Update NewFML.md

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cpw 2018-03-30 14:06:06 -04:00 committed by LexManos
parent ceabad3253
commit 9f8a9196d8
1 changed files with 8 additions and 8 deletions

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@ -22,7 +22,7 @@ Entrypoint : ```FMLServiceProvider.initializer```
Entrypoint : ```FMLLaunchProvider.launch```
- Launches the patched and deobfuscated game
-- If that wasn't found it'll be generated from the vanilla jar and patch/deobf files (see above)
- - If that wasn't found it'll be generated from the vanilla jar and patch/deobf files (see above)
- Possible we'll use an alternative launch for the development environment
(A goal is that we pre-generate this JAR during forge installation or modpack installation)
@ -30,15 +30,15 @@ Entrypoint : ```FMLLaunchProvider.launch```
## Loading
- First we discover all mods
-- IModLocator instances present in system are found and queried to compile a master list of all mod artifacts of the three types
- - IModLocator instances present in system are found and queried to compile a master list of all mod artifacts of the three types
- LANGPROVIDERs are added to the supported language system : IModLanguageProvider
- The MODS from the list have their META-INF/mods.json file queried for mod instances to load
-- MODS are cross-referenced for their language being available
-- MODS are cross-referenced for their libraries being available
-- MODS are cross-referenced for their MOD dependencies being available
-- MODS with META-INF/coremods.json specification are loaded into the COREMOD system
-- MODS with META-INF/accesstransformer.json are loaded into the ACCESSTRANSFORMER system
-- MODS are enqueued to the background loading system
- - MODS are cross-referenced for their language being available
- - MODS are cross-referenced for their libraries being available
- - MODS are cross-referenced for their MOD dependencies being available
- - MODS with META-INF/coremods.json specification are loaded into the COREMOD system
- - MODS with META-INF/accesstransformer.json are loaded into the ACCESSTRANSFORMER system
- - MODS are enqueued to the background loading system
- FMLLaunchProvider will be triggered from the ModLauncher to start the game
## Game loading