Class transformer optimizations (#5159) |
Yes |
|
Change universal bucket support to use fluid names instead of instances |
Yes |
The affected code is nearly entirely absent |
Change biome spawn list entries to use factory method where possible (#5075) |
No |
EntityType makes this obsolete |
Prevent some texture loading errors from crashing the game (#5121) |
Yes |
TextureMap has changed drastically, is this still needed? |
Add a notification event for handling game rule changes (#5152) |
No |
GameRules$Value has a change callback, mods can just use this |
Allow IModel to express itself as a vanilla parent (#5195) |
Yes |
Vanilla has integrated the check we used to do (see ModelBlock#resolveParent) so this will need a new solution. |
A different approach to my changes in 8ace535 to fix #5207 |
No |
🦀FML IS GONE🦀 |
Fix patches from #5160 setting rotation as well as position (#5233) |
No |
Apparently I included it in this commit accidentally. |
Use HTTPS for files website. |
No |
Irrelevant, buildscript was completely changed |
Prevent RecipeBook from crashing on empty modded ingredients (#5234) |
No |
Fixed in vanilla |
Improve reflection helper methods (#4853) |
No |
ObfuscationReflectionHelper refactored |
Clean up logged mod states (#5227) |
Yes |
Currently the mod state table dump is absent from crash reports, should revisit once that is added again |
Fix minor issue in getFilledPercentage for Fluid rendering (#5206) |
No |
Fluid block classes are gone |