ForgePatch/forge/conf/fields.csv

341 KiB

1seargenamesidedesc
2field_1000_jeditLine0The number of the line that is being edited.
3field_1002_hentitySign0Reference to the sign object.
4field_1003_bmc0A reference to the Minecraft object.
5field_1007_ccurrentlyDisplayedText0The text currently displayed (i.e. the argument to the last call to printText or func_597_c)
6field_1008_by0
7field_1009_ax0
8field_1010_dupdateTime0
9field_1011_cz0
10field_1012_MentitiesWithinAABBExcludingEntity0entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)
11field_1017_HchunkProvider0Handles chunk operations and caching
12field_1019_FcloudColour0
13field_1024_AunloadedEntityList0
14field_1026_yisRemote0This is set to true when you are a client connected to a multiplayer world, false otherwise.
15field_1033_risNewWorld0Used to differentiate between a newly generated world and an already existing world.
16field_1037_nrand0RNG for World.
17field_1039_ldifficultySetting0Option > Difficulty setting (0 - 3)
18field_1040_kplayerEntities0Array list of players in the world.
19field_1043_heditingBlocks0true while the world is editing blocks
20field_1046_eskylightSubtracted0How much light is subtracted from full daylight
21field_1049_bloadedTileEntityList0A list of all TileEntities in all currently-loaded chunks
22field_1050_aloadedEntityList0A list of all Entities in all currently-loaded chunks
23field_1052_AsendQueue0The packets that need to be sent to the server.
24field_1053_FentitySpawnQueue0Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty.
25field_1054_ElockTimestamp0Contains a timestamp from when the World object was created. Is used in the session.lock file
26field_1055_DentityHashSet0The hash set of entities handled by this client. Uses the entity's ID as the hash set's key.
27field_1056_CscheduledTickSet0Set of scheduled ticks (used for checking if a tick already exists)
28field_1057_zblocksToReceive0Contains a list of blocks to to receive and process after they've been 'accepted' by the client (i.e., not invalidated).
29field_1058_BscheduledTickTreeSet0TreeSet of scheduled ticks which is used as a priority queue for the ticks
30field_1059_bchunkZ0
31field_1060_achunkX0
32field_1061_dworldObj0Reference to the World object.
33field_1062_cchunkArray0
34field_1063_anetManager0Reference to the NetworkManager object.
35field_1064_bisInTestMode0
36field_1065_amc0A reference to the Minecraft object.
37field_1068_iblockHitWait0
38field_1069_hblockDestroySoundCounter0
39field_1070_gprevBlockDamage0
40field_1071_fcurBlockDamage0
41field_1072_ecurBlockZ0
42field_1073_dcurBlockY0
43field_1074_ccurBlockX0
44field_1075_lcurrentPlayerItem0Index of the current item held by the player in the inventory hotbar
45field_1080_gprevBlockDamageMP0Previous block damage (MP)
46field_1085_anetManager0Reference to the NetworkManager object.
47field_1086_anetManager0Reference to the NetworkManager object.
48field_1087_aname0The UTF string key used to lookup values.
49field_1088_adata0The short value for the tag.
50field_1089_adata0The double value for the tag.
51field_1090_btagType0The type byte for the tags in the list - they must all be of the same type.
52field_1091_atagList0The array list containing the tags encapsulated in this list.
53field_1092_adata0The byte value for the tag.
54field_1093_adata0The integer value for the tag.
55field_1094_atagMap0The key-value pairs for the tag. Each key is a UTF string, each value is a tag.
56field_1095_adata0The long value for the tag.
57field_1096_abyteArray0The byte array stored in the tag.
58field_1097_adata0The float value for the tag.
59field_1098_adata0The string value for the tag (cannot be empty).
60field_1099_brecipeItems0
61field_1100_arecipePatterns0
62field_1102_amc0A reference to the Minecraft object.
63field_1103_dconnectingGui0A reference to the GuiConnecting object.
64field_1104_cport0The port used to connect.
65field_1105_bvalueEntry0The object stored in this entry
66field_1106_ahashEntry0The hash code of this entry
67field_1107_dslotHash0The id of the hash slot computed from the hash
68field_1108_cnextEntry0The next entry in this slot
69field_1109_adata0Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit pieces.
70field_1110_by0The y coordinate of this ChunkPosition
71field_1111_ax0The x coordinate of this ChunkPosition
72field_1112_cz0The z coordinate of this ChunkPosition
73field_1113_bdeltaY0Mouse delta Y this frame
74field_1114_adeltaX0Mouse delta X this frame
75field_1116_dcursor0
76field_1117_cwindowComponent0
77field_1118_binventory0The inventory we want to extract a slot from.
78field_1119_aslotIndex0The index of the slot in the inventory.
79field_1123_dparent0The parent class of this clot, ContainerPlayer, SlotArmor is a Anon inner class.
80field_1124_carmorType0The armor type that can be placed on that slot, it uses the same values of armorType field on ItemArmor.
81field_1125_ccraftMatrix0The craft matrix inventory linked to this result slot.
82field_1126_biconIndex0
83field_1127_aimageData0
84field_1128_ftileImage0
85field_1129_etileSize0
86field_1130_dtextureId0Texture ID
87field_1131_canaglyphEnabled0
88field_1134_ktickCounter0
89field_1154_ktickCounter0
90field_1155_jalpha0alpha RGB value for water texture
91field_1156_iblue0blue RGB value for water texture
92field_1157_hgreen0green RGB value for water texture
93field_1158_gred0red RGB value for water texture
94field_1159_bworldObj0Reference to the World object.
95field_1160_arail0
96field_1161_gconnectedTracks0
97field_1163_etrackZ0
98field_1164_dtrackY0
99field_1165_ctrackX0
100field_1166_bblockX0x coordinate of the block ray traced against
101field_1167_atypeOfHit0What type of ray trace hit was this? 0 = block, 1 = entity
102field_1168_gentityHit0The hit entity
103field_1169_fhitVec0The vector position of the hit
104field_1170_esideHit0Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5.
105field_1171_dblockZ0z coordinate of the block ray traced against
106field_1172_cblockY0y coordinate of the block ray traced against
107field_1173_bmoveForward0The speed at which the player is moving forward. Negative numbers will move backwards.
108field_1174_amoveStrafe0The speed at which the player is strafing. Postive numbers to the left and negative to the right.
109field_1175_esneak0
110field_1176_djump0
111field_1178_ggameSettings0
112field_1180_bpixels0
113field_1181_atexCols0
114field_1182_gtextures0
115field_1183_fyBuf0
116field_1184_ewaterBr0
117field_1185_dwaterBuf0
118field_1186_czBuf0
119field_1187_byCoord0
120field_1188_axCoord0
121field_1189_dpermutations0
122field_1190_czCoord0
123field_1191_boctaves0
124field_1192_ageneratorCollection0Collection of noise generation functions. Output is combined to produce different octaves of noise.
125field_1193_aosValues0List of OS values in ordinal form.
126field_1194_bnVertices0
127field_1195_avertexPositions0
128field_1196_cinvertNormal0
129field_1198_arecipeItems0
130field_1201_bposY0
131field_1202_aposX0
132field_1204_fmetadata0
133field_1205_eblockID0
134field_1206_dacceptCountdown0Counts down 80 ticks until the position is accepted from the receive queue into the world.
135field_1207_cposZ0
136field_1208_brand0RNG.
137field_1211_fworldClient0
138field_1212_emc0Reference to the Minecraft object.
139field_1213_dnetManager0Reference to the NetworkManager object.
140field_1214_cdisconnected0True if kicked or disconnected from the server.
141field_1215_bbuffer0The image buffer to use.
142field_1216_alocation0The URL of the image to download.
143field_1217_cimageData0The image data.
144field_1218_pfontRenderer0Renders fonts
145field_12235_bexplosionY0
146field_12236_aexplosionX0
147field_12237_edestroyedBlockPositions0
148field_12238_dexplosionSize0
149field_12239_cexplosionZ0
150field_1223_koptions0Reference to the GameSettings object.
151field_12242_bItimeSinceMoved0The time since the client player moved
152field_12249_iworldObj0
153field_1224_jplayerViewX0
154field_12250_hexplosionRNG0
155field_12251_gdestroyedBlockPositions0
156field_12252_fexplosionSize0
157field_12253_eexploder0
158field_12254_dexplosionZ0
159field_12255_cexplosionY0
160field_12256_bexplosionX0
161field_12257_aisFlaming0whether or not the explosion sets fire to blocks around it
162field_12258_enetworkSocket0The socket used by this network manager.
163field_12259_zlastServer0The lastServer string.
164field_1225_iplayerViewY0
165field_1227_gworldObj0Reference to the World object.
166field_1229_erenderEngine0
167field_1230_drenderPosZ0
168field_1231_crenderPosY0
169field_1232_brenderPosX0
170field_1233_ainstance0The static instance of RenderManager.
171field_1243_lisRiding0
172field_1244_konGround0
173field_1245_mspiderLeg80Spider's eight leg
174field_1246_jspiderLeg70Spider's seventh leg
175field_1247_ispiderLeg60Spider's sixth leg
176field_1248_hspiderLeg50Spider's fifth leg
177field_1249_gspiderLeg40Spider's fourth leg
178field_1250_fspiderLeg30Spider's third leg
179field_1251_espiderLeg20Spider's second leg
180field_1252_dspiderLeg10Spider's first leg
181field_1253_cspiderBody0The spider's body box
182field_1254_bspiderNeck0The spider's neck box
183field_1255_aspiderHead0The spider's head box
184field_1256_asideModels0
185field_1257_bslimeRightEye0The slime's right eye
186field_1258_aslimeBodies0The slime's bodies, both the inside box and the outside box
187field_1259_dslimeMouth0The slime's mouth
188field_1260_cslimeLeftEye0The slime's left eye
189field_1261_ileg40
190field_1262_hleg30
191field_1263_gleg20
192field_1264_fleg10
193field_1265_ebody0
194field_1266_dhead0
195field_1271_ahead0
196field_1272_gleg40
197field_1273_fleg30
198field_1274_eleg20
199field_1275_dleg10
200field_1276_cbody0
201field_1277_jisSneak0
202field_1278_iheldItemRight0Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
203field_1279_hheldItemLeft0Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
204field_1280_gbipedLeftLeg0
205field_1281_fbipedRightLeg0
206field_1282_ebipedLeftArm0
207field_1283_dbipedRightArm0
208field_1284_cbipedBody0
209field_1285_bbipedHeadwear0
210field_1286_abipedHead0
211field_1287_aboatSides0
212field_1288_bbody0
213field_1289_ahead0
214field_1290_hchin0
215field_1291_gbill0
216field_1292_fleftWing0
217field_1293_erightWing0
218field_1294_dleftLeg0
219field_1295_crightLeg0
220field_1296_bupdateCounter0Counts the number of screen updates.
221field_1297_amessage0The chat message.
222field_1305_brand0The RNG used by the MapGen classes.
223field_1306_arange0The number of Chunks to gen-check in any given direction.
224field_1307_bcharWidth0Array of width of all the characters in default.png
225field_1308_afontTextureName0
226field_1316_vclay0
227field_1317_ucactus0
228field_1318_tcraftedSnow0The material for crafted snow.
229field_1319_ssnow0
230field_1320_rice0
231field_1322_ptnt0
232field_1324_ncircuits0
233field_1325_msand0
234field_1326_lfire0
235field_1328_jsponge0
236field_1329_iplants0
237field_1331_glava0
238field_1332_fwater0
239field_1333_eiron0
240field_1334_drock0
241field_1335_cwood0
242field_1336_bground0
243field_1337_aair0
244field_1342_bimageWidth0
245field_1343_aimageData0
246field_1344_cimageHeight0
247field_1345_bsignStick0The stick a sign stands on.
248field_1346_asignBoard0The board on a sign that has the writing on it.
249field_1347_blevel0
250field_1348_aimage0
251field_1349_haddedToRenderQueue0
252field_1350_glastVisible0
253field_1351_fnoContent0
254field_1352_erendered0
255field_1353_dy0
256field_1354_cx0
257field_1356_amc0A reference to the Minecraft object.
258field_1357_erenderBlocksInstance0Instance of RenderBlocks.
259field_1360_byCoord0Y position this tick is occuring at
260field_1361_axCoord0X position this tick is occuring at
261field_1362_gtickEntryID0The id of the tick entry
262field_1363_fnextTickEntryID0The id number for the next tick entry
263field_1364_escheduledTime0Time this tick is scheduled to occur at
264field_1365_dblockID0blockID of the scheduled tick (ensures when the tick occurs its still for this block)
265field_1366_czCoord0Z position this tick is occuring at
266field_1367_bscaledWidth0
267field_1368_ascaleFactor0
268field_1369_cscaledHeight0
269field_1370_bkeyCode0
270field_1371_akeyDescription0
271field_1372_itimeSyncAdjustment0A ratio used to sync the high-resolution clock to the system clock, updated once per second
272field_1373_hlastSyncHRClock0The time reported by the high-resolution clock at the last sync, in milliseconds
273field_1374_glastSyncSysClock0The time reported by the system clock at the last sync, in milliseconds
274field_1375_flastHRTime0The time reported by the high-resolution clock at the last call of updateTimer(), in seconds
275field_1376_eelapsedPartialTicks0How much time has elapsed since the last tick, in ticks (range: 0.0 - 1.0).
276field_1377_dtimerSpeed0A multiplier to make the timer (and therefore the game) go faster or slower. 0.5 makes the game run at half-speed.
277field_1378_crenderPartialTicks0How much time has elapsed since the last tick, in ticks, for use by display rendering routines (range: 0.0 - 1.0). This field is frozen if the display is paused to eliminate jitter.
278field_1379_belapsedTicks0How many full ticks have turned over since the last call to updateTimer(), capped at 10.
279field_1380_aticksPerSecond0The number of timer ticks per second of real time
280field_1381_ofogColor10Fog color 1
281field_1382_nfogColor20Fog color 2
282field_1383_mrandom0
283field_1384_lprevFrameTime0Previous frame time in milliseconds
284field_1385_kpointedEntity0Pointed entity
285field_1386_jrendererUpdateCount0Entity renderer update count
286field_1387_ifarPlaneDistance0
287field_1388_hmc0A reference to the Minecraft object.
288field_1392_dfogColorBuffer0Fog color buffer
289field_1395_aitemRenderer0
290field_1396_odisplayList0The GL display list rendered by the Tessellator for this model
291field_1397_ncompiled0
292field_1398_mtextureOffsetY0The Y offset into the texture used for displaying this model
293field_1399_ltextureOffsetX0The X offset into the texture used for displaying this model
294field_1402_iisHidden0Hides the model.
295field_1403_hshowModel0
296field_1404_gmirror0
297field_1405_frotateAngleZ0
298field_1406_erotateAngleY0
299field_1407_drotateAngleX0
300field_1408_crotationPointZ0
301field_1409_brotationPointY0
302field_1410_arotationPointX0
303field_1412_bentityHashMap0Hash map of the entities that the mob spawner has rendered/rendering spinning inside of them
304field_1413_bmodelSign0The ModelSign instance used by the TileEntitySignRenderer
305field_1414_SallRenderLists0All render lists (fixed length 4)
306field_1415_RglRenderLists0List of OpenGL lists for the current render pass
307field_1416_QrenderersSkippingRenderPass0How many renderers are skipping rendering due to not having a render pass this frame
308field_1417_PrenderersBeingRendered0How many renderers are actually being rendered this frame
309field_1418_OrenderersBeingOccluded0How many renderers are being occluded this frame
310field_1419_NrenderersBeingClipped0How many renderers are being clipped by the frustrum this frame
311field_1420_MrenderersLoaded0How many renderers are loaded this frame that try to be rendered
312field_1421_LcountEntitiesHidden0Count entities hidden
313field_1422_KcountEntitiesRendered0Count entities rendered
314field_1423_JcountEntitiesTotal0Count entities total
315field_1424_IrenderEntitiesStartupCounter0Render entities startup counter (init value=2)
316field_1425_HrenderDistance0
317field_1426_GmaxBlockZ0Maximum block Z
318field_1427_FmaxBlockY0Maximum block Y
319field_1428_EmaxBlockX0Maximum block X
320field_1429_DminBlockZ0Minimum block Z
321field_1430_CminBlockY0Minimum block Y
322field_1431_BminBlockX0Minimum block X
323field_1432_AglSkyList20OpenGL sky list 2
324field_1433_zglSkyList0OpenGL sky list
325field_1434_ystarGLCallList0The star GL Call list
326field_1435_xcloudOffsetX0
327field_1436_wocclusionEnabled0Is occlusion testing enabled
328field_1437_vglOcclusionQueryBase0OpenGL occlusion query base
329field_1438_uglobalRenderBlocks0Global render blocks
330field_1439_tmc0A reference to the Minecraft object.
331field_1440_sglRenderListBase0OpenGL render lists base
332field_1441_rrenderChunksDeep0
333field_1442_qrenderChunksTall0
334field_1443_prenderChunksWide0
335field_1444_oworldRenderers0
336field_1445_nsortedWorldRenderers0
337field_1446_mworldRenderersToUpdate0
338field_1447_lrenderEngine0The RenderEngine instance used by RenderGlobal
339field_1448_kworldObj0A reference to the World object.
340field_1449_jfrustumCheckOffset0The offset used to determine if a renderer is one of the sixteenth that are being updated this frame
341field_1450_idamagePartialTime0Damage partial time
342field_1451_hprevSortZ0Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
343field_1452_gprevSortY0Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
344field_1453_fprevSortX0Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
345field_1456_cocclusionResult0Occlusion query result
346field_1457_bdummyBuf50k0Dummy buffer (50k) not used
347field_1458_atileEntities0
348field_1459_tchunkDataSendCounter0Counter used to prevent us from sending too many chunk data packets one after another. The delay appears to be set to 50.
349field_1460_ssendQueueByteLength0The length in bytes of the packets in both send queues (data and chunkData).
350field_1461_rtimeSinceLastRead0Counter used to detect read timeouts after 1200 failed attempts to read a packet.
351field_1462_qterminationReason0A String indicating why the network has shutdown.
352field_1463_pisTerminating0Whether this network manager is currently terminating (and should ignore further errors).
353field_1464_oreadThread0The thread used for reading.
354field_1465_nwriteThread0The thread used for writing.
355field_1466_misServerTerminating0Whether this server is currently terminating. If this is a client, this is always false.
356field_1467_lnetHandler0A reference to the NetHandler object.
357field_1468_kchunkDataPackets0Linked list of packets with chunk data that are awaiting sending.
358field_1469_jdataPackets0Linked list of packets awaiting sending.
359field_1470_ireadPackets0Linked list of packets that have been read and are awaiting processing.
360field_1471_hisRunning0Whether the network is currently operational.
361field_1472_gsocketOutputStream0The output stream connected to the socket.
362field_1473_fsocketInputStream0The input stream connected to the socket.
363field_1474_eremoteSocketAddress0
364field_1475_dsendQueueLock0The object used for synchronization on the send queue.
365field_1476_cnumWriteThreads0The number of write threads spawned. Not really used on client side.
366field_1477_bnumReadThreads0The number of read threads spawned. Not really used on client side.
367field_1478_athreadSyncObject0Synchronization object used for read and write threads.
368field_1485_zvboIndex0The index of the last VBO used. This is used in round-robin fashion, sequentially, through the vboCount vertex buffers.
369field_1486_yvertexBuffers0An IntBuffer used to store the indices of vertex buffer objects.
370field_1487_xuseVBO0Whether we are currently using VBO or not.
371field_1488_wisDrawing0Whether this tessellator is currently in draw mode.
372field_1489_vnormal0The normal to be applied to the face being drawn.
373field_1490_uzOffset0An offset to be applied along the z-axis for all vertices in this draw call.
374field_1491_tyOffset0An offset to be applied along the y-axis for all vertices in this draw call.
375field_1492_sxOffset0An offset to be applied along the x-axis for all vertices in this draw call.
376field_1493_rdrawMode0The draw mode currently being used by the tessellator.
377field_1494_BbufferSize0The size of the buffers used (in integers).
378field_1495_qisColorDisabled0Disables all color information for the following draw call.
379field_1496_AvboCount0Number of vertex buffer objects allocated for use.
380field_1497_paddedVertices0The number of vertices manually added to the given draw call. This differs from vertexCount because it adds extra vertices when converting quads to triangles.
381field_1498_orawBufferIndex0The index into the raw buffer to be used for the next data.
382field_1499_nhasNormals0Whether the current draw object for this tessellator has normal values.
383field_1500_mhasTexture0Whether the current draw object for this tessellator has texture coordinates.
384field_1501_lhasColor0Whether the current draw object for this tessellator has color values.
385field_1502_kcolor0The color (RGBA) value to be used for the following draw call.
386field_1503_jtextureV0The second coordinate to be used for the texture.
387field_1504_itextureU0The first coordinate to be used for the texture.
388field_1505_hvertexCount0The number of vertices to be drawn in the next draw call. Reset to 0 between draw calls.
389field_1506_grawBuffer0Raw integer array.
390field_1507_ffloatBuffer0The same memory as byteBuffer, but referenced as an float buffer.
391field_1508_eintBuffer0The same memory as byteBuffer, but referenced as an integer buffer.
392field_1509_dbyteBuffer0The byte buffer used for GL allocation.
393field_1510_ctryVBO0Boolean used to check if we should use vertex buffers. Initialized to false and never changed.
394field_1511_bconvertQuadsToTriangles0Boolean used to check whether quads should be drawn as four triangles. Initialized to true and never changed.
395field_1512_ainstance0The static instance of the Tessellator.
396field_1513_bcodec0
397field_1514_abuffer0
398field_1515_dinputStream0
399field_1516_chash0
400field_1522_slastSaveTime0The time according to World.worldTime when this chunk was last saved
401field_15235_ablockIndex0
402field_1523_rhasEntities0Whether this Chunk has any Entities and thus requires saving on every tick
403field_1526_oisModified0Set to true if the chunk has been modified and needs to be updated internally.
404field_1527_nisTerrainPopulated0Boolean value indicating if the terrain is populated.
405field_1529_lchunkTileEntityMap0A Map of ChunkPositions to TileEntities in this chunk
406field_1530_kzPosition0The z coordinate of the chunk.
407field_1531_jxPosition0The x coordinate of the chunk.
408field_1537_dworldObj0Reference to the World object.
409field_1538_cisChunkLoaded0Whether or not this Chunk is currently loaded into the World
410field_1540_aisLit0Determines if the chunk is lit or not at a light value greater than 0.
411field_1541_nfontRenderer0The FontRenderer instance used by the TileEntityRenderer
412field_1543_lplayerZ0The player's Z position in this rendering context
413field_1544_kplayerY0The player's Y position in this rendering context
414field_1545_jplayerX0The player's X position in this rendering context
415field_1549_fworldObj0Reference to the World object.
416field_1550_erenderEngine0The RenderEngine instance used by the TileEntityRenderer
417field_1551_dstaticPlayerZ0The player's current Z position (same as playerZ)
418field_1552_cstaticPlayerY0The player's current Y position (same as playerY)
419field_1553_bstaticPlayerX0The player's current X position (same as playerX)
420field_1554_ainstance0The static instance of TileEntityRenderer
421field_1555_bcount0The number of points in this path
422field_1556_apathPoints0Contains the points in this path
423field_1557_acraftingManager0
424field_1560_xthirdPersonView0
425field_1561_wdifficulty0
426field_1563_umc0
427field_1564_tkeyBindings0
428field_1565_skeyBindSneak0
429field_1570_okeyBindInventory0
430field_1571_nkeyBindJump0
431field_1572_mkeyBindRight0
432field_1573_lkeyBindBack0
433field_1574_kkeyBindLeft0
434field_1575_jkeyBindForward0
435field_1576_ifancyGraphics0
436field_1577_hlimitFramerate0
437field_1578_ganaglyph0
438field_1579_fviewBobbing0
439field_1580_erenderDistance0
440field_1581_dinvertMouse0
441field_1582_cmouseSensitivity0
442field_1583_bsoundVolume0
443field_1584_amusicVolume0
444field_1585_aenumOSMappingArray0
445field_1586_bmcThread0A reference to the Minecraft main thread.
446field_1587_amc0A reference to the Minecraft object.
447field_1588_amc0A reference to the Minecraft object.
448field_1589_bcount0The number of items stored in this map
449field_1590_aslots0An array of HashEntries representing the heads of hash slot lists
450field_1591_eversionStamp0A serial stamp used to mark changes
451field_1592_dgrowFactor0The scale factor used to determine when to grow the table
452field_1593_cthreshold0The grow threshold
453field_1602_hoptions0Reference to the GameSettings object
454field_1603_gurlToImageDataMap0A mapping from image URLs to ThreadDownloadImageData instances
455field_1604_ftextureList0
456field_1605_eimageData0Stores the image data for the texture.
457field_1606_dsingleIntBuffer0An IntBuffer storing 1 int used as scratch space in RenderEngine
458field_1607_ctextureNameToImageMap0A mapping from GL texture names (integers) to BufferedImage instances
459field_1609_auseMipmaps0Use mipmaps for all bound textures (unused at present)
460field_1610_bclassToStringMapping0Provides a mapping between a string and an entity classes
461field_1611_astringToClassMapping0Provides a mapping between entity classes and a string
462field_1612_dclassToIDMapping0provides a mapping between an Entity Class and an entity ID
463field_1613_cIDtoClassMapping0provides a mapping between an entityID and an Entity Class
464field_1614_banimationsToGo0Number of animation frames to go when receiving an item (by walking into it, for example).
465field_1615_astackSize0Size of the stack.
466field_1616_ditemDamage0Damage dealt to the item or number of use. Raise when using items.
467field_1617_citemID0ID of the item.
468field_1618_cwindowId0
469field_1619_bcraftResult0
470field_1620_acraftMatrix0The crafting matrix inventory.
471field_1621_bcraftResult0
472field_1622_acraftMatrix0The crafting matrix inventory (3x3).
473field_1623_zsizeX0
474field_1624_ytitle0Painting Title.
475field_1632_CoffsetY0
476field_1634_BoffsetX0
477field_1636_AsizeY0
478field_1653_aSIN_TABLE0A table of sin values computed from 0 (inclusive) to 2*pi (exclusive), with steps of 2*PI / 65536.
479field_1654_btexturePositionX0
480field_1655_avector3D0
481field_1656_ctexturePositionY0
482field_1657_bisGetRandomSound0
483field_1658_anumberOfSoundPoolEntries0The number of soundPoolEntry's. This value is computed but never used (should be equal to allSoundPoolEntries.size()).
484field_1659_eallSoundPoolEntries0A list of all SoundPoolEntries that have been loaded.
485field_1660_dnameToSoundPoolEntriesMapping0Maps a name (can be sound/newsound/streaming/music/newmusic) to a list of SoundPoolEntry's.
486field_1661_crand0The RNG used by SoundPool.
487field_1662_brecipes0A list of all the recipes added
488field_1664_brecipeItems0
489field_1665_arecipePatterns0
490field_1666_busername0
491field_1667_aregisteredBlocksList0
492field_1670_btextureNames0An ArrayList that stores all the generated texture names.
493field_1671_adisplayLists0An ArrayList that stores the first index and the length of each display list.
494field_1672_alogo0BufferedImage object containing the Majong logo.
495field_1673_bpath0The path being generated
496field_1674_aworldMap0Used to find obstacles
497field_1675_dpathOptions0Selection of path points to add to the path
498field_1676_cpointMap0The points in the path
499field_1677_bstepSoundVolume0
500field_1678_astepSoundName0
501field_1679_cstepSoundPitch0
502field_1680_brecipeItems0
503field_1681_arecipePatterns0
504field_1687_bprojectionMatrix0
505field_1688_afrustum0
506field_1689_dclippingMatrix0
507field_1690_cmodelviewMatrix0
508field_1692_gmodelviewMatrixBuffer0
509field_1693_fprojectionMatrixBuffer0
510field_1694_einstance0
511field_1695_acolorBuffer0Float buffer used to set OpenGL material colors
512field_1696_amcApplet0Reference to the MinecraftApplet object.
513field_1697_bminY0
514field_1698_aminX0
515field_1699_hnumBoundingBoxesInUse0Tracks how many bounding boxes are being used
516field_1700_gboundingBoxes0List of bounding boxes (not all necessarily being actively used)
517field_1701_fmaxZ0
518field_1702_emaxY0
519field_1703_dmaxX0
520field_1704_cminZ0
521field_1705_breferenceCount0Number of open references to this ThreadDownloadImageData
522field_1706_aimage0The image data.
523field_1707_dtextureSetupComplete0True if the texture has been allocated and the image copied to the texture. This is reset if global rendering settings change, so that setupTexture will be called again.
524field_1708_ctextureName0The GL texture name associated with this image, or -1 if the texture has not been allocated
525field_1709_jisFirst0Indicates this is the origin
526field_1710_iprevious0The point preceding this in its assigned path
527field_1711_hdistanceToTarget0The distance to the target
528field_1712_gdistanceToNext0The linear distance to the next point
529field_1713_ftotalPathDistance0The distance along the path to this point
530field_1714_eindex0The index of this point in its assigned path
531field_1715_dhash0A hash of the coordinates used to identify this point
532field_1716_czCoord0The z coordinate of this point
533field_1717_byCoord0The y coordinate of this point
534field_1718_axCoord0The x coordinate of this point
535field_1722_cdefaultLightValue0
536field_1728_bfxLayers0
537field_1729_aworldObj0Reference to the World object.
538field_1730_drand0RNG.
539field_1731_crenderer0
540field_1732_zglOcclusionQuery0OpenGL occlusion query
541field_1733_yisWaitingOnOcclusionQuery0Is this renderer waiting on the result of the occlusion query
542field_1734_xisVisible0Is this renderer visible according to the occlusion query
543field_1735_wchunkIndex0Chunk index
544field_1736_vrendererBoundingBox0Axis aligned bounding box
545field_1737_FtileEntities0
546field_1738_uneedsUpdate0Boolean for whether this renderer needs to be updated or not
547field_1739_EisInitialized0
548field_1741_sposZPlus0Pos Z plus
549field_1742_Dtessellator0
550field_1743_rposYPlus0Pos Y plus
551field_1744_CglRenderList0
552field_1745_BtileEntityRenderers0All the tile entities that have special rendering code for this chunk
553field_1746_qposXPlus0Pos X plus
554field_1747_AisChunkLit0Is the chunk lit
555field_1748_pskipRenderPass0Should this renderer skip this render pass
556field_1749_oisInFrustum0
557field_1750_nposZClip0Pos Z clipped
558field_1751_mposYClip0Pos Y clipped
559field_1752_lposXClip0Pos X clipped
560field_1753_kposZMinus0Pos Z minus
561field_1754_jposYMinus0Pos Y minus
562field_1755_iposXMinus0Pos X minus
563field_1759_eposZ0
564field_1760_dposY0
565field_1761_cposX0
566field_1762_bchunksUpdated0
567field_1763_aworldObj0Reference to the World object.
568field_1764_bpoints0The actual points in the path
569field_1765_apathLength0The total length of the path
570field_1767_bmc0A reference to the Minecraft object.
571field_1768_aresourcesFolder0The folder to store the resources in.
572field_1769_cclosing0Set to true when Minecraft is closing down.
573field_1770_atryCheckOcclusionCapable0Whether or not we should try to check occlusion - defaults to false and is never changed in 1.2.2.
574field_1771_boverrideBlockTexture0If set to >=0, all block faces will be rendered using this texture index
575field_1772_ablockAccess0The IBlockAccess used by this instance of RenderBlocks
576field_1773_drenderAllFaces0If true, renders all faces on all blocks rather than using the logic in Block.shouldSideBeRendered. Unused.
577field_1774_cflipTexture0Set to true if the texture should be flipped horizontally during render*Face
578field_1775_byCoord0Y coordinate of Vec3D
579field_1776_axCoord0X coordinate of Vec3D
580field_1777_enextVector0Next empty index in the vectorList. We don't ever seem to remove vectors from the list, however.
581field_1778_dvectorList0ArrayList of all created vectors
582field_1779_czCoord0Z coordinate of Vec3D
583field_1780_bsoundUrl0
584field_1781_asoundName0
585field_1786_hzoneMap0
586field_1787_gzonesToRender0
587field_1788_frunning0
588field_1789_eworkDir0
589field_1790_dlevel0
590field_1791_cshowHelp0
591field_1792_bzoom0
592field_1793_acurrentRender0
593field_185_afullscreen0
594field_186_amainFrame0Reference to the main frame, in this case, the applet window itself.
595field_188_bchunkZPosition0The Z position of this Chunk Coordinate Pair
596field_189_achunkXPos0The X position of this Chunk Coordinate Pair
597field_191_arenderManager0
598field_194_cshadowOpaque0Determines the darkness of the object's shadow. Higher value makes a darker shadow.
599field_195_dmodelBase0
600field_196_dblockRenderer0
601field_197_drenderBlocks0
602field_198_dmodelBoat0instance of ModelBoat for rendering
603field_199_drand0RNG.
604field_20003_aitemIconIndex0Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this classes.
605field_20006_bxDisplayPosition0display position of the inventory slot on the screen x axis
606field_20007_aslotNumber0the id of the slot(also the index in the inventory arraylist)
607field_20008_cyDisplayPosition0display position of the inventory slot on the screen y axis
608field_20017_aadjacentTreeBlocks0
609field_20018_jcreationTimeMillis0the system time in milliseconds when this packet was created.
610field_20019_byPosition0
611field_20020_axPosition0
612field_20021_dsignLines0
613field_20022_czPosition0
614field_20023_binventorySlot0The clicked slot (-999 is outside of inventory)
615field_20024_awindow_Id0The id of the window which was clicked. 0 for player inventory.
616field_20025_eitemStack0Item stack for inventory
617field_20026_daction0A unique number for the action, used for transaction handling
618field_20027_cmouseClick01 when right-clicking and otherwise 0
619field_20028_bshortWindowId0
620field_20029_awindowId0The id of the window that the action occurred in.
621field_20030_caccepted0
622field_20031_bprogressBar0Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)
623field_20032_awindowId0The id of the window that the progress bar is in.
624field_20033_cprogressBarValue0The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)
625field_20034_awindowId0
626field_20035_bitemStack0Stack of items
627field_20036_awindowId0The id of window which items are being sent for. 0 for player inventory.
628field_20037_binventoryType0
629field_20038_awindowId0
630field_20039_dslotsCount0
631field_20040_cwindowTitle0
632field_20041_bitemSlot0Slot that should be updated
633field_20042_awindowId0The window which is being updated. 0 for player inventory
634field_20043_cmyItemStack0Item stack
635field_20044_citemDamage0The health of the item.
636field_20047_bvskinUrl0downloadable location of player's skin
637field_20067_qplayerCloakUrl0
638field_20068_hcraftingInventory0the crafting inventory you are currently using
639field_20069_ginventorySlots0the crafting inventory in you get when opening your inventory
640field_20071_bslotsCount0
641field_20072_ainventoryTitle0
642field_20074_cinventoryContents0
643field_20077_fitemStack0
644field_20079_ienumOptions0
645field_20083_lallowedCharacters0This String is just a local copy of the characters allowed in text rendering of minecraft.
646field_20097_ibipedCloak0
647field_20098_hbipedEars0
648field_20099_fequippedItemSlot0The index of the currently held item (0-8, or -1 if not yet updated)
649field_200_erandom0The RNG used in RenderItem (for bobbing itemstacks on the ground)
650field_20105_zRENDER_DISTANCES0
651field_20106_ADIFFICULTIES0
652field_20121_gcrafters0list of all people that need to be notified when this craftinventory changes
653field_20122_einventorySlots0the list of all slots in the inventory
654field_20123_dinventoryItemStacks0the list of all items(stacks) for the corresponding slot
655field_20124_cisLocalWorld0Determines if inventory manipulation should be handled.
656field_20125_alowerChestInventory0
657field_20126_blastCookTime0
658field_20127_afurnace0
659field_20128_hlastItemBurnTime0
660field_20129_clastBurnTime0
661field_20130_jposZ0
662field_20131_iposY0
663field_20132_hposX0
664field_20133_cworldObj0
665field_20142_menumString0
666field_20143_lenumBoolean0
667field_20144_kenumFloat0
668field_20155_aenumOptionsMappingHelperArray0
669field_20157_aallowedCharacters0This String have the characters allowed in any text drawing of minecraft.
670field_20164_btranslateTable0Contains all key/value pairs to be translated - is loaded from '/lang/en_US.lang' when the StringTranslate is created.
671field_20165_ainstance0Is the private singleton instance of StringTranslate.
672field_201_drenderBlocks0
673field_203_drenderBlocks0
674field_204_fscale0Scale of the model to use
675field_205_fscaleAmount0
676field_206_iarmorFilenamePrefix0
677field_207_hmodelArmor0
678field_208_gmodelArmorChestplate0
679field_20900_bwaypointX0
680field_20901_acourseChangeCooldown0
681field_20902_cwaypointY0
682field_20913_dminecartType0The type of minecart, 2 for powered, 1 for storage.
683field_20914_EentityList0Contains all entities for this client, both spawned and non-spawned.
684field_20915_CclientChunkProvider0The ChunkProviderClient instance
685field_20917_atransactionID0
686field_20919_amcFrame0Reference to the main frame.
687field_20920_emainModel0
688field_20921_ahealAmount0The amount this food item heals the player.
689field_20922_ablockType0Boolean used to seperate different states of blocks
690field_20923_eparticleAge0
691field_20925_amodelMinecart0instance of ModelMinecart for rendering
692field_20926_acontainerItem0
693field_20927_atoolMaterial0The material this tool is made from.
694field_209_fmodelBipedMain0
695field_21018_bfhasSubtypes0Some items (like dyes) have multiple subtypes on same item, this is field define this behavior
696field_21019_aWsugar0
697field_21020_aVbone0
698field_21021_aUdyePowder0
699field_21022_aXcake0
700field_21023_adyeColorNames0List of dye color names
701field_21026_bgcake0
702field_21031_bblocksNeedingUpdate0
703field_21036_byLocation0
704field_21037_axLocation0
705field_21038_epitch0The pitch of the note (between 0-24 inclusive where 0 is the lowest and 24 is the highest).
706field_21039_dinstrumentType01=Double Bass, 2=Snare Drum, 3=Clicks / Sticks, 4=Bass Drum, 5=Harp
707field_21040_czLocation0
708field_21041_bxPosition0
709field_21042_aentityId0
710field_21043_ftitle0
711field_21044_edirection0
712field_21045_dzPosition0
713field_21046_cyPosition0
714field_21048_bmetadata0
715field_21049_aentityId0
716field_21050_bstate01=sneak, 2=normal
717field_21051_aentityId0Player ID.
718field_21052_litemDamage0The health of the item.
719field_21054_ireceivedMetadata0
720field_21055_hmetaData0Indexed metadata for Mob, terminated by 0x7F
721field_21056_bslot0Equipment slot: 0=held, 1-4=armor slot
722field_21064_bxdataWatcher0
723field_21065_anoteParticleScale0
724field_21075_afleeceColorTable0Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
725field_21076_prandomMotionVecZ0
726field_21077_orandomMotionVecY0
727field_21078_nrandomMotionVecX0
728field_21081_krandomMotionSpeed0
729field_21082_jlastTentacleAngle0the last calculated angle of the tentacles in radians
730field_21083_itentacleAngle0angle of the tentacles in radians
731field_21093_bHhasSetHealth0has the client player's health been set?
732field_21096_bpreviousRedstoneState0stores the latest redstone state
733field_21097_anote0Note to play
734field_210_zpickaxeDiamond0
735field_21101_bdispenserRandom0random number generator for instance. Used in random item stack selection.
736field_21102_adispenserContents0
737field_21104_binventoryWidth0the width of the crafting inventory
738field_21112_jcurChunkY0The current chunk the player is over
739field_21113_icurChunkX0The current chunk the player is over
740field_21120_LspawnPeacefulMobs0A flag indicating whether we should spawn peaceful mobs.
741field_21121_KspawnHostileMobs0indicates if enemies are spawned or not
742field_21122_bsquidTentacles0The squid's tentacles
743field_21123_asquidBody0The squid's body
744field_21132_bwatchedObjects0
745field_21133_adataTypes0
746field_21134_cobjectChanged0true if one or more object was changed
747field_21138_brecipeWidth0How many horizontal slots this recipe is wide.
748field_21139_arecipeOutputItemID0Is the itemID of the output item that you get when craft the recipe.
749field_21140_erecipeOutput0Is the ItemStack that you get when craft the recipe.
750field_21141_drecipeItems0Is a array of ItemStack that composes the recipe.
751field_21142_crecipeHeight0How many vertical slots this recipe uses.
752field_21143_brecipeItems0Is a List of ItemStack that composes the recipe.
753field_21144_arecipeOutput0Is the ItemStack that you get when craft the recipe.
754field_21149_atileEntityDispenser0
755field_21150_ycake0Cake's material, see BlockCake
756field_21153_ncameraPitch0
757field_21154_mcameraYaw0
758field_21155_lcameraZoom0
759field_21156_RworldRenderersCheckIndex0World renderers check index
760field_21163_bdataValueId0id of max 31
761field_21164_aobjectType0
762field_21165_disWatching0
763field_21166_cwatchedObject0
764field_21172_gisPeacefulCreature0A flag indicating whether this creature type is peaceful.
765field_21173_fcreatureMaterial0
766field_211_yshovelDiamond0
767field_21201_bsmeltingList0The list of smelting results.
768field_21202_asmeltingBase0
769field_21210_idamageVsEntity0Damage versus entities.
770field_21211_hefficiencyOnProperMaterial0The strength of this tool material against blocks which it is effective against.
771field_21212_gmaxUses0The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)
772field_21213_fharvestLevel0The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)
773field_212_xswordDiamond0
774field_213_waxeStone0
775field_214_vpickaxeStone0
776field_215_ushovelStone0
777field_216_tswordStone0
778field_217_saxeWood0
779field_218_rpickaxeWood0
780field_21900_atheMinecraft0Set to 'this' in Minecraft constructor; used by some settings get methods
781field_21901_asleeping0Boolean value indicating weather a player is sleeping or not
782field_21907_csleepTimer0
783field_21908_bplayerLocation0The chunk coordinates of the bed the player is in (null if player isn't in a bed).
784field_219_qshovelWood0
785field_22008_VsaveLoader0
786field_22009_hrenderViewEntity0The Entity from which the renderer determines the render viewpoint. Currently is always the parent Minecraft class's 'thePlayer' instance. Modification of its location, rotation, or other settings at render time will modify the camera likewise, with the caveat of triggering chunk rebuilds as it moves, making it unsuitable for changing the viewpoint mid-render.
787field_22018_aZredstoneRepeater0
788field_22019_aYbed0
789field_22020_biredstoneRepeaterActive0
790field_22021_bhredstoneRepeaterIdle0
791field_22023_brepeaterState0The states in which the redstone repeater blocks can be.
792field_22024_arepeaterTorchOffset0The offsets for the two torches in redstone repeater blocks.
793field_22025_cisRepeaterPowered0Tells whether the repeater is powered or not
794field_22033_aheadBlockToFootBlockMap0Maps the head-of-bed block to the foot-of-bed block.
795field_22037_ablockStepTypes0The list of the types of step blocks.
796field_22044_bbedX0
797field_22045_aentityID0
798field_22047_dbedZ0
799field_22048_cbedY0
800field_22065_lrecordIsPlaying0
801field_22073_kcursorCounter0
802field_22074_imaxStringLength0
803field_22075_htext0Have the current text beign edited on the textbox.
804field_22076_gheight0
805field_22077_fwidth0The width of this text field.
806field_22078_eyPos0
807field_22079_dxPos0
808field_22080_cfontRenderer0Have the font renderer from GuiScreen to render the textbox text into the screen.
809field_22082_aisFocused0If this value is true along isEnabled, keyTyped will process the keys.
810field_22095_rbuttonRename0the rename button in the world selection gui
811field_22096_qdeleting0set to true if you arein the process of deleteing a world/save
812field_22097_plocalizedMustConvertText0
813field_22098_olocalizedWorldText0E.g. World, Welt, Monde, Mundo
814field_22099_nworldSlotContainer0
815field_220_pswordWood0
816field_22100_msaveList0The save list for the world selection screen
817field_22101_lselectedWorld0the currently selected world
818field_22102_idateFormatter0simple date formater
819field_22103_tbuttonDelete0the delete button in the world selection gui
820field_22104_sbuttonSelect0the select button in the world selection gui
821field_22105_lbuttonText20The text shown for the second button in GuiYesNo
822field_22106_kbuttonText10The text shown for the first button in GuiYesNo
823field_22107_ascreenTitle0The title string that is displayed in the top-center of the screen.
824field_22108_kvideoOptions0An array of all of EnumOption's video options.
825field_22109_iguiGameSettings0GUI game settings
826field_22110_hparentGuiScreen0
827field_22112_aparentGuiScreen0
828field_22113_iworldName0
829field_22114_htheGuiTextField0
830field_22128_kguiTexturePackSlot0the GuiTexturePackSlot that contains all the texture packs and their descriptions
831field_22130_lcreateClicked0
832field_22131_aparentGuiScreen0
833field_22132_kfolderName0
834field_22133_itextboxSeed0
835field_22134_htextboxWorldName0
836field_22135_krelevantOptions0An array of options that can be changed directly from the options GUI.
837field_22145_qworldInfo0holds information about a world (size on disk, time, spawn point, seed, ...)
838field_22146_AallPlayersSleeping0A flag indicating whether or not all players in the world are sleeping.
839field_22147_psaveHandler0
840field_22155_bsaveDirectory0The path to the current savegame directory
841field_22156_alogger0Reference to the logger.
842field_22157_dinitializationTime0The time in milliseconds when this field was initialized. Stored in the session lock file.
843field_22158_cplayersDirectory0The directory in which to save player information
844field_22165_bdisplayName0the displayed name of this save file
845field_22166_afileName0the file name of this save
846field_22167_erequiresConversion0
847field_22168_dsizeOnDisk0
848field_22169_clastTimePlayed0
849field_22180_asavesDirectory0Reference to the File object representing the directory for the world saves
850field_22188_hlivingPlayer0Rendermanager's variable for the player
851field_22195_aregionsByFilename0A map containing Files as keys and RegionFiles as values
852field_221_oswordSteel0
853field_22212_bfileName0
854field_22213_aemptySector0
855field_22214_hlastModified0
856field_22215_gsizeDelta0McRegion sizeDelta
857field_22216_fsectorFree0
858field_22217_echunkTimestamps0
859field_22218_doffsets0
860field_22219_cdataFile0
861field_22220_zcamRoll0
862field_22221_yprevDebugCamFOV0
863field_22222_xdebugCamFOV0
864field_22223_wprevDebugCamPitch0
865field_22224_vdebugCamPitch0
866field_22225_uprevDebugCamYaw0
867field_22226_tdebugCamYaw0
868field_22227_sthirdPersonDistanceTemp0Third person distance temp
869field_22228_rthirdPersonDistance0
870field_22229_qmouseFilterDummy40Mouse filter dummy 4
871field_22230_AprevCamRoll0
872field_22231_pmouseFilterDummy30Mouse filter dummy 3
873field_22232_omouseFilterDummy20Mouse filter dummy 2
874field_22233_nmouseFilterDummy10Mouse filter dummy 1
875field_22234_mmouseFilterYAxis0
876field_22235_lmouseFilterXAxis0
877field_22250_olastClicked0the time when this button was last clicked.
878field_22251_nselectedElement0the element in the list that was selected
879field_22252_mamountScrolled0how far down this slot has been scrolled
880field_22253_lscrollMultiplier0what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on scroll bar)
881field_22254_kinitialClickY0where the mouse was in the window when you first clicked to scroll
882field_22255_jscrollDownButtonID0the buttonID of the button used to scroll down
883field_22256_iscrollUpButtonID0button id of the button used to scroll up
884field_22257_hslotHeight0The height of a slot.
885field_22258_gleft0
886field_22259_fright0
887field_22260_ebottom0The bottom of the slot container. Affects the overlays and scrolling.
888field_22261_dtop0The top of the slot container. Affects the overlays and scrolling.
889field_22262_cheight0The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling.
890field_22263_bwidth0The width of the GuiScreen. Affects the container rendering, but not the overlays.
891field_22264_amc0
892field_22265_aparentTexturePackGui0
893field_22266_aparentWorldGui0
894field_22268_iplayerPitch0
895field_22269_hplayerYaw0
896field_22270_gentityLivingPlayer0
897field_22271_GdebugCamRate0Change rate for debug camera
898field_22272_FnoclipRate0No clipping movement rate
899field_22273_EdebugCamEnable0
900field_22274_DsmoothCamera0Smooth Camera Toggle
901field_22275_Cnoclip0No clipping for singleplayer
902field_22276_AshowDebugInfo0true if debug info should be displayed instead of version
903field_22277_yhideGUI0
904field_22278_jambientOcclusion0Smooth Lighting
905field_22279_bfootInvisibleFaceRemap0
906field_22280_aheadInvisibleFace0
907field_22281_cbedDirection0
908field_22283_bchunkX0
909field_22284_aregionFile0
910field_22285_cchunkZ0
911field_22286_ballowedCharactersArray0
912field_222_ningotGold0
913field_22310_ksaveVersion0Introduced in beta 1.3, is the save version for future control.
914field_22311_jlevelName0The name of the save defined at world creation.
915field_22312_idimension0
916field_22313_hplayerTag0
917field_22314_gsizeOnDisk0The size of entire save of current world on the disk, isn't exactly.
918field_22315_flastTimePlayed0The last time the player was in this world.
919field_22316_eworldTime0The current world time in ticks, ranging from 0 to 23999.
920field_22317_dspawnZ0The spawn zone position Z coordinate.
921field_22318_cspawnY0The spawn zone position Y coordinate.
922field_22319_bspawnX0The spawn zone position X coordinate.
923field_22320_arandomSeed0Holds the seed of the currently world.
924field_22333_ZaoGrassXYZNCP0Grass flag for ambient occlusion on Negative X, Center Y, and Positive Z
925field_22334_YaoGrassXYZPCP0Grass flag for ambient occlusion on Positive X, Center Y, and Positive Z
926field_22335_XaoGrassXYZNCN0Grass flag for ambient occlusion on Negative X, Center Y, and Negative Z
927field_22336_WaoGrassXYZCPP0Grass flag for ambient occlusion on Center X, Positive Y, and Positive Z
928field_22337_VaoGrassXYZNPC0Grass flag for ambient occlusion on Negative X, Positive Y, and Center Z
929field_22338_UaoGrassXYZPPC0Grass flag for ambient occlusion on Positive X, Positive Y, and Center Z
930field_22339_TaoGrassXYZCPN0Grass flag for ambient occlusion on Center X, Positive Y, and Negative Z
931field_22340_ScolorBlueTopRight0Blue color value for the top right corner
932field_22341_RcolorBlueBottomRight0Blue color value for the bottom right corner
933field_22342_QcolorBlueBottomLeft0Blue color value for the bottom left corner
934field_22343_PcolorBlueTopLeft0Blue color value for the top left corner
935field_22344_OcolorGreenTopRight0Green color value for the top right corner
936field_22345_NcolorGreenBottomRight0Green color value for the bottom right corner
937field_22346_McolorGreenBottomLeft0Green color value for the bottom left corner
938field_22347_LcolorGreenTopLeft0Green color value for the top left corner
939field_22348_KcolorRedTopRight0Red color value for the top right corner
940field_22349_JcolorRedBottomRight0Red color value for the bottom right corner
941field_22350_IcolorRedBottomLeft0Red color value for the bottom left corner
942field_22351_HcolorRedTopLeft0Red color value for the top left corner
943field_22353_FaoLightValueScratchXZPP0Used as a scratch variable for ambient occlusion between the south face and the west face.
944field_22354_EaoLightValueScratchXZNP0Used as a scratch variable for ambient occlusion between the north face and the west face.
945field_22355_aeaoGrassXYZCNP0Grass flag for ambient occlusion on Center X, Negative Y, and Positive Z
946field_22356_DaoLightValueScratchXZPN0Used as a scratch variable for ambient occlusion between the south face and the east face.
947field_22357_adaoGrassXYZNNC0Grass flag for ambient occlusion on Negative X, Negative Y, and center Z
948field_22358_CaoLightValueScratchXZNN0Used as a scratch variable for ambient occlusion between the north face and the east face.
949field_22359_acaoGrassXYZPNC0Grass flag for ambient occlusion on Positive X, Negative Y, and Center Z
950field_22360_BaoLightValueScratchXYZPPP0Used as a scratch variable for ambient occlusion on the south/top/west corner.
951field_22361_abaoGrassXYZCNN0Grass flag for ambient occlusion on Center X, Negative Y, and Negative Z
952field_22362_AaoLightValueScratchYZPP0Used as a scratch variable for ambient occlusion between the top face and the west face.
953field_22363_aaaoGrassXYZPCN0Grass flag for ambient occlusion on Positive X, Center Y, and Negative Z
954field_22364_zaoLightValueScratchXYPP0Used as a scratch variable for ambient occlusion between the top face and the south face.
955field_22365_yaoLightValueScratchXYZPPN0Used as a scratch variable for ambient occlusion on the south/top/east corner.
956field_22366_xaoLightValueScratchYZPN0Used as a scratch variable for ambient occlusion between the top face and the east face.
957field_22367_waoLightValueScratchXYZNPP0Used as a scratch variable for ambient occlusion on the north/top/west corner.
958field_22368_vaoLightValueScratchXYNP0Used as a scratch variable for ambient occlusion between the top face and the north face.
959field_22369_uaoLightValueScratchXYZNPN0Used as a scratch variable for ambient occlusion on the north/top/east corner.
960field_22370_taoLightValueScratchXYZPNP0Used as a scratch variable for ambient occlusion on the south/bottom/west corner.
961field_22371_saoLightValueScratchXYPN0Used as a scratch variable for ambient occlusion between the bottom face and the south face.
962field_22372_raoLightValueScratchXYZPNN0Used as a scratch variable for ambient occlusion on the south/bottom/east corner.
963field_22373_qaoLightValueScratchYZNP0Used as a scratch variable for ambient occlusion between the bottom face and the west face.
964field_22374_paoLightValueScratchYZNN0Used as a scratch variable for ambient occlusion between the bottom face and the east face.
965field_22375_oaoLightValueScratchXYZNNP0Used as a scratch variable for ambient occlusion on the north/bottom/west corner.
966field_22376_naoLightValueScratchXYNN0Used as a scratch variable for ambient occlusion between the bottom face and the north face.
967field_22377_maoLightValueScratchXYZNNN0Used as a scratch variable for ambient occlusion on the north/bottom/east corner.
968field_22378_laoLightValueZPos0Light value one block more in z axis
969field_22379_kaoLightValueYPos0Light value one block more in y axis
970field_22380_jaoLightValueXPos0Light value one block more in x axis
971field_22381_iaoLightValueZNeg0Light value one block more in z axis
972field_22382_haoLightValueYNeg0Light value one block more in y axis
973field_22383_gaoLightValueXNeg0Light value one block less in x axis
974field_22384_flightValueOwn0Light value of the block itself
975field_22385_eenableAO0Whether ambient occlusion is enabled or not
976field_22391_anightSpawnEntities0An array of entity classes that spawn at night.
977field_22394_bposY0the y coordinate
978field_22395_aposX0
979field_22396_cposZ0the z coordinate
980field_223_mingotIron0
981field_224_ldiamond0
982field_225_kcoal0
983field_226_jarrow0
984field_227_ibow0
985field_228_happleRed0
986field_230_faxeSteel0
987field_231_epickaxeSteel0
988field_232_dshovelSteel0
989field_233_citemsList0A 32000 elements Item array.
990field_235_ZlegsChain0
991field_236_YplateChain0
992field_237_XhelmetChain0
993field_238_WbootsLeather0
994field_239_VlegsLeather0
995field_240_UplateLeather0
996field_241_ThelmetLeather0
997field_242_Sbread0
998field_243_Rwheat0
999field_244_Qseeds0
1000field_245_PhoeGold0
1001field_246_OhoeDiamond0
1002field_247_NhoeSteel0
1003field_248_MhoeStone0
1004field_24900_bispawnChunk0Holds the last coordinate to spawn based on last bed that the player sleep.
1005field_249_LhoeWood0
1006field_25001_GstatFileWriter0Stat file writer
1007field_25002_tguiAchievement0Gui achievement
1008field_25010_bacookie0
1009field_25013_biisWolfsFavoriteMeat0Whether wolves like this food (true for raw and cooked porkchop).
1010field_25015_ethePlayer0The player that is using the GUI where this slot resides.
1011field_25017_bjlockedChest0April fools secret locked chest, only spawns on new chunks on 1st April.
1012field_25019_bbedState0Either 1 or 2. 1 indicates to begin raining, 2 indicates to stop raining.
1013field_25020_abedChat0
1014field_25022_aparticleScaleOverTime0
1015field_25049_alooksWithInterest0This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands.
1016field_25050_iprevTimeWolfIsShaking0
1017field_25051_htimeWolfIsShaking0This time increases while wolf is shaking and emitting water particles.
1018field_25053_fisShaking0true is the wolf is wet else false
1019field_25062_cisEditable0
1020field_25064_tspawnableWaterCreatureList0Holds the classes of any aquatic creature that can be spawned in the water of the biome.
1021field_25065_sspawnableCreatureList0Holds the classes of any creature that can be spawned in the biome as friendly creature.
1022field_25066_rspawnableMonsterList0Holds the classes of IMobs (hostile mobs) that can be spawned in the biome.
1023field_25069_fstatGuid0Holds the GUID of the stat.
1024field_25070_estatName0The Stat name
1025field_25071_dstatId0The Stat ID
1026field_25073_aitemID0
1027field_25074_bdisplayRow0Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed.
1028field_25075_adisplayColumn0Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed.
1029field_25076_cparentAchievement0Holds the parent achievement, that must be taken before this achievement is avaiable.
1030field_25081_bachievementWindowWidth0Holds the latest width scaled to fit the game window.
1031field_25082_atheGame0Holds the instance of the game (Minecraft)
1032field_25083_fachievementTime0
1033field_25084_eachievementStatName0
1034field_25085_dachievementGetLocalText0
1035field_25086_cachievementWindowHeight0Holds the latest height scaled to fit the game window.
1036field_25089_bmc0
1037field_25090_aparticles0
1038field_25091_hguiParticles0
1039field_25096_lmultiplayerButton0
1040field_250_Kgunpowder0
1041field_25104_kwolfMane0The wolf's mane
1042field_25105_jwolfTail0The wolf's tail
1043field_25109_fwolfLeg40Wolf's fourth leg
1044field_25110_ewolfLeg30Wolf's third leg
1045field_25111_dwolfLeg20Wolf's second leg
1046field_25112_cwolfLeg10Wolf'se first leg
1047field_25113_bwolfBody0The wolf's body
1048field_25114_awolfHeadMain0main box for the wolf head
1049field_25120_bscaledHeightD0
1050field_25121_ascaledWidthD0
1051field_25128_srand0
1052field_25129_rprevTintAlpha0
1053field_25130_qprevTintBlue0
1054field_25131_pprevTintGreen0
1055field_25132_oprevTintRed0
1056field_25133_ntintAlpha0
1057field_25134_mtintBlue0
1058field_25135_ltintGreen0
1059field_25136_ktintRed0
1060field_25137_jtimeLimit0
1061field_25138_itimeTick0
1062field_25139_hisDead0
1063field_25140_gaccelScale0
1064field_25141_fvelocityY0
1065field_25142_evelocityX0
1066field_25143_dprevPosY0
1067field_25144_cprevPosX0
1068field_25145_bposY0
1069field_25146_aposX0
1070field_25147_KGUISCALES0GUI scale values
1071field_25148_HguiScale0GUI scale
1072field_25158_zobjectCraftStats0Tracks the number of items a given block or item has been crafted.
1073field_25159_ymineBlockStatArray0
1074field_25160_xfishCaughtStat0
1075field_25161_wplayerKillsStat0counts the number of times you've killed a player
1076field_25162_vmobKillsStat0the number of mobs you have killed
1077field_25163_udeathsStat0the number of times you have died
1078field_25164_EitemStatsInitialized0
1079field_25165_tdamageTakenStat0the amount of damage you have taken
1080field_25166_DblockStatsInitialized0
1081field_25167_sdamageDealtStat0the amount of damage you've dealt
1082field_25168_rdropStat0the distance you've dropped (or times you've fallen?)
1083field_25169_ConeShotStats0Tracks one-off stats.
1084field_25170_BobjectBreakStats0Tracks the number of times a given block or item has been broken.
1085field_25171_qjumpStat0the times you've jumped
1086field_25172_AobjectUseStats0Tracks the number of times a given block or item has been used.
1087field_25173_pdistanceDoveStat0the distance you've dived
1088field_25174_odistanceFlownStat0the distance you've flown
1089field_25175_ndistanceClimbedStat0the distance you've climbed
1090field_25176_mdistanceFallenStat0the distance you have fallen
1091field_25177_ldistanceSwumStat0distance you have swam
1092field_25178_kdistanceWalkedStat0distance you've walked
1093field_25179_jminutesPlayedStat0number of minutes you have played
1094field_25180_ileaveGameStat0number of times you've left a game
1095field_25181_hjoinMultiplayerStat0number of times you've joined a multiplayer world
1096field_25182_gloadWorldStat0the number of times you have loaded a world
1097field_25183_fcreateWorldStat0times a world has been created
1098field_25184_estartGameStat0times the game has been started
1099field_25185_dobjectMineStats0Tracks the number of times a given block or item has been mined.
1100field_25186_citemStats0
1101field_25187_bgeneralStats0
1102field_25188_aallStats0
1103field_25189_lmissingTextureImage0Missing texture image
1104field_25195_bopenInventory0Is the 'open inventory' achievement.
1105field_25197_dbuildWorkBench0Is the 'benchmarking' achievement.
1106field_25198_cmineWood0Is the 'getting wood' achievement.
1107field_251_Jfeather0
1108field_25201_alocalizedName0
1109field_25209_bguidMap0Maps a achievement id with it's unique GUID.
1110field_25210_ainstance0Holds the singleton instance of AchievementMap.
1111field_25212_aentityClass0Holds the class of the entity to be spawned.
1112field_252_azdoorSteel0
1113field_253_Isilk0
1114field_254_aysaddle0
1115field_255_HaxeGold0
1116field_256_axminecartEmpty0
1117field_257_GpickaxeGold0
1118field_258_awbucketLava0
1119field_259_FshovelGold0
1120field_261_EswordGold0
1121field_262_aubucketEmpty0
1122field_263_DbowlSoup0
1123field_264_CbowlEmpty0
1124field_265_atdoorWood0
1125field_266_Bstick0
1126field_267_assign0
1127field_268_AaxeDiamond0
1128field_26901_BprevRainingStrength0
1129field_26902_atype0
1130field_26903_bnumberFormat0
1131field_26904_cdecimalFormat0
1132field_26905_dserverPacketIdList0List of the server's packet IDs.
1133field_26906_cclientPacketIdList0List of the client's packet IDs.
1134field_26907_dstartMinecartRidingCoordinate0Holds the coordinate of the player when enter a minecraft to ride.
1135field_269_arappleGold0
1136field_27011_dthePlayer0The player that is using the GUI where this slot resides.
1137field_27016_baisInWeb0
1138field_27017_asnowDigParticleScale0
1139field_27019_pcurrentFootSteps0
1140field_27028_blightningState0Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc.
1141field_27029_aboltVertex0A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt
1142field_27030_cboltLivingTime0Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time.
1143field_27031_aescapedString0
1144field_27034_bpenableStats0If this field is true, the block is counted for statistics (mined or placed)
1145field_27035_boblockConstructorCalled0set to true when Block's constructor is called through the chain of super()'s. Note: Never used
1146field_27045_aisPowered0Power related rails have this field at true.
1147field_27050_fholdingShift0
1148field_27051_bamount0
1149field_27052_astatisticId0
1150field_27053_bposX0
1151field_27054_aentityID0
1152field_27055_eisLightningBolt0
1153field_27056_dposZ0
1154field_27057_cposY0
1155field_27061_bchildJsonNodeSelector0
1156field_27062_aparentJsonNodeSelector0
1157field_27069_aindex0
1158field_27079_venableRain0Is true (default) if the biome support rain (desert and nether can't have rain)
1159field_27080_uenableSnow0Set to true if snow is enabled for this biome.
1160field_27085_kdistanceStatType0
1161field_27086_jtimeStatType0
1162field_27087_isimpleStatType0
1163field_27088_gisIndependent0
1164field_27095_mstatStringFormatter0Holds a string formatter for the achievement, some of then needs extra dynamic info - like the key used to open the inventory.
1165field_27096_lachievementDescription0Holds the description of the achievement, ready to be formatted and/or displayed.
1166field_27097_dtheItemStack0Holds the ItemStack that will be used to draw the achievement into the GUI.
1167field_27098_nisSpecial0Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve.
1168field_270_aqpainting0
1169field_27103_ihaveAchiement0
1170field_27104_hitemRender0Holds a instance of RenderItem, used to draw the achievement icons on screen (is based on ItemStack)
1171field_27105_ftheAchievement0Holds the achievement that will be displayed on the GUI.
1172field_27113_pguiMapY0The y position of the achievement map
1173field_27114_oguiMapX0The x position of the achievement map
1174field_27117_lmouseY0The current mouse y coordinate
1175field_27118_jmouseX0The current mouse x coordinate
1176field_27119_iachievementsPaneHeight0
1177field_27120_xstatFileWriter0
1178field_27121_aachievementsPaneWidth0
1179field_27122_wisMouseButtonDown0Whether the Mouse Button is down or not
1180field_27123_vguiMapRight0The right y coordinate of the achievement map
1181field_27124_uguiMapBottom0The bottom x coordinate of the achievement map
1182field_27125_tguiMapLeft0The left y coordinate of the achievement map
1183field_27126_sguiMapTop0The top x coordinate of the achievement map
1184field_27150_mslotItem0The slot for item stats.
1185field_27151_lslotGeneral0The slot for general stats.
1186field_27152_aparentGui0
1187field_27153_jrenderItem0
1188field_27154_istatsTitle0The title of the stats screen.
1189field_27155_pselectedSlot0The currently-selected slot.
1190field_27156_ostatFileWriter0
1191field_27157_nslotBlock0The slot for block stats.
1192field_27168_FlastLightningBolt0Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused.
1193field_27169_EthunderingStrength0
1194field_27170_DprevThunderingStrength0
1195field_27171_CrainingStrength0
1196field_27172_ilightningFlash0If > 0, the sky and skylight colors are illuminated by a lightning flash
1197field_27173_eweatherEffects0a list of all the lightning entities
1198field_27188_dstatsSyncher0
1199field_27190_brow0
1200field_27191_acolumn0
1201field_27209_broot0
1202field_27210_astack0
1203field_27212_fisPoweredRail0A boolean value that is true if the rail is powered, and false if its not.
1204field_27221_aelements0
1205field_27222_afields0
1206field_27224_avalue0
1207field_27225_bvalue0
1208field_27226_aPATTERN0
1209field_27227_bTRUE0
1210field_27228_aNULL0
1211field_27229_djsonNodeType0
1212field_27230_cFALSE0
1213field_27231_asyncher0
1214field_27232_bsyncher0
1215field_27238_afieldBuilders0
1216field_27242_aelementBuilders0
1217field_27282_bnumRows0
1218field_27285_AgroundCover0Indicates if the material is a form of ground cover, e.g. Snow
1219field_27287_HrainSoundCounter0Rain sound counter
1220field_27288_BcloudFog0Cloud fog mode
1221field_27291_blistenerToJdomAdapter0
1222field_27292_afieldBuilder0
1223field_27293_blistenerToJdomAdapter0
1224field_27294_anodeBuilder0
1225field_27295_blistenerToJdomAdapter0
1226field_27296_anodeBuilder0
1227field_27298_bslotStatsBlockGUI0
1228field_27299_astatsGUI0
1229field_272_aoporkRaw0
1230field_27305_bvalueBuilder0
1231field_27306_akey0
1232field_27308_anodeBuilder0
1233field_27320_aJSON_FORMATTER0
1234field_27325_bfailPath0
1235field_27326_afailedNode0
1236field_27337_bcharacterCount0
1237field_27338_apushbackReader0
1238field_27339_dlastCharacterWasCarriageReturn0
1239field_27340_clineCount0
1240field_27341_aenumJsonNodeTypeMappingArray0A mapping helper array for EnumJsonNodeType's values.
1241field_27342_hadvancedOpengl0Advanced OpenGL
1242field_27344_amc0Minecraft instance
1243field_27359_avalueGetter0
1244field_27362_tdistanceByPigStat0the distance you've traveled by pig
1245field_27363_sdistanceByBoatStat0the distance you've traveled by boat
1246field_27364_rdistanceByMinecartStat0the distance you've traveled by minecart
1247field_27365_zmaxArtTitleLength0Holds the maximum length of paintings art title.
1248field_27372_bslotStatsItemGUI0
1249field_27373_astatsGUI0
1250field_27375_uflyPig0Is the 'when pig fly' achievement.
1251field_27376_tkillCow0is the 'cow tipper' achievement.
1252field_27377_skillEnemy0Is the 'monster hunter' achievement.
1253field_27378_rbuildSword0Is the 'time to strike' achievement.
1254field_27379_qonARail0Is the 'on a rail' achievement
1255field_27380_pcookFish0Is the 'delicious fish' achievement.
1256field_27381_obuildBetterPickaxe0Is the 'getting a upgrade' achievement.
1257field_27382_nbakeCake0Is the 'the lie' achievement.
1258field_27383_mmakeBread0Is the 'bake bread' achievement.
1259field_27384_lbuildHoe0Is the 'time to farm' achievement.
1260field_27385_kacquireIron0Is the 'acquire hardware' achievement.
1261field_27386_jbuildFurnace0Is the 'hot topic' achievement.
1262field_27387_ibuildPickaxe0Is the 'time to mine' achievement.
1263field_27388_eachievementList0Holds a list of all registered achievements.
1264field_27389_dmaxDisplayRow0Is the biggest row used to display a achievement on the GUI.
1265field_27390_cmaxDisplayColumn0Is the biggest column used to display a achievement on the GUI.
1266field_27391_bminDisplayRow0Is the smallest row used to display a achievement on the GUI.
1267field_27392_aminDisplayColumn0Is the smallest column used to display a achievement on the GUI.
1268field_273_anflint0
1269field_27401_othunderTime0Number of ticks untils next thunderbolt.
1270field_27402_nthundering0Is thunderbolts failing now?
1271field_27403_mrainTime0Number of ticks until next rain.
1272field_27404_lraining0True if it's raining, false otherwise.
1273field_27406_afancyGrass0Fancy grass side matching biome
1274field_27428_ktheSession0The Session object
1275field_27429_joldFile0A file named 'stats_' [lower case username] '.old'
1276field_27430_iunsentOldFile0A file named 'stats_' [lower case username] '_unsent.old'
1277field_27431_htempFile0A file named 'stats_' [lower case username] '.tmp'
1278field_27432_gunsentTempFile0A file named 'stats_' [lower case username] '_unsent.tmp'
1279field_27433_fdataFile0A file named 'stats_' [lower case username] '.dat'
1280field_27434_eunsentDataFile0A file named 'stats_' [lower case username] '_unsent.dat'
1281field_27435_dstatFileWriter0The StatFileWriter object, presumably used to write to the statistics files
1282field_27438_aisBusy0
1283field_274_ambootsGold0
1284field_275_allegsGold0
1285field_276_akplateGold0
1286field_277_ajhelmetGold0
1287field_278_aibootsDiamond0
1288field_279_ahlegsDiamond0
1289field_28004_RhasCrashed0
1290field_28005_HhasPaidCheckTime0time in milliseconds when TheadCheckHasPaid determined you have not paid. 0 if you have paid. Used in GuiAchievement whether to display the nag text.
1291field_28010_bbmap0
1292field_28016_bKignoreFrustumCheck0Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum.
1293field_28017_arecord0ID of record which is in Jukebox
1294field_28019_hinData0
1295field_28020_adoesArrowBelongToPlayer0
1296field_28023_zinPortal0Whether the entity is inside a Portal
1297field_28024_ytimeUntilPortal0
1298field_28025_BprevTimeInPortal0The amount of time an entity has been in a Portal the previous tick
1299field_28026_AtimeInPortal0The amount of time an entity has been in a Portal
1300field_28032_trequiresSelfNotify0
1301field_28033_bltrapdoor0
1302field_28035_arandom0
1303field_28036_afurnaceRand0Is the random generator used by furnace to drop the inventory contents in random directions.
1304field_28037_ckeepFurnaceInventory0This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa.
1305field_28044_ithrowerEntityId00 if not a fireball. Otherwise, this is the Entity ID of the thrower.
1306field_28045_gspeedZ0Not sent if the thrower entity ID is 0. The speed of this fireball along the Z axis.
1307field_28046_fspeedY0Not sent if the thrower entity ID is 0. The speed of this fireball along the Y axis.
1308field_28047_espeedX0Not sent if the thrower entity ID is 0. The speed of this fireball along the X axis.
1309field_28049_bauxData0
1310field_28050_asfxID0
1311field_28051_eposZ0
1312field_28052_dposY0
1313field_28053_cposX0
1314field_28054_buniqueID0Contains a unique ID for the item that this packet will be populating.
1315field_28055_aitemID0
1316field_28056_citemData0Contains a buffer of arbitrary data with which to populate an individual item in the world.
1317field_28057_msky0Is the biome used for sky world.
1318field_28058_adeadBushID0stores the ID for WorldGenDeadBush
1319field_28059_btallGrassMetadata0
1320field_28060_atallGrassID0Stores ID for WorldGenTallGrass
1321field_28064_bemptyChunk0
1322field_28065_adroppedChunksSet0A set of dropped chunks. Currently not used in single player.
1323field_28066_gworldObj0The World object which this ChunkProvider was constructed with
1324field_28067_fchunkList0A list of all the currently loaded chunks.
1325field_28068_echunkMap0A map of all the currently loaded chunks, uses the chunk id as the key.
1326field_28069_dchunkLoader0The IChunkLoader used by this ChunkProvider
1327field_28070_cchunkProvider0The parent IChunkProvider for this ChunkProvider.
1328field_280_agplateDiamond0
1329field_28108_zmapStorage0
1330field_28109_anetManager0This was actually an inner class of NetworkManager, so this field is the reference to 'this' NetworkManager.
1331field_28114_dmapDataDir0
1332field_28118_bmapStorage0
1333field_28120_aentityplayerObj0Reference for EntityPlayer object in MapInfo
1334field_28123_dmapDataObj0reference in MapInfo to MapData object
1335field_28128_DisTranslucent0Indicates if the material is translucent
1336field_28129_AmaterialMapColor0The color index used to draw the blocks of this material on maps.
1337field_28130_bgrass0The material used by BlockGrass
1338field_28131_fmapItemRenderer0
1339field_28133_IrenderEndNanoTime0End time of last render (ns)
1340field_28134_banaglyphField0Anaglyph field (0=R, 1=GB)
1341field_28135_aanaglyphEnable0
1342field_28146_amc0
1343field_28151_ctextureContentsMap0Texture contents map (key: texture name, value: int[] contents)
1344field_28158_bbufferedImage0
1345field_28159_aintArray0
1346field_28160_dfontRenderer0
1347field_28161_cgameSettings0
1348field_28167_bdirty0Whether this MapDataBase needs saving to disk.
1349field_28168_amapName0The name of the map data nbt
1350field_28172_jplayersHashMap0Holds a reference to the players who own a copy of the map and a reference to their MapInfo
1351field_28173_iplayersVisibleOnMap0
1352field_28174_hplayersArrayList0Holds a reference to the MapInfo of the players who own a copy of the map
1353field_28175_grandomEffect0Incremented each update of the map item, used for the patchy updating map effect and the spinning player icons while in the End and Nether.
1354field_28176_fcolors0colours
1355field_28177_escale0
1356field_28178_ddimension0
1357field_28179_czCenter0
1358field_28180_bxCenter0
1359field_28183_awaterBuffer0
1360field_28190_bloadedDataMap0Map of item data String id to loaded MapDataBases
1361field_28191_asaveHandler0
1362field_28192_didCounts0Map of MapDataBase id String prefixes ('map' etc) to max known unique Short id (the 0 part etc) for that prefix
1363field_28193_cloadedDataList0List of loaded MapDataBases.
1364field_28197_qcolorIndex0Holds the index of the color used on map.
1365field_28198_pcolorValue0Holds the color in RGB value that will be rendered on maps.
1366field_28199_owoodColor0The map color for Wood blocks
1367field_281_afhelmetDiamond0
1368field_28200_nwaterColor0The map color for Water blocks
1369field_28201_mstoneColor0The map color for Stone blocks
1370field_28202_ldirtColor0The map color for Dirt blocks
1371field_28203_kclayColor0The map color for Clay blocks
1372field_28204_jsnowColor0The map color for Snow Cover and Snow blocks
1373field_28205_ifoliageColor0The map color for Leaf, Plant, Cactus, and Pumpkin blocks.
1374field_28206_hironColor0The map color for Iron blocks
1375field_28207_giceColor0The map color for Ice blocks
1376field_28208_ftntColor0The map color for TNT blocks
1377field_28209_eclothColor0The map color for Cloth and Sponge blocks
1378field_28210_dsandColor0This is the color of the sand
1379field_28211_cgrassColor0this is the grass color in html format
1380field_28212_bairColor0The map color for Air blocks
1381field_28213_amapColorArray0Holds all the 16 colors used on maps, very similar of a pallete system.
1382field_28216_bcenterX0
1383field_28218_edata0
1384field_28219_diconRotation0
1385field_28220_ccenterZ0
1386field_282_aebootsSteel0
1387field_283_adlegsSteel0
1388field_284_acplateSteel0
1389field_285_abhelmetSteel0
1390field_286_aabootsChain0
1391field_287_aWbFull3D0If true, render the object in full 3D, like weapons and tools.
1392field_289_aUmaxDamage0Maximum damage an item can handle.
1393field_290_aTmaxStackSize0Maximum size of the stack.
1394field_291_aSshiftedIndex0Item index + 256
1395field_293_aQrecord130
1396field_296_aNegg0
1397field_299_aKslimeBall0
1398field_30001_aisomPreview0
1399field_30006_MLIMIT_FRAMERATES0Limit framerate labels
1400field_30007_bentityPosY0Entity position Y
1401field_30008_aentityPosX0Entity position X
1402field_30009_centityPosZ0Entity position Z
1403field_302_aHreed0
1404field_303_aGclay0
1405field_305_aEbucketMilk0
1406field_306_aDleather0
1407field_308_aBsnowball0
1408field_30900_EaddedTileEntityList0
1409field_309_aAredstone0
1410field_31001_bcshears0Item introduced on 1.7 version, is a shear to cut leaves (you can keep the block) or get wool from sheeps.
1411field_31002_bkdyeColors0
1412field_31007_htileEntityInvalid0
1413field_31018_mpushedObjects0
1414field_31019_bstoredMetadata0
1415field_31020_llastProgress0the progress in (de)extending
1416field_31021_astoredBlockID0
1417field_31022_kprogress0
1418field_31023_jshouldHeadBeRendered0
1419field_31024_iextending0if this piston is extending or not
1420field_31025_cstoredOrientation0the side the front of the piston is on
1421field_31048_bignoreUpdates0
1422field_31049_aisSticky0This pistons is the sticky one?
1423field_31053_aheadTexture0The texture for the 'head' of the piston. Sticky or normal.
1424field_31055_LscanningTileEntities0
1425field_31056_boffsetsXForSide0gives the offset required for this axis to get the block at that side.
1426field_31057_afaceToSide0Converts a face to a side.
1427field_31058_doffsetsZForSide0gives the offset required for this axis to get the block at that side.
1428field_31059_coffsetsYForSide0gives the offset required for this axis to get the block at that side.
1429field_31065_HmobilityFlag0Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed.
1430field_31066_GcanHarvest0Determines if the materials is one that can be collected by the player.
1431field_31067_Bpiston0Pistons' material.
1432field_31068_Aweb0Web's material.
1433field_31071_bblockRenderer0instance of RenderBlocks used to draw the piston base and extension.
1434field_31082_luvRotateBottom0
1435field_31083_kuvRotateTop0
1436field_31084_juvRotateNorth0
1437field_31085_iuvRotateSouth0
1438field_31086_huvRotateWest0
1439field_31087_guvRotateEast0
1440field_31088_buseInventoryTint0
1441field_311_aZrenderIndex0Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold.
1442field_312_aYdamageReduceAmount0Holds the amount of damage that the armor reduces at full durability.
1443field_313_aXarmorType0Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots
1444field_314_bbmaxDamageArray0Holds the 'base' maxDamage that each armorType have.
1445field_316_arecordName0The name of the record.
1446field_317_aminecartType0
1447field_318_ablockType0The type of block this seed turns into (wheat or pumpkin stems for instance)
1448field_319_aweaponDamage0
1449field_320_aspawnID0The ID of the block the reed will spawn when used from inventory bar.
1450field_321_adoorMaterial0
1451field_323_aZdamageVsEntity0Damage versus entities.
1452field_324_aYefficiencyOnProperMaterial0
1453field_325_aXblocksEffectiveAgainst0Array of blocks the tool has extra effect against.
1454field_326_aXblocksEffectiveAgainst0an array of the blocks this spade is effective against
1455field_327_aXblocksEffectiveAgainst0an array of the blocks this axe is effective against
1456field_329_aXblocksEffectiveAgainst0an array of the blocks this pickaxe is effective against
1457field_330_ablockID0The block ID of the Block associated with this ItemBlock
1458field_331_aisFull0field for checking if the bucket has been filled.
1459field_332_aitemName0full name of item from language file
1460field_333_zsapling0
1461field_334_yplanks0
1462field_335_xcobblestone0
1463field_336_wdirt0
1464field_337_vgrass0
1465field_338_ustone0
1466field_339_tlightValue0Amount of light emitted
1467field_340_scanBlockGrass0Array of booleans that tells if a block can grass
1468field_341_rlightOpacity0How much light is subtracted for going through this block
1469field_343_popaqueCubeLookup0An array of 256 booleans corresponding to the result of the isOpaqueCube() method for each block ID
1470field_345_nblocksList0List of ly/ff (BlockType) containing the already registered blocks.
1471field_34900_QentityRemoval0Entities marked for removal.
1472field_34902_cbiomeIndexLayer0A GenLayer containing the indices into BiomeGenBase.biomeList[]
1473field_34903_bgenBiomes0
1474field_34904_battackingPlayer0The most recent player that has attacked this entity
1475field_34905_crecentlyHit0Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death.
1476field_34906_eitemInUseCount0This field starts off equal to getMaxItemUseDuration and is decremented on each tick
1477field_34907_ditemInUse0This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)
1478field_35001_abrightClickDelayTimer0When you place a block, it's set to 6, decremented once per tick, when it's 0, you can place another block.
1479field_35024_gboundingBox0
1480field_35025_hcoordBaseMode0switches the Coordinate System base off the Bounding Box
1481field_35026_icomponentType0The type ID of this component.
1482field_35035_bdoorType0
1483field_35044_adoorType0
1484field_35046_adoorType0
1485field_35048_bexpandsX0
1486field_35049_cexpandsZ0
1487field_35050_adoorType0
1488field_35054_adoorType0
1489field_35057_cisLargeRoom0
1490field_35058_adoorType0
1491field_35060_broomType0
1492field_35061_cchestLoot0
1493field_35062_adoorType0
1494field_35064_adoorType0
1495field_35065_achidStructures0
1496field_35067_dsectionCount0A count of the different sections of this mine. The space between ceiling supports.
1497field_35068_bhasSpiders0
1498field_35069_cspawnerPlaced0
1499field_35070_ahasRails0
1500field_35072_bisMultipleFloors0
1501field_35073_acorridorDirection0
1502field_35079_aaverageGroundLevel0
1503field_35081_aaverageGroundLevel0
1504field_35083_bisRoofAccessible0
1505field_35084_aaverageGroundLevel0
1506field_35086_aaverageGroundLevel0
1507field_35088_aaverageGroundLevel0
1508field_35090_aaverageGroundLevel0
1509field_35092_bisTallHouse0
1510field_35093_ctablePosition0
1511field_35094_aaverageGroundLevel0
1512field_35096_aaverageGroundLevel0
1513field_35098_aaverageGroundLevel0
1514field_35100_aaverageGroundLevel0
1515field_35102_aaverageGroundLevel0
1516field_35103_baverageGroundLevel0
1517field_35107_dstructureVillageWeightedPieceList0Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list
1518field_35109_bterrainType0World terrain type, 0 for normal, 1 for flap map
1519field_35110_cstructVillagePieceWeight0
1520field_35111_aworldChunkMngr0
1521field_35118_aoisAirBorne0
1522field_35123_expOrbHealth0The health of this XP orb.
1523field_35124_bxpOrbAge0The age of the XP orb in ticks.
1524field_35125_apxpValue0This is how much XP this orb has.
1525field_35127_axpColor0A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow)
1526field_35132_azmaximumLife0
1527field_35133_aycurrentLife0
1528field_35138_aymaximumTime0the maximum time for the explosion
1529field_35139_atimeSinceStart0
1530field_35140_darrowCritical0Is this arrow a critical hit? (Controls particles and damage)
1531field_35145_nblockMetadata0
1532field_35146_oblockType0the Block type that this TileEntity is contained within
1533field_35148_flidAngle0The current angle of the lid (between 0 and 1)
1534field_35149_gprevLidAngle0The angle of the lid last tick
1535field_35150_dadjacentChestXNeg0Contains the chest tile located adjacent to this one (if any)
1536field_35151_eadjacentChestZPosition0Contains the chest tile located adjacent to this one (if any)
1537field_35152_badjacentChestZNeg0Contains the chest tile located adjacent to this one (if any)
1538field_35153_cadjacentChestXPos0Contains the chest tile located adjacent to this one (if any)
1539field_35154_qticksSinceSync0Server sync counter (once per 20 ticks)
1540field_35155_aadjacentChestChecked0Determines if the check for adjacent chests has taken place.
1541field_35156_hnumUsingPlayers0The number of players currently using this chest
1542field_35168_bwjumpMovementFactor0A factor used to determine how far this entity will move each tick if it is jumping or falling.
1543field_35169_bvlandMovementFactor0A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block.
1544field_35170_bRactivePotionsMap0
1545field_35171_bJexperienceValue0The experience points the Entity gives.
1546field_35172_bParrowHitTempCounter0Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death.
1547field_35173_bQarrowHitTimer0
1548field_35174_atfleeingTick0Used to make a creature speed up and wander away when hit.
1549field_35184_dteleportDelay0Counter to delay the teleportation of an enderman towards the currently attacked target
1550field_35186_bcanCarryBlocks0
1551field_35187_aisAttacking0Is the enderman attacking another entity?
1552field_35189_aallySummonCooldown0A cooldown before this entity will search for another Silverfish to join them in battle.
1553field_35209_aZexperienceTotal0The total amount of experience the player has. This also includes the amount of experience within their Experience Bar.
1554field_35210_aYexperienceLevel0The current experience level the player is on.
1555field_35211_aXexperience0The current amount of experience the player has within their Experience Bar.
1556field_35212_aWcapabilities0The player's capabilities. (See class PlayerCapabilities)
1557field_35213_bbspeedInAir0
1558field_35214_aGxpCooldown0Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
1559field_35215_baspeedOnGround0
1560field_35216_awflyToggleTimer0Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly.
1561field_35217_avfoodStats0The player's food stats. (See class FoodStats)
1562field_35218_bisItemInUse0
1563field_35221_dsprintingTicksLeft0Ticks left before sprinting is disabled.
1564field_35222_erenderArmYaw0
1565field_35223_aprenderArmPitch0
1566field_35224_csprintToggleTimer0Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable sprinting.
1567field_35225_arprevRenderArmPitch0
1568field_35226_aqprevRenderArmYaw0
1569field_35227_csshouldStopSneaking0should the player stop sneaking?
1570field_35228_bexperienceTotal0The total experience points.
1571field_35229_cexperienceLevel0The experience level.
1572field_35230_aexperience0The current experience bar points.
1573field_35231_bfood0
1574field_35232_cfoodSaturation0Players logging on get a saturation of 5.0. Eating food increases the saturation as well as the food bar.
1575field_35236_aslot0
1576field_35237_dposZ0
1577field_35238_expValue0The Orbs Experience points value.
1578field_35239_bposX0
1579field_35240_cposY0
1580field_35241_aentityId0Entity ID for the XP Orb
1581field_35242_dworldHeight0Defaults to 128
1582field_35243_ecreativeMode00 for survival, 1 for creative
1583field_35244_brespawnDimension0
1584field_35245_cdifficulty0The difficulty setting. 0 through 3 for peaceful, easy, normal, hard. The client always sends 1.
1585field_35247_fdifficultySetting0The difficulty setting byte.
1586field_35248_gworldHeight0Defaults to 128
1587field_35249_dserverMode00 for survival, 1 for creative
1588field_35251_hmaxPlayers0The maximum players.
1589field_35252_beffectId0The ID of the effect which is being removed from an entity.
1590field_35253_aentityId0The ID of the entity which an effect is being removed from.
1591field_35254_arandomId0
1592field_35255_bisConnected0Byte that tells whether the player is connected.
1593field_35256_cping0
1594field_35257_aplayerName0The player's name.
1595field_35258_dduration0
1596field_35259_beffectId0
1597field_35260_ceffectAmplifier0The effect's amplifier.
1598field_35261_aentityId0
1599field_35262_cgameMode0Used only when reason = 3. 0 is survival, 1 is creative.
1600field_35263_bradius0The maximum radius used when generating a patch of blocks.
1601field_35264_asandID0Stores ID for WorldGenSand
1602field_35266_amushroomType0The mushroom type. 0 for brown, 1 for red.
1603field_35269_dfreeLargeArrays0A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache()
1604field_35270_einUseLargeArrays0A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
1605field_35271_bfreeSmallArrays0A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache()
1606field_35272_cinUseSmallArrays0A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
1607field_35273_aintCacheSize0
1608field_35277_bwfenceGate0
1609field_35278_bvvine0
1610field_35279_bystairsStoneBrickSmooth0
1611field_35280_bxstairsBrick0
1612field_35281_bsmelon0
1613field_35282_brthinGlass0
1614field_35283_bumelonStem0
1615field_35284_btpumpkinStem0
1616field_35285_bnstoneBrick0
1617field_35286_bomushroomCapBrown0
1618field_35287_bpmushroomCapRed0
1619field_35288_bqfenceIron0
1620field_35289_bmsilverfish0
1621field_35292_amushroomType0The mushroom type. 0 for brown, 1 for red.
1622field_35297_afruitType0Defines if it is a Melon or a Pumpkin that the stem is producing.
1623field_35300_asideTextureIndex0Holds the texture index of the side of the pane (the thin lateral side)
1624field_35311_finventory0
1625field_35312_gcurrentScroll0Amount scrolled in Creative mode inventory (0 = top, 1 = bottom)
1626field_35313_hisScrolling0True if the scrollbar is being dragged
1627field_35314_iwasClicking0True if the left mouse button was held down last time drawScreen was called.
1628field_35316_klocalizedGameModeText0The game mode text that is displayed with each world on the world selection list.
1629field_35317_bserverTextField0
1630field_35318_cserverListStorage0This GUI's instance to the server list's storage
1631field_35319_aguiScreen0Needed a change as a local variable was conflicting on construct
1632field_35340_fserverList0List of ServerNBTStorage objects
1633field_35341_gselectedServer0Index of the currently selected server
1634field_35342_dserverSlotContainer0Slot container for the server list
1635field_35343_block0Lock object for use with synchronized()
1636field_35344_athreadsPending0Number of outstanding ThreadPollServers threads
1637field_35345_jbuttonDelete0The 'Delete' button
1638field_35346_kdeleteClicked0The 'Delete' button was clicked
1639field_35347_hbuttonEdit0The 'Edit' button
1640field_35348_ibuttonSelect0The 'Join Server' button
1641field_35349_wtempServer0Temporary ServerNBTStorage used by the Edit/Add/Direct Connect dialogs
1642field_35350_vlagTooltip0This GUI's lag tooltip text or null if no lag icon is being hovered.
1643field_35351_udirectClicked0The 'Direct Connect' button was clicked
1644field_35352_teditClicked0The 'Edit' button was clicked
1645field_35353_saddClicked0The 'Add server' button was clicked
1646field_35357_fpanoramaTimer0Timer used to rotate the panorama, increases every tick.
1647field_35358_gviewportTexture0Texture allocated for the current viewport of the main menu's panorama background.
1648field_35359_dserverNBTStorage0
1649field_35360_bserverAddress0
1650field_35361_cserverName0
1651field_35362_aparentGui0This GUI's parent GUI.
1652field_35364_fgameMode0hardcore', 'creative' or 'survival
1653field_35366_jgameModeButton0The GUIButton that you click to change game modes.
1654field_35367_kmoreWorldOptions0The GUIButton that you click to get to options like the seed when creating a world.
1655field_35368_imoreOptions0True if the extra options (Seed box, structure toggle button, world type button, etc.) are being shown
1656field_35369_vgameModeDescriptionLine20The second line of text describing the currently selected game mode.
1657field_35370_ugameModeDescriptionLine10The first line of text describing the currently selected game mode.
1658field_35371_tworldTypeButton0the GUIButton in the more world options screen. It's currently greyed out and unused in minecraft 1.0.0
1659field_35372_sgenerateStructuresButton0The GuiButton in the 'More World Options' screen. Toggles ON/OFF
1660field_35375_aitemList0the list of items in this container
1661field_35377_bchestModel0The normal small chest model.
1662field_35378_clargeChestModel0The large double chest model.
1663field_35379_LfovSetting0
1664field_35380_MgammaSetting0
1665field_35381_wkeyBindUseItem0
1666field_35382_vkeyBindAttack0
1667field_35383_ykeyBindPickBlock0
1668field_35384_xkeyBindPlayerList0
1669field_35385_fmineshaftGenerator0Holds Mineshaft Generator
1670field_35386_dstrongholdGenerator0Holds Stronghold Generator
1671field_35387_evillageGenerator0Holds Village Generator
1672field_35389_tmapFeaturesEnabled0are map structures going to be generated (e.g. strongholds)
1673field_35390_xravineGenerator0Holds ravine generator
1674field_35394_jboxList0This is a list of all the boxes (ModelRenderer.class) in the current model.
1675field_35396_dsilverfishBoxLength0The widths, heights, and lengths for the silverfish model boxes.
1676field_35397_esilverfishTexturePositions0The texture positions for the silverfish's model's boxes.
1677field_35398_bsilverfishWings0The wings (dust-looking sprites) on the silverfish's model.
1678field_35400_asilverfishBodyParts0The body parts of the silverfish's model.
1679field_35403_bchestBelow0The model of the bottom of the chest.
1680field_35404_cchestKnob0The chest's knob in the chest model.
1681field_35405_achestLid0The chest lid in the chest's model.
1682field_35406_bisAttacking0Is the enderman attacking an entity?
1683field_35407_aisCarrying0Is the enderman carrying a block?
1684field_35408_lmouseY0Y axis position of the mouse
1685field_35409_kmouseX0X axis position of the mouse
1686field_35410_aparentGui0Instance to the GUI this list is on.
1687field_35415_bnrottenFlesh0
1688field_35416_boenderPearl0
1689field_35417_bjbeefRaw0
1690field_35418_bkbeefCooked0
1691field_35419_blchickenRaw0
1692field_35420_bmchickenCooked0
1693field_35421_bgmelon0
1694field_35422_bhpumpkinSeeds0
1695field_35423_bimelonSeeds0
1696field_35427_bzpotionAmplifier0set by setPotionEffect
1697field_35428_csaturationModifier0
1698field_35429_bApotionEffectProbability0probably of the set potion effect occurring
1699field_35431_bwalwaysEdible0If this field is true, the food can be consumed even if the player don't need to eat.
1700field_35432_bypotionDuration0set by setPotionEffect
1701field_35433_bxpotionId0represents the potion effect that will occurr upon eating this food. Set by setPotionEffect
1702field_35436_ablockRef0
1703field_35437_ablockObj0
1704field_35444_cendermanModel0The model of the enderman
1705field_35445_hrnd0
1706field_35466_HlightUpdateBlockList0is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset
1707field_35480_AworldGenBigTree0
1708field_35481_BworldGenForest0
1709field_35482_CworldGenSwamp0
1710field_35483_eextremeHills0
1711field_35484_bocean0
1712field_35485_cplains0
1713field_35486_abiomeList0An array of all the biomes, indexed by biome id.
1714field_35487_iriver0
1715field_35488_ubiomeDecorator0
1716field_35489_trainfall0The rainfall in this biome.
1717field_35490_stemperature0The temperature of this biome.
1718field_35491_rmaxHeight0The maximum height of this biome. Default 0.3.
1719field_35492_qminHeight0The minimum height of this biome. Default 0.1.
1720field_35493_zworldGenTrees0
1721field_35494_ybiomeID0The id number to this biome, and its index in the biomeList array.
1722field_35495_kvine0
1723field_354_esoundPowderFootstep0
1724field_35501_dbaseSeed0base seed to the LCG prng provided via the constructor
1725field_35502_bworldGenSeed0seed from World#getWorldSeed that is used in the LCG prng
1726field_35503_cchunkSeed0final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate pseudorandom numbers
1727field_35504_aparent0parent GenLayer that was provided via the constructor
1728field_35509_ballowedBiomes0this sets all the biomes that are allowed to appear in the overworld
1729field_35521_bgameType0The type of the map. 0 is survival, 1 is creative.
1730field_35522_cmapFeaturesEnabled0Switch for the map features. 'true' for enabled, 'false' for disabled.
1731field_35523_aseed0The seed for the map.
1732field_35536_fstarve0
1733field_35537_gcactus0
1734field_35538_dinWall0
1735field_35539_edrown0
1736field_35540_bonFire0
1737field_35541_clava0
1738field_35542_ainFire0
1739field_35543_nisUnblockable0This kind of damage can be blocked or not.
1740field_35544_oisDamageAllowedInCreativeMode0
1741field_35545_lmagic0
1742field_35546_mdamageType0
1743field_35547_jgeneric0
1744field_35548_kexplosion0
1745field_35549_hfall0
1746field_35550_ioutOfWorld0
1747field_35551_phungerDamage0
1748field_35552_ndamageSourceEntity0
1749field_35553_nindirectEntity0
1750field_35563_fbiomeCache0The BiomeCache object for this world.
1751field_35564_gbiomesToSpawnIn0A list of biomes that the player can spawn in.
1752field_35580_dpercentUseable0percent of the hasharray that can be used without hash colliding probably
1753field_35581_emodCount0count of times elements have been added/removed
1754field_35582_bnumHashElements0the number of elements in the hash array
1755field_35583_ccapacity0the maximum amount of elements in the hash (probably 3/4 the size due to meh hashing function)
1756field_35584_ahashArray0the array of all elements in the hash
1757field_35589_alootArray0Contains stuff you might find in chests
1758field_35590_ditemWeight0The Weight is how often the item is chosen(higher number is higher chance(lower is lower))
1759field_35591_bminGroupCount0
1760field_35592_cmaxGroupCount0
1761field_35593_emaxItemStack0This is how many items can be max in the itemstack
1762field_35594_bitemMetadata0The metadata to be used when creating the treasure item.
1763field_35595_cminItemStack0This is how many items can be in each stack at minimun
1764field_35596_aitemID0The ID for this treasure item
1765field_355_boslipperiness0Determines how much velocity is maintained while moving on top of this block
1766field_35600_bserverSlotContainer0Slot container for the server list
1767field_35601_aserver0The server getting checked
1768field_35604_dvillagePiecesLimit0
1769field_35605_bvillagePieceWeight0
1770field_35606_cvillagePiecesSpawned0
1771field_35607_avillagePieceClass0The Class object for the represantation of this village piece.
1772field_35608_vsnipeSkeleton0The achievement for killing a Skeleton from 50 meters aways.
1773field_35611_ainstance0The static instance of ChestItemRenderHelper.
1774field_35615_dinstancesLimit0How many Structure Pieces of this type may spawn in a structure
1775field_35616_bpieceWeight0This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped
1776field_35617_cinstancesSpawned0
1777field_35618_apieceClass0
1778field_35619_adoorEnum0
1779field_35623_bresponseTime0Player response time to server in milliseconds
1780field_35624_aname0The string value of the object
1781field_35625_dworldObj0This world object.
1782field_35631_ecoordMap0
1783field_35632_franBiomeCheck0is spawned false and set true once the defined BiomeGenBases were compared with the present ones
1784field_35633_gstructureCoords0
1785field_35634_aallowedBiomeGenBases0
1786field_35635_avillageSpawnBiomes0A list of all the biomes villages can spawn in.
1787field_35649_kcreativeMode0
1788field_35653_flastAccessTime0The last time this BiomeCacheBlock was accessed, in milliseconds.
1789field_35654_gbiomeCache0The BiomeCache objevt that contains this BiomeCacheBlock
1790field_35655_dxPosition0The x coordinate of the BiomeCacheBlock.
1791field_35656_ezPosition0The z coordinate of the BiomeCacheBlock.
1792field_35657_brainfallValues0An array of chunk rainfall values saved by this cache.
1793field_35658_cbiomes0The array of biome types stored in this BiomeCacheBlock.
1794field_35659_atemperatureValues0An array of chunk temperatures saved by this cache.
1795field_35670_Hid0The Id of a Potion object.
1796field_35671_Iname0The name of the Potion.
1797field_35672_fdigSlowdown0
1798field_35673_gdamageBoost0
1799field_35674_dmoveSlowdown0
1800field_35675_edigSpeed0
1801field_35677_cmoveSpeed0
1802field_35678_apotionTypes0The array of potion types.
1803field_35679_nfireResistance0The fire resistance Potion object.
1804field_35680_owaterBreathing0The water breathing Potion object.
1805field_35681_lregeneration0The regeneration Potion object.
1806field_35682_mresistance0
1807field_35683_jjump0
1808field_35684_kconfusion0
1809field_35685_hheal0
1810field_35686_iharm0
1811field_35689_upoison0The poison Potion object.
1812field_35690_tweakness0The weakness Potion object.
1813field_35691_shunger0The hunger Potion object.
1814field_35692_rnightVision0The night vision Potion object.
1815field_35693_qblindness0The blindness Potion object.
1816field_35694_pinvisibility0The invisibility Potion object.
1817field_356_bnblockMaterial0Block material definition.
1818field_35709_bselectedBlockMetaData0
1819field_35710_aselectedBlockId0
1820field_35716_bboundingBox0
1821field_35717_acomponents0List of all StructureComponents that are part of this structure
1822field_35718_chasMoreThanTwoComponents0well ... thats what it does
1823field_35720_fgameType0
1824field_35728_dcache0The list of cached BiomeCacheBlocks
1825field_35729_blastCleanupTime0The last time this BiomeCache was cleaned, in milliseconds.
1826field_35730_ccacheMap0The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32).
1827field_35731_achunkManager0Reference to the WorldChunkManager
1828field_35748_fmaxZ0The second z coordinate of a bounding box.
1829field_35749_dmaxX0The second x coordinate of a bounding box.
1830field_35750_emaxY0The second y coordinate of a bounding box.
1831field_35751_bminY0The first y coordinate of a bounding box.
1832field_35752_cminZ0The first z coordinate of a bounding box.
1833field_35753_aminX0The first x coordinate of a bounding box.
1834field_35754_bdepthBits0Log base 2 of the chunk height (128); applied as a shift on Z coordinate
1835field_35755_cdepthBitsPlusFour0Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate
1836field_35756_disCreativeMode0Used to determine if creative mode is enabled, and therefore if items should be depleted on usage
1837field_35757_bisFlying0Sets/indicates whether the player is flying.
1838field_35758_callowFlying0whether or not to allow the player to fly when they double jump.
1839field_35759_adisableDamage0Disables player damage.
1840field_35772_dfoodTimer0The player's food timer value.
1841field_35773_eprevFoodLevel0
1842field_35774_bfoodSaturationLevel0The player's food saturation.
1843field_35775_cfoodExhaustionLevel0The player's food exhaustion.
1844field_35776_afoodLevel0The player's food level.
1845field_35785_dcurrentServerMaxPlayers0
1846field_35786_cplayerInfoList0An ArrayList of GuiPlayerInfo (includes all the players' GuiPlayerInfo on the current server)
1847field_35787_kplayerInfoMap0A HashMap of all player names and their player information objects
1848field_35790_fpolled0True if server was already polled or is in the process of polling
1849field_35791_dmotd0Server's Message of the Day
1850field_35792_elag0Lag meter; -2 if server check pending; -1 if server check failed
1851field_35793_bhost0Hostname or IP address of server
1852field_35794_cplayerCount0The count/max number of players
1853field_35795_aname0User specified name for server
1854field_357_bmblockParticleGravity0
1855field_35803_bduration0The duration of the potion effect
1856field_35804_camplifier0The amplifier of the potion effect
1857field_35805_apotionID0ID value of the potion this effect matches.
1858field_35811_LlightmapColors0Colors computed in updateLightmap() and loaded into the lightmap emptyTexture
1859field_35812_MfovModifierHand0FOV modifier hand
1860field_35813_NfovModifierHandPrev0FOV modifier hand prev
1861field_35814_OfovMultiplierTemp0FOV multiplier temp
1862field_35815_VlightmapUpdateNeeded0Is set, updateCameraAndRender() calls updateLightmap(); set by updateTorchFlicker()
1863field_35816_ftorchFlickerDX0Torch flicker DX
1864field_35817_gtorchFlickerY0Torch flicker Y
1865field_35818_dlightmapTexture0The texture id of the blocklight/skylight texture used for lighting effects
1866field_35819_etorchFlickerX0Torch flicker X
1867field_35820_jrainYCoords0Rain Y coords
1868field_35821_htorchFlickerDY0Torch flicker DY
1869field_35822_irainXCoords0Rain X coords
1870field_35823_qdebugViewDirection0Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)
1871field_35831_dhash0
1872field_35832_bvalue0the value held by the hash at the specified key
1873field_35833_cnextEntry0the next hashentry in the table
1874field_35834_akey0the key as a long (for playerInstances it is the x in the most significant 32 bits and then y)
1875field_35836_gshortBuffer0Short buffer
1876field_35837_lbrightness0
1877field_35838_phasBrightness0
1878field_35844_dupdateSkylightColumns0Which columns need their skylightMaps updated.
1879field_35845_cprecipitationHeightMap0A map, similar to heightMap, that tracks how far down precipitation can fall.
1880field_35854_dstrongholdStones0
1881field_35855_bpieceWeightArray0
1882field_35856_cstructurePieceList0
1883field_35857_atotalWeight0
1884field_35861_fkeySet0The set of all the keys stored in this MCHash object
1885field_35867_fenderEyeMetaToDirection0
1886field_35869_dvineGrowth0
1887field_35870_boffsetZ0
1888field_35871_aoffsetX0
1889field_35885_Dchunk_X0The X-coordinate of the chunk currently being decorated
1890field_35886_Echunk_Z0The Z-coordinate of the chunk currently being decorated
1891field_35887_Fbiome0The biome generator object.
1892field_35888_AclayPerChunk0The number of clay patches to generate per chunk. Only generates when part of it is underwater.
1893field_35889_BcurrentWorld0The world the BiomeDecorator is currently decorating
1894field_35890_CrandomGenerator0The Biome Decorator's random number generator.
1895field_35891_fcoalGen0
1896field_35892_gironGen0
1897field_35893_ddirtGen0The dirt generator.
1898field_35894_egravelGen0
1899field_35895_bsandGen0The sand generator.
1900field_35896_cgravelAsSandGen0The gravel generator.
1901field_35897_aclayGen0The clay generator.
1902field_35898_nmushroomBrownGen0Field that holds mushroomBrown WorldGenFlowers
1903field_35899_omushroomRedGen0Field that holds mushroomRed WorldGenFlowers
1904field_358_blstepSound0Sound of stepping on the block
1905field_35900_lplantYellowGen0Field that holds one of the plantYellow WorldGenFlowers
1906field_35901_mplantRedGen0Field that holds one of the plantRed WorldGenFlowers
1907field_35902_jdiamondGen0Field that holds diamond WorldGenMinable
1908field_35903_klapisGen0Field that holds Lapis WorldGenMinable
1909field_35904_hgoldGen0Field that holds gold WorldGenMinable
1910field_35905_iredstoneGen0Field that holds redstone WorldGenMinable
1911field_35906_wreedsPerChunk0The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
1912field_35907_vmushroomsPerChunk0The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms.
1913field_35908_udeadBushPerChunk0The number of dead bushes to generate per chunk. Used in deserts and swamps.
1914field_35909_tgrassPerChunk0The amount of tall grass to generate per chunk.
1915field_35910_sflowersPerChunk0The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude.
1916field_35911_rtreesPerChunk0The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts.
1917field_35912_qcactusGen0Field that holds WorldGenCactus
1918field_35913_preedGen0Field that holds WorldGenReed
1919field_35914_zsandPerChunk20The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this.
1920field_35915_ysandPerChunk0The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater.
1921field_35916_xcactiPerChunk0The number of cactus plants to generate per chunk. Cacti only work on sand.
1922field_35919_qmapFeaturesEnabled0Whether the map features (e.g. strongholds) generation is enabled or disabled.
1923field_35920_pgameType0Indicates the type of the game. 0 for survival, 1 for creative.
1924field_35931_UaoBrightnessXYZPNN0Ambient occlusion brightness XYZPNN
1925field_35932_TaoBrightnessYZNP0Ambient occlusion brightness YZNP
1926field_35933_WaoBrightnessXYZPNP0Ambient occlusion brightness XYZPNP
1927field_35934_VaoBrightnessXYPN0Ambient occlusion brightness XYPN
1928field_35935_QaoBrightnessXYNN0Ambient occlusion brightness XYNN
1929field_35936_PaoBrightnessXYZNNN0Ambient occlusion brightness XYZNNN
1930field_35937_SaoBrightnessYZNN0Ambient occlusion brightness YZNN
1931field_35938_RaoBrightnessXYZNNP0Ambient occlusion brightness XYZNNP
1932field_35939_YaoBrightnessXYNP0Ambient occlusion brightness XYNP
1933field_35940_XaoBrightnessXYZNPN0Ambient occlusion brightness XYZNPN
1934field_35941_ZaoBrightnessXYZNPP0Ambient occlusion brightness XYZNPP
1935field_35943_akbrightnessTopLeft0Brightness top left
1936field_35944_albrightnessBottomLeft0Brightness bottom left
1937field_35945_aiaoBrightnessXZPP0Ambient occlusion brightness XZPP
1938field_35946_ajaoType0Ambient occlusion type (0=simple, 1=complex)
1939field_35947_ambrightnessBottomRight0Brightness bottom right
1940field_35948_anbrightnessTopRight0Brightness top right
1941field_35949_acaoBrightnessXYPP0Ambient occlusion brightness XYPP
1942field_35950_adaoBrightnessYZPP0Ambient occlusion brightness YZPP
1943field_35951_aaaoBrightnessYZPN0Ambient occlusion brightness YZPN
1944field_35952_abaoBrightnessXYZPPN0Ambient occlusion brightness XYZPPN
1945field_35953_agaoBrightnessXZPN0Ambient occlusion brightness XZPN
1946field_35954_ahaoBrightnessXZNP0Ambient occlusion brightness XZNP
1947field_35955_aeaoBrightnessXYZPPP0Ambient occlusion brightness XYZPPP
1948field_35956_afaoBrightnessXZNN0Ambient occlusion brightness XZNN
1949field_35964_fpressTime0
1950field_35965_epressed0because _303 wanted me to call it that(Caironater)
1951field_35966_bhash0
1952field_35967_akeybindArray0
1953field_35970_btextureHeight0The size of the texture file's height in pixels.
1954field_35971_atextureWidth0The size of the texture file's width in pixels.
1955field_360_bkmaxZ0maximum Z for the block bounds (local coordinates)
1956field_362_bjmaxY0maximum Y for the block bounds (local coordinates)
1957field_364_bimaxX0maximum X for the block bounds (local coordinates)
1958field_366_bhminZ0minimum Z for the block bounds (local coordinates)
1959field_368_bgminY0minimum Y for the block bounds (local coordinates)
1960field_370_bfminX0minimum X for the block bounds (local coordinates)
1961field_372_beblockResistance0Indicates the blocks resistance to explosions.
1962field_374_bdblockHardness0Indicates how many hits it takes to break a block.
1963field_376_bcblockID0ID of the block.
1964field_378_bbblockIndexInTexture0The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0).
1965field_382_Nglass0
1966field_383_Msponge0
1967field_384_Lleaves0
1968field_385_Kwood0
1969field_386_JoreCoal0
1970field_387_azworkbench0
1971field_388_IoreIron0
1972field_389_ayblockDiamond0
1973field_39000_amodelTextureMap0A mapping for all texture offsets
1974field_39001_bpotionsNeedUpdate0Whether the DataWatcher needs to be updated with the active potions
1975field_39003_djumpTicks0Number of ticks since last jump
1976field_39004_ainLove0
1977field_39005_bbreeding0This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode)
1978field_39009_avillagersSpawned0The number of villagers that have been spawned in this component.
1979field_39010_cpotionEffect0
1980field_390_HoreGold0
1981field_391_axoreDiamond0
1982field_392_Ggravel0
1983field_393_Fsand0
1984field_394_awredstoneWire0
1985field_395_ElavaStill0Stationary lava source block
1986field_396_avchest0
1987field_397_DlavaMoving0
1988field_399_CwaterStill0
1989field_40004_NdebugUpdateTime0Approximate time (in ms) of last update to debug string
1990field_40005_OfpsCounter0holds the current fps
1991field_40006_akdebugProfilerName0Profiler currently displayed in the debug screen pie chart
1992field_40007_rstandardGalacticFontRenderer0
1993field_40009_bportalRoom0
1994field_40011_bdoorType0
1995field_40012_chasMadeChest0
1996field_40013_achestLoot0
1997field_40015_ahasSpawner0
1998field_40024_afillSeed0
1999field_40027_ahasSpawner0
2000field_40055_dingredientID0
2001field_40056_bbrewTime0
2002field_40057_cfilledSlots0an integer with each bit specifying whether that slot of the stand contains a potion
2003field_40058_abrewingItemStacks0The itemstacks currently placed in the slots of the brewing stand
2004field_40059_fbookSpread0The amount that the book is open.
2005field_40060_gbookSpreadPrev0The amount that the book is open.
2006field_40063_bpageFlip0Value used for determining how the page flip should look.
2007field_40064_rrand0
2008field_40065_cpageFlipPrev0The last tick's pageFlip value.
2009field_40066_qbookRotation0
2010field_40067_pbookRotationPrev0
2011field_40068_atickCount0Used by the render to make the book 'bounce'
2012field_40069_hbookRotation20
2013field_40070_acontainer0The brewing stand this slot belongs to.
2014field_40072_bname0The name of the Dragon Part
2015field_40073_aentityDragonObj0The dragon entity this dragon part belongs to
2016field_40079_dxTile0
2017field_40080_eyTile0
2018field_40081_bthrowableShake0
2019field_40082_aozTile0
2020field_40083_cthrower0Is the entity that throws this 'thing' (snowball, ender pearl, eye of ender or potion)
2021field_40084_apinTile0
2022field_40085_ainGround0
2023field_40086_articksInAir0
2024field_40087_aqticksInGround0
2025field_40089_dpotionDamage0The damage value of the thrown potion that this EntityPotion represents.
2026field_40091_dtargetZ0'z' location the eye should float towards.
2027field_40092_edespawnTimer0
2028field_40093_aoshatterOrDrop0
2029field_40094_btargetX0'x' location the eye should float towards.
2030field_40095_ctargetY0'y' location the eye should float towards.
2031field_400_atmobSpawner0
2032field_40103_amaterialType0the material type for dropped items/blocks
2033field_40104_awbobTimer0The height of the current bob
2034field_40105_ayparticleName0
2035field_40129_bAcarryoverDamage0in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step
2036field_4013_amodelBipedMain0
2037field_4014_gflintAndSteel0
2038field_40153_bheightOffsetUpdateTime0ticks until heightOffset is randomized
2039field_40154_aheightOffset0Random offset used in floating behaviour
2040field_40157_aBmaxHealth0The maximum health of the Entity.
2041field_4015_bitemRand0The RNG used by the Item subclasses.
2042field_40161_azslowed0Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed.
2043field_40162_dringBuffer0Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations.
2044field_40163_ayforceNewTarget0Force selecting a new flight target at next tick if set to true.
2045field_40164_eringBufferIndex0Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer.
2046field_40165_btargetY0
2047field_40166_ctargetZ0
2048field_40167_atargetX0
2049field_40168_atdragonPartTail30
2050field_40169_asdragonPartTail20
2051field_4016_avbucketWater0
2052field_40170_ardragonPartTail10
2053field_40171_aqdragonPartBody0The body bounding box of a dragon
2054field_40172_axanimTime0Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.)
2055field_40173_awprevAnimTime0Animation time at previous tick.
2056field_40174_avdragonPartWing20
2057field_40175_audragonPartWing10
2058field_40176_aodragonPartArray0An array containing all body parts of this dragon
2059field_40177_apdragonPartHead0The head bounding box of a dragon
2060field_40178_aAdeathTicks0
2061field_40179_aCtarget0
2062field_4017_apporkCooked0
2063field_4018_aZiconIndex0Icon index in the icons table.
2064field_40190_bitemStack0
2065field_40191_benchantment0The position of the enchantment on the enchantment table window, starting with 0 as the topmost one.
2066field_40192_awindowId0
2067field_40194_PdummyRenderInt0Dummy render int
2068field_40197_areplaceID0The Block ID that the generator is allowed to replace while generating the terrain.
2069field_40199_bzmycelium0
2070field_4019_aVrecordCat0
2071field_401_BwaterMoving0
2072field_40200_bAwaterlily0
2073field_40201_bLuseNeighborBrightness0Flag if block ID should use the brightest neighbor light value as its own
2074field_40202_bJendPortalFrame0
2075field_40203_bKwhiteStone0
2076field_40204_bDstairsNetherBrick0
2077field_40205_bEnetherStalk0
2078field_40206_bBnetherBrick0
2079field_40207_bCnetherFence0
2080field_40208_bHcauldron0
2081field_40209_bIendPortal0
2082field_4020_aTfishCooked0
2083field_40210_bFenchantmentTable0
2084field_40211_bGbrewingStand0
2085field_40213_bcanDropItself0If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)
2086field_40214_arand0
2087field_40215_fguiTop0Starting Y position for the Gui. Inconsistent use for Gui backgrounds.
2088field_40216_eguiLeft0Starting X position for the Gui. Inconsistent use for Gui backgrounds.
2089field_4021_aSfishRaw0
2090field_40220_wbookModel0The book model used on the GUI.
2091field_40228_ycontainerEnchantment0ContainerEnchantment object associated with this gui
2092field_4022_aRlightStoneDust0
2093field_40231_dis64bit0True if the system is 64-bit (using a simple indexOf test on a system property)
2094field_40234_bnameSeed0used as seed for EnchantmentNameParts (see GuiEnchantment)
2095field_40235_cenchantLevels03-member array storing the enchantment levels of each slot
2096field_40236_atableInventory0SlotEnchantmentTable object with ItemStack to be enchanted
2097field_40237_lrand0
2098field_40238_jposY0
2099field_40239_kposZ0
2100field_4023_aQpocketSundial0
2101field_40240_hworldPointer0current world (for bookshelf counting)
2102field_40241_iposX0
2103field_40242_bbrewTime0
2104field_40243_atileBrewingStand0
2105field_40245_bdamageSource0Used as parameter to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors.
2106field_40246_adamageModifier0Used to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors.
2107field_40247_bentityLiving0Used as parameter to calculate the (magic) extra damage based on enchantments of current equipped player item.
2108field_40248_alivingModifier0Used to calculate the (magic) extra damage based on enchantments of current equipped player item.
2109field_4024_aPfishingRod0
2110field_40251_brand0The RNG used to generate enchant names.
2111field_40252_cwordList0List of words used to generate an enchant name.
2112field_40253_ainstance0The static instance of this class.
2113field_40256_AwaterColorMultiplier0Color tint applied to water depending on biome
2114field_40257_nicePlains0
2115field_40258_oiceMountains0
2116field_40259_lfrozenOcean0
2117field_4025_aOcompass0
2118field_40260_mfrozenRiver0
2119field_40261_qmushroomIslandShore0
2120field_40262_pmushroomIsland0
2121field_40263_benchantmentLevel0Enchantment level associated with this EnchantmentData
2122field_40264_aenchantmentobj0Enchantment object associated with this EnchantmentData
2123field_40268_bzLevel0Defines the zLevel of rendering of item on GUI.
2124field_4026_aMminecartPowered0
2125field_4027_aLminecartCrate0
2126field_40284_dupdateModelState0Reloads the dragon model if not equal to 4. Presumably a leftover debugging field.
2127field_40285_cmodelDragon0An instance of the dragon model in RenderDragon
2128field_40289_csnowmanModel0A reference to the Snowman model in RenderSnowMan.
2129field_4028_aJbook0
2130field_40299_ltextureWidth0
2131field_4029_aIpaper0
2132field_402_asfire0
2133field_40300_mtextureHeight0
2134field_40301_kisChild0
2135field_40308_ffrontLeg0The front leg Model renderer of the dragon
2136field_40309_grearLegTip0The rear leg tip Model renderer of the dragon
2137field_4030_aFbrick0
2138field_40310_dbody0The body Model renderer of the dragon
2139field_40311_erearLeg0The rear leg Model renderer of the dragon
2140field_40312_bneck0The neck Model renderer of the dragon
2141field_40313_cjaw0The jaw Model renderer of the dragon
2142field_40314_ahead0The head Model renderer of the dragon
2143field_40315_nfrontLegTip0The front leg tip Model renderer of the dragon
2144field_40316_orearFoot0The rear foot Model renderer of the dragon
2145field_40317_spartialTicks0
2146field_40318_rwingTip0The wing tip Model renderer of the dragon
2147field_40319_qwing0The wing Model renderer of the dragon
2148field_4031_aCboat0
2149field_40320_pfrontFoot0The front foot Model renderer of the dragon
2150field_40324_fflippingPageLeft0Right cover renderer (when facing the book)
2151field_40325_gbookSpine0The renderer of spine of the book
2152field_40326_dpagesLeft0The left pages renderer (when facing the book)
2153field_40327_eflippingPageRight0Right cover renderer (when facing the book)
2154field_40328_bcoverLeft0Left cover renderer (when facing the book)
2155field_40329_cpagesRight0The right pages renderer (when facing the book)
2156field_40330_acoverRight0Right cover renderer (when facing the book)
2157field_40333_uaimedBow0Records whether the model should be rendered aiming a bow.
2158field_40361_fspeckledMelonEffect0
2159field_40362_gblazePowderEffect0
2160field_40363_dspiderEyeEffect0
2161field_40364_efermentedSpiderEyeEffect0
2162field_40365_bsugarEffect0
2163field_40366_cghastTearEffect0
2164field_40369_opotionPrefixes0An array of possible potion prefix names, as translation IDs.
2165field_40370_lpotionRequirements0
2166field_40372_jglowstoneEffect0
2167field_40373_kgunpowderEffect0
2168field_40374_hmagmaCreamEffect0
2169field_40375_iredstoneEffect0
2170field_40378_cgenNetherBridge0
2171field_40382_fnoiseData40
2172field_40383_gnoiseData50
2173field_40384_dnoiseData20
2174field_40385_enoiseData30
2175field_40386_bnoiseGen50
2176field_40387_cnoiseData10
2177field_40388_anoiseGen40
2178field_40389_ndensities0
2179field_40390_obiomesForGeneration0The biomes that are used to generate the chunk
2180field_40391_lnoiseGen30
2181field_40392_mendWorld0
2182field_40393_jnoiseGen10
2183field_40394_knoiseGen20
2184field_40396_iendRNG0
2185field_403_Abedrock0
2186field_40408_bzcauldron0
2187field_40409_bwblazePowder0
2188field_40410_bvfermentedSpiderEye0
2189field_40411_bybrewingStand0
2190field_40412_bxmagmaCream0
2191field_40413_bspotion0
2192field_40414_brnetherStalkSeeds0
2193field_40415_buspiderEye0
2194field_40416_btglassBottle0
2195field_40417_boblazeRod0
2196field_40418_bpghastTear0
2197field_40419_bqgoldNugget0
2198field_40420_bAeyeOfEnder0
2199field_40421_bLrecordWard0
2200field_40422_bMrecord110
2201field_40423_bJrecordStal0
2202field_40424_bKrecordStrad0
2203field_40425_bErecordBlocks0
2204field_40426_bBspeckledMelon0
2205field_40427_bHrecordMall0
2206field_40428_bIrecordMellohi0
2207field_40429_bFrecordChirp0
2208field_40430_bGrecordFar0
2209field_40435_aeffectCache0maps potion damage values to lists of effect names
2210field_40437_bTmaterial0The EnumArmorMaterial used for this ItemArmor
2211field_40438_bsoilBlockID0BlockID of the block the seeds can be planted on.
2212field_40439_btoolMaterial0
2213field_40440_fplayer0The player that has this container open.
2214field_40441_acontainer0The brewing stand this slot belongs to.
2215field_40442_acontainer0The brewing stand this slot belongs to.
2216field_40443_acontainer0The brewing stand this slot belongs to.
2217field_40445_lclouds0Clouds flag
2218field_40455_blightmapTexUnit0An OpenGL constant corresponding to GL_TEXTURE1, used when setting data pertaining to auxiliary OpenGL texture units.
2219field_40456_cuseMultitextureARB0True if the renderer supports multitextures and the OpenGL version != 1.3
2220field_40457_adefaultTexUnit0An OpenGL constant corresponding to GL_TEXTURE0, used when setting data pertaining to auxiliary OpenGL texture units.
2221field_40458_Denchantments0Is the 'Enchanter' achievement
2222field_40459_Eoverkill0
2223field_4045_bgpumpkinLantern0
2224field_40460_Fbookcase0Is the 'Librarian' achievement
2225field_40461_Apotion0Is the 'Local Brewery' achievement
2226field_40462_BtheEnd0Is the 'The End?' achievement
2227field_40463_CtheEnd20Is the 'The End.' achievement
2228field_40464_wdiamonds0Is the 'DIAMONDS!' achievement
2229field_40465_zblazeRod0Is the 'Into Fire' achievement
2230field_40466_yghast0Is the 'Return to Sender' achievement
2231field_40467_xportal0Is the 'We Need to Go Deeper' achievement
2232field_4047_bfportal0The purple teleport blocks inside the obsidian circle
2233field_40486_aspawnList0
2234field_40498_fprojectileProtection0Protection against projectile entities (e.g. arrows)
2235field_40499_grespiration0Decreases the rate of air loss underwater; increases time between damage while suffocating
2236field_4049_beglowStone0
2237field_404_artorchWood0
2238field_40500_dfeatherFalling0Less fall damage
2239field_40501_eblastProtection0Protection against explosions
2240field_40502_bprotection0Converts environmental damage to armour damage
2241field_40503_cfireProtection0Protection against fire
2242field_40504_aenchantmentsList0
2243field_40505_nlooting0Mobs have a chance to drop more loot
2244field_40506_oefficiency0Faster resource gathering while in use
2245field_40507_lknockback0Knocks mob and players backwards upon hit
2246field_40508_mfireAspect0Lights mobs on fire
2247field_40509_jsmite0Extra damage to zombies, zombie pigmen and skeletons
2248field_40510_kbaneOfArthropods0Extra damage to spiders, cave spiders and silverfish
2249field_40511_haquaAffinity0Increases underwater mining rate
2250field_40512_isharpness0Extra damage to mobs
2251field_40513_vweight0
2252field_40514_uname0Used in localisation and stats.
2253field_40515_ttype0The EnumEnchantmentType given to this Enchantment.
2254field_40516_seffectId0
2255field_40517_rfortune0Can multiply the drop rate of items from blocks
2256field_40518_qunbreaking0Sometimes, the tool's durability will not be spent when the tool is used
2257field_40519_psilkTouch0Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)
2258field_4051_bdslowSand0
2259field_40520_wprotectionName0Holds the name to be translated of each protection type.
2260field_40521_vprotectionType0Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile.
2261field_40522_zthresholdEnchantability0Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant.
2262field_40523_ylevelEnchantability0Holds how much each level increased the enchantability factor to be able to use this enchant.
2263field_40524_xbaseEnchantability0Holds the base factor of enchantability needed to be able to use the enchant.
2264field_40525_wprotectionName0Holds the name to be translated of each protection type.
2265field_40526_vdamageType0Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods
2266field_40527_zthresholdEnchantability0Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant.
2267field_40528_ylevelEnchantability0Holds how much each level increased the enchantability factor to be able to use this enchant.
2268field_40529_xbaseEnchantability0Holds the base factor of enchantability needed to be able to use the enchant.
2269field_40531_fsaveDirectoryName0The directory name of the world
2270field_40532_frarityName0Rarity name.
2271field_40535_erarityColor0A decimal representation of the hex color codes of a the color assigned to this rarity type. (13 becomes d as in \247d which is light purple)
2272field_4053_bcnetherrack0
2273field_40548_rprojectile0This kind of damage is based on a projectile or not.
2274field_40549_qfireDamage0This kind of damage is based on fire or not.
2275field_40558_dhardcoreEnabled0True if hardcore mode is enabled
2276field_4055_bbpumpkin0
2277field_40562_dlock0Used to make threads queue to add packets
2278field_40563_bpacketCountForID0A count of the total number of each packet sent grouped by IDs.
2279field_40564_csizeCountForID0A count of the total size of each packet sent grouped by IDs.
2280field_40565_aallowCounting0If false, countPacket does nothing
2281field_40569_dsavedIOCounter0
2282field_40570_eisThreadWaiting0
2283field_40571_bthreadedIOQueue0
2284field_40572_cwriteQueuedCounter0
2285field_40573_athreadedIOInstance0Instance of ThreadedFileIOBase
2286field_40577_fmaxDamageFactor0Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)
2287field_40578_gdamageReductionAmountArray0Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)
2288field_4057_bafence0
2289field_40584_henchantability0Return the enchantability factor of the material
2290field_40590_GbytesDrawn0Bytes sent to the GPU
2291field_40595_ghardcore0
2292field_4059_austairCompactPlanks0
2293field_405_aqobsidian0
2294field_40605_nboxName0
2295field_40606_lcubeList0
2296field_40607_mchildModels0
2297field_40608_sbaseModel0
2298field_40624_Leffectiveness0
2299field_40625_Musable0
2300field_40626_NliquidColor0Is the color of the liquid for this potion.
2301field_40627_JstatusIconIndex0The index for the icon displayed when the potion effect is active.
2302field_40628_KisBadEffect0This field indicated if the effect is 'bad' - negative - for the entity.
2303field_4063_aUice0
2304field_40647_benchantmentModifierDamage0Used to calculate the extra armor of enchantments on armors equipped on player.
2305field_40648_cenchantmentModifierLiving0Used to calculate the (magic) extra damage done by enchantments on current equipped item of player.
2306field_40649_aenchantmentRand0Is the random seed of enchantment effects.
2307field_4064_aSbutton0
2308field_4065_aNpressurePlatePlanks0
2309field_40665_dprofilingSection0Current profiling section
2310field_40666_eprofilingMap0Profiling map
2311field_40667_bsectionList0List of parent sections
2312field_40668_ctimestampList0List of timestamps (System.nanoTime)
2313field_40669_aprofilingEnabled0Flag profiling enabled
2314field_4066_aLpressurePlateStone0
2315field_40672_fposZ20Z vertex coordinate of upper box corner
2316field_40674_dposX20X vertex coordinate of upper box corner
2317field_40675_eposY20Y vertex coordinate of upper box corner
2318field_40676_bposY10Y vertex coordinate of lower box corner
2319field_40677_cposZ10Z vertex coordinate of lower box corner
2320field_40678_aposX10X vertex coordinate of lower box corner
2321field_40679_hvertexPositions0The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
2322field_4067_aKlever0
2323field_40680_iquadList0An array of 6 TexturedQuads, one for each face of a cube
2324field_40681_LsmoothCamPartialTicks0Smooth cam partial ticks
2325field_40682_HsmoothCamYaw0Smooth cam yaw
2326field_40683_IsmoothCamPitch0Smooth cam pitch
2327field_40684_JsmoothCamFilterX0Smooth cam filter X
2328field_40685_KsmoothCamFilterY0Smooth cam filter Y
2329field_4068_aJsignWall0
2330field_40691_bsecondaryComponents0
2331field_40692_aprimaryComponents0
2332field_4069_aIstairCompactCobblestone0
2333field_406_apcobblestoneMossy0
2334field_40702_bglobalPercentage0Percentage of time spent in this ProfilerResult relative to the entire game
2335field_40703_cname0The name of this ProfilerResult
2336field_40704_asectionPercentage0Percentage of time spent in this ProfilerResult relative to its parent ProfilerResult
2337field_40715_dstackTagCompound0A NBTTagMap containing data about an ItemStack. Can only be used for non stackable items
2338field_40718_JbigMushroomsPerChunk0Amount of big mushrooms per chunk
2339field_40719_KgenerateLakes0True if decorator should generate surface lava & water
2340field_40720_ubigMushroomGen0Field that holds big mushroom generator
2341field_40721_ywaterlilyPerChunk0Amount of waterlilys per chunk.
2342field_40722_xwaterlilyGen0The water lily generation!
2343field_40723_LspikeGen0
2344field_40725_rhardcore0Hardcore mode flag
2345field_4072_ablockType0Boolean used to seperate different states of blocks
2346field_40732_jenchantability0Defines the natural enchantability factor of the material.
2347field_40733_btextureOffsetY0The y coordinate offset of the texture
2348field_40734_atextureOffsetX0The x coordinate offset of the texture
2349field_40741_visGapLightingUpdated0
2350field_40752_dstrongComponentType0
2351field_407_aobookShelf0
2352field_4082_ablockInstance0
2353field_4083_aportalParticleScale0
2354field_4084_rportalPosZ0
2355field_4085_qportalPosY0
2356field_4086_pportalPosX0
2357field_4088_kticksCatchable0the number of ticks remaining until this fish can no longer be caught
2358field_4089_jticksInAir0
2359field_408_antnt0
2360field_4090_iticksInGround0
2361field_4091_hinGround0
2362field_4092_ginTile0
2363field_4093_fzTile0The tile this entity is on, Z position
2364field_4094_eyTile0The tile this entity is on, Y position
2365field_4095_dxTile0The tile this entity is on, X position
2366field_4096_cbobber0The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook falls on to an entity, this it that entity.
2367field_4097_bangler0
2368field_4098_ashake0
2369field_409_ambrick0
2370field_41013_bHhealingEnderCrystal0The current endercrystal that is healing this dragon
2371field_41031_bhealth0
2372field_41032_ainnerRotation0Used to create the rotation animation when rendering the crystal.
2373field_41034_bblockNames0
2374field_41038_aentityDragon0The entity instance of the dragon. Note: This is a static field in RenderDragon because there is only supposed to be one dragon
2375field_41044_blines0List of lines on the ending poem and credits.
2376field_41046_aupdateCounter0Counts the number of screen updates.
2377field_41047_ylocalizedNewWorldText0E.g. New World, Neue Welt, Nieuwe wereld, Neuvo Mundo
2378field_41048_xseed0The current textboxSeed text
2379field_41050_bKdragonEgg0
2380field_41051_abossDefeated0true if the enderdragon has been killed - allows end portal blocks to be created in the end
2381field_41056_zdragonEgg0
2382field_41061_adoBlockNotify0Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true.
2383field_41063_bFONT_HEIGHT0the height in pixels of default text
2384field_41064_cfontRandom0
2385field_41068_frotationZ0The Z component of the entity's yaw rotation
2386field_41069_grotationYZ0The Y component (scaled along the Z axis) of the entity's pitch rotation
2387field_41070_drotationX0The X component of the entity's yaw rotation
2388field_41071_erotationXZ0The combined X and Z components of the entity's pitch rotation
2389field_41072_bobjectY0The calculated view object Y coordinate
2390field_41073_cobjectZ0The calculated view object Z coordinate
2391field_41074_aobjectX0The calculated view object X coordinate
2392field_41075_lobjectCoords0The computed view object coordinates
2393field_41076_jmodelview0The current GL modelview matrix
2394field_41077_kprojection0The current GL projection matrix
2395field_41078_hrotationXY0The Y component (scaled along the X axis) of the entity's pitch rotation
2396field_41079_iviewport0The current GL viewport
2397field_41086_TPARTICLES0
2398field_41087_PparticleSetting0Determines amount of particles. 0 = All, 1 = Decreased, 2 = Minimal
2399field_410_alstairSingle0
2400field_4116_brandomSoundDelay0A random delay until this PigZombie next makes a sound.
2401field_4117_aangerLevel0Above zero if this PigZombie is Angry.
2402field_4118_cdefaultHeldItem0The ItemStack that any PigZombie holds (a gold sword, in fact).
2403field_4119_adefaultHeldItem0The ItemStack that any Skeleton holds (a bow).
2404field_411_akstairDouble0
2405field_4120_bcurrentTarget0This entity's current target.
2406field_4121_alivingSoundTime0Number of ticks since this EntityLiving last produced its sound
2407field_4122_haggroCooldown0Cooldown time between target loss and new target aquirement.
2408field_4123_gtargetedEntity0
2409field_4124_fattackCounter0
2410field_4125_eprevAttackCounter0
2411field_4126_dwaypointZ0
2412field_4127_cnumTicksToChaseTarget0How long to keep a specific target entity
2413field_4128_nfishEntity0An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different
2414field_4129_mdimension0Which dimension the player is in (-1 = the Nether, 0 = normal world)
2415field_412_ajblockSteel0
2416field_413_aiblockGold0
2417field_414_ahmushroomRed0
2418field_4157_aliquidBlockId0The ID of the liquid block used in this liquid generator.
2419field_4158_ahellLavaID0Stores the ID for WorldGenHellLava
2420field_4159_snetherCaveGenerator0
2421field_415_agmushroomBrown0
2422field_4160_rnetherrackExclusivityNoise0Holds the noise used to determine whether something other than netherrack can be generated at a location
2423field_4161_qgravelNoise0
2424field_4162_pslowsandNoise0Holds the noise used to determine whether slowsand can be generated at a location
2425field_4164_nworldObj0Is the world that the nether is getting generated.
2426field_4165_mnetherrackExculsivityNoiseGen0Determines whether something other than nettherack can be generated at a location
2427field_4166_lslowsandGravelNoiseGen0Determines whether slowsand or gravel can be generated at a location
2428field_4167_knetherNoiseGen30
2429field_4168_jnetherNoiseGen20
2430field_4169_inetherNoiseGen10A NoiseGeneratorOctaves used in generating nether terrain
2431field_416_afplantRed0
2432field_4170_hhellRNG0
2433field_4171_gnoiseData50
2434field_4172_fnoiseData40
2435field_4173_enoiseData30
2436field_4174_dnoiseData20
2437field_4175_cnoiseData10
2438field_4176_bnetherNoiseGen70
2439field_4177_anetherNoiseGen60
2440field_4179_vbiomesForGeneration0The biomes that are used to generate the chunk
2441field_417_aeplantYellow0
2442field_4180_qnoiseArray0Holds the overall noise array used in chunk generation
2443field_4181_hnoise60A double array that holds terrain noise from noiseGen6
2444field_4182_gnoise50A double array that hold terrain noise from noiseGen5
2445field_4183_fnoise20A double array that hold terrain noise from noiseGen2
2446field_4184_enoise10A double array that hold terrain noise
2447field_4185_dnoise30A double array that hold terrain noise from noiseGen3
2448field_4189_iupdateCounter0Counts the number of screen updates.
2449field_4199_grainfall0The rainfall in the world
2450field_419_accloth0
2451field_4200_fhellTemperature0
2452field_4201_ebiomeGenerator0The biome generator object.
2453field_4209_qworldProvider0The WorldProvider instance that World uses.
2454field_4214_ascheduledUpdatesAreImmediate0boolean; if true updates scheduled by scheduleBlockUpdate happen immediately
2455field_4215_bworldChunkMgr0World chunk manager being used to generate chunks
2456field_4216_aworldObj0world object being used
2457field_4217_fcolorsSunriseSunset0Array for sunrise/sunset colors (RGBA)
2458field_4218_eworldType00 for normal world -1 for hell
2459field_4219_dlightBrightnessTable0Light to brightness conversion table
2460field_4223_idialImageData0Holds the image of the dial.png in rgb format.
2461field_4224_hwatchIconImageData0Holds the image of the watch from items.png in rgb format.
2462field_4225_gmc0Holds the game instance to retrieve information like world provider and time.
2463field_4226_hportalTextureData0Portal texture data
2464field_4227_gportalTickCounter0Portal tick counter
2465field_422_aZjukebox0
2466field_4230_hcompassIconImageData0Holds the image of the compass from items.png in rgb format.
2467field_4231_gmc0A reference to the Minecraft object.
2468field_4232_arandom0A private Random() function in Teleporter
2469field_4236_fitemRenderer0
2470field_423_aYreed0
2471field_4241_pfillerBlock0The block to fill spots in when not on the top
2472field_4242_otopBlock0The block expected to be on the top of this biome
2473field_4245_lhell0
2474field_4249_hdesert0
2475field_424_aXblockClay0
2476field_4250_gtaiga0
2477field_4253_dforest0
2478field_4255_bswampland0
2479field_4257_btentacles0
2480field_4258_abody0
2481field_4259_ycanBurn0Bool defining if the block can burn or not.
2482field_425_aWcactus0
2483field_4260_xportal0Material used for portals
2484field_4261_wpumpkin0pumpkin
2485field_4262_qunused0
2486field_4263_oglass0
2487field_4264_kcloth0
2488field_4265_hleaves0
2489field_4268_gfogColorBlue0blue component of the fog color
2490field_4269_ffogColorGreen0green component of the fog color
2491field_426_aVblockSnow0
2492field_4270_efogColorRed0red component of the fog color
2493field_4274_abaseEntity0The entity (usually the player) that the camera is inside.
2494field_4277_dmaxNumberOfCreature0
2495field_4278_ccreatureClass0The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)
2496field_4280_jblurTexture0Flag set when a texture should use blurry resizing
2497field_4281_iclampTexture0Flag set when a texture should not be repeated
2498field_4286_bbuffer0
2499field_4287_adateFormat0
2500field_4288_dimageData0
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