ForgePatch/src/main/java/net/minecraftforge/fml/common/network/NetworkHandshakeEstablished...

48 lines
1.8 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fml.common.network;
import net.minecraft.network.INetHandler;
import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
import net.minecraftforge.api.distmarker.Dist;
/**
* This message is sent through all channels affected by a currently occurring handshake. It is guaranteed to
* be able to send a custom payload packet, however, interaction with minecraft and world state is NOT assured
* as it is likely this is fired on a netty handler thread, not a world processing thread.
*
* If you wish to send an outbound message through your channel, bind the {@link FMLOutboundHandler#FML_MESSAGETARGET}
* property of your channel to the supplied dispatcher.
* @author cpw
*
*/
public class NetworkHandshakeEstablished {
public final NetworkDispatcher dispatcher;
public final Side side;
public final INetHandler netHandler;
public NetworkHandshakeEstablished(NetworkDispatcher dispatcher, INetHandler netHandler, Side origin)
{
this.netHandler = netHandler;
this.dispatcher = dispatcher;
this.side = origin;
}
}