48 lines
1.8 KiB
Java
48 lines
1.8 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.fml.common.network;
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import net.minecraft.network.INetHandler;
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import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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import net.minecraftforge.api.distmarker.Dist;
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/**
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* This message is sent through all channels affected by a currently occurring handshake. It is guaranteed to
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* be able to send a custom payload packet, however, interaction with minecraft and world state is NOT assured
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* as it is likely this is fired on a netty handler thread, not a world processing thread.
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*
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* If you wish to send an outbound message through your channel, bind the {@link FMLOutboundHandler#FML_MESSAGETARGET}
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* property of your channel to the supplied dispatcher.
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* @author cpw
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*
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*/
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public class NetworkHandshakeEstablished {
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public final NetworkDispatcher dispatcher;
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public final Side side;
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public final INetHandler netHandler;
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public NetworkHandshakeEstablished(NetworkDispatcher dispatcher, INetHandler netHandler, Side origin)
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{
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this.netHandler = netHandler;
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this.dispatcher = dispatcher;
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this.side = origin;
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}
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}
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