1.9 KiB
1.9 KiB
Commit | Needs Revisit | Note |
---|---|---|
Class transformer optimizations (#5159) | Yes | |
Change universal bucket support to use fluid names instead of instances | Yes | The affected code is nearly entirely absent |
Change biome spawn list entries to use factory method where possible (#5075) | No | EntityType makes this obsolete |
Prevent some texture loading errors from crashing the game (#5121) | Yes | TextureMap has changed drastically, is this still needed? |
Add a notification event for handling game rule changes (#5152) | No | GameRules$Value has a change callback, mods can just use this |
Allow IModel to express itself as a vanilla parent (#5195) | Yes | Vanilla has integrated the check we used to do (see ModelBlock#resolveParent) so this will need a new solution. |
A different approach to my changes in 8ace535 to fix #5207 | No | 🦀FML IS GONE🦀 |
Fix patches from #5160 setting rotation as well as position (#5233) | No | Apparently I included this in 958bbf6c9a accidentally. |
Currently updated through: ebc4eaddac66e8d9eee6a859b473d3165b1bbfdb