.. |
handshake
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Dediserver runs and talks to clients.
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2018-09-05 12:35:31 -07:00 |
internal
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Well, it works, for a game, now.
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2018-09-05 12:30:02 -07:00 |
simpleimpl
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A much more straightforward networking system.
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2018-09-05 12:33:38 -07:00 |
ByteBufUtils.java
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Run licenseFormat to apply license header to all files.
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2018-07-01 14:17:31 -07:00 |
FMLEmbeddedChannel.java
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Well, it works, for a game, now.
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2018-09-05 12:30:02 -07:00 |
FMLEventChannel.java
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Well, it works, for a game, now.
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2018-09-05 12:30:02 -07:00 |
FMLIndexedMessageToMessageCodec.java
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Write full class name in undefined packet error messages. (#4970)
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2018-07-04 19:58:36 -07:00 |
FMLNetworkEvent.java
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Well, it works, for a game, now.
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2018-09-05 12:30:02 -07:00 |
FMLNetworkException.java
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Run licenseFormat to apply license header to all files.
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2018-07-01 14:17:31 -07:00 |
FMLOutboundHandler.java
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Well, it works, for a game, now.
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2018-09-05 12:30:02 -07:00 |
IGuiHandler.java
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Run licenseFormat to apply license header to all files.
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2018-07-01 14:17:31 -07:00 |
NetworkCheckHandler.java
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Well, it works, for a game, now.
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2018-09-05 12:30:02 -07:00 |
NetworkEventFiringHandler.java
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Run licenseFormat to apply license header to all files.
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2018-07-01 14:17:31 -07:00 |
NetworkHandshakeEstablished.java
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Well, it works, for a game, now.
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2018-09-05 12:30:02 -07:00 |
NetworkRegistry.java
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Some beginnings of a network again.
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2018-09-05 12:31:47 -07:00 |
PacketLoggingHandler.java
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Run licenseFormat to apply license header to all files.
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2018-07-01 14:17:31 -07:00 |