279380b4f1
Since the update to Minecraft 1.9.4 chunks were actually never loaded asynchronously because a sync request was always made from the PlayerChunkMap shortly after the chunk had been queued. - PlayerChunkMapEntry now only loads chunks synchronously *after* the chunk failed to load asynchronously. - Fixed some minor bugs that caused "Attempted to dequeue chunk" messages - Simplified ChunkProviderServer patch. loadChunk no longer generates chunks, so there is no need to handle that. - Moved loader and provider to ChunkIOProvider so there is no need for "hashCode abuse" |
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minecraft |