/* * Minecraft Forge * Copyright (c) 2016-2020. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.event; import net.minecraft.util.ResourceLocation; import net.minecraftforge.eventbus.api.Event; import net.minecraft.client.renderer.texture.AtlasTexture; import java.util.Set; public class TextureStitchEvent extends Event { private final AtlasTexture map; public TextureStitchEvent(AtlasTexture map) { this.map = map; } public AtlasTexture getMap() { return map; } /** * Fired when the TextureMap is told to refresh it's stitched texture. * Called before the {@link net.minecraft.client.renderer.texture.TextureAtlasSprite} are loaded. */ public static class Pre extends TextureStitchEvent { private final Set sprites; public Pre(AtlasTexture map, Set sprites) { super(map); this.sprites = sprites; } /** * Add a sprite to be stitched into the Texture Atlas. */ public boolean addSprite(ResourceLocation sprite) { return this.sprites.add(sprite); } } /** * This event is fired once the texture map has loaded all textures and * stitched them together. All Icons should have there locations defined * by the time this is fired. */ public static class Post extends TextureStitchEvent { public Post(AtlasTexture map){ super(map); } } }