66 lines
2.3 KiB
Java
66 lines
2.3 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.client.extensions;
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import java.util.Collection;
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import java.util.function.Function;
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import com.google.common.collect.ImmutableList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.resources.IResourceManager;
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import net.minecraft.util.ResourceLocation;
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public interface IForgeTextureAtlasSprite
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{
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/**
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* The result of this function determines is the below 'load' function is called, and the
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* default vanilla loading code is bypassed completely.
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* @param manager Main resource manager
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* @param location File resource location
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* @return True to use your own custom load code and bypass vanilla loading.
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*/
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default boolean hasCustomLoader(IResourceManager manager, ResourceLocation location)
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{
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return false;
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}
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/**
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* Load the specified resource as this sprite's data.
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* Returning false from this function will prevent this icon from being stitched onto the master texture.
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* @param manager Main resource manager
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* @param location File resource location
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* @param textureGetter accessor for dependencies. All of them will be loaded before this one
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* @return False to prevent this Icon from being stitched
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*/
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default boolean load(IResourceManager manager, ResourceLocation location, Function<ResourceLocation, TextureAtlasSprite> textureGetter)
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{
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return true;
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}
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/**
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* @return all textures that should be loaded before this texture.
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*/
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default Collection<ResourceLocation> getDependencies()
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{
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return ImmutableList.of();
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}
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}
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