound from the InputStream
1659func_40187_breadItemStack0Reads a ItemStack from the InputStream
1660func_40188_awriteItemStack0Writes the ItemStack's ID (short), then size (byte), then damage. (short)
1661func_40189_awriteNBTTagCompound0Writes a compressed NBTTagCompound to the OutputStream
1662func_4018_acanHarvestBlock0Returns if the item (tool) can harvest results from the block type.
1663func_40195_bcopy0Creates a clone of the tag.
1664func_40196_bgetTag0gets a generic tag with the specified name
1665func_40198_aquantityDroppedWithBonus0Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1666func_4019_buseItemOnEntity0Called when a player right clicks a entity with a item.
1667func_401_c_canBeCollidedWith0Returns true if other Entities should be prevented from moving through this Entity.
1668func_4020_agetDamageVsEntity0Returns the damage against a given entity.
1669func_40212_disEnderEyeInserted0checks if an ender eye has been inserted into the frame block. parameters: metadata
1670func_40218_gdisplayDebuffEffects0Displays debuff/potion effects that are currently being applied to the player
1671func_4021_ahitEntity0Current implementations of this method in child classes do not use the entry argument beside ev. They just raise the damage on the stack.
1672func_4022_asetIconIndex0Sets the icon index for this item. Returns the item.
1673func_40233_aenchantItem0enchants the item on the table using the specified slot; also deducts XP from player
1674func_4023_bshouldRotateAroundWhenRendering0Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities hands.
1675func_40244_acalculateModifier0Generic method use to calculate modifiers of offensive or defensive enchantment values.
1676func_40249_agenerateRandomEnchantName0Generates a random enchant name.
1677func_4024_asetStepSound0Sets the footstep sound for the block. Returns the object for convenience in constructing.
1678func_40250_asetRandSeed0Sets the seed for the enchant name RNG.
1679func_4025_dtickRate0How many world ticks before ticking
1680func_4026_aonBlockPlacedBy0Called when the block is placed in the world.
1681func_40270_arenderModel0Renders the model in RenderLiving
1682func_40271_adoRenderSheep0
1683func_40274_ascaleMagmaCube0
1684func_40275_arenderMagmaCube0
1685func_40277_arenderBlaze0
1686func_40279_arenderDragonDying0Renders the animation for when an enderdragon dies
1687func_4027_conBlockDestroyedByExplosion0Called upon the block being destroyed by an explosion
1688func_40280_arenderDragonModel0Renders the dragon model. Called by renderModel.
1689func_40281_arenderDragon0Renders the dragon, along with its dying animation
1690func_40282_arotateDragonBody0Used to rotate the dragon as a whole in RenderDragon. It's called in the rotateCorpse method.
1691func_40283_arenderGlow0Renders the overlay for glowing eyes and the mouth. Called by shouldRenderPass.
1692func_40294_arenderVillager0
1693func_40297_agetTextureOffset0
1694func_40298_asetTextureOffset0
1695func_402_hgetMountedYOffset0Returns the Y offset from the entity's position for any entity riding this one.
1696func_40307_aupdateRotations0Updates the rotations in the parameters for rotations greater than 180 degrees or less than -180 degrees. It adds or subtracts 360 degrees, so that the appearance is the same, although the numbers are then simplified to range -180 to 180
1697func_4031_hrefreshTrackShape0Completely recalculates the track shape based on neighboring tracks
1698func_4032_a_tryToCreatePortal0Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z
1699func_4033_cplayRandomMusicIfReady0If its time to play new music it starts it up.
1700func_40348_ccountSetFlags0Count the number of bits in an integer set to ON.
1701func_40349_bisFlagSet0Returns 1 if the flag is set, 0 if it is not set.
1702func_4034_Gkill0sets the dead flag. Used when you fall off the bottom of the world.
1703func_40350_abrewBitOperations0Does bit operations for brewPotionData, given data, the index of the bit being operated upon, whether the bit will be removed, whether the bit will be toggled (NOT), or whether the data field will be set to 0 if the bit is not present.
1704func_40353_cisFlagUnset0Returns 0 if the flag is set, 1 if it is not set.
1705func_40355_aparsePotionEffects0
1706func_40356_aapplyIngredient0Generate a data value for a potion, given its previous data value and the encoded string of new effects it will receive
1707func_40357_acheckFlag0Is the bit given set to 1?
1708func_4035_j_getCollisionBorderSize0
1709func_40360_bgetPotionEffects0Returns a list of effects for the specified potion damage value.
1710func_40376_afindClosestStructure0Returns the location of the closest structure of the specified type. If not found returns null.
1711func_40377_agetPossibleCreatures0Returns a list of creatures of the specified type that can spawn at the given location.
1712func_4037_HgetLookVec0returns a (normalized) vector of where this entity is looking
1713func_4038_JsetOnFireFromLava0Called whenever the entity is walking inside of lava.
1714func_40397_dgetItemDisplayName0
1715func_40398_fgetRarity0Return an item rarity from EnumRarity
1716func_40399_bgetItemEnchantability0Return the enchantability factor of the item, most of the time is based on material.
1717func_4039_qsetInPortal0Called by portal blocks when an entity is within it.
1718func_403_bisOffsetPositionInLiquid0Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z
1719func_40400_hgetLocalItemName0
1720func_40401_iisItemTool0Checks isDamagable and if it cannot be stacked
1721func_40402_agetMovingObjectPositionFromPlayer0
1722func_40403_ehasEffect0
1723func_40404_aaddInformation0allows items to add custom lines of information to the mouseover description
1724func_40405_mgetPotionEffect0Returns a string representing what this item does to a potion.
1725func_40406_nisPotionIngredient0Returns true if this item serves as a potion ingredient (its ingredient information is not null).
1726func_40407_bsetPotionEffect0Sets the string representing this item's effect on a potion when used as an ingredient.
1727func_4042_acalculateVelocity0
1728func_40431_c_getEffects0Returns a list of effects for the specified potion damage value.
1729func_40432_eisEffectInstant0
1730func_40433_cisSplash0returns wether or not a potion is a throwable splash potion based on damage value
1731func_40434_a_getEffects0Returns a list of potion effects for the specified itemstack.
1732func_40436_cgetMaxDamageArray0Returns the 'max damage' factor array for the armor, each piece of armor have a durability factor (that gets multiplied by armor material factor)
1733func_4043_icatchFish0
1734func_40444_cshouldRenderClouds0Should render clouds
1735func_4044_adamageEntity0Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health second with the reduced value. Args: damageAmount
1736func_40451_bsetClientActiveTexture0Sets the current lightmap texture to the specified OpenGL constant
1737func_40452_asetActiveTexture0Sets the current lightmap texture to the specified OpenGL constant
1738func_40453_ainitializeTextures0Initializes the texture constants to be used when rendering lightmap values
1739func_40454_asetLightmapTextureCoords0Sets the current coordinates of the given lightmap texture
1740func_4045_lgetHeldItem0Returns the item that this EntityLiving is holding, if any.
1741func_40468_dgetEffectName0
1742func_40469_fgetEntrancePortalLocation0Gets the hard-coded portal location to use when entering this dimension
1743func_40470_bgetMoonPhase0
1744func_40471_pisBlockFreezable0checks to see if a given block is both water and is cold enough to freeze
1745func_40472_jgetEntrancePortalLocation0Gets the hard-coded portal location to use when entering this dimension
1746func_40473_bgetClosestVulnerablePlayer0Returns the closest vulnerable player within the given radius, or null if none is found.
1747func_40474_agetRandomMob0Gets a random mob for spawning in this world.
1748func_40475_dgetMoonPhase0
1749func_40476_bcanBlockFreeze0checks to see if a given block is both water, and cold enough to freeze - if the par4 boolean is set, this will only return true if there is a non-water block immediately adjacent to the specified block
1750func_40477_bfindClosestStructure0Returns the location of the closest structure of the specified type. If not found returns null.
1751func_40478_rcanSnowAt0Tests whether or not snow can be placed at a given location
1752func_40479_ygetSaveHandler0Returns this world's current save handler
1753func_40480_bgetClosestVulnerablePlayerToEntity0Returns the closest vulnerable player to this entity within the given radius, or null if none is found
1754func_40481_qisBlockFreezableNaturally0checks to see if a given block is both water and has at least one immediately adjacent non-water block
1755func_40484_agetNearestInstance0
1756func_40485_bgetSpawnList0
1757func_40487_cgetTranslatedName0Returns the correct traslated name of the enchantment and the level in roman numbers.
1758func_40488_dgetName0Return the name of key in translation table of this enchantment.
1759func_40489_bgetMaxEnchantability0Returns the maximum value of enchantability nedded on the enchantment level passed.
1760func_40490_acalcModifierLiving0Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
1761func_40491_agetMaxLevel0Returns the maximum level that the enchantment can have.
1762func_40492_agetMinEnchantability0Returns the minimal value of enchantability nedded on the enchantment level passed.
1763func_40493_cgetMinLevel0Returns the minimum level that the enchantment can have.
1764func_40494_asetName0Sets the enchantment name
1765func_40495_bgetWeight0
1766func_40496_acanApplyTogether0Determines if the enchantment passed can be applyied together with this enchantment.
1767func_40497_acalcModifierDamage0Calculates de damage protection of the enchantment based on level and damage source passed.
1768func_4049_hbecomeAngryAt0Causes this PigZombie to become angry at the supplied Entity (which will be a player).
1769func_404_cgetFXLayer0
1770func_4052_adisplayGUIEditSign0Displays the GUI for editing a sign. Args: tileEntitySign
1771func_40530_dgetSaveDirectoryName0Returns the name of the directory where world information is saved
1772func_40540_agetTemperatureAtHeight0Return an adjusted version of a given temperature based on the y height
1773func_40542_bcauseIndirectMagicDamage0
1774func_40543_kfireDamage0Returns true if the damage is fire based.
1775func_40544_csetProjectile0Define the damage type as projectile based.
1776func_40545_lgetDamageType0Return the name of damage type.
1777func_40546_jsetFireDamage0Define the damage type as fire based.
1778func_40547_bisProjectile0Returns true if the damage is projectile based.
1779func_40550_A_writeNextIO0Returns a boolean stating if the write was unsuccessful.
1780func_40557_cgetHardcoreEnabled0Returns true if hardcore mode is enabled, otherwise false
1781func_40559_asetRandomHeight0
1782func_40560_bgetComponents0
1783func_40561_acountPacket0
1784func_40566_awaitForFinish0
1785func_40567_aqueueIO0threaded io
1786func_40568_bprocessQueue0Process the items that are in the queue
1787func_4056_NsendMotionUpdates0Send updated motion and position information to the server
1788func_40574_bgetDamageReductionAmount0Return the damage reduction (each 1 point is a half a shield on gui) of the piece index passed (0 = helmet, 1 = plate, 2 = legs and 3 = boots)
1789func_40575_agetEnchantability0Return the enchantability factor of the material.
1790func_40576_agetDurability0Returns the durability for a armor slot of for this type.
1791func_40591_acompress0
1792func_40592_adecompress0
1793func_40594_gisHardcoreModeEnabled0
1794func_40596_fgetCenterY0
1795func_40597_egetCenterX0
1796func_40598_ggetCenterZ0
1797func_40599_ahandleEnchantItem0
1798func_4059_agenerateNetherTerrain0Generates the shape of the terrain in the nether.
1799func_40600_breadCapabilitiesFromNBT0
1800func_40601_awriteCapabilitiesToNBT0
1801func_40602_asetTextureOffset0
1802func_40603_aaddBox0
1803func_40604_aaddBox0
1804func_4060_agenerateTerrain0Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the temperature is low enough
1805func_40610_ggetEffectiveness0
1806func_40611_egetStatusIconIndex0Returns the index for the icon to display when the potion is active.
1807func_40612_iisUsable0
1808func_40613_aaffectEntity0Hits the provided entity with this potion's instant effect.
1809func_40614_asetEffectiveness0
1810func_40615_fisBadEffect0This method returns true if the potion effect is bad - negative - for the entity.
1811func_40616_hsetPotionUnusable0
1812func_40617_dhasStatusIcon0Returns true if the potion has a associated status icon to display in then inventory when active.
1813func_40618_asetIconIndex0Sets the index for the icon displayed in the player's inventory when the status is active.
1814func_40619_agetId0returns the ID of the potion
1815func_4061_ainitializeNoiseField0generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size.
1816func_40620_agetDurationString0
1817func_40621_jgetLiquidColor0Returns the color of the potion liquid.
1818func_40622_bisInstant0Returns true if the potion has an instant effect instead of a continuous one (eg Harming)
1819func_40623_cgetName0returns the name of the potion
1820func_40629_acalcItemStackEnchantability0Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)
1821func_4062_areplaceBlocksForBiome0Replaces the stone that was placed in with blocks that match the biome
1822func_40630_agetEnchantmentModifierLiving0Return the (magic) extra damage of the enchantments on player equipped item.
1823func_40631_cgetFireAspectModifier0Return the fire aspect value of enchantments on equipped player item.
1824func_40632_agetRespiration0Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
1825func_40633_ggetAquaAffinityModifier0Returns the aqua affinity status of enchantments on current equipped item of player.
1826func_40634_bgetEnchantmentLevel0Returns the level of enchantment on the ItemStack passed.
1827func_40635_amapEnchantmentData0Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.
1828func_40636_agetMaxEnchantmentLevel0Returns the biggest level of the enchantment on the array of ItemStack passed.
1829func_40637_fgetLootingModifier0Returns the looting enchantment modifier of the current equipped item of player.
1830func_40638_egetFortuneModifier0Returns the fortune enchantment modifier of the current equipped item of player.
1831func_40639_aapplyEnchantmentModifierArray0Executes the enchantment modifier on the array of ItemStack passed.
1832func_4063_arenderPumpkinBlur0
1833func_40640_cgetUnbreakingModifier0Returns the unbreaking enchantment modifier on current equipped item of player.
1834func_40641_aapplyEnchantmentModifier0Executes the enchantment modifier on the ItemStack passed.
1835func_40642_bgetEfficiencyModifier0Return the extra efficiency of tools based on enchantments on equipped player item.
1836func_40643_agetEnchantmentModifierDamage0Returns the modifier of protection enchantments on armors equipped on player.
1837func_40644_abuildEnchantmentList0Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level.
1838func_40645_bgetKnockbackModifier0Returns the knockback value of enchantments on equipped player item.
1839func_40646_dgetSilkTouchModifier0Returns the silk touch status of enchantments on current equipped item of player.
1840func_4064_arenderVignette0Renders the vignette. Args: vignetteBrightness, width, height
1841func_40650_acanEnchantItem0Return true if the item passed can be enchanted by a enchantment of this type.
1842func_4065_brenderPortalOverlay0Renders the portal overlay. Args: portalStrength, width, height
1843func_40660_aclearProfiling0Clear profiling
1844func_40661_cendStartSection0End current section and start a new section
1845func_40662_bendSection0End section
1846func_40663_astartSection0Start section
1847func_40664_bgetProfilingData0Get profiling data
1848func_4066_arenderGameOverlay0Render the ingame overlay with quick icon bar, ...
1849func_40670_arender0Draw the six sided box defined by this ModelBox
1850func_4067_aparseIntWithDefault0
1851func_40686_arenderItemIn2D0Renders an item held in hand as a 2D texture with thickness
1852func_40687_bgetSecondaryComponents0
1853func_40688_acreateNextComponent0
1854func_40689_agetPrimaryComponents0
1855func_40690_bcreateNextComponentRandom0
1856func_406_arenderParticle0
1857func_40700_agetDisplayColor0Compute the color used to display this ProfilerResult on the debug screen
1858func_40701_acompareProfilerResult0Called from compareTo()
1859func_40705_aaddEnchantment0Adds an enchantment with a desired level on the ItemStack.
1860func_40706_dsetTagCompound0Assigns a NBTTagCompound to the ItemStack, minecraft validates that only non-stackable items can have it.
1861func_40707_sgetRarity0
1862func_40708_tisItemEnchantable0True if it is a tool and has no enchantments to begin with
1863func_40709_ogetTagCompound0Returns the NBTTagCompound of the ItemStack.
1864func_4070_aloadBlockGeneratorData0Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth
1865func_40710_nhasTagCompound0Returns true if the ItemStack has an NBTTagCompound. Currently used to store enchantments.
1866func_40711_uisItemEnchanted0True if the item has enchantment data
1867func_40712_qgetItemNameandInformation0gets a list of strings representing the item name and successive extra data, eg Enchantments and potion effects
1868func_40713_rhasEffect0
1869func_40714_pgetEnchantmentTagList0
1870func_4071_agetTemperatures0Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length
1871func_40724_sisHardcoreModeEnabled0Returns true if hardcore mode is enabled, otherwise false
1872func_40726_mrenderBlockLilyPad0Render BlockLilyPad
1873func_40727_aclearOverrideBlockTexture0Clear override block texture
1874func_40728_arenderBlockCauldron0Render block cauldron
1875func_40729_srenderBlockEndPortalFrame0Render BlockEndPortalFrame
1876func_40730_arenderBlockBrewingStand0Render BlockBrewingStand
1877func_40731_egetEnchantability0Return the natural enchantability factor of the material.
1878func_40735_agetCenterXPos0
1879func_40736_bgetCenterZPosition0
1880func_40737_agetChunkPosition0
1881func_4073_agetBiomeGenAt0Returns the BiomeGenBase related to the x, z position on the world.
1882func_40740_kgetChunkCoordIntPair0Gets a ChunkCoordIntPair representing the Chunk's position.
1883func_40751_asetComponentType0
1884func_4075_agetWorldChunkManager0
1885func_4076_bsetSpawnLocation0Sets a new spawn location by finding an uncovered block at a random (x,z) location in the chunk.
1886func_4079_agetSkyColor0Calculates the color for the skybox
1887func_407_bmultiplyVelocity0
1888func_4080_jtickBlocksAndAmbiance0plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a player
1889func_4081_acreateChunkProvider0Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
1890func_4082_dgetFogColor0Returns vector(ish) with R/G/B for fog
1891func_4083_egetTopSolidOrLiquidBlock0Finds the highest block on the x, z coordinate that is solid and returns its y coord. Args x, z
1892func_4084_aupdateEntityWithOptionalForce0Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update. Args: entity, forceUpdate
1893func_4086_dgetLightValue0Gets the light value of the specified block coords. Args: x, y, z
1894func_4087_bcreatePlayer0
1895func_408_asetArrowHeading0Uses the provided coordinates as a heading and determines the velocity from it with the set force and random variance. Args: x, y, z, force, forceVariation
1896func_4093_bgenerateLightBrightnessTable0Creates the light to brightness table
1897func_4094_cgetChunkProvider0Returns the chunk provider back for the world provider
1898func_4095_aregisterWorld0associate an existing world with a World provider, and setup its lightbrightness table
1899func_4096_agetFogColor0Return Vec3D with biome specific fog color
1900func_4097_bcalcSunriseSunsetColors0Returns array with sunrise/sunset colors
1901func_4098_aregisterWorldChunkManager0creates a new world chunk manager for WorldProvider
1902func_409_iexplode0
1903func_41001_ZgetAir0
1904func_41002_aplayStepSound0Plays step sound at given x, y, z for the entity
1905func_41003_gsetAir0
1906func_41004_hisEntityEqual0Returns true if Entity argument is equal to this Entity
1907func_41005_brenderBrokenItemStack0Renders broken item particles using the given ItemStack
1908func_41006_aAsetNewTarget0Sets a new target for the flight AI. It can be a random coordinate or a nearby player.
1909func_41008_acollideWithEntities0Pushes all entities inside the list away from the enderdragon.
1910func_41009_battackEntitiesInList0Attacks all entities inside this list, dealing 5 hearts of damage.
1911func_4100_acalculateCelestialAngle0Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
1912func_41010_axgetDragonHealth0Returns the health points of the dragon.
1913func_41011_ayupdateDragonEnderCrystal0Updates the state of the enderdragon's current endercrystal.
1914func_41012_acreateEnderPortal0Creates the ender portal leading back to the normal world after defeating the enderdragon.
1915func_41014_dcopyPlayer0Copy the inventory and various stats from another EntityPlayer
1916func_41015_bsetDamageTaken0Sets the damage taken from the last hit.
1917func_41016_igetForwardDirection0Gets the forward direction of the entity.
1918func_41017_dsetForwardDirection0Sets the forward direction of the entity.
1919func_41018_hgetTimeSinceHit0Gets the time since the last hit.
1920func_41019_csetTimeSinceHit0Sets the time to count down from since the last time entity was hit.
1921func_4101_agetProviderForDimension0
1922func_41020_ggetDamageTaken0Gets the damage taken from the last hit.
1923func_41021_bgetInventorySlotContainItemAndDamage0
1924func_41022_acopyInventory0Copy the ItemStack contents from another InventoryPlayer instance
1925func_41026_gisMinecartPowered0Is this minecart powered (Fuel > 0)
1926func_41027_bsetMinecartPowered0Set if this minecart is powered (Fuel > 0)
1927func_4102_acanCoordinateBeSpawn0Will check if the x, z position specified is alright to be set as the map spawn point
1928func_41033_asetBlockNames0Sets the array of strings to be used for name lookups from item damage to metadata
1929func_41039_crenderBossHealth0Renders dragon's (boss) health on the HUD
1930func_4103_aonPickupFromSlot0Called when the player picks up an item from an inventory slot
1931func_41041_erespawnPlayer0Respawns the player.
1932func_41049_c_createStackedBlock0Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1933func_4104_egetSlotStackLimit0Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case of armor slots)
1934func_41052_fisValidSupportBlock0Checks if the block ID is a valid support block for the trap door to connect with. If it is not the trapdoor is dropped into the world.
1935func_41053_disPoweredOrRepeater0Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that is powered.
1936func_41054_hteleportNearby0Teleports the dragon egg somewhere else in a 31x19x31 area centered on the egg.
1937func_41055_gfallIfPossible0Checks if the dragon egg can fall down, and if so, makes it fall.
1938func_4105_aisItemValid0Check if the stack is a valid item for this slot. Always true beside for the armor slots.
1939func_41060_asetBlockAndMetadata0Sets the block in the world, notifying neighbors if enabled.
1940func_41062_bgetWatchableObjectShort0
1941func_41065_aprojectViewFromEntity0Returns a vector representing the projection along the given entity's view for the given distance
1942func_41066_agetBlockIdAtEntityViewpoint0Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks
1943func_41067_aupdateRenderInfo0Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode
1944func_4106_bplaceInExistingPortal0Place an entity in a nearby portal which already exists.
1945func_4107_aplaceInPortal0Place an entity in a nearby portal, creating one if necessary.
1946func_41081_agetPendingBlockUpdates0
1947func_41082_bisBlockNormalCubeDefault0Checks if the block is a solid, normal cube. If the chunk does not exist, or is not loaded, it returns the boolean parameter.
1948func_41083_escheduleBlockUpdateFromLoad0Schedules a block update from the saved information in a chunk. Called when the chunk is loaded.
1949func_41084_aclamp_int0Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters.
1950func_41085_cgetKeyDisplayString0Represents a key or mouse button as a string. Args: key
1951func_41088_arenderBlockDragonEgg0
1952func_41089_cenableGUIStandardItemLighting0Sets OpenGL lighting for rendering blocks as items inside GUI screens (such as containers).
1953func_4108_ccreatePortal0Create a new portal near an entity.
1954func_4109_agenerateNoiseOctaves0Bouncer function to the main one with some default arguments.
1955func_410_ionValidSurface0checks to make sure painting can be placed there
1956func_4113_ahandleChat0
1957func_4114_bregisterPacket0
1958func_4115_ahandleLogin0
1959func_4117_agetEntityClassRenderObject0
1960func_4119_agetSpawningChance0returns the chance a creature has to spawn.
1961func_4123_bsetColor0
1962func_4125_asetBiomeName0
1963func_4126_agetSkyColorByTemp0takes temperature, returns color
1964func_4128_agenerateCaveNode0Generates a node in the current cave system recursion tree.
1965func_4129_agenerateLargeCaveNode0Generates a larger initial cave node than usual. Called 25% of the time.
1966func_4130_fsetBurning0Set the canBurn bool to True and return the current object.
1967func_4132_arenderItem0Renders the item stack for being in an entity's hand Args: itemStack
1968func_4133_arenderItemInFirstPerson0Renders the active item in the player's hand when in first person mode. Args: partialTickTime
1969func_4134_crenderWorld0
1970func_4135_brenderHand0Render player hand
1971func_4136_bupdateCameraAndRender0Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
1972func_4137_hupdateFogColor0calculates fog and calls glClearColor
1973func_4138_gorientCamera0sets up player's eye (or camera in third person mode)
1974func_4139_asetupCameraTransform0sets up projection, view effects, camera position/rotation
1975func_4140_asetupFog0Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane distance and is used for sky rendering.
1976func_4141_brenderClouds0
1977func_4142_arenderSky0Renders the sky with the partial tick time. Args: partialTickTime
1978func_4144_agetSpecialRendererForClass0Returns the TileEntitySpecialRenderer used to render this TileEntity class, or null if it has no special renderer
1979func_4146_agetFoliageColor0Gets foliage color from temperature and humidity. Args: temperature, humidity
1980func_4147_agetGrassColor0Gets grass color from temperature and humidity. Args: temperature, humidity
1981func_4148_asaveScreenshot0Takes a screenshot and saves it to the screenshots directory. Returns the filename of the screenshot.
1982func_4149_aclearBoundingBoxPool0Sets the number of bounding boxes in use from the pool to 0 so they will be reused
1983func_4150_aisVecInside0Returns if the supplied Vec3D is completely inside the bounding box
1984func_4152_arenderStandardBlockWithColorMultiplier0Renders a standard cube block at the given coordinates, with a given color ratio. Args: block, x, y, z, r, g, b
1985func_4153_agetRandomSpawningPointInChunk0Given a chunk, find a random position in it.
1986func_4154_aperformSpawning0The main spawning algorithm, spawns three random creatures of types in the subclass array
1987func_415_zspawnExplosionParticle0Spawns an explosion particle around the Entity's location
1988func_416_arayTrace0Performs a ray trace for the distance specified and using the partial tick time. Args: distance, partialTickTime
1989func_417_bupdateRotation0Arguments: current rotation, intended rotation, max increment.
1990func_418_b_updateEntityActionState0
1991func_419_bonDeath0Called when the mob's health reaches 0.
1992func_420_ccanEntityBeSeen0returns true if the entity provided in the argument can be seen. (Raytrace)
1993func_421_bgetTalkInterval0Get number of ticks, at least during which the living entity will be silent.
1994func_422_ggetDropItemId0Returns the item ID for the item the mob drops on death.
1995func_424_Cjump0Causes this entity to do an upwards motion (jumping).
1996func_425_jonLivingUpdate0Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.
1997func_426_bfaceEntity0Changes pitch and yaw so that the entity calling the function is facing the entity provided as an argument.
1998func_427_egetPosition0interpolated position vector
1999func_429_AisOnLadder0returns true if this entity is by a ladder, false otherwise
2000func_43001_aonFallenUpon0Block's chance to react to an entity falling on it.
2001func_430_fgetLook0interpolated look vector
2002func_431_dgetSwingProgress0Returns where in the swing animation the living entity is (from 0 to 1). Args: partialTickTime
2003func_432_bheal0Heal living entity (param: amount of half-hearts)
2004func_433_agetCanSpawnHere0Checks if the entity's current position is a valid location to spawn this entity.
2005func_434_aknockBack0knocks back this entity
2006func_435_bmoveEntityWithHeading0Moves the entity based on the specified heading. Args: strafe, forward
2007func_437_aattackEntity0Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
2008func_438_ifindPlayerToAttack0Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking (Animals, Spiders at day, peaceful PigZombies).
2009func_439_agetBlockPathWeight0Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. Args: x, y, z
2010func_44001_adisClientWorld0Returns whether the entity is in a local (client) world
2011func_44005_aReturns0the private theGameSettings field.
2012func_44020_igetName0
2013func_44021_dloadLanguageList0
2014func_44022_bgetLanguageList0
2015func_44023_asetLanguage0
2016func_44024_cgetCurrentLanguage0
2017func_44025_aloadLanguage0
2018func_44028_ahandleCustomPayload0
2019func_44029_arenderStringAtPos0Render a single line string at the current (posX,posY) and update posX
2020func_44030_bloadGlyphTexture0Load one of the /font/glyph_XX.png into a new GL texture and store the texture ID in glyphTextureName array.
2021func_44032_asetUnicodeFlag0Set unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font.
2022func_44040_agetStringFromID0Finds the class using IDtoClassMapping and classToStringMapping
2023func_440_bsetCreeperFlashTime0Connects the the creeper flashes to the creeper's color multiplier
2024func_441_csetSlimeSize0
2025func_443_a_onItemPickup0Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
2026func_445_ldisplayWorkbenchGUI0Displays the crafting GUI for a workbench.
2027func_446_ajoinEntityItemWithWorld0Joins the passed in entity item with the world. Args: entityItem
2028func_448_udestroyCurrentEquippedItem0Destroys the currently equipped item from the player's inventory.
2029func_450_agetCurrentPlayerStrVsBlock0Returns how strong the player is against the specified block at this moment
2030func_451_hcollideWithPlayer0
2031func_452_adisplayGUIChest0Displays the GUI for interacting with a chest inventory. Args: chestInventory
2032func_453_adisplayGUIFurnace0Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
2033func_454_bcanHarvestBlock0Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
2034func_457_wswingItem0Swings the item the player is holding.
2035func_46003_gsetJumping0
2036func_46004_aKgetRNG0
2037func_46005_aIgetJumpHelper0
2038func_46006_aRisAIEnabled0Returns true if the newer Entity AI code should be run
2039func_46007_aLgetAITarget0
2040func_46008_aGgetLookHelper0
2041func_46009_aHgetMoveHelper0
2042func_46010_fsetMoveForward0
2043func_46011_aMgetAge0
2044func_46014_aSupdateAITasks0
2045func_46024_bsetDamage0
2046func_46025_lgetDamage0
2047func_46028_bgetDoneButton0Returns the private doneButton field.
2048func_46034_aonUpdateMoveHelper0
2049func_46051_agenerate0
2050func_46059_idoesContainerItemLeaveCraftingGrid0If this returns true, after a recipe involving this item is crafted the container item will be added to the player's inventory instead of remaining in the crafting grid.
2051func_46064_igetWorldHasNoSky0returns true if there should be no sky, false otherwise
2052func_46065_jgetVoidFogYFactor0Returns a double value representing the Y value relative to the top of the map at which void fog is at its maximum. The default factor of 0.03125 relative to 256, for example, means the void fog will be at its maximum at (256*0.03125), or 8.
2053func_46066_ggetAverageGroundLevel0
2054func_46068_GgetSeaLevel0Gets sea level for use in rendering the horizen.
2055func_46069_aonUpdateNavigation0
2056func_46072_bnoPath0If null path or reached the end
2057func_46077_dresetTask0Resets the task
2058func_46078_fisContinuous0Returns whether the task requires multiple updates or not
2059func_46079_asetMutexBits0Sets a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other.
2060func_46080_estartExecuting0Execute a one shot task or start executing a continuous task
2061func_46081_bupdateTask0Updates the task
2062func_46082_ashouldExecute0Returns whether the EntityAIBase should begin execution.
2063func_46083_cgetMutexBits0Get a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other.
2064func_46084_gcontinueExecuting0Returns whether an in-progress EntityAIBase should continue executing
2065func_46107_egetTerrainType0
2066func_46109_disBidrectional0
2067func_46110_disUnicode0
2068func_46115_aonUpdateTasks0
2069func_46117_aareTasksCompatible0Returns whether two EntityAITaskEntries can be executed concurrently
2070func_46118_aaddTask0
2071func_46121_bbidiReorder0Apply Unicode Bidirectional Algorithm to string and return a new possibly reordered string for visual rendering.
2072func_46122_brenderSplitString0Perform actual work of rendering a multi-line string with wordwrap (maximum length is parameter k) and with darkre drop shadow color if flag is set
2073func_46123_bsetBidiFlag0Set bidiFlag to control if the Unicode Bidirectional Algorithm should be run before rendering any string.
2074func_46124_brenderSplitStringNoShadow0renders a multi-line string with wordwrap (maximum length is parameter k) by means of renderSplitString
2075func_46129_asetJumping0
2076func_46130_bdoJump0Called to actually make the entity jump if isJumping is true.
2077func_46133_tgetTerrainType0
2078func_46135_aparseWorldType0
2079func_46136_agetTranslateName0Gets the translation key for the name of this world type.
2080func_46141_asetLookPositionWithEntity0Sets position to look at using entity
2081func_46142_aonUpdateLook0Updates look
2082func_46143_asetLookPosition0Sets position to look at
2083func_46144_aupdateRotation0
2084func_46152_aaddMapping0Adds a entity mapping with egg info.
2085func_461_asendChatMessage0Sends a chat message from the player. Args: chatMessage
2086func_463_aattackTargetEntityWithCurrentItem0Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity called on it. Args: targetEntity
2087func_465_igetWorld0
2088func_468_cgetStackInSlot0Returns the stack in slot i
2089func_469_cgetSizeInventory0Returns the number of slots in the inventory.
2090func_470_egetInventoryStackLimit0Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*
2091func_471_dgetInvName0Returns the name of the inventory.
2092func_472_asetInventorySlotContents0Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
2093func_473_adecrStackSize0Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
2094func_474_j_onInventoryChanged0Called when an the contents of an Inventory change, usually
2095func_475_bupdateEntity0Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.
2096func_476_aaddMapping0Adds a new two-way mapping between the class and its string name in both hashmaps.
2097func_477_ccreateAndLoadEntity0Creates a new entity and loads its data from the specified NBT.
2098func_478_ggetBlockType0Gets the block type at the location of this entity (client-only).
2099func_479_fgetBlockMetadata0Returns block data at the location of this entity (client-only).
2100func_48078_csetSneaking0Sets the sneaking flag.
2101func_48080_jcanAttackWithItem0If returns false, the item will not inflict any damage against entities.
2102func_48081_bgetStackInSlotOnClosing0When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
2103func_48082_bsetHomeArea0
2104func_48083_aWdetachHome0
2105func_48084_aLgetNavigator0
2106func_48085_j_dropRareDrop0
2107func_48086_asetRevengeTarget0
2108func_48087_aXhasHome0
2109func_48088_aPgetLastAttackingEntity0
2110func_48089_lsetLastAttackingEntity0
2111func_48090_aMgetEntitySenses0returns the EntitySenses Object for the EntityLiving
2112func_48091_aUgetHomePosition0
2113func_48092_csetAttackTarget0Sets the active target the Task system uses for tracking
2114func_48093_aTisWithinHomeDistanceCurrentPosition0Returns true if entity is within home distance from current position
2115func_48094_aSgetAttackTarget0Gets the active target the Task system uses for tracking
2116func_48095_ueatGrassBonus0This function applies the benefits of growing back wool and faster growing up to the acting entity. (This function is used in the AIEatGrass)
2117func_48096_fisWithinHomeDistance0
2118func_48097_s_updateAITick0main AI tick function, replaces updateEntityActionState
2119func_48098_gsetAIMoveSpeed0set the movespeed used for the new AI system
2120func_48099_aVgetMaximumHomeDistance0
2121func_480_agetDistanceFrom0Returns the square of the distance between this entity and the passed in coordinates.
2122func_48101_aRgetAIMoveSpeed0the movespeed used for the new AI system
2123func_48113_aagetVillage0
2124func_48122_dsetGrowingAge0The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. With a negative value the Entity is considered a child.
2125func_48123_atgetGrowingAge0The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the Entity is considered a child.
2126func_48124_d_setProfession0
2127func_48125_wgetIsPlayingFlag0
2128func_48126_w_getIsMatingFlag0
2129func_48127_bsetIsPlayingFlag0
2130func_48128_asetIsMatingFlag0
2131func_48129_tgetProfession0
2132func_48134_p_resetInLove0
2133func_48136_o_isInLove0Returns if the entity is currently in 'love mode'.
2134func_48138_bsetTamed0
2135func_48139_F_isTamed0
2136func_48140_fsetSitting0
2137func_48141_afisSitting0
2138func_48143_asetOwner0
2139func_48144_ahgetOwner0
2140func_48145_aggetOwnerName0
2141func_48147_csetTameSkin0
2142func_48151_adropPlayerItemWithRandomChoice0Args: itemstack, flag
2143func_48152_asdropOneItem0Called when player presses the drop item key
2144func_48153_adropPlayerItem0Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in a workbench while the workbench'es GUI gets closed)
2145func_48180_bmarkBlockNeedsUpdate20As of mc 1.2.3 this method has exactly the same signature and does exactly the same as markBlockNeedsUpdate
2146func_48184_bgetSpeed0
2147func_48187_asetMoveTo0Sets the speed and location to move to
2148func_481_bwriteToNBT0Writes a tile entity to NBT.
2149func_48203_ogetTickRandomly0Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
2150func_48204_bgetBlocksMovement0
2151func_48205_phasTileEntity0
2152func_48206_gisNormalCube0
2153func_48211_atryToCatchBlockOnFire0
2154func_48212_igetFullMetadata0Returns the full metadata value created by combining the metadata of both blocks the door takes up.
2155func_48214_ggetDoorOrientation0Returns 0, 1, 2 or 3 depending on where the hinge is.
2156func_48216_agetDirection0Returns the orentation value from the specified metadata
2157func_48296_hfindPossibleShelter0
2158func_482_areadFromNBT0Reads a tile entity from NBT.
2159func_48337_hcheckSufficientDoorsPresentForNewVillager0
2160func_48338_aspawnHeartParticles0
2161func_48339_igiveBirth0
2162func_48366_hdoRangedAttack0Performs a ranged attack according to the AI's rangedAttackID.
2163func_483_cupdateDelay0Sets the delay before a new spawn (base delay of 200 + random number up to 600).
2164func_48407_asetIsSitting0Sets the sitting flag.
2165func_48411_igetFloatTemperature0Gets a floating point representation of this biome's temperature
2166func_48412_kgetBiomeFoliageColor0Provides the basic foliage color based on the biome temperature and rainfall
2167func_48413_disHighHumidity0Checks to see if the rainfall level of the biome is extremely high
2168func_48414_hgetFloatRainfall0Gets a floating point representation of this biome's rainfall
2169func_48415_jgetBiomeGrassColor0Provides the basic grass color based on the biome temperature and rainfall
2170func_48442_aclamp_float0Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters
2171func_48444_areadChunkFromNBT0Reads the data stored in the passed NBTTagCompound and creates a Chunk with that data in the passed World. Returns the created Chunk.
2172func_48445_awriteChunkToNBT0Writes the Chunk passed as an argument to the NBTTagCompound also passed, using the World argument to retrieve the Chunk's last update time.
2173func_48453_bgetHeight0Returns current world height.
2174func_48454_agetBiomeGenForCoords0Gets the biome for a given set of x/z coordinates
2175func_48455_zisBlockHighHumidity0Checks to see if the biome rainfall values for a given x,y,z coordinate set are extremely high
2176func_48459_afindNearestEntityWithinAABB0
2177func_48460_agetEntityPathToXYZ0
2178func_48463_agetPathEntityToEntity0
2179func_48480_acanSee0Checks, whether 'our' entity can see the entity given as argument (true) or not (false), caching the result.
2180func_48481_aclearSensingCache0Clears canSeeCachePositive and canSeeCacheNegative.
2181func_48485_aload0
2182func_48486_aconvertToAnvilFormat0
2183func_48488_ahandleEntityHeadRotation0
2184func_48489_ahandleTileEntityData0
2185func_48490_agetBiomeGenForWorldCoords0This method retrieves the biome at a set of coordinates
2186func_48491_oenqueueRelightChecks0Called once-per-chunk-per-tick, and advances the round-robin relight check index per-storage-block by up to 8 blocks at a time. In a worst-case scenario, can potentially take up to 1.6 seconds, calculated via (4096/(8*16))/20, to re-check all blocks in a chunk, which could explain both lagging light updates in certain cases as well as Nether relight
2187func_48492_cgetAreLevelsEmpty0Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false).
2188func_48493_mgetBiomeArray0Returns an array containing a 16x16 mapping on the X/Z of block positions in this Chunk to biome IDs.
2189func_48495_igetBlockStorageArray0Returns the ExtendedBlockStorage array for this Chunk.
2190func_48496_nresetRelightChecks0Resets the relight check index to 0 for this Chunk.
2191func_48497_asetBiomeArray0Accepts a 256-entry array that contains a 16x16 mapping on the X/Z plane of block positions in this Chunk to biome IDs.
2192func_48498_hgetTopFilledSegment0Returns the topmost ExtendedBlockStorage instance for this Chunk that actually contains a block.
2193func_48499_bgetBlockLightOpacity0
2194func_484_aanyPlayerInRange0Returns true if there is a player in range (using World.getClosestPlayer)
2195func_48500_asetStorageArrays0
2196func_48507_aonCrafting0
2197func_48508_aget0
2198func_48519_eisBlockDoor0
2199func_48520_kremoveDeadAndOutOfRangeDoors0
2200func_48521_fgetVillageDoorInfoList0called only by class EntityAIMoveThroughVillage
2201func_48522_atick0Called periodically by VillageCollection
2202func_48523_dgetTicksSinceLastDoorAdding0
2203func_48524_egetNumVillagers0
2204func_48525_bisValidIronGolemSpawningLocation0
2205func_48526_dgetVillageDoorAt0
2206func_48527_bfindNearestDoor0
2207func_48528_jremoveDeadAndOldAgressors0
2208func_48529_gisAnnihilated0Returns true, if there is not a single village door left. Called by VillageCollection
2209func_48530_cgetNumVillageDoors0Actually get num village door info entries, but that boils down to number of doors. Called by EntityAIVillagerMate and VillageSiege
2210func_48531_bgetVillageRadius0
2211func_48532_atryGetIronGolemSpawningLocation0Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
2212func_48533_aisInRange0Returns true, if the given coordinates are within the bounding box of the village.
2213func_48534_aaddOrRenewAgressor0
2214func_48535_iupdateNumVillagers0
2215func_48536_lupdateVillageRadiusAndCenter0
2216func_48537_bfindNearestVillageAggressor0
2217func_48538_aaddVillageDoorInfo0
2218func_48539_agetCenter0
2219func_48540_cfindNearestDoorUnrestricted0Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless of restriction.
2220func_48541_hupdateNumIronGolems0
2221func_48555_eisWoodenDoorAt0
2222func_48556_caddDoorToNewListIfAppropriate0
2223func_48557_ddropOldestVillagerPosition0
2224func_48558_atick0Runs a single tick for the village collection
2225func_48559_aaddUnassignedWoodenDoorsAroundToNewDoorsList0
2226func_48560_eaddNewDoorsToVillageOrCreateVillage0
2227func_48561_disVillagerPositionPresent0
2228func_48562_bgetVillageDoorAt0
2229func_48563_cremoveAnnihilatedVillages0
2230func_48564_afindNearestVillage0Finds the nearest village, but only the given coordinates are withing it's bounding box plus the given the distance.
2231func_48565_aaddVillagerPosition0This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either.
2232func_48573_atick0Runs a single tick for the village siege
2233func_48585_dresetDoorOpeningRestrictionCounter0
2234func_48586_aisInside0
2235func_48587_fgetDoorOpeningRestrictionCounter0
2236func_48588_agetDistanceSquared0Returns the squared distance between this door and the given coordinate.
2237func_48589_eincrementDoorOpeningRestrictionCounter0
2238func_48590_agetInsidePosX0
2239func_48591_cgetInsidePosZ0
2240func_48592_bgetInsidePosY0
2241func_48593_bgetInsideDistanceSquare0Get the square of the distance from a location 2 blocks away from the door considered 'inside' and the given arguments
2242func_485_aisBurning0Returns true if the furnace is currently burning
2243func_48614_aisAllowedCharacter0
2244func_48619_asetTerrainType0
2245func_48625_asetCanBeCreated0Sets canBeCreated to the provided value, and returns this.
2246func_48627_dgetCanBeCreated0Gets whether this WorldType can be used to generate a new world.
2247func_48630_cgetGeneratorVersion0Returns generatorVersion.
2248func_48639_aisDestinationSame0Returns true if the final PathPoint in the PathEntity is equal to Vec3D coords.
2249func_48640_agetPosition0returns the current PathEntity target node as Vec3D
2250func_48641_bsetCurrentPathLength0
2251func_48642_csetCurrentPathIndex0
2252func_48643_egetCurrentPathIndex0
2253func_48644_dgetCurrentPathLength0
2254func_48645_cgetFinalPathPoint0returns the last PathPoint of the Array
2255func_48646_agetVectorFromIndex0Gets the vector of the PathPoint associated with the given index.
2256func_48647_aisSamePath0Returns true if the EntityPath are the same. Non instance related equals.
2257func_48648_agetPathPointFromIndex0return the PathPoint located at the specified PathIndex, usually the current one
2258func_48655_cgetDistanceSquared0Returns the squared distance between this coordinates and the coordinates given as argument.
2259func_48656_aset0
2260func_48657_kisInFluid0Returns true if the entity is in water or lava, false otherwise
2261func_48658_agetAvoidsWater0
2262func_48659_jcanNavigate0If on ground or swimming and can swim
2263func_48660_asetSpeed0Sets the speed
2264func_48661_hgetEntityPosition0
2265func_48662_aisDirectPathBetweenPoints0Returns true when an entity of specified size could safely walk in a straight line between the two points. Args: pos1, pos2, entityXSize, entityYSize, entityZSize
2266func_48663_csetEnterDoors0Sets if the entity can enter open doors
2267func_48664_asetAvoidsWater0
2268func_48665_bgetCanBreakDoors0Returns true if the entity can break doors, false otherwise
2269func_48666_atryMoveToXYZ0Try to find and set a path to XYZ. Returns true if successful.
2270func_48667_atryMoveToEntityLiving0Try to find and set a path to EntityLiving. Returns true if successful.
2271func_48668_igetPathableYPos0Gets the safe pathing Y position for the entity depending on if it can path swim or not
2272func_48669_esetCanSwim0Sets if the entity can swim
2273func_48670_cgetPath0gets the actively used PathEntity
2274func_48671_agetPathToXYZ0Returns the path to the given coordinates
2275func_48672_fclearPathEntity0sets active PathEntity to null
2276func_48673_bsetBreakDoors0
2277func_48674_gpathFollow0
2278func_48675_aisSafeToStandAt0Returns true when an entity could stand at a position, including solid blocks under the entire entity. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ
2279func_48676_bisPositionClear0Returns true if an entity does not collide with any solid blocks at the position. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ
2280func_48677_lremoveSunnyPath0Trims path data from the end to the first sun covered block
2281func_48678_asetPath0sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding ents and stores end coords
2282func_48679_agetPathToEntityLiving0Returns the path to the given EntityLiving
2283func_48680_dsetAvoidSun0Sets if the path should avoid sunlight
2284func_48690_bsetExtBlockMetadata0Sets the metadata of the Block at the given coordinates in this ExtendedBlockStorage to the given metadata.
2285func_48691_asetExtBlockID0Sets the extended block ID for a location in a chunk, splitting bits 11..8 into a NibbleArray and bits 7..0 into a byte array. Also performs reference counting to determine whether or not to broadly cull this Chunk from the random-update tick list.
2286func_48693_agetIsEmpty0Returns whether or not this block storage's Chunk is fully empty, based on its internal reference count.
2287func_48694_bgetExtBlockMetadata0Returns the metadata associated with the block at the given coordinates in this ExtendedBlockStorage.
2288func_48695_csetBlocklightArray0Sets the NibbleArray instance used for Block-light values in this particular storage block.
2289func_48696_mcreateBlockMSBArray0Called by a Chunk to initialize the MSB array if getBlockMSBArray returns null. Returns the newly-created NibbleArray instance.
2290func_48698_bgetNeedsRandomTick0Returns whether or not this block storage's Chunk will require random ticking, used to avoid looping through random block ticks when there are no blocks that would randomly tick.
2291func_48699_dsetExtBlocklightValue0Sets the saved Block-light value in the extended block storage structure.
2292func_48701_bsetBlockMetadataArray0Sets the NibbleArray of block metadata (blockMetadataArray) for this ExtendedBlockStorage.
2293func_48702_csetExtSkylightValue0Sets the saved Sky-light value in the extended block storage structure.
2294func_48703_agetExtBlockID0Returns the extended block ID for a location in a chunk, merged from a byte array and a NibbleArray to form a full 12-bit block ID.
2295func_48704_igetBlockMSBArray0Returns the block ID MSB (bits 11..8) array for this storage array's Chunk.
2296func_48705_kgetBlocklightArray0Returns the NibbleArray instance containing Block-light data.
2297func_48706_asetBlockLSBArray0Sets the array of block ID least significant bits for this ExtendedBlockStorage.
2298func_48707_cgetYLocation0Returns the Y location of this ExtendedBlockStorage.
2299func_48709_cgetExtSkylightValue0Gets the saved Sky-light value in the extended block storage structure.
2300func_48710_asetBlockMSBArray0Sets the array of blockID most significant bits (blockMSBArray) for this ExtendedBlockStorage.
2301func_48712_dgetExtBlocklightValue0Gets the saved Block-light value in the extended block storage structure.
2302func_48713_dsetSkylightArray0Sets the NibbleArray instance used for Sky-light values in this particular storage block.
2303func_48714_lgetSkylightArray0Returns the NibbleArray instance containing Sky-light data.
2304func_487_ismeltItem0Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
2305func_488_agetItemBurnTime0Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel
2306func_489_bgetBurnTimeRemainingScaled0Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel item, where 0 means that the item is exhausted and the passed value means that the item is fresh
2307func_490_agetCookProgressScaled0Returns an integer between 0 and the passed value representing how close the current item is to being completely cooked
2308func_491_jcanSmelt0Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
2309func_492_darmorItemInSlot0returns a player armor item (as itemstack) contained in specified armor slot.
2310func_493_awriteToNBT0Writes the inventory out as a list of compound tags. This is where the slot indices are used (+100 for armor, +80 for crafting).
2311func_494_agetCurrentItem0Returns the item stack currently held by the player.
2312func_496_asetCurrentItem0Sets a specific itemID as the current item being held (only if it exists on the hotbar)
2313func_498_achangeCurrentItem0Switch the current item to the next one or the previous one
2314func_499_jgetFirstEmptyStack0Returns the first item stack that is empty.
2315func_50006_asetEditable0Sets the sign's isEditable flag to the specified parameter.
2316func_50007_aisEditable0
2317func_50011_aadjustHistoryOffset0increment/decrement history scroll offset
2318func_50012_agetChatClickDataFromMouse0gets the click data from mouse position args:( mouse x, mouse y)
2319func_50013_cgetSentMessageList0Returns the list with the sent chat messages in it.
2320func_50015_eisChatOpen0Return true if chat gui is open
2321func_50022_igetEnableBackgroundDrawing0get enable drawing background and outline
2322func_50025_jgetIsFocused0getter for the focused field
2323func_50026_csetCanLoseFocus0if true the textbox can lose focus by clicking elsewhere on the screen
2324func_50027_asetEnableBackgroundDrawing0enable drawing background and outline
2325func_50033_bsetFocused0setter for the focused field
2326func_50037_atextboxKeyTyped0Call this method from you GuiScreen to process the keys into textbox.
2327func_50049_misShiftKeyDown0
2328func_50050_asetClipboardString0store a string in the system clipboard
2329func_50051_lisCtrlKeyDown0
2330func_50057_dcompletePlayerName0Autocompletes player name
2331func_50058_agetSentHistory0input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position
2332func_50073_asetBlock0Sets the block without metadata in the world, notifying neighbors if enabled.
2333func_50074_qcanSilkHarvest0Return true if a player with SlikTouch can harvest this block directly, and not it's normal drops.
2334func_50076_fisSameSapling0Determines if the same sapling is present at the given location.
2335func_50086_bsetEnableSnow0sets enableSnow to true during biome initialization. returns BiomeGenBase.
2336func_50089_bgetURI0computes the URI from the clicked chat data object
2337func_50098_anameStartsWith0Returns true if the current player name starts with string specified value.
2338func_50100_ahandlePlayerAbilities0Handle a player abilities packet.
2339func_50101_arenderString0
2340func_50102_esizeStringToWidth0Determines how many characters from the string will fit into the specified width.
2341func_50103_adrawStringWithShadow0Draws the specified string with a shadow.
2342func_50104_atrimStringToWidth0Trims a string to a specified width, and will reverse it if par3 is set.
2343func_50105_agetCharWidth0Returns the width of this character as rendered.
2344func_50106_arenderDefaultChar0Render a single character with the default.png font at current (posX,posY) location...
2345func_50107_atrimStringToWidth0Trims a string to fit a specified Width.
2346func_50108_clistFormattedStringToWidth0Breaks a string into a list of pieces that will fit a specified width.
2347func_50109_cisFormatSpecial0Checks if the char code is O-K...lLrRk-o... used to set special formatting.
2348func_50110_bisFormatColor0Checks if the char code is a hexadecimal character, used to set colour.
2349func_50111_arenderUnicodeChar0Render a single Unicode character at current (posX,posY) location using one of the /font/glyph_XX.png files...
2350func_50112_arenderCharAtPos0Pick how to render a single character and return the width used.
2351func_50113_dwrapFormattedStringToWidth0Inserts newline and formatting into a string to wrap it within the specified width.
2352func_50114_cgetFormatFromString0Digests a string for nonprinting formatting characters then returns a string containing only that formatting.
2353func_502_agetDamageVsEntity0Return damage vs an entity done by the current held weapon, or 1 if nothing is held
2354func_503_gdropAllItems0Drop all armor and main inventory items.
2355func_504_aaddItemStackToInventory0Adds the item stack to the inventory, returns false if it is impossible.
2356func_505_fgetInventorySlotContainItem0Returns a slot index in main inventory containing a specific itemID
2357func_506_fgetTotalArmorValue0Based on the damage values and maximum damage values of each armor item, returns the current armor value.
2358func_507_edamageArmor0Damages armor in each slot by the specified amount.
2359func_508_agetStrVsBlock0Gets the strength of the current item (tool) against the specified block, 1.0f if not holding anything.
2360func_509_bcanHarvestBlock0Returns whether the current item (tool) can harvest from the specified block (actually get a result).
2361func_510_bconsumeInventoryItem0removed one item of specified itemID from inventory (if it is in a stack, the stack size will reduce with 1)
2362func_511_bdecrementAnimations0Decrement the number of animations remaining. Only called on client side. This is used to handle the animation of receiving a block.
2363func_513_breadFromNBT0Reads from the given tag list and fills the slots in the inventory with the correct items.
2364func_516_agenerate0
2365func_517_asetScale0Rescales the generator settings, only used in WorldGenBigTree
2366func_518_bgenerateLeaves0Generates the leaf portion of the tree as specified by the leafNodes list.
2367func_519_evalidTreeLocation0Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height limit, is valid.
2368func_52003_CgetVersion0Returns the client version string
2369func_52004_DcreateAndSendReport0Creates and sends anonymous system information to Mojang's stats server
2370func_52005_bisItemFuel0Return true if item is a fuel source (getItemBurnTime() > 0).
2371func_52013_aupdatePlayerMoveState0
2372func_52014_dstripColorCodes0Remove all embedded color codes from a string
2373func_52016_abuildPostString0Builds an encoded HTTP POST content string from a string map
2374func_52017_asendPost0Sends a HTTP POST request to the given URL with data from a string
2375func_52018_asendPost0Sends a HTTP POST request to the given URL with data from a map
2376func_52019_afilerAllowedCharacters0Filter string by only keeping those characters for which isAllowedCharacter() returns true.
2377func_52020_bgetDataMap0Returns the data map for the given usage snooper
2378func_52021_asendReport0Starts a new thread to send the information to the report server
2379func_52022_aaddData0Adds information to the report
2380func_52023_agetServerURL0Returns the server URL for the given usage snooper
2381func_520_agenerateLeafNode0Generates the leaves surrounding an individual entry in the leafNodes list.
2382func_521_agenerateLeafNodeList0Generates a list of leaf nodes for the tree, to be populated by generateLeaves.
2383func_522_aplaceBlockLine0Places a line of the specified block ID into the world from the first coordinate triplet to the second.
2384func_523_agenTreeLayer0
2385func_524_acheckBlockLine0Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered.
2386func_525_dgenerateLeafNodeBases0Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade.
2387func_526_bleafSize0
2388func_527_cleafNodeNeedsBase0Indicates whether or not a leaf node requires additional wood to be added to preserve integrity.
2389func_528_alayerSize0Gets the rough size of a layer of the tree.
2390func_529_cgenerateTrunk0Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a field that is always 1 to 2.
2391func_530_apickCheckLootItem0Picks potentially a random item to add to a dungeon chest.
2392func_531_bpickMobSpawner0Randomly decides which spawner to use in a dungeon
2393func_532_aunload100OldestChunks0Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list is always empty and will not remove any chunks.
2394func_533_bprovideChunk0Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
2395func_534_apopulate0Populates chunk with ores etc etc
2396func_535_asaveChunks0Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return true if all chunks have been saved.
2397func_536_bcanSave0Returns if the IChunkProvider supports saving.
2398func_537_achunkExists0Checks to see if a chunk exists at x, y
2399func_538_dloadChunk0loads or generates the chunk at the chunk location specified
2400func_540_bsaveChunk0Save a given Chunk, recording the time in lastSaveTime
2401func_541_asaveExtraChunkData0Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused.
2402func_547_bdrawString0Renders the specified text to the screen.
2403func_548_adrawCenteredString0Renders the specified text to the screen, center-aligned.
2404func_549_adrawGradientRect0Draws a rectangle with a vertical gradient between the specified colors.
2405func_550_bdrawTexturedModalRect0Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height
2406func_551_adrawRect0Draws a solid color rectangle with the specified coordinates and color.
2407func_552_aaddChatMessage0Adds a chat message to the list of chat messages. Args: msg
2408func_553_bsetRecordPlayingMessage0
2409func_554_arenderInventorySlot0Renders the specified item of the inventory slot at the specified location. Args: slot, x, y, partialTick
2410func_555_aupdateTick0The update tick for the ingame UI
2411func_558_agetHoverState0Returns 0 if the button is disabled, 1 if the mouse is NOT hovering over this button and 2 if it IS hovering over this button.
2412func_559_amouseReleased0Fired when the mouse button is released. Equivalent of MouseListener.mouseReleased(MouseEvent e).
2413func_560_bmouseDragged0Fired when the mouse button is dragged. Equivalent of MouseListener.mouseDragged(MouseEvent e).
2414func_561_adrawButton0Draws this button to the screen.
2415func_562_cmousePressed0Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent e).
2416func_564_dhandleInput0Delegates mouse and keyboard input.
2417func_565_amouseClicked0Called when the mouse is clicked.
2418func_566_ehandleMouseInput0Handles mouse input.
2419func_567_adrawWorldBackground0
2420func_568_aconfirmClicked0
2421func_569_fhandleKeyboardInput0Handles keyboard input.
2422func_570_gupdateScreen0Called from the main game loop to update the screen.
2423func_571_adrawScreen0Draws the screen and all the components in it.
2424func_572_aactionPerformed0Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
2425func_573_bmouseMovedOrUp0Called when the mouse is moved or a mouse button is released. Signature: (mouseX, mouseY, which) which==-1 is mouseMove, which==0 or which==1 is mouseUp
2426func_574_cgetClipboardString0Returns a string stored in the system clipboard.
2427func_578_idrawDefaultBackground0Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png
2428func_579_bdrawBackground0Draws the background (i is always 0 as of 1.2.2)
2429func_580_akeyTyped0Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
2430func_581_aisCancelled0Returns true if the connection attempt has been cancelled, false otherwise.
2431func_582_asetNetClientHandler0Sets the NetClientHandler.
2432func_583_bgetNetClientHandler0Gets the NetClientHandler.
2433func_584_cselectWorld0Gets the selected world.
2434func_585_jinitButtons0intilize the buttons for this GUI
2435func_587_jdrawGuiContainerForegroundLayer0Draw the foreground layer for the GuiContainer (everythin in front of the items)
2436func_588_agetSlotAtPosition0Returns the slot at the given coordinates or null if there is none.
2437func_589_adrawGuiContainerBackgroundLayer0Draw the background layer for the GuiContainer (everything behind the items)
2438func_590_adrawSlotInventory0Draws an inventory slot
2439func_593_asetLoadingProgress0Updates the progress bar on the loading screen to the specified amount. Args: loadProgress
2440func_594_bdisplaySavingString0Shows the 'Saving level' string.
2441func_595_ddisplayLoadingString0Displays a string on the loading screen supposed to indicate what is being done currently.
2442func_596_aprintText0
2443func_598_cgetLightBrightness0Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light values aren't linear for brightness). Args: x, y, z
2444func_599_fgetBlockMaterial0Returns the block's material.
2445func_600_agetBlockId0Returns the block ID at coords x,y,z
2446func_601_gisBlockOpaqueCube0Returns true if the block at the specified coordinates is an opaque cube. Args: x, y, z
2447func_602_egetBlockMetadata0Returns the block metadata at coords x,y,z
2448func_603_bgetBlockTileEntity0Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists
2449func_604_acheckIfAABBIsClear0Returns true if there are no solid, live entities in the specified AxisAlignedBB
2450func_605_cisBoundingBoxBurning0Returns whether or not the given bounding box is on fire or not
2451func_606_bobtainEntitySkin0Start the skin for this entity downloading, if necessary, and increment its reference counter
2452func_607_dsetEntityDead0Dismounts the entity (and anything riding the entity), sets the dead flag, and removes the player entity from the player entity list. Called by the playerLoggedOut function.
2453func_608_aspawnPlayerWithLoadedChunks0spawns a player, load data from level.dat if needed and loads surrounding chunks
2454func_609_agetClosestPlayerToEntity0Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored). Args: entity, dist
2455func_611_gnotifyBlocksOfNeighborChange0Notifies neighboring blocks that this specified block changed Args: x, y, z, blockID
2456func_613_aaddWorldAccess0Adds a IWorldAccess to the list of worldAccesses
2457func_614_ggetFirstUncoveredBlock0Returns the block ID of the first block at this (x,z) location with air above it, searching from sea level upwards.
2458func_617_enotifyBlockChange0The block type change and need to notify other systems Args: x, y, z, blockID
2459func_618_jgetBlockLightValue0Gets the light value of a block location
2460func_619_cgetCelestialAngle0calls calculateCelestialAngle
2461func_620_hchunkExists0Returns whether a chunk exists at chunk coordinates x, y
2462func_621_bcountEntities0Counts how many entities of an entity class exist in the world. Args: entityClass
2463func_6231_cclearApplet0Removes all the components from the applet and lays it out again. Called on shutdown.
2464func_6232_bshutdown0Called when the applet window is closed.
2465func_6233_astartMainThread0
2466func_6237_kusePortal0Will use a portal teleport switching the dimension the player is in.
2467func_6238_adisplayDebugInfo0
2468func_6239_prespawn0Called when the respawn button is pressed after the player dies.
2469func_623_aplaySoundAtEntity0Plays a sound at the entity's position. Args: entity, sound, unknown1, volume (relative to 1.0)
2470func_6240_bgetMinecraftDir0gets the working dir (OS specific) for minecraft
2471func_6241_mdebugInfoRenders0A String of renderGlobal.getDebugInfoRenders
2472func_6242_uforceReload0Forces a reload of the sound manager and all the resources. Called in game by holding 'F3' and pressing 'S'.
2473func_6243_aclickMouse0Called whenever the mouse is clicked. Button clicked is 0 for left clicking and 1 for right clicking. Args: buttonClicked
2474func_6244_dshutdown0Called when the window is closing. Sets 'running' to false which allows the game loop to exit cleanly.
2475func_6245_odebugInfoEntities0A String of how many entities are in the world
2476func_6246_irunTick0Runs the current tick.
2477func_6247_bstartWorld0creates a new world or loads an existing one
2478func_6248_sscreenshotListener0checks if keys are down
2479func_6249_aresize0Called to resize the current screen.
2480func_624_bisDaytime0Checks whether its daytime by seeing if the light subtracted from the skylight is less than 4
2481func_6250_ccheckGLError0Checks for an OpenGL error. If there is one, prints the error ID and error string.
2482func_6252_gdisplayInGameMenu0Displays the ingame menu
2483func_6253_astartMainThread0
2484func_6254_asendClickBlockToController0
2485func_6255_dpreloadWorld0Display the preload world loading screen then load SP World.
2486func_6256_achangeWorld0first argument is the world to change to, second one is a loading message and the third the player itself
2487func_6257_qloadScreen0Displays a new screen.
2488func_6258_asetServer0
2489func_6259_esetIngameFocus0Will set the focus to ingame if the Minecraft window is the active with focus. Also clears any GUI screen currently displayed
2490func_625_oisBlockIndirectlyGettingPowered0Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by items like TNT or Doors so they don't have redstone going straight into them. Args: x, y, z
2491func_6260_jisMultiplayerWorld0Checks if the current world is a multiplayer world, returns true if it is, false otherwise.
2492func_6261_achangeWorld10Changes the world, no message, no player.
2493func_6262_ngetEntityDebug0Gets the information in the F3 menu about how many entities are infront/around you
2494func_6263_achangeWorld20Changes the world with given message, no player.
2495func_6264_agetAppDir0gets the working dir (OS specific) for the specific application (which is always minecraft)
2496func_6265_tclickMiddleMouseButton0Called when the middle mouse button gets clicked
2497func_6266_cshutdownMinecraftApplet0Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the application (or web page) is exited.
2498func_6267_rgetOs0
2499func_6268_ainstallResource0Installs a resource. Currently only sounds are download so this method just adds them to the SoundManager.
2500func_6269_astartMainThread10
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