ForgePatch/src/main/java/net/minecraftforge/fml/event/lifecycle/FMLDedicatedServerSetupEven...

56 lines
1.8 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fml.event.lifecycle;
import net.minecraft.server.dedicated.DedicatedServer;
import net.minecraftforge.fml.ModContainer;
import java.util.function.Supplier;
/**
* This is the second of four commonly called events during mod lifecycle startup.
*
* Called before {@link InterModEnqueueEvent}
* Called after {@link FMLCommonSetupEvent}
*
* Called on {@link net.minecraftforge.api.distmarker.Dist#DEDICATED_SERVER} - the dedicated game server.
*
* Alternative to {@link FMLClientSetupEvent}.
*
* Do dedicated server specific activities with this event.
*
* This is a parallel dispatch event.
*/
public class FMLDedicatedServerSetupEvent extends ModLifecycleEvent
{
private final Supplier<DedicatedServer> serverSupplier;
public FMLDedicatedServerSetupEvent(Supplier<DedicatedServer> server, ModContainer container)
{
super(container);
this.serverSupplier = server;
}
public Supplier<DedicatedServer> getServerSupplier()
{
return serverSupplier;
}
}