97 lines
2.4 KiB
Java
97 lines
2.4 KiB
Java
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package net.minecraftforge.fluids;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.Event;
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public class FluidEvent extends Event
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{
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public final FluidStack fluid;
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public final int x;
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public final int y;
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public final int z;
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public final World world;
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public FluidEvent(FluidStack fluid, World world, int x, int y, int z)
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{
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this.fluid = fluid;
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this.world = world;
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* Mods should fire this event when they move fluids around.
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*
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* @author cpw
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*
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*/
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public static class FluidMotionEvent extends FluidEvent
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{
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public FluidMotionEvent(FluidStack fluid, World world, int x, int y, int z)
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{
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super(fluid, world, x, y, z);
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}
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}
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/**
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* Mods should fire this event when a fluid is {@link IFluidTank#fill(FluidStack, boolean)}
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* their tank implementation. {@link FluidTank} does.
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*
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* @author cpw
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*
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*/
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public static class FluidFillingEvent extends FluidEvent
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{
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public final IFluidTank tank;
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public FluidFillingEvent(FluidStack fluid, World world, int x, int y, int z, IFluidTank tank)
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{
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super(fluid, world, x, y, z);
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this.tank = tank;
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}
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}
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/**
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* Mods should fire this event when a fluid is {@link IFluidTank#drain(int, boolean)} from their
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* tank.
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*
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* @author cpw
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*
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*/
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public static class FluidDrainingEvent extends FluidEvent
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{
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public final IFluidTank tank;
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public FluidDrainingEvent(FluidStack fluid, World world, int x, int y, int z, IFluidTank tank)
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{
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super(fluid, world, x, y, z);
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this.tank = tank;
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}
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}
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/**
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* Mods should fire this event when a fluid "spills", for example, if a block containing fluid
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* is broken.
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*
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* @author cpw
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*
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*/
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public static class FluidSpilledEvent extends FluidEvent
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{
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public FluidSpilledEvent(FluidStack fluid, World world, int x, int y, int z)
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{
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super(fluid, world, x, y, z);
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}
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}
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/**
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* A handy shortcut for firing the various fluid events.
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*
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* @param event
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*/
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public static final void fireEvent(FluidEvent event)
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{
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MinecraftForge.EVENT_BUS.post(event);
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}
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}
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