ForgePatch/src/main/java/net/minecraftforge/client/event/TextureStitchEvent.java

75 lines
2.1 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.event;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.eventbus.api.Event;
import net.minecraft.client.renderer.texture.AtlasTexture;
import java.util.Set;
public class TextureStitchEvent extends Event
{
private final AtlasTexture map;
public TextureStitchEvent(AtlasTexture map)
{
this.map = map;
}
public AtlasTexture getMap()
{
return map;
}
/**
* Fired when the TextureMap is told to refresh it's stitched texture.
* Called before the {@link net.minecraft.client.renderer.texture.TextureAtlasSprite} are loaded.
*/
public static class Pre extends TextureStitchEvent
{
private final Set<ResourceLocation> sprites;
public Pre(AtlasTexture map, Set<ResourceLocation> sprites)
{
super(map);
this.sprites = sprites;
}
/**
* Add a sprite to be stitched into the Texture Atlas.
*/
public boolean addSprite(ResourceLocation sprite) {
return this.sprites.add(sprite);
}
}
/**
* This event is fired once the texture map has loaded all textures and
* stitched them together. All Icons should have there locations defined
* by the time this is fired.
*/
public static class Post extends TextureStitchEvent
{
public Post(AtlasTexture map){ super(map); }
}
}