Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
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tterrag 334d925972
Port capability patches to 1.13 and refactor to new system (#5134)
* resource package and misc leftover rendering stuff

* Port Item and ItemStack patches

* Extract most item patches to interface

* Refactor Item#setNoRepair to be part of Item.Builder

* Adapt AnimationItemOverrideList to new cap system

* Improve null contract of OptionalCapabilityInstance

* Remove Capability.cast

* Update CapabilityAnimation to new cap system

* Remove OptionalCapabilityInstance#flatMap and add NonNullConsumer

* Add capability patch to Entity, not everything yet

* Fix Entity patch and add missing methods to IForgeEntity

* Fix null contract of CapabilityDispatcher

* Add TileEntity caps

* Adapt FluidUtil to new cap system

* Add world caps

* Add chunk caps

* Clean up cap patches

* Replace all tabs with spaces

* Move builder methods on Item to Item.Builder

Whitepsace fix

* Sided stuff take 2

* Prevent OptionalCapabilityInstance creating additional empty instances

* Cache getCapability result in AnimationTESR

* Fix imports in TileEntity patch

* Pull out cap code to base class, add village caps
2018-09-09 17:27:15 -04:00
.github Increase time it takes for Github Pull Requests to go stale 2018-08-18 11:21:53 -07:00
gradle/wrapper Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
jsons Fix more apache exclusions. 2018-08-22 11:56:35 -07:00
mdk Minor code and documentation cleanup. (#4664) 2018-01-12 23:54:29 -08:00
patches/minecraft/net/minecraft Port capability patches to 1.13 and refactor to new system (#5134) 2018-09-09 17:27:15 -04:00
src Port capability patches to 1.13 and refactor to new system (#5134) 2018-09-09 17:27:15 -04:00
.gitattributes Updated the forge logo to a higher-quality GIF file. Closes #2276. 2015-12-30 19:10:33 +03:00
.gitignore Initial blind port of the mod error screens 2018-09-09 12:46:56 -07:00
.travis.yml Log info on Travis tests 2017-06-18 22:52:12 -07:00
build.gradle Add some missing libraries and work on GuiIngameForge. Down 700 errors. 2018-09-05 18:00:14 -07:00
CONTRIBUTING.md Update CONTRIBUTING.md 2016-06-22 17:06:56 -04:00
CREDITS.txt Cleanup licenses 2018-06-27 11:45:00 -07:00
EnergySystems.md Create EnergySystems.md 2016-09-12 20:45:52 -04:00
gradlew Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
gradlew.bat Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
icon.ico Update assets to new Forge brand (#3464) 2016-11-30 14:56:31 -08:00
l4jManifest.xml Added FG2 buildscript + updated for Gradle 2.4 2015-06-29 21:56:35 -05:00
LICENSE-header.txt Cleanup licenses 2018-06-27 11:45:00 -07:00
LICENSE.txt Cleanup licenses 2018-06-27 11:45:00 -07:00
mods.toml Holy Moly, it's a big fat commit of broken code! 2018-09-05 11:16:33 -07:00
NewFML.md Update NewFML.md 2018-09-05 10:54:20 -07:00
README.md Update README on github to fix the CLA section 2018-07-15 13:09:57 -07:00
settings.gradle Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
SUPPORT.md Fix up logging and log4j configuration (#4802) 2018-03-17 18:41:16 -07:00

How to install Forge: For Players

Go to the Forge website and select the minecraft version you wish to get forge for from the list.

You can download the installer for the Recommended Build or the Latest build there. Latest builds may have newer features but may be more unstable as a result. The installer will attempt to install forge into your vanilla launcher environment, where you can then create a new profile using that version and play the game!

For support and questions, visit the Support Forum.

Here is a short video from Rorax showing how to install and setup Forge:

HOWTO Install Forge

How to install Forge: For Modders

See the "Getting Started" section in the Forge Documentation.

How to install Forge: For those wishing to work on Forge itself

If you wish to actually inspect Forge, submit PRs or otherwise work with Forge itself, you're in the right place!

See the guide to setting up a Forge workspace.

Pull requests

See the "Making Changes and Pull Requests" section in the Forge documentation.

Contributor License Agreement

We require all contributors to acknowledge the Forge Contributor License Agreement. Please ensure you have a valid email address associated with your github account to do this. If you have previously signed it, you should be OK.