/* * Minecraft Forge * Copyright (c) 2016-2018. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.extensions; import java.util.Collection; import java.util.function.Function; import com.google.common.collect.ImmutableList; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.resources.IResourceManager; import net.minecraft.util.ResourceLocation; public interface IForgeTextureAtlasSprite { /** * The result of this function determines is the below 'load' function is called, and the * default vanilla loading code is bypassed completely. * @param manager Main resource manager * @param location File resource location * @return True to use your own custom load code and bypass vanilla loading. */ default boolean hasCustomLoader(IResourceManager manager, ResourceLocation location) { return false; } /** * Load the specified resource as this sprite's data. * Returning false from this function will prevent this icon from being stitched onto the master texture. * @param manager Main resource manager * @param location File resource location * @param textureGetter accessor for dependencies. All of them will be loaded before this one * @return False to prevent this Icon from being stitched */ default boolean load(IResourceManager manager, ResourceLocation location, Function textureGetter) { return true; } /** * @return all textures that should be loaded before this texture. */ default Collection getDependencies() { return ImmutableList.of(); } }