ForgePatch/forge/conf/fields.csv
2012-03-07 09:45:31 -08:00

289 KiB

1seargenamesidedesc
2field_1000_jeditLine0The number of the line that is being edited.
3field_1002_hentitySign0Reference to the sign object.
4field_1003_bmc0A reference to the Minecraft object.
5field_1007_ccurrentlyDisplayedText0The text currently displayed (i.e. the argument to the last call to printText or func_597_c)
6field_1008_by0
7field_1009_ax0
8field_1010_dupdateTime0
9field_1011_cz0
10field_1012_MentitiesWithinAABBExcludingEntity0entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)
11field_1017_HchunkProvider0Handles chunk operations and caching
12field_1019_FcloudColour0
13field_1024_AunloadedEntityList0
14field_1026_yisRemote0This is set to true when you are a client connected to a multiplayer world, false otherwise.
15field_1033_risNewWorld0Used to differentiate between a newly generated world and an already existing world.
16field_1037_nrand0RNG for world.
17field_1039_ldifficultySetting0Option > Difficulty setting (0 - 3)
18field_1040_kplayerEntities0Array list of players in the world.
19field_1043_heditingBlocks0true while the world is editing blocks
20field_1046_eskylightSubtracted0How much light is subtracted from full daylight
21field_1049_bloadedTileEntityList0A list of all TileEntities in all currently-loaded chunks
22field_1050_aloadedEntityList0A list of all Entities in all currently-loaded chunks
23field_1052_AsendQueue0The packets that need to be sent to the server.
24field_1053_FentitySpawnQueue0Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty.
25field_1054_ElockTimestamp0Contains a timestamp from when the World object was created. Is used in the session.lock file
26field_1055_DentityHashSet0The hash set of entities handled by this client. Uses the entity's ID as the hash set's key.
27field_1056_CscheduledTickSet0
28field_1057_zblocksToReceive0Contains a list of blocks to to receive and process after they've been 'accepted' by the client (i.e., not invalidated).
29field_1058_BscheduledTickTreeSet0
30field_1059_bchunkZ0
31field_1060_achunkX0
32field_1061_dworldObj0Reference to the World object.
33field_1062_cchunkArray0
34field_1063_anetManager0Reference to the NetworkManager object.
35field_1064_bisInTestMode0
36field_1065_amc0A reference to the Minecraft object.
37field_1068_iblockHitWait0
38field_1069_hblockDestroySoundCounter0
39field_1070_gprevBlockDamage0
40field_1071_fcurBlockDamage0
41field_1072_ecurBlockZ0
42field_1073_dcurBlockY0
43field_1074_ccurBlockX0
44field_1075_lcurrentPlayerItem0Index of the current item held by the player in the inventory hotbar
45field_1080_gprevBlockDamageMP0Previous block damage (MP)
46field_1085_anetManager0Reference to the NetworkManager object.
47field_1086_anetManager0Reference to the NetworkManager object.
48field_1087_aname0The UTF string key used to lookup values.
49field_1088_adata0The short value for the tag.
50field_1089_adata0The double value for the tag.
51field_1090_btagType0The type byte for the tags in the list - they must all be of the same type.
52field_1091_atagList0The array list containing the tags encapsulated in this list.
53field_1092_adata0The byte value for the tag.
54field_1093_adata0The integer value for the tag.
55field_1094_atagMap0The key-value pairs for the tag. Each key is a UTF string, each value is a tag.
56field_1095_adata0The long value for the tag.
57field_1096_abyteArray0The byte array stored in the tag.
58field_1097_adata0The float value for the tag.
59field_1098_adata0The string value for the tag (cannot be empty).
60field_1099_brecipeItems0
61field_1100_arecipePatterns0
62field_1102_amc0A reference to the Minecraft object.
63field_1103_dconnectingGui0A reference to the GuiConnecting object.
64field_1104_cport0A reference to the Minecraft object.
65field_1105_bvalueEntry0The object stored in this entry
66field_1106_ahashEntry0The hash code of this entry
67field_1107_dslotHash0The id of the hash slot computed from the hash
68field_1108_cnextEntry0The next entry in this slot
69field_1109_adata0Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit pieces.
70field_1110_by0The y coordinate of this ChunkPosition
71field_1111_ax0The x coordinate of this ChunkPosition
72field_1112_cz0The z coordinate of this ChunkPosition
73field_1113_bdeltaY0Mouse delta Y this frame
74field_1114_adeltaX0Mouse delta X this frame
75field_1116_dcursor0
76field_1117_cwindowComponent0
77field_1118_binventory0The inventory we want to extract a slot from.
78field_1119_aslotIndex0The index of the slot in the inventory.
79field_1123_dinventory0The inventory we want to extract a slot from.
80field_1124_carmorType0The armor type that can be placed on that slot, it uses the same values of armorType field on ItemArmor.
81field_1125_ccraftMatrix0The craft matrix inventory linked to this result slot.
82field_1126_biconIndex0
83field_1127_aimageData0
84field_1128_ftileImage0
85field_1129_etileSize0
86field_1130_dtextureId0Texture ID
87field_1131_canaglyphEnabled0
88field_1134_ktickCounter0
89field_1154_ktickCounter0
90field_1155_jalpha0alpha RGB value for water texture
91field_1156_iblue0blue RGB value for water texture
92field_1157_hgreen0green RGB value for water texture
93field_1158_gred0red RGB value for water texture
94field_1159_bworldObj0Reference to the World object.
95field_1160_arail0
96field_1161_gconnectedTracks0
97field_1163_etrackZ0
98field_1164_dtrackY0
99field_1165_ctrackX0
100field_1166_bblockX0x coordinate of the block ray traced against
101field_1167_atypeOfHit0What type of ray trace hit was this? 0 = block, 1 = entity
102field_1168_gentityHit0The hit entity
103field_1169_fhitVec0The vector position of the hit
104field_1170_esideHit0Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5.
105field_1171_dblockZ0z coordinate of the block ray traced against
106field_1172_cblockY0y coordinate of the block ray traced against
107field_1173_bmoveForward0The speed at which the player is moving forward. Negative numbers will move backwards.
108field_1174_amoveStrafe0The speed at which the player is strafing. Postive numbers to the left and negative to the right.
109field_1175_esneak0
110field_1176_djump0
111field_1178_ggameSettings0
112field_1180_bpixels0
113field_1181_atexCols0
114field_1182_gtextures0
115field_1183_fyBuf0
116field_1184_ewaterBr0
117field_1185_dwaterBuf0
118field_1186_czBuf0
119field_1187_byCoord0
120field_1188_axCoord0
121field_1189_dpermutations0
122field_1190_czCoord0
123field_1191_boctaves0
124field_1192_ageneratorCollection0Collection of noise generation functions. Output is combined to produce different octaves of noise.
125field_1194_bnVertices0
126field_1195_avertexPositions0
127field_1196_cinvertNormal0
128field_1198_arecipeItems0
129field_1201_bposY0
130field_1202_aposX0
131field_1204_fmetadata0
132field_1205_eblockID0
133field_1206_dacceptCountdown0Counts down 80 ticks until the position is accepted from the receive queue into the world.
134field_1207_cposZ0
135field_1208_brand0RNG.
136field_1211_fworldClient0
137field_1212_emc0Reference to the Minecraft object.
138field_1213_dnetManager0Reference to the NetworkManager object.
139field_1214_cdisconnected0True if kicked or disconnected from the server.
140field_1215_bbuffer0The image buffer to use.
141field_1216_alocation0The URL of the image to download.
142field_1217_cimageData0The image data.
143field_1218_pfontRenderer0Renders fonts
144field_12235_bexplosionY0
145field_12236_aexplosionX0
146field_12237_edestroyedBlockPositions0
147field_12238_dexplosionSize0
148field_12239_cexplosionZ0
149field_1223_koptions0Reference to the GameSettings object.
150field_12242_bItimeSinceMoved0The time since the client player moved
151field_12249_iworldObj0
152field_1224_jplayerViewX0
153field_12250_hexplosionRNG0
154field_12251_gdestroyedBlockPositions0
155field_12252_fexplosionSize0
156field_12253_eexploder0
157field_12254_dexplosionZ0
158field_12255_cexplosionY0
159field_12256_bexplosionX0
160field_12257_aisFlaming0
161field_12258_enetworkSocket0The socket used by this network manager.
162field_12259_zlastServer0The lastServer string.
163field_1225_iplayerViewY0
164field_1227_gworldObj0Reference to the World object.
165field_1229_erenderEngine0
166field_1230_drenderPosZ0
167field_1231_crenderPosY0
168field_1232_brenderPosX0
169field_1233_ainstance0The static instance of RenderManager.
170field_1243_lisRiding0
171field_1244_konGround0
172field_1245_mspiderLeg80Spider's eight leg
173field_1246_jspiderLeg70Spider's seventh leg
174field_1247_ispiderLeg60Spider's sixth leg
175field_1248_hspiderLeg50Spider's fifth leg
176field_1249_gspiderLeg40Spider's fourth leg
177field_1250_fspiderLeg30Spider's third leg
178field_1251_espiderLeg20Spider's second leg
179field_1252_dspiderLeg10Spider's first leg
180field_1253_cspiderBody0The spider's body box
181field_1254_bspiderNeck0The spider's neck box
182field_1255_aspiderHead0The spider's head box
183field_1256_asideModels0
184field_1257_bslimeRightEye0The slime's right eye
185field_1258_aslimeBodies0The slime's bodies, both the inside box and the outside box
186field_1259_dslimeMouth0The slime's mouth
187field_1260_cslimeLeftEye0The slime's left eye
188field_1261_ileg40
189field_1262_hleg30
190field_1263_gleg20
191field_1264_fleg10
192field_1265_ebody0
193field_1266_dhead0
194field_1271_ahead0
195field_1272_gleg40
196field_1273_fleg30
197field_1274_eleg20
198field_1275_dleg10
199field_1276_cbody0
200field_1277_jisSneak0
201field_1278_iheldItemRight0Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
202field_1279_hheldItemLeft0Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
203field_1280_gbipedLeftLeg0
204field_1281_fbipedRightLeg0
205field_1282_ebipedLeftArm0
206field_1283_dbipedRightArm0
207field_1284_cbipedBody0
208field_1285_bbipedHeadwear0
209field_1286_abipedHead0
210field_1287_aboatSides0
211field_1288_bbody0
212field_1289_ahead0
213field_1290_hchin0
214field_1291_gbill0
215field_1292_fleftWing0
216field_1293_erightWing0
217field_1294_dleftLeg0
218field_1295_crightLeg0
219field_1296_bupdateCounter0Counts the number of screen updates.
220field_1297_amessage0The chat message.
221field_1305_brand0The RNG used by the MapGen classes.
222field_1306_arange0The number of Chunks to gen-check in any given direction.
223field_1307_bcharWidth0Array of width of all the characters in default.png
224field_1308_afontTextureName0
225field_1316_vclay0
226field_1317_ucactus0
227field_1318_tcraftedSnow0The material for crafted snow.
228field_1319_ssnow0
229field_1320_rice0
230field_1322_ptnt0
231field_1324_ncircuits0
232field_1325_msand0
233field_1326_lfire0
234field_1328_jsponge0
235field_1329_iplants0
236field_1331_glava0
237field_1332_fwater0
238field_1333_eiron0
239field_1334_drock0
240field_1335_cwood0
241field_1336_bground0
242field_1337_aair0
243field_1342_bimageWidth0
244field_1343_aimageData0
245field_1344_cimageHeight0
246field_1345_bsignStick0The stick a sign stands on.
247field_1346_asignBoard0The board on a sign that has the writing on it.
248field_1347_blevel0
249field_1348_aimage0
250field_1349_haddedToRenderQueue0
251field_1350_glastVisible0
252field_1351_fnoContent0
253field_1352_erendered0
254field_1353_dy0
255field_1354_cx0
256field_1356_amc0A reference to the Minecraft object.
257field_1357_erenderBlocksInstance0Instance of RenderBlocks.
258field_1360_byCoord0Y position this tick is occuring at
259field_1361_axCoord0X position this tick is occuring at
260field_1362_gtickEntryID0The id of the tick entry
261field_1363_fnextTickEntryID0The id number for the next tick entry
262field_1364_escheduledTime0Time this tick is scheduled to occur at
263field_1365_dblockID0blockID of the scheduled tick (ensures when the tick occurs its still for this block)
264field_1366_czCoord0Z position this tick is occuring at
265field_1367_bscaledWidth0
266field_1368_ascaleFactor0
267field_1369_cscaledHeight0
268field_1370_bkeyCode0
269field_1371_akeyDescription0
270field_1372_itimeSyncAdjustment0A ratio used to sync the high-resolution clock to the system clock, updated once per second
271field_1373_hlastSyncHRClock0The time reported by the high-resolution clock at the last sync, in milliseconds
272field_1374_glastSyncSysClock0The time reported by the system clock at the last sync, in milliseconds
273field_1375_flastHRTime0The time reported by the high-resolution clock at the last call of updateTimer(), in seconds
274field_1376_eelapsedPartialTicks0How much time has elapsed since the last tick, in ticks (range: 0.0 - 1.0).
275field_1377_dtimerSpeed0A multiplier to make the timer (and therefore the game) go faster or slower. 0.5 makes the game run at half-speed.
276field_1378_crenderPartialTicks0How much time has elapsed since the last tick, in ticks, for use by display rendering routines (range: 0.0 - 1.0). This field is frozen if the display is paused to eliminate jitter.
277field_1379_belapsedTicks0How many full ticks have turned over since the last call to updateTimer(), capped at 10.
278field_1380_aticksPerSecond0The number of timer ticks per second of real time
279field_1381_ofogColor10Fog color 1
280field_1382_nfogColor20Fog color 2
281field_1383_mrandom0
282field_1384_lprevFrameTime0Previous frame time in milliseconds
283field_1385_kpointedEntity0Pointed entity
284field_1386_jrendererUpdateCount0Entity renderer update count
285field_1387_ifarPlaneDistance0
286field_1388_hmc0A reference to the Minecraft object.
287field_1392_dfogColorBuffer0Fog color buffer
288field_1395_aitemRenderer0
289field_1396_odisplayList0The GL display list rendered by the Tessellator for this model
290field_1397_ncompiled0
291field_1398_mtextureOffsetY0The Y offset into the texture used for displaying this model
292field_1399_ltextureOffsetX0The X offset into the texture used for displaying this model
293field_1402_iisHidden0Hides the model.
294field_1403_hshowModel0
295field_1404_gmirror0
296field_1405_frotateAngleZ0
297field_1406_erotateAngleY0
298field_1407_drotateAngleX0
299field_1408_crotationPointZ0
300field_1409_brotationPointY0
301field_1410_arotationPointX0
302field_1412_bentityHashMap0Hash map of the entities that the mob spawner has rendered/rendering spinning inside of them
303field_1413_bmodelSign0The ModelSign instance used by the TileEntitySignRenderer
304field_1414_SallRenderLists0All render lists (fixed length 4)
305field_1415_RglRenderLists0List of OpenGL lists for the current render pass
306field_1416_QrenderersSkippingRenderPass0How many renderers are skipping rendering due to not having a render pass this frame
307field_1417_PrenderersBeingRendered0How many renderers are actually being rendered this frame
308field_1418_OrenderersBeingOccluded0How many renderers are being occluded this frame
309field_1419_NrenderersBeingClipped0How many renderers are being clipped by the frustrum this frame
310field_1420_MrenderersLoaded0How many renderers are loaded this frame that try to be rendered
311field_1421_LcountEntitiesHidden0Count entities hidden
312field_1422_KcountEntitiesRendered0Count entities rendered
313field_1423_JcountEntitiesTotal0Count entities total
314field_1424_IrenderEntitiesStartupCounter0Render entities startup counter (init value=2)
315field_1425_HrenderDistance0
316field_1426_GmaxBlockZ0Maximum block Z
317field_1427_FmaxBlockY0Maximum block Y
318field_1428_EmaxBlockX0Maximum block X
319field_1429_DminBlockZ0Minimum block Z
320field_1430_CminBlockY0Minimum block Y
321field_1431_BminBlockX0Minimum block X
322field_1432_AglSkyList20OpenGL sky list 2
323field_1433_zglSkyList0OpenGL sky list
324field_1434_ystarGLCallList0The star GL Call list
325field_1435_xcloudOffsetX0
326field_1436_wocclusionEnabled0Is occlusion testing enabled
327field_1437_vglOcclusionQueryBase0OpenGL occlusion query base
328field_1438_uglobalRenderBlocks0Global render blocks
329field_1439_tmc0A reference to the Minecraft object.
330field_1440_sglRenderListBase0OpenGL render lists base
331field_1441_rrenderChunksDeep0
332field_1442_qrenderChunksTall0
333field_1443_prenderChunksWide0
334field_1444_oworldRenderers0
335field_1445_nsortedWorldRenderers0
336field_1446_mworldRenderersToUpdate0
337field_1447_lrenderEngine0The RenderEngine instance used by RenderGlobal
338field_1448_kworldObj0A reference to the World object.
339field_1449_jfrustrumCheckOffset0The offset used to determine if a renderer is one of the sixteenth that are being updated this frame
340field_1450_idamagePartialTime0Damage partial time
341field_1451_hprevSortZ0Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
342field_1452_gprevSortY0Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
343field_1453_fprevSortX0Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
344field_1456_cocclusionResult0Occlusion query result
345field_1457_bdummyBuf50k0Dummy buffer (50k) not used
346field_1458_atileEntities0
347field_1459_tchunkDataSendCounter0Counter used to prevent us from sending too many chunk data packets one after another. The delay appears to be set to 50.
348field_1460_ssendQueueByteLength0The length in bytes of the packets in both send queues (data and chunkData).
349field_1461_rtimeSinceLastRead0Counter used to detect read timeouts after 1200 failed attempts to read a packet.
350field_1462_qterminationReason0A String indicating why the network has shutdown.
351field_1463_pisTerminating0Whether this network manager is currently terminating (and should ignore further errors).
352field_1464_oreadThread0The thread used for reading.
353field_1465_nwriteThread0The thread used for writing.
354field_1466_misServerTerminating0Whether this server is currently terminating. If this is a client, this is always false.
355field_1467_lnetHandler0A reference to the NetHandler object.
356field_1468_kchunkDataPackets0Linked list of packets with chunk data that are awaiting sending.
357field_1469_jdataPackets0Linked list of packets awaiting sending.
358field_1470_ireadPackets0Linked list of packets that have been read and are awaiting processing.
359field_1471_hisRunning0Whether the network is currently operational.
360field_1472_gsocketOutputStream0The output stream connected to the socket.
361field_1473_fsocketInputStream0The input stream connected to the socket.
362field_1474_eremoteSocketAddress0
363field_1475_dsendQueueLock0The object used for synchronization on the send queue.
364field_1476_cnumWriteThreads0The number of write threads spawned. Not really used on client side.
365field_1477_bnumReadThreads0The number of read threads spawned. Not really used on client side.
366field_1478_athreadSyncObject0Synchronization object used for read and write threads.
367field_1485_zvboIndex0The index of the last VBO used. This is used in round-robin fashion, sequentially, through the vboCount vertex buffers.
368field_1486_yvertexBuffers0An IntBuffer used to store the indices of vertex buffer objects.
369field_1487_xuseVBO0Whether we are currently using VBO or not.
370field_1488_wisDrawing0Whether this tessellator is currently in draw mode.
371field_1489_vnormal0The normal to be applied to the face being drawn.
372field_1490_uzOffset0An offset to be applied along the z-axis for all vertices in this draw call.
373field_1491_tyOffset0An offset to be applied along the y-axis for all vertices in this draw call.
374field_1492_sxOffset0An offset to be applied along the x-axis for all vertices in this draw call.
375field_1493_rdrawMode0The draw mode currently being used by the tessellator.
376field_1494_BbufferSize0The size of the buffers used (in integers).
377field_1495_qisColorDisabled0Disables all color information for the following draw call.
378field_1496_AvboCount0Number of vertex buffer objects allocated for use.
379field_1497_paddedVertices0The number of vertices manually added to the given draw call. This differs from vertexCount because it adds extra vertices when converting quads to triangles.
380field_1498_orawBufferIndex0The index into the raw buffer to be used for the next data.
381field_1499_nhasNormals0Whether the current draw object for this tessellator has normal values.
382field_1500_mhasTexture0Whether the current draw object for this tessellator has texture coordinates.
383field_1501_lhasColor0Whether the current draw object for this tessellator has color values.
384field_1502_kcolor0The color (RGBA) value to be used for the following draw call.
385field_1503_jtextureV0The second coordinate to be used for the texture.
386field_1504_itextureU0The first coordinate to be used for the texture.
387field_1505_hvertexCount0The number of vertices to be drawn in the next draw call. Reset to 0 between draw calls.
388field_1506_grawBuffer0Raw integer array.
389field_1507_ffloatBuffer0The same memory as byteBuffer, but referenced as an float buffer.
390field_1508_eintBuffer0The same memory as byteBuffer, but referenced as an integer buffer.
391field_1509_dbyteBuffer0The byte buffer used for GL allocation.
392field_1510_ctryVBO0Boolean used to check if we should use vertex buffers. Initialized to false and never changed.
393field_1511_bconvertQuadsToTriangles0Boolean used to check whether quads should be drawn as four triangles. Initialized to true and never changed.
394field_1512_ainstance0The static instance of the Tessellator.
395field_1513_bcodec0
396field_1514_abuffer0
397field_1515_dinputStream0
398field_1516_chash0
399field_1522_slastSaveTime0The time according to World.worldTime when this chunk was last saved
400field_15235_ablockIndex0
401field_1523_rhasEntities0Whether this Chunk has any Entities and thus requires saving on every tick
402field_1526_oisModified0Set to true if the chunk has been modified and needs to be updated internally.
403field_1527_nisTerrainPopulated0Boolean value indicating if the terrain is populated.
404field_1529_lchunkTileEntityMap0A Map of ChunkPositions to TileEntities in this chunk
405field_1530_kzPosition0The z coordinate of the chunk.
406field_1531_jxPosition0The x coordinate of the chunk.
407field_1537_dworldObj0Reference to the World object.
408field_1538_cisChunkLoaded0Whether or not this Chunk is currently loaded into the World
409field_1540_aisLit0Determines if the chunk is lit or not at a light value greater than 0.
410field_1541_nfontRenderer0The FontRenderer instance used by the TileEntityRenderer
411field_1543_lplayerZ0The player's Z position in this rendering context
412field_1544_kplayerY0The player's Y position in this rendering context
413field_1545_jplayerX0The player's X position in this rendering context
414field_1549_fworldObj0Reference to the World object.
415field_1550_erenderEngine0The RenderEngine instance used by the TileEntityRenderer
416field_1551_dstaticPlayerZ0The player's current Z position (same as playerZ)
417field_1552_cstaticPlayerY0The player's current Y position (same as playerY)
418field_1553_bstaticPlayerX0The player's current X position (same as playerX)
419field_1554_ainstance0The static instance of TileEntityRenderer
420field_1555_bcount0The number of points in this path
421field_1556_apathPoints0Contains the points in this path
422field_1557_acraftingManager0
423field_1560_xthirdPersonView0
424field_1561_wdifficulty0
425field_1563_umc0
426field_1564_tkeyBindings0
427field_1565_skeyBindSneak0
428field_1570_okeyBindInventory0
429field_1571_nkeyBindJump0
430field_1572_mkeyBindRight0
431field_1573_lkeyBindBack0
432field_1574_kkeyBindLeft0
433field_1575_jkeyBindForward0
434field_1576_ifancyGraphics0
435field_1577_hlimitFramerate0
436field_1578_ganaglyph0
437field_1579_fviewBobbing0
438field_1580_erenderDistance0
439field_1581_dinvertMouse0
440field_1582_cmouseSensitivity0
441field_1583_bsoundVolume0
442field_1584_amusicVolume0
443field_1585_aenumOSMappingArray0
444field_1586_bmcThread0A reference to the Minecraft main thread.
445field_1587_amc0A reference to the Minecraft object.
446field_1588_amc0A reference to the Minecraft object.
447field_1589_bcount0The number of items stored in this map
448field_1590_aslots0An array of HashEntries representing the heads of hash slot lists
449field_1591_eversionStamp0A serial stamp used to mark changes
450field_1592_dgrowFactor0The scale factor used to determine when to grow the table
451field_1593_cthreshold0The grow threshold
452field_1602_hoptions0Reference to the GameSettings object
453field_1603_gurlToImageDataMap0A mapping from image URLs to ThreadDownloadImageData instances
454field_1604_ftextureList0
455field_1605_eimageData0Stores the image data for the texture.
456field_1606_dsingleIntBuffer0An IntBuffer storing 1 int used as scratch space in RenderEngine
457field_1607_ctextureNameToImageMap0A mapping from GL texture names (integers) to BufferedImage instances
458field_1609_auseMipmaps0Use mipmaps for all bound textures (unused at present)
459field_1610_bclassToStringMapping0Provides a mapping between a string and an entity classes
460field_1611_astringToClassMapping0Provides a mapping between entity classes and a string
461field_1612_dclassToIDMapping0provides a mapping between an Entity Class and an entity ID
462field_1613_cIDtoClassMapping0provides a mapping between an entityID and an Entity Class
463field_1614_banimationsToGo0Number of animation frames to go when receiving an item (by walking into it, for example).
464field_1615_astackSize0Size of the stack.
465field_1616_ditemDamage0Damage dealt to the item or number of use. Raise when using items.
466field_1617_citemID0ID of the item.
467field_1618_cwindowId0
468field_1619_bcraftResult0The crafting result.
469field_1620_acraftMatrix0The crafting matrix inventory.
470field_1621_bcraftResult0The crafting result, size 1.
471field_1622_acraftMatrix0The crafting matrix inventory (3x3).
472field_1623_zsizeX0
473field_1624_ytitle0
474field_1632_CoffsetY0
475field_1634_BoffsetX0
476field_1636_AsizeY0
477field_1653_aSIN_TABLE0A table of sin values computed from 0 (inclusive) to 2*pi (exclusive), with steps of 2*PI / 65536.
478field_1654_btexturePositionX0
479field_1655_avector3D0
480field_1656_ctexturePositionY0
481field_1657_bisGetRandomSound0
482field_1658_anumberOfSoundPoolEntries0The number of soundPoolEntry's. This value is computed but never used (should be equal to allSoundPoolEntries.size()).
483field_1659_eallSoundPoolEntries0A list of all SoundPoolEntries that have been loaded.
484field_1660_dnameToSoundPoolEntriesMapping0Maps a name (can be sound/newsound/streaming/music/newmusic) to a list of SoundPoolEntry's.
485field_1661_crand0The RNG used by SoundPool.
486field_1662_brecipes0A list of all the recipes added
487field_1664_brecipeItems0
488field_1665_arecipePatterns0
489field_1666_busername0
490field_1667_aregisteredBlocksList0
491field_1670_btextureNames0An ArrayList that stores all the generated texture names.
492field_1671_adisplayLists0An ArrayList that stores the first index and the length of each display list.
493field_1672_alogo0BufferedImage object containing the Majong logo.
494field_1673_bpath0The path being generated
495field_1674_aworldMap0Used to find obstacles
496field_1675_dpathOptions0Selection of path points to add to the path
497field_1676_cpointMap0The points in the path
498field_1677_bstepSoundVolume0
499field_1678_astepSoundName0
500field_1679_cstepSoundPitch0
501field_1680_brecipeItems0
502field_1681_arecipePatterns0
503field_1687_bprojectionMatrix0
504field_1688_afrustum0
505field_1689_dclippingMatrix0
506field_1690_cmodelviewMatrix0
507field_1692_gmodelviewMatrixBuffer0
508field_1693_fprojectionMatrixBuffer0
509field_1694_einstance0
510field_1695_acolorBuffer0Float buffer used to set OpenGL material colors
511field_1696_amcApplet0Reference to the MinecraftApplet object.
512field_1697_bminY0
513field_1698_aminX0
514field_1699_hnumBoundingBoxesInUse0Tracks how many bounding boxes are being used
515field_1700_gboundingBoxes0List of bounding boxes (not all necessarily being actively used)
516field_1701_fmaxZ0
517field_1702_emaxY0
518field_1703_dmaxX0
519field_1704_cminZ0
520field_1705_breferenceCount0Number of open references to this ThreadDownloadImageData
521field_1706_aimage0The image data.
522field_1707_dtextureSetupComplete0True if the texture has been allocated and the image copied to the texture. This is reset if global rendering settings change, so that setupTexture will be called again.
523field_1708_ctextureName0The GL texture name associated with this image, or -1 if the texture has not been allocated
524field_1709_jisFirst0Indicates this is the origin
525field_1710_iprevious0The point preceding this in its assigned path
526field_1711_hdistanceToTarget0The distance to the target
527field_1712_gdistanceToNext0The linear distance to the next point
528field_1713_ftotalPathDistance0The distance along the path to this point
529field_1714_eindex0The index of this point in its assigned path
530field_1715_dhash0A hash of the coordinates used to identify this point
531field_1716_czCoord0The z coordinate of this point
532field_1717_byCoord0The y coordinate of this point
533field_1718_axCoord0The x coordinate of this point
534field_1722_cdefaultLightValue0
535field_1728_bfxLayers0
536field_1729_aworldObj0Reference to the World object.
537field_1730_drand0RNG.
538field_1731_crenderer0
539field_1732_zglOcclusionQuery0OpenGL occlusion query
540field_1733_yisWaitingOnOcclusionQuery0Is this renderer waiting on the result of the occlusion query
541field_1734_xisVisible0Is this renderer visible according to the occlusion query
542field_1735_wchunkIndex0Chunk index
543field_1736_vrendererBoundingBox0Axis aligned bounding box
544field_1737_FtileEntities0
545field_1738_uneedsUpdate0Boolean for whether this renderer needs to be updated or not
546field_1739_EisInitialized0
547field_1741_sposZPlus0Pos Z plus
548field_1742_Dtessellator0
549field_1743_rposYPlus0Pos Y plus
550field_1744_CglRenderList0
551field_1745_BtileEntityRenderers0All the tile entities that have special rendering code for this chunk
552field_1746_qposXPlus0Pos X plus
553field_1747_AisChunkLit0Is the chunk lit
554field_1748_pskipRenderPass0Should this renderer skip this render pass
555field_1749_oisInFrustum0
556field_1750_nposZClip0Pos Z clipped
557field_1751_mposYClip0Pos Y clipped
558field_1752_lposXClip0Pos X clipped
559field_1753_kposZMinus0Pos Z minus
560field_1754_jposYMinus0Pos Y minus
561field_1755_iposXMinus0Pos X minus
562field_1759_eposZ0
563field_1760_dposY0
564field_1761_cposX0
565field_1762_bchunksUpdated0
566field_1763_aworldObj0Reference to the World object.
567field_1764_bpoints0The actual points in the path
568field_1765_apathLength0The total length of the path
569field_1767_bmc0A reference to the Minecraft object.
570field_1768_aresourcesFolder0The folder to store the resources in.
571field_1769_cclosing0Set to true when Minecraft is closing down.
572field_1770_atryCheckOcclusionCapable0Whether or not we should try to check occlusion - defaults to false and is never changed in 1.2.2.
573field_1771_boverrideBlockTexture0If set to >=0, all block faces will be rendered using this texture index
574field_1772_ablockAccess0The IBlockAccess used by this instance of RenderBlocks
575field_1773_drenderAllFaces0If true, renders all faces on all blocks rather than using the logic in Block.shouldSideBeRendered. Unused.
576field_1774_cflipTexture0Set to true if the texture should be flipped horizontally during render*Face
577field_1775_byCoord0Y coordinate of Vec3D
578field_1776_axCoord0X coordinate of Vec3D
579field_1777_enextVector0Next empty index in the vectorList. We don't ever seem to remove vectors from the list, however.
580field_1778_dvectorList0ArrayList of all created vectors
581field_1779_czCoord0Z coordinate of Vec3D
582field_1780_bsoundUrl0
583field_1781_asoundName0
584field_1786_hzoneMap0
585field_1787_gzonesToRender0
586field_1788_frunning0
587field_1789_eworkDir0
588field_1790_dlevel0
589field_1791_cshowHelp0
590field_1792_bzoom0
591field_1793_acurrentRender0
592field_185_afullscreen0
593field_186_amainFrame0Reference to the main frame, in this case, the applet window itself.
594field_188_bchunkZPos0The Z position of this Chunk Coordinate Pair
595field_189_achunkXPos0The X position of this Chunk Coordinate Pair
596field_191_arenderManager0
597field_194_cshadowOpaque0Determines the darkness of the object's shadow. Higher value makes a darker shadow.
598field_195_dmodelBase0
599field_196_dblockRenderer0
600field_197_drenderBlocks0
601field_198_dmodelBoat0instance of ModelBoat for rendering
602field_199_drand0RNG.
603field_20003_aitemIconIndex0Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this classes.
604field_20006_bxDisplayPosition0display position of the inventory slot on the screen x axis
605field_20007_aslotNumber0
606field_20008_cyDisplayPosition0display position of the inventory slot on the screen y axis
607field_20017_aadjacentTreeBlocks0
608field_20018_jcreationTimeMillis0the system time in milliseconds when this packet was created.
609field_20019_byPosition0
610field_20020_axPosition0
611field_20021_dsignLines0
612field_20022_czPosition0
613field_20023_binventorySlot0The clicked slot (-999 is outside of inventory)
614field_20024_awindow_Id0The id of the window which was clicked. 0 for player inventory.
615field_20025_eitemStack0Item stack for inventory
616field_20026_daction0A unique number for the action, used for transaction handling
617field_20027_cmouseClick01 when right-clicking and otherwise 0 - I'm not sure...
618field_20028_bshortWindowId0
619field_20029_awindowId0The id of the window that the action occurred in.
620field_20030_caccepted0
621field_20031_bprogressBar0Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)
622field_20032_awindowId0The id of the window that the progress bar is in.
623field_20033_cprogressBarValue0The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)
624field_20034_awindowId0
625field_20035_bitemStack0Stack of items
626field_20036_awindowId0The id of window which items are being sent for. 0 for player inventory.
627field_20037_binventoryType0
628field_20038_awindowId0
629field_20039_dslotsCount0
630field_20040_cwindowTitle0
631field_20041_bitemSlot0Slot that should be updated
632field_20042_awindowId0The window which is being updated. 0 for player inventory
633field_20043_cmyItemStack0Item stack
634field_20044_citemDamage0The health of the item.
635field_20047_bvskinUrl0downloadable location of player's skin
636field_20067_qplayerCloakUrl0
637field_20068_hcraftingInventory0
638field_20069_ginventorySlots0
639field_20071_bslotsCount0
640field_20072_ainventoryTitle0
641field_20074_cinventoryContents0
642field_20077_fitemStack0
643field_20079_ienumOptions0
644field_20083_lallowedCharacters0This String is just a local copy of the characters allowed in text rendering of minecraft.
645field_20097_ibipedCloak0
646field_20098_hbipedEars0
647field_200_erandom0The RNG used in RenderItem (for bobbing itemstacks on the ground)
648field_20105_zRENDER_DISTANCES0
649field_20106_ADIFFICULTIES0
650field_20121_gcrafters0
651field_20122_einventorySlots0
652field_20123_dinventoryItemStacks0
653field_20124_cisLocalWorld0Determines if inventory manipulation should be handled.
654field_20125_alowerChestInventory0
655field_20126_blastCookTime0
656field_20127_afurnace0
657field_20128_hlastItemBurnTime0
658field_20129_clastBurnTime0
659field_20130_jposZ0
660field_20131_iposY0
661field_20132_hposX0
662field_20133_cworldObj0
663field_20142_menumString0
664field_20143_lenumBoolean0
665field_20144_kenumFloat0
666field_20155_aenumOptionsMappingHelperArray0
667field_20157_aallowedCharacters0This String have the characters allowed in any text drawing of minecraft.
668field_20164_btranslateTable0Contains all key/value pairs to be translated - is loaded from '/lang/en_US.lang' when the StringTranslate is created.
669field_20165_ainstance0Is the private singleton instance of StringTranslate.
670field_201_drenderBlocks0
671field_203_drenderBlocks0
672field_204_fscale0Scale of the model to use
673field_205_fscaleAmount0
674field_206_iarmorFilenamePrefix0
675field_207_hmodelArmor0
676field_208_gmodelArmorChestplate0
677field_20900_bwaypointX0
678field_20901_acourseChangeCooldown0
679field_20902_cwaypointY0
680field_20913_dminecartType0The type of minecart, 2 for powered, 1 for storage.
681field_20914_EentityList0Contains all entities for this client, both spawned and non-spawned.
682field_20919_amcFrame0Reference to the main frame.
683field_20920_emainModel0
684field_20921_ahealAmount0The amount this food item heals the player.
685field_20922_ablockType0Boolean used to seperate different states of blocks
686field_20923_eparticleAge0
687field_20925_amodelMinecart0instance of ModelMinecart for rendering
688field_20926_acontainerItem0
689field_20927_atoolMaterial0The material this tool is made from.
690field_209_fmodelBipedMain0
691field_21018_bfhasSubtypes0Some items (like dyes) have multiple subtypes on same item, this is field define this behavior
692field_21019_aWsugar0
693field_21020_aVbone0
694field_21021_aUdyePowder0
695field_21022_aXcake0
696field_21023_adyeColorNames0List of dye color names
697field_21026_bgcake0
698field_21031_bblocksNeedingUpdate0
699field_21036_byLocation0
700field_21037_axLocation0
701field_21038_epitch0The pitch of the note (between 0-24 inclusive where 0 is the lowest and 24 is the highest).
702field_21039_dinstrumentType01=Double Bass, 2=Snare Drum, 3=Clicks / Sticks, 4=Bass Drum, 5=Harp
703field_21040_czLocation0
704field_21041_bxPosition0
705field_21042_aentityId0
706field_21043_ftitle0
707field_21044_edirection0
708field_21045_dzPosition0
709field_21046_cyPosition0
710field_21048_bmetadata0
711field_21049_aentityId0
712field_21050_bstate01=sneak, 2=normal
713field_21051_aentityId0Player ID.
714field_21052_litemDamage0The health of the item.
715field_21054_ireceivedMetadata0
716field_21055_hmetaData0Indexed metadata for Mob, terminated by 0x7F
717field_21056_bslot0Equipment slot: 0=held, 1-4=armor slot
718field_21064_bxdataWatcher0
719field_21065_anoteParticleScale0
720field_21075_afleeceColorTable0Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
721field_21076_prandomMotionVecZ0
722field_21077_orandomMotionVecY0
723field_21078_nrandomMotionVecX0
724field_21081_krandomMotionSpeed0
725field_21082_jlastTentacleAngle0the last calculated angle of the tentacles in radians
726field_21083_itentacleAngle0angle of the tentacles in radians
727field_21093_bHhasSetHealth0has the client player's health been set?
728field_21096_bpreviousRedstoneState0stores the latest redstone state
729field_21097_anote0Note to play
730field_210_zpickaxeDiamond0
731field_21101_bdispenserRandom0random number generator for instance. Used in random item stack selection.
732field_21102_adispenserContents0
733field_21104_binventoryWidth0the width of the crafting inventory
734field_21112_jcurChunkY0The current chunk the player is over
735field_21113_icurChunkX0The current chunk the player is over
736field_21120_LspawnPeacefulMobs0A flag indicating whether we should spawn peaceful mobs.
737field_21121_KspawnHostileMobs0indicates if enemies are spawned or not
738field_21122_bsquidTentacles0The squid's tentacles
739field_21123_asquidBody0The squid's body
740field_21132_bwatchedObjects0
741field_21133_adataTypes0
742field_21134_cobjectChanged0true if one or more object was changed
743field_21138_brecipeWidth0How many horizontal slots this recipe is wide.
744field_21139_arecipeOutputItemID0Is the itemID of the output item that you get when craft the recipe.
745field_21140_erecipeOutput0Is the ItemStack that you get when craft the recipe.
746field_21141_drecipeItems0Is a array of ItemStack that composes the recipe.
747field_21142_crecipeHeight0How many vertical slots this recipe uses.
748field_21143_brecipeItems0Is a List of ItemStack that composes the recipe.
749field_21144_arecipeOutput0Is the ItemStack that you get when craft the recipe.
750field_21149_atileEntityDispenser0
751field_21150_ycake0Cake's material, see BlockCake
752field_21153_ncameraPitch0
753field_21154_mcameraYaw0
754field_21155_lcameraZoom0
755field_21156_RworldRenderersCheckIndex0World renderers check index
756field_21163_bdataValueId0id of max 31
757field_21164_aobjectType0
758field_21165_disWatching0
759field_21166_cwatchedObject0
760field_21172_gisPeacefulCreature0A flag indicating whether this creature type is peaceful.
761field_21173_fcreatureMaterial0
762field_211_yshovelDiamond0
763field_21201_bsmeltingList0The list of smelting results.
764field_21202_asmeltingBase0
765field_21210_idamageVsEntity0Damage versus entities.
766field_21211_hefficiencyOnProperMaterial0The strength of this tool material against blocks which it is effective against.
767field_21212_gmaxUses0The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)
768field_21213_fharvestLevel0The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)
769field_212_xswordDiamond0
770field_213_waxeStone0
771field_214_vpickaxeStone0
772field_215_ushovelStone0
773field_216_tswordStone0
774field_217_saxeWood0
775field_218_rpickaxeWood0
776field_21900_atheMinecraft0Set to 'this' in Minecraft constructor; used by some settings get methods
777field_21901_asleeping0Boolean value indicating weather a player is sleeping or not
778field_21907_csleepTimer0
779field_21908_bplayerLocation0The chunk coordinates of the bed the player is in (null if player isn't in a bed).
780field_219_qshovelWood0
781field_22008_VsaveLoader0
782field_22009_hrenderViewEntity0The Entity from which the renderer determines the render viewpoint. Currently is always the parent Minecraft class's 'thePlayer' instance. Modification of its location, rotation, or other settings at render time will modify the camera likewise, with the caveat of triggering chunk rebuilds as it moves, making it unsuitable for changing the viewpoint mid-render.
783field_22018_aZredstoneRepeater0Is the redstone repeater (diode) in item form.
784field_22019_aYbed0Is the bed as item on the inventory.
785field_22020_biredstoneRepeaterActive0Is the redstone repeater (diode) when powered.
786field_22021_bhredstoneRepeaterIdle0Is the redstone repeater (diode) when isn't powered.
787field_22023_brepeaterState0The states in which the redstone repeater blocks can be.
788field_22024_arepeaterTorchOffset0The offsets for the two torches in redstone repeater blocks.
789field_22025_cisRepeaterPowered0Tells whether the repeater is powered or not
790field_22033_aheadBlockToFootBlockMap0Maps the head-of-bed block to the foot-of-bed block.
791field_22037_ablockStepTypes0
792field_22044_bbedX0
793field_22045_aentityID0
794field_22047_dbedZ0
795field_22048_cbedY0
796field_22065_lrecordIsPlaying0
797field_22073_kcursorCounter0
798field_22074_imaxStringLength0
799field_22075_htext0Have the current text beign edited on the textbox.
800field_22076_gheight0
801field_22077_fwidth0
802field_22078_eyPos0
803field_22079_dxPos0
804field_22080_cfontRenderer0Have the font renderer from GuiScreen to render the textbox text into the screen.
805field_22081_bisEnabled0If this value is true along isFocused, keyTyped will process the keys.
806field_22082_aisFocused0If this value is true along isEnabled, keyTyped will process the keys.
807field_22095_rbuttonRename0the rename button in the world selection gui
808field_22096_qdeleting0set to true if you arein the process of deleteing a world/save
809field_22097_plocalizedMustConvertText0
810field_22098_olocalizedWorldText0E.g. World, Welt, Monde, Mundo
811field_22099_nworldSlotContainer0
812field_220_pswordWood0
813field_22100_msaveList0The save list for the world selection screen
814field_22101_lselectedWorld0the currently selected world
815field_22102_idateFormatter0simple date formater
816field_22103_tbuttonDelete0the delete button in the world selection gui
817field_22104_sbuttonSelect0the select button in the world selection gui
818field_22105_lbuttonText20The text shown for the second button in GuiYesNo
819field_22106_kbuttonText10The text shown for the first button in GuiYesNo
820field_22107_ascreenTitle0The title string that is displayed in the top-center of the screen.
821field_22108_kvideoOptions0An array of all of EnumOption's video options.
822field_22109_iguiGameSettings0GUI game settings
823field_22110_hparentGuiScreen0
824field_22112_aparentGuiScreen0
825field_22113_iworldName0
826field_22114_htheGuiTextField0
827field_22128_kguiTexturePackSlot0the GuiTexturePackSlot that contains all the texture packs and their descriptions
828field_22130_lcreateClicked0
829field_22131_aparentGuiScreen0
830field_22132_kfolderName0
831field_22133_itextboxSeed0
832field_22134_htextboxWorldName0
833field_22135_krelevantOptions0An array of options that can be changed directly from the options GUI.
834field_22145_qworldInfo0holds information about a world (size on disk, time, spawn point, seed, ...)
835field_22146_AallPlayersSleeping0A flag indicating whether or not all players in the world are sleeping.
836field_22147_psaveHandler0
837field_22155_bsaveDirectory0The path to the current savegame directory
838field_22156_alogger0
839field_22157_dinitializationTime0The time in milliseconds when this field was initialized. Stored in the session lock file.
840field_22158_cplayersDirectory0The directory in which to save player information
841field_22165_bdisplayName0the displayed name of this save file
842field_22166_afileName0the file name of this save
843field_22167_erequiresConversion0
844field_22168_dsizeOnDisk0
845field_22169_clastTimePlayed0
846field_22180_asavesDirectory0Reference to the File object representing the directory for the world saves
847field_22188_hlivingPlayer0Rendermanager's variable for the player
848field_22195_aregionsByFilename0A map containing Files and keys and RegionFiles as values
849field_221_oswordSteel0
850field_22212_bfileName0
851field_22213_aemptySector0
852field_22214_hlastModified0
853field_22215_gsizeDelta0
854field_22216_fsectorFree0
855field_22217_echunkTimestamps0
856field_22218_doffsets0
857field_22219_cdataFile0
858field_22220_zcamRoll0
859field_22221_yprevDebugCamFOV0
860field_22222_xdebugCamFOV0
861field_22223_wprevDebugCamPitch0
862field_22224_vdebugCamPitch0
863field_22225_uprevDebugCamYaw0
864field_22226_tdebugCamYaw0
865field_22227_sthirdPersonDistanceTemp0Third person distance temp
866field_22228_rthirdPersonDistance0
867field_22229_qmouseFilterDummy40Mouse filter dummy 4
868field_22230_AprevCamRoll0
869field_22231_pmouseFilterDummy30Mouse filter dummy 3
870field_22232_omouseFilterDummy20Mouse filter dummy 2
871field_22233_nmouseFilterDummy10Mouse filter dummy 1
872field_22234_mmouseFilterYAxis0
873field_22235_lmouseFilterXAxis0
874field_22250_olastClicked0the time when this button was last clicked.
875field_22251_nselectedElement0the element in the list that was selected
876field_22252_mamountScrolled0how far down this slot has been scrolled
877field_22253_lscrollMultiplier0what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on scroll bar)
878field_22254_kinitialClickY0where the mouse was in the window when you first clicked to scroll
879field_22255_jscrollDownButtonID0the buttonID of the button used to scroll down
880field_22256_iscrollUpButtonID0button id of the button used to scroll up
881field_22257_hslotHeight0The height of a slot.
882field_22258_gleft0
883field_22259_fright0
884field_22260_ebottom0The bottom of the slot container. Affects the overlays and scrolling.
885field_22261_dtop0The top of the slot container. Affects the overlays and scrolling.
886field_22262_cheight0The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling.
887field_22263_bwidth0The width of the GuiScreen. Affects the container rendering, but not the overlays.
888field_22264_amc0
889field_22265_aparentTexturePackGui0
890field_22266_aparentWorldGui0
891field_22268_iplayerPitch0
892field_22269_hplayerYaw0
893field_22270_gentityLivingPlayer0
894field_22271_GdebugCamRate0Change rate for debug camera
895field_22272_FnoclipRate0No clipping movement rate
896field_22273_EdebugCamEnable0
897field_22274_DsmoothCamera0Smooth Camera Toggle
898field_22275_Cnoclip0No clipping for singleplayer
899field_22276_AshowDebugInfo0true if debug info should be displayed instead of version
900field_22277_yhideGUI0
901field_22278_jambientOcclusion0Smooth Lighting
902field_22279_bfootInvisibleFaceRemap0
903field_22280_aheadInvisibleFace0
904field_22281_cbedDirection0
905field_22283_bchunkX0
906field_22284_aregionFile0
907field_22285_cchunkZ0
908field_22286_ballowedCharactersArray0
909field_222_ningotGold0
910field_22310_ksaveVersion0Introduced in beta 1.3, is the save version for future control.
911field_22311_jlevelName0The name of the save defined at world creation.
912field_22312_idimension0
913field_22313_hplayerTag0
914field_22314_gsizeOnDisk0The size of entire save of current world on the disk, isn't exactly.
915field_22315_flastTimePlayed0The last time the player was in this world.
916field_22316_eworldTime0The current world time in range from 0 to 23999.
917field_22317_dspawnZ0The player spawn Z coordinate.
918field_22318_cspawnY0The player spawn Y coordinate.
919field_22319_bspawnX0The player spawn X coordinate.
920field_22320_arandomSeed0Holds the seed of the currently world.
921field_22333_ZaoGrassXYZNCP0Grass flag for ambient occlusion on Negative X, Center Y, and Positive Z
922field_22334_YaoGrassXYZPCP0Grass flag for ambient occlusion on Positive X, Center Y, and Positive Z
923field_22335_XaoGrassXYZNCN0Grass flag for ambient occlusion on Negative X, Center Y, and Negative Z
924field_22336_WaoGrassXYZCPP0Grass flag for ambient occlusion on Center X, Positive Y, and Positive Z
925field_22337_VaoGrassXYZNPC0Grass flag for ambient occlusion on Negative X, Positive Y, and Center Z
926field_22338_UaoGrassXYZPPC0Grass flag for ambient occlusion on Positive X, Positive Y, and Center Z
927field_22339_TaoGrassXYZCPN0Grass flag for ambient occlusion on Center X, Positive Y, and Negative Z
928field_22340_ScolorBlueTopRight0Blue color value for the top right corner
929field_22341_RcolorBlueBottomRight0Blue color value for the bottom right corner
930field_22342_QcolorBlueBottomLeft0Blue color value for the bottom left corner
931field_22343_PcolorBlueTopLeft0Blue color value for the top left corner
932field_22344_OcolorGreenTopRight0Green color value for the top right corner
933field_22345_NcolorGreenBottomRight0Green color value for the bottom right corner
934field_22346_McolorGreenBottomLeft0Green color value for the bottom left corner
935field_22347_LcolorGreenTopLeft0Green color value for the top left corner
936field_22348_KcolorRedTopRight0Red color value for the top right corner
937field_22349_JcolorRedBottomRight0Red color value for the bottom right corner
938field_22350_IcolorRedBottomLeft0Red color value for the bottom left corner
939field_22351_HcolorRedTopLeft0Red color value for the top left corner
940field_22353_FaoLightValueScratchXZPP0Used as a scratch variable for ambient occlusion between the south face and the west face.
941field_22354_EaoLightValueScratchXZNP0Used as a scratch variable for ambient occlusion between the north face and the west face.
942field_22355_aeaoGrassXYZCNP0Grass flag for ambient occlusion on Center X, Negative Y, and Positive Z
943field_22356_DaoLightValueScratchXZPN0Used as a scratch variable for ambient occlusion between the south face and the east face.
944field_22357_adaoGrassXYZNNC0Grass flag for ambient occlusion on Negative X, Negative Y, and center Z
945field_22358_CaoLightValueScratchXZNN0Used as a scratch variable for ambient occlusion between the north face and the east face.
946field_22359_acaoGrassXYZPNC0Grass flag for ambient occlusion on Positive X, Negative Y, and Center Z
947field_22360_BaoLightValueScratchXYZPPP0Used as a scratch variable for ambient occlusion on the south/top/west corner.
948field_22361_abaoGrassXYZCNN0Grass flag for ambient occlusion on Center X, Negative Y, and Negative Z
949field_22362_AaoLightValueScratchYZPP0Used as a scratch variable for ambient occlusion between the top face and the west face.
950field_22363_aaaoGrassXYZPCN0Grass flag for ambient occlusion on Positive X, Center Y, and Negative Z
951field_22364_zaoLightValueScratchXYPP0Used as a scratch variable for ambient occlusion between the top face and the south face.
952field_22365_yaoLightValueScratchXYZPPN0Used as a scratch variable for ambient occlusion on the south/top/east corner.
953field_22366_xaoLightValueScratchYZPN0Used as a scratch variable for ambient occlusion between the top face and the east face.
954field_22367_waoLightValueScratchXYZNPP0Used as a scratch variable for ambient occlusion on the north/top/west corner.
955field_22368_vaoLightValueScratchXYNP0Used as a scratch variable for ambient occlusion between the top face and the north face.
956field_22369_uaoLightValueScratchXYZNPN0Used as a scratch variable for ambient occlusion on the north/top/east corner.
957field_22370_taoLightValueScratchXYZPNP0Used as a scratch variable for ambient occlusion on the south/bottom/west corner.
958field_22371_saoLightValueScratchXYPN0Used as a scratch variable for ambient occlusion between the bottom face and the south face.
959field_22372_raoLightValueScratchXYZPNN0Used as a scratch variable for ambient occlusion on the south/bottom/east corner.
960field_22373_qaoLightValueScratchYZNP0Used as a scratch variable for ambient occlusion between the bottom face and the west face.
961field_22374_paoLightValueScratchYZNN0Used as a scratch variable for ambient occlusion between the bottom face and the east face.
962field_22375_oaoLightValueScratchXYZNNP0Used as a scratch variable for ambient occlusion on the north/bottom/west corner.
963field_22376_naoLightValueScratchXYNN0Used as a scratch variable for ambient occlusion between the bottom face and the north face.
964field_22377_maoLightValueScratchXYZNNN0Used as a scratch variable for ambient occlusion on the north/bottom/east corner.
965field_22378_laoLightValueZPos0Light value one block more in z axis
966field_22379_kaoLightValueYPos0Light value one block more in y axis
967field_22380_jaoLightValueXPos0Light value one block more in x axis
968field_22381_iaoLightValueZNeg0Light value one block more in z axis
969field_22382_haoLightValueYNeg0Light value one block more in y axis
970field_22383_gaoLightValueXNeg0Light value one block less in x axis
971field_22384_flightValueOwn0Light value of the block itself
972field_22385_eenableAO0Whether ambient occlusion is enabled or not
973field_22391_anightSpawnEntities0An array of entity classes that spawn at night.
974field_22394_bposY0
975field_22395_aposX0
976field_22396_cposZ0
977field_223_mingotIron0
978field_224_ldiamond0
979field_225_kcoal0
980field_226_jarrow0
981field_227_ibow0
982field_228_happleRed0
983field_230_faxeSteel0
984field_231_epickaxeSteel0
985field_232_dshovelSteel0
986field_233_citemsList0A 32000 elements Item array.
987field_235_ZlegsChain0
988field_236_YplateChain0
989field_237_XhelmetChain0
990field_238_WbootsLeather0
991field_239_VlegsLeather0
992field_240_UplateLeather0
993field_241_ThelmetLeather0
994field_242_Sbread0
995field_243_Rwheat0
996field_244_Qseeds0
997field_245_PhoeGold0
998field_246_OhoeDiamond0
999field_247_NhoeSteel0
1000field_248_MhoeStone0
1001field_24900_bispawnChunk0Holds the last coordinate to spawn based on last bed that the player sleep.
1002field_249_LhoeWood0
1003field_25001_GstatFileWriter0Stat file writer
1004field_25002_tguiAchievement0Gui achievement
1005field_25010_bacookie0The cookie inventory item.
1006field_25013_biisWolfsFavoriteMeat0Whether wolves like this food (true for raw and cooked porkchop).
1007field_25015_ethePlayer0The player that is using the GUI where this slot resides.
1008field_25017_bjlockedChest0Is the april fools secret locked chest, only spawn on new chunks on 1st April.
1009field_25019_bbedState0Either 1 or 2. 1 indicates to begin raining, 2 indicates to stop raining.
1010field_25020_abedChat0
1011field_25022_aparticleScaleOverTime0
1012field_25049_alooksWithInterest0This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands.
1013field_25050_iprevTimeWolfIsShaking0
1014field_25051_htimeWolfIsShaking0This time increases while wolf is shaking and emitting water particles.
1015field_25053_fisShaking0
1016field_25062_cisEditable0
1017field_25064_tspawnableWaterCreatureList0Holds the classes of any aquatic creature that can be spawned in the water of the biome.
1018field_25065_sspawnableCreatureList0Holds the classes of any creature that can be spawned in the biome as friendly creature.
1019field_25066_rspawnableMonsterList0Holds the classes of IMobs (hostile mobs) that can be spawned in the biome.
1020field_25069_fstatGuid0Holds the GUID of the stat.
1021field_25070_estatName0The Stat name
1022field_25071_dstatId0The Stat ID
1023field_25073_aitemID0
1024field_25074_bdisplayRow0Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed.
1025field_25075_adisplayColumn0Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed.
1026field_25076_cparentAchievement0Holds the parent achievement, that must be taken before this achievement is avaiable.
1027field_25081_bachievementWindowWidth0Holds the latest width scaled to fit the game window.
1028field_25082_atheGame0Holds the instance of the game (Minecraft)
1029field_25083_fachievementTime0
1030field_25084_eachievementStatName0
1031field_25085_dachievementGetLocalText0
1032field_25086_cachievementWindowHeight0Holds the latest height scaled to fit the game window.
1033field_25089_bmc0
1034field_25090_aparticles0
1035field_25091_hguiParticles0
1036field_25096_lmultiplayerButton0
1037field_250_Kgunpowder0
1038field_25104_kwolfMane0The wolf's mane
1039field_25105_jwolfTail0The wolf's tail
1040field_25109_fwolfLeg40Wolf's fourth leg
1041field_25110_ewolfLeg30Wolf's third leg
1042field_25111_dwolfLeg20Wolf's second leg
1043field_25112_cwolfLeg10Wolf'se first leg
1044field_25113_bwolfBody0The wolf's body
1045field_25114_awolfHeadMain0main box for the wolf head
1046field_25120_bscaledHeightD0
1047field_25121_ascaledWidthD0
1048field_25128_srand0
1049field_25129_rprevTintAlpha0
1050field_25130_qprevTintBlue0
1051field_25131_pprevTintGreen0
1052field_25132_oprevTintRed0
1053field_25133_ntintAlpha0
1054field_25134_mtintBlue0
1055field_25135_ltintGreen0
1056field_25136_ktintRed0
1057field_25137_jtimeLimit0
1058field_25138_itimeTick0
1059field_25139_hisDead0
1060field_25140_gaccelScale0
1061field_25141_fvelocityY0
1062field_25142_evelocityX0
1063field_25143_dprevPosY0
1064field_25144_cprevPosX0
1065field_25145_bposY0
1066field_25146_aposX0
1067field_25147_KGUISCALES0GUI scale values
1068field_25148_HguiScale0GUI scale
1069field_25158_zobjectCraftStats0Tracks the number of items a given block or item has been crafted.
1070field_25159_ymineBlockStatArray0
1071field_25160_xfishCaughtStat0
1072field_25161_wplayerKillsStat0
1073field_25162_vmobKillsStat0
1074field_25163_udeathsStat0
1075field_25164_EitemStatsInitialized0
1076field_25165_tdamageTakenStat0
1077field_25166_DblockStatsInitialized0
1078field_25167_sdamageDealtStat0
1079field_25168_rdropStat0
1080field_25169_ConeShotStats0Tracks one-off stats.
1081field_25170_BobjectBreakStats0Tracks the number of times a given block or item has been broken.
1082field_25171_qjumpStat0
1083field_25172_AobjectUseStats0Tracks the number of times a given block or item has been used.
1084field_25173_pdistanceDoveStat0
1085field_25174_odistanceFlownStat0
1086field_25175_ndistanceClimbedStat0
1087field_25176_mdistanceFallenStat0
1088field_25177_ldistanceSwumStat0
1089field_25178_kdistanceWalkedStat0
1090field_25179_jminutesPlayedStat0
1091field_25180_ileaveGameStat0
1092field_25181_hjoinMultiplayerStat0
1093field_25182_gloadWorldStat0
1094field_25183_fcreateWorldStat0
1095field_25184_estartGameStat0
1096field_25185_dobjectMineStats0Tracks the number of times a given block or item has been mined.
1097field_25186_citemStats0
1098field_25187_bgeneralStats0
1099field_25188_aallStats0
1100field_25189_lmissingTextureImage0Missing texture image
1101field_25195_bopenInventory0Is the 'open inventory' achievement.
1102field_25197_dbuildWorkBench0Is the 'benchmarking' achievement.
1103field_25198_cmineWood0Is the 'getting wood' achievement.
1104field_251_Jfeather0
1105field_25201_alocalizedName0
1106field_25209_bguidMap0Maps a achievement id with it's unique GUID.
1107field_25210_ainstance0Holds the singleton instance of AchievementMap.
1108field_25212_aentityClass0Holds the class of the entity to be spawned.
1109field_252_azdoorSteel0
1110field_253_Isilk0
1111field_254_aysaddle0
1112field_255_HaxeGold0
1113field_256_axminecartEmpty0
1114field_257_GpickaxeGold0
1115field_258_awbucketLava0
1116field_259_FshovelGold0
1117field_261_EswordGold0
1118field_262_aubucketEmpty0
1119field_263_DbowlSoup0
1120field_264_CbowlEmpty0
1121field_265_atdoorWood0
1122field_266_Bstick0
1123field_267_assign0
1124field_268_AaxeDiamond0
1125field_26901_BprevRainingStrength0
1126field_26902_atype0
1127field_26903_bnumberFormat0
1128field_26904_cdecimalFormat0
1129field_26905_dserverPacketIdList0list of the server's packets id
1130field_26906_cclientPacketIdList0list of the client's packets id
1131field_26907_dstartMinecartRidingCoordinate0Holds the coordinate of the player when enter a minecraft to ride.
1132field_269_arappleGold0
1133field_27011_dthePlayer0The player that is using the GUI where this slot resides.
1134field_27016_baisInWeb0
1135field_27017_asnowDigParticleScale0
1136field_27019_pcurrentFootSteps0
1137field_27028_blightningState0Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc.
1138field_27029_aboltVertex0A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt
1139field_27030_cboltLivingTime0Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time.
1140field_27031_aescapedString0
1141field_27034_bpenableStats0If this field is true, the block is counted for statistics (mined or placed)
1142field_27035_boblockConstructorCalled0set to true when Block's constructor is called through the chain of super()'s. Note: Never used
1143field_27045_aisPowered0Power related rails have this field at true.
1144field_27050_fholdingShift0
1145field_27051_bamount0
1146field_27052_astatisticId0
1147field_27053_bposX0
1148field_27054_aentityID0
1149field_27055_eisLightningBolt0
1150field_27056_dposZ0
1151field_27057_cposY0
1152field_27061_bchildJsonNodeSelector0
1153field_27062_aparentJsonNodeSelector0
1154field_27069_aindex0
1155field_27079_venableRain0Is true (default) if the biome support rain (desert and nether can't have rain)
1156field_27080_uenableSnow0If the biome have snowfall instead a rain, this field is true (tundra or taiga)
1157field_27085_kdistanceStatType0
1158field_27086_jtimeStatType0
1159field_27087_isimpleStatType0
1160field_27088_gisIndependent0
1161field_27095_mstatStringFormatter0Holds a string formatter for the achievement, some of then needs extra dynamic info - like the key used to open the inventory.
1162field_27096_lachievementDescription0Holds the description of the achievement, ready to be formatted and/or displayed.
1163field_27097_dtheItemStack0Holds the ItemStack that will be used to draw the achievement into the GUI.
1164field_27098_nisSpecial0Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve.
1165field_270_aqpainting0
1166field_27103_ihaveAchiement0
1167field_27104_hitemRender0Holds a instance of RenderItem, used to draw the achievement icons on screen (is based on ItemStack)
1168field_27105_ftheAchievement0Holds the achievement that will be displayed on the GUI.
1169field_27107_lparentGuiScreen0Holds the GuiScreen that the textfield is attached, used for tab purposes.
1170field_27113_pguiMapY0The y position of the achievement map
1171field_27114_oguiMapX0The x position of the achievement map
1172field_27117_lmouseY0The current mouse y coordinate
1173field_27118_jmouseX0The current mouse x coordinate
1174field_27119_iachievementsPaneHeight0
1175field_27120_xstatFileWriter0
1176field_27121_aachievementsPaneWidth0
1177field_27122_wisMouseButtonDown0Whether the Mouse Button is down or not
1178field_27123_vguiMapRight0The right y coordinate of the achievement map
1179field_27124_uguiMapBottom0The bottom x coordinate of the achievement map
1180field_27125_tguiMapLeft0The left y coordinate of the achievement map
1181field_27126_sguiMapTop0The top x coordinate of the achievement map
1182field_27150_mslotItem0The slot for item stats.
1183field_27151_lslotGeneral0The slot for general stats.
1184field_27152_aparentGui0
1185field_27153_jrenderItem0
1186field_27154_istatsTitle0The title of the stats screen.
1187field_27155_pselectedSlot0The currently-selected slot.
1188field_27156_ostatFileWriter0
1189field_27157_nslotBlock0The slot for block stats.
1190field_27168_FlastLightningBolt0Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused.
1191field_27169_EthunderingStrength0
1192field_27170_DprevThunderingStrength0
1193field_27171_CrainingStrength0
1194field_27172_ilightningFlash0If > 0, the sky and skylight colors are illuminated by a lightning flash
1195field_27173_eweatherEffects0
1196field_27188_dstatsSyncher0
1197field_27190_brow0
1198field_27191_acolumn0
1199field_27209_broot0
1200field_27210_astack0
1201field_27212_fisPoweredRail0A boolean value that is true if the rail is powered, and false if its not.
1202field_27221_aelements0
1203field_27222_afields0
1204field_27224_avalue0
1205field_27225_bvalue0
1206field_27226_aPATTERN0
1207field_27227_bTRUE0
1208field_27228_aNULL0
1209field_27229_djsonNodeType0
1210field_27230_cFALSE0
1211field_27231_asyncher0
1212field_27232_bsyncher0
1213field_27238_afieldBuilders0
1214field_27242_aelementBuilders0
1215field_27282_bnumRows0
1216field_27285_AgroundCover0Indicates if the material is a form of ground cover, e.g. Snow
1217field_27287_HrainSoundCounter0Rain sound counter
1218field_27288_BcloudFog0Cloud fog mode
1219field_27291_blistenerToJdomAdapter0
1220field_27292_afieldBuilder0
1221field_27293_blistenerToJdomAdapter0
1222field_27294_anodeBuilder0
1223field_27295_blistenerToJdomAdapter0
1224field_27296_anodeBuilder0
1225field_27298_bslotStatsBlockGUI0
1226field_27299_astatsGUI0
1227field_272_aoporkRaw0
1228field_27305_bvalueBuilder0
1229field_27306_akey0
1230field_27308_anodeBuilder0
1231field_27320_aJSON_FORMATTER0
1232field_27325_bfailPath0
1233field_27326_afailedNode0
1234field_27337_bcharacterCount0
1235field_27338_apushbackReader0
1236field_27339_dlastCharacterWasCarriageReturn0
1237field_27340_clineCount0
1238field_27341_aenumJsonNodeTypeMappingArray0A mapping helper array for EnumJsonNodeType's values.
1239field_27342_hadvancedOpengl0Advanced OpenGL
1240field_27344_amc0Minecraft instance
1241field_27359_avalueGetter0
1242field_27362_tdistanceByPigStat0
1243field_27363_sdistanceByBoatStat0
1244field_27364_rdistanceByMinecartStat0
1245field_27365_zmaxArtTitleLength0Holds the maximum length of paintings art title.
1246field_27372_bslotStatsItemGUI0
1247field_27373_astatsGUI0
1248field_27375_uflyPig0Is the 'when pig fly' achievement.
1249field_27376_tkillCow0is the 'cow tipper' achievement.
1250field_27377_skillEnemy0Is the 'monster hunter' achievement.
1251field_27378_rbuildSword0Is the 'time to strike' achievement.
1252field_27379_qonARail0Is the 'on a rail' achievement
1253field_27380_pcookFish0Is the 'delicious fish' achievement.
1254field_27381_obuildBetterPickaxe0Is the 'getting a upgrade' achievement.
1255field_27382_nbakeCake0Is the 'the lie' achievement.
1256field_27383_mmakeBread0Is the 'bake bread' achievement.
1257field_27384_lbuildHoe0Is the 'time to farm' achievement.
1258field_27385_kacquireIron0Is the 'acquire hardware' achievement.
1259field_27386_jbuildFurnace0Is the 'hot topic' achievement.
1260field_27387_ibuildPickaxe0Is the 'time to mine' achievement.
1261field_27388_eachievementList0Holds a list of all registered achievements.
1262field_27389_dmaxDisplayRow0Is the biggest row used to display a achievement on the GUI.
1263field_27390_cmaxDisplayColumn0Is the biggest column used to display a achievement on the GUI.
1264field_27391_bminDisplayRow0Is the smallest row used to display a achievement on the GUI.
1265field_27392_aminDisplayColumn0Is the smallest column used to display a achievement on the GUI.
1266field_273_anflint0
1267field_27401_othunderTime0Number of ticks untils next thunderbolt.
1268field_27402_nthundering0Is thunderbolts failing now?
1269field_27403_mrainTime0Number of ticks until next rain.
1270field_27404_lraining0Is current raining?
1271field_27406_afancyGrass0Fancy grass side matching biome
1272field_27428_ktheSession0The Session object
1273field_27429_joldFile0A file named 'stats_' [lower case username] '.old'
1274field_27430_iunsentOldFile0A file named 'stats_' [lower case username] '_unsent.old'
1275field_27431_htempFile0A file named 'stats_' [lower case username] '.tmp'
1276field_27432_gunsentTempFile0A file named 'stats_' [lower case username] '_unsent.tmp'
1277field_27433_fdataFile0A file named 'stats_' [lower case username] '.dat'
1278field_27434_eunsentDataFile0A file named 'stats_' [lower case username] '_unsent.dat'
1279field_27435_dstatFileWriter0The StatFileWriter object, presumably used to write to the statistics files
1280field_27438_aisBusy0
1281field_274_ambootsGold0
1282field_275_allegsGold0
1283field_276_akplateGold0
1284field_277_ajhelmetGold0
1285field_278_aibootsDiamond0
1286field_279_ahlegsDiamond0
1287field_28004_RhasCrashed0
1288field_28005_HhasPaidCheckTime0time in milliseconds when TheadCheckHasPaid determined you have not paid. 0 if you have paid. Used in GuiAchievement whether to display the nag text.
1289field_28010_bbmap0ItemMap
1290field_28016_bKignoreFrustrumCheck0Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum
1291field_28017_arecord0ID of record which is in Jukebox
1292field_28019_hinData0
1293field_28020_adoesArrowBelongToPlayer0
1294field_28023_zinPortal0Whether the entity is inside a Portal
1295field_28024_ytimeUntilPortal0
1296field_28025_BprevTimeInPortal0The amount of time an entity has been in a Portal the previous tick
1297field_28026_AtimeInPortal0The amount of time an entity has been in a Portal
1298field_28032_trequiresSelfNotify0
1299field_28033_bltrapdoor0Trapdoor block.
1300field_28035_arandom0
1301field_28036_afurnaceRand0Is the random generator used by furnace to drop the inventory contents in random directions.
1302field_28037_ckeepFurnaceInventory0This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa.
1303field_28044_ithrowerEntityId00 if not a fireball. Otherwise, this is the Entity ID of the thrower.
1304field_28045_gspeedZ0Not sent if the thrower entity ID is 0. The speed of this fireball along the Z axis.
1305field_28046_fspeedY0Not sent if the thrower entity ID is 0. The speed of this fireball along the Y axis.
1306field_28047_espeedX0Not sent if the thrower entity ID is 0. The speed of this fireball along the X axis.
1307field_28049_bauxData0
1308field_28050_asfxID0
1309field_28051_eposZ0
1310field_28052_dposY0
1311field_28053_cposX0
1312field_28054_buniqueID0Contains a unique ID for the item that this packet will be populating.
1313field_28055_aitemID0
1314field_28056_citemData0Contains a buffer of arbitrary data with which to populate an individual item in the world.
1315field_28057_msky0Is the biome used for sky world.
1316field_28058_adeadBushID0stores the ID for WorldGenDeadBush
1317field_28059_btallGrassMetadata0
1318field_28060_atallGrassID0Stores ID for WorldGenTallGrass
1319field_28064_bemptyChunk0
1320field_28065_adroppedChunksSet0A set of dropped chunks. Currently not used in single player.
1321field_28066_gworldObj0The World object which this ChunkProvider was constructed with
1322field_28067_fchunkList0A list of all the currently loaded chunks.
1323field_28068_echunkMap0A map of all the currently loaded chunks, uses the chunk id as the key.
1324field_28069_dchunkLoader0The IChunkLoader used by this ChunkProvider
1325field_28070_cchunkProvider0The parent IChunkProvider for this ChunkProvider.
1326field_280_agplateDiamond0
1327field_28108_zmapStorage0
1328field_28109_anetManager0Reference to the NetworkManager object.
1329field_28114_dmapDataDir0
1330field_28118_bmapStorage0
1331field_28120_aentityplayerObj0Reference for EntityPlayer object in MapInfo
1332field_28123_dmapDataObj0reference in MapInfo to MapData object
1333field_28128_DisTranslucent0Indicates if the material is translucent
1334field_28129_AmaterialMapColor0The color index used to draw the blocks of this material on maps.
1335field_28130_bgrass0The material used by BlockGrass
1336field_28131_fmapItemRenderer0
1337field_28133_IrenderEndNanoTime0End time of last render (ns)
1338field_28134_banaglyphField0Anaglyph field (0=R, 1=GB)
1339field_28135_aanaglyphEnable0
1340field_28146_amc0
1341field_28151_ctextureContentsMap0Texture contents map (key: texture name, value: int[] contents)
1342field_28158_bbufferedImage0
1343field_28159_aintArray0
1344field_28160_dfontRenderer0
1345field_28161_cgameSettings0
1346field_28167_bdirty0Whether this MapDataBase needs saving to disk.
1347field_28168_amapName0
1348field_28173_iplayersVisibleOnMap0
1349field_28176_fcolors0colours
1350field_28177_escale0
1351field_28178_ddimension0
1352field_28179_czCenter0
1353field_28180_bxCenter0
1354field_28183_awaterBuffer0
1355field_28190_bloadedDataMap0Map of item data String id to loaded MapDataBases
1356field_28191_asaveHandler0
1357field_28192_didCounts0Map of MapDataBase id String prefixes ('map' etc) to max known unique Short id (the 0 part etc) for that prefix
1358field_28193_cloadedDataList0List of loaded MapDataBases.
1359field_28197_qcolorIndex0Holds the index of the color used on map.
1360field_28198_pcolorValue0Holds the color in RGB value that will be rendered on maps.
1361field_28199_owoodColor0The map color for Wood blocks
1362field_281_afhelmetDiamond0
1363field_28200_nwaterColor0The map color for Water blocks
1364field_28201_mstoneColor0The map color for Stone blocks
1365field_28202_ldirtColor0The map color for Dirt blocks
1366field_28203_kclayColor0The map color for Clay blocks
1367field_28204_jsnowColor0The map color for Snow Cover and Snow blocks
1368field_28205_ifoliageColor0The map color for Leaf, Plant, Cactus, and Pumpkin blocks.
1369field_28206_hironColor0The map color for Iron blocks
1370field_28207_giceColor0The map color for Ice blocks
1371field_28208_ftntColor0The map color for TNT blocks
1372field_28209_eclothColor0The map color for Cloth and Sponge blocks
1373field_28210_dsandColor0This is the color of the sand
1374field_28211_cgrassColor0this is the grass color in html format
1375field_28212_bairColor0The map color for Air blocks
1376field_28213_amapColorArray0Holds all the 16 colors used on maps, very similar of a pallete system.
1377field_28216_bcenterX0
1378field_28218_edata0
1379field_28219_diconRotation0
1380field_28220_ccenterZ0
1381field_282_aebootsSteel0
1382field_283_adlegsSteel0
1383field_284_acplateSteel0
1384field_285_abhelmetSteel0
1385field_286_aabootsChain0
1386field_287_aWbFull3D0If true, render the object in full 3D, like weapons and tools.
1387field_289_aUmaxDamage0Maximum damage an item can handle.
1388field_290_aTmaxStackSize0Maximum size of the stack.
1389field_291_aSshiftedIndex0Item index + 256
1390field_293_aQrecord130
1391field_296_aNegg0
1392field_299_aKslimeBall0
1393field_30001_aisomPreview0
1394field_30006_MLIMIT_FRAMERATES0Limit framerate labels
1395field_30007_bentityPosY0Entity position Y
1396field_30008_aentityPosX0Entity position X
1397field_30009_centityPosZ0Entity position Z
1398field_302_aHreed0
1399field_303_aGclay0
1400field_305_aEbucketMilk0
1401field_306_aDleather0
1402field_308_aBsnowball0
1403field_30900_EaddedTileEntityList0
1404field_309_aAredstone0
1405field_31001_bcshears0Item introduced on 1.7 version, is a shear to cut leaves (you can keep the block) or get wool from sheeps.
1406field_31002_bkdyeColors0
1407field_31007_htileEntityInvalid0
1408field_31018_mpushedObjects0
1409field_31019_bstoredMetadata0
1410field_31020_llastProgress0the progress in (de)extending
1411field_31021_astoredBlockID0
1412field_31022_kprogress0
1413field_31023_jshouldHeadBeRendered0
1414field_31024_iextending0if this piston is extending or not
1415field_31025_cstoredOrientation0the side the front of the piston is on
1416field_31048_bignoreUpdates0
1417field_31049_aisSticky0This pistons is the sticky one?
1418field_31053_aheadTexture0The texture for the 'head' of the piston. Sticky or normal.
1419field_31055_LscanningTileEntities0
1420field_31056_boffsetsXForSide0gives the offset required for this axis to get the block at that side.
1421field_31057_afaceToSide0Converts a face to a side.
1422field_31058_doffsetsZForSide0gives the offset required for this axis to get the block at that side.
1423field_31059_coffsetsYForSide0gives the offset required for this axis to get the block at that side.
1424field_31065_HmobilityFlag0Mobility information / flag of the material. 0 = normal, 1 = can't be push but enabled piston to move over it, 2 = can't be pushed and stop pistons
1425field_31066_GcanHarvest0Determines if the materials is one that can be collected by the player.
1426field_31067_Bpiston0Pistons' material.
1427field_31068_Aweb0Web's material.
1428field_31071_bblockRenderer0instance of RenderBlocks used to draw the piston base and extension.
1429field_31082_luvRotateBottom0
1430field_31083_kuvRotateTop0
1431field_31084_juvRotateNorth0
1432field_31085_iuvRotateSouth0
1433field_31086_huvRotateWest0
1434field_31087_guvRotateEast0
1435field_31088_buseInventoryTint0
1436field_311_aZrenderIndex0Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold.
1437field_312_aYdamageReduceAmount0Holds the amount of damage that the armor reduces at full durability.
1438field_313_aXarmorType0Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots
1439field_314_bbmaxDamageArray0Holds the 'base' maxDamage that each armorType have.
1440field_316_arecordName0The name of the record.
1441field_317_aminecartType0
1442field_318_ablockType0the type of block this seed turns into (wheat or pumpkin stems for instance)
1443field_319_aweaponDamage0
1444field_320_aspawnID0The ID of the block the reed will spawn when used from inventory bar.
1445field_321_adoorMaterial0
1446field_323_aZdamageVsEntity0
1447field_324_aYefficiencyOnProperMaterial0
1448field_325_aXblocksEffectiveAgainst0Array of blocks the tool has extra effect against.
1449field_326_aXblocksEffectiveAgainst0an array of the blocks this spade is effective against
1450field_327_aXblocksEffectiveAgainst0an array of the blocks this axe is effective against
1451field_329_aXblocksEffectiveAgainst0an array of the blocks this pickaxe is effective against
1452field_330_ablockID0The block ID of the Block associated with this ItemBlock
1453field_331_aisFull0field for checking if the bucket has been filled.
1454field_332_aitemName0full name of item from language file
1455field_333_zsapling0
1456field_334_yplanks0
1457field_335_xcobblestone0
1458field_336_wdirt0
1459field_337_vgrass0
1460field_338_ustone0
1461field_339_tlightValue0Amount of light emitted
1462field_340_scanBlockGrass0Array of booleans that tells if a block can grass
1463field_341_rlightOpacity0How much light is subtracted for going through this block
1464field_343_popaqueCubeLookup0An array of 256 booleans corresponding to the result of the isOpaqueCube() method for each block ID
1465field_345_nblocksList0List of ly/ff (BlockType) containing the already registered blocks.
1466field_34900_QentityRemoval0Entities marked for removal.
1467field_34902_cbiomeIndexLayer0A GenLayer containing the indices into BiomeGenBase.biomeList[]
1468field_34903_bgenBiomes0
1469field_34904_battackingPlayer0The most recent player that has attacked this entity
1470field_34905_crecentlyHit0Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death.
1471field_34906_eitemInUseCount0This field starts off equal to getMaxItemUseDuration and is decremented on each tick
1472field_34907_ditemInUse0this is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)
1473field_35001_abrightClickDelayTimer0When you place a block, it's set to 6, decremented once per tick, when it's 0, you can place another block.
1474field_35024_gboundingBox0
1475field_35025_hcoordBaseMode0'switches the Coordinate System base off the Bounding Box'
1476field_35026_icomponentType0The type ID of this component.
1477field_35035_bdoorType0'randomly chosen opening type to use'
1478field_35044_adoorType0
1479field_35046_adoorType0
1480field_35062_adoorType0
1481field_35065_achidStructures0
1482field_35067_dsectionCount0A count of the different sections of this mine. The space between ceiling supports.
1483field_35068_bhasSpiders0
1484field_35069_cspawnerPlaced0
1485field_35070_ahasRails0
1486field_35072_bisMultipleFloors0
1487field_35073_acorridorDirection0
1488field_35079_aaverageGroundLevel0
1489field_35081_aaverageGroundLevel0
1490field_35084_aaverageGroundLevel0
1491field_35086_aaverageGroundLevel0
1492field_35088_aaverageGroundLevel0
1493field_35090_aaverageGroundLevel0
1494field_35094_aaverageGroundLevel0
1495field_35096_aaverageGroundLevel0
1496field_35098_aaverageGroundLevel0
1497field_35100_aaverageGroundLevel0
1498field_35102_aaverageGroundLevel0
1499field_35103_baverageGroundLevel0
1500field_35107_dstructureVillageWeightedPieceList0'Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list'
1501field_35109_bterrainType0World terrain type, 0 for normal, 1 for flap map
1502field_35110_cstructVillagePieceWeight0
1503field_35111_aworldChunkMngr0
1504field_35118_aoisAirBorne0
1505field_35123_expOrbHealth0The health of this XP orb.
1506field_35124_bxpOrbAge0The age of the XP orb in ticks.
1507field_35125_apxpValue0This is how much XP this orb has.
1508field_35127_axpColor0A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow)
1509field_35132_azmaximumLife0
1510field_35133_aycurrentLife0
1511field_35138_aymaximumTime0the maximum time for the explosion
1512field_35139_atimeSinceStart0
1513field_35140_darrowCritical0Is this arrow a critical hit? (Controls particles and damage)
1514field_35145_nblockMetadata0
1515field_35146_oblockType0the Block type that this TileEntity is contained within
1516field_35148_flidAngle0the current angle of the lid (between 0 and 1)
1517field_35149_gprevLidAngle0the angle of the lid last tick
1518field_35150_dadjacentChestXNeg0contains the chest tile located adjacent to this one (if any)
1519field_35151_eadjacentChestZPos0contains the chest tile located adjacent to this one (if any)
1520field_35152_badjacentChestZNeg0contains the chest tile located adjacent to this one (if any)
1521field_35153_cadjacentChestXPos0contains the chest tile located adjacent to this one (if any)
1522field_35154_qticksSinceSync0server sync counter (once per 20 ticks)
1523field_35155_aadjacentChestChecked0determines if the check for adjacent chests has taken place.
1524field_35156_hnumUsingPlayers0the number of players currently using this chest
1525field_35168_bwjumpMovementFactor0A factor used to determine how far this entity will move each tick if it is jumping or falling.
1526field_35169_bvlandMovementFactor0A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block.
1527field_35170_bRactivePotionsMap0
1528field_35171_bJexperienceValue0
1529field_35172_bParrowHitTempCounter0
1530field_35173_bQarrowHitTimer0
1531field_35174_atfleeingTick0Used to make a creature speed up and wander away when hit.
1532field_35184_dteleportDelay0Counter to delay the teleportation of an enderman towards the currently attacked target
1533field_35186_bcanCarryBlocks0
1534field_35187_aisAttacking0Is the enderman attacking another entity?
1535field_35189_aallySummonCooldown0A cooldown before this entity will search for another Silverfish to join them in battle.
1536field_35209_aZexperienceTotal0The total amount of experience the player has. This also includes the amount of experience within their Experience Bar.
1537field_35210_aYexperienceLevel0The current experience level the player is on.
1538field_35211_aXexperience0The current amount of experience the player has within their Experience Bar.
1539field_35212_aWcapabilities0The player's capabilities. (See class PlayerCapabilities)
1540field_35213_bbspeedInAir0
1541field_35214_aGxpCooldown0used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
1542field_35215_baspeedOnGround0
1543field_35216_awflyToggleTimer0Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly.
1544field_35217_avfoodStats0The player's food stats. (See class FoodStats)
1545field_35218_bisItemInUse0
1546field_35221_dsprintingTicksLeft0Ticks left before sprinting is disabled.
1547field_35222_erenderArmYaw0
1548field_35223_aprenderArmPitch0
1549field_35224_csprintToggleTimer0Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable sprinting.
1550field_35225_arprevRenderArmPitch0
1551field_35226_aqprevRenderArmYaw0
1552field_35227_csshouldStopSneaking0should the player stop sneaking?
1553field_35228_bexperienceTotal0The total experience points.
1554field_35229_cexperienceLevel0The experience level.
1555field_35230_aexperience0The current experience bar points.
1556field_35231_bfood0
1557field_35232_cfoodSaturation0Players logging on get a saturation of 5.0. Eating food increases the saturation as well as the food bar.
1558field_35236_aslot0
1559field_35237_dposZ0
1560field_35238_expValue0The Orbs Experience points value.
1561field_35239_bposX0
1562field_35240_cposY0
1563field_35241_aentityId0
1564field_35242_dworldHeight0Defaults to 128
1565field_35243_ecreativeMode00 for survival, 1 for creative
1566field_35244_brespawnDimension0
1567field_35245_cdifficulty00 thru 3 for Peaceful, Easy, Normal, Hard. 1 is always sent c->s
1568field_35247_fdifficultySetting0The difficulty setting byte.
1569field_35248_gworldHeight0Defaults to 128
1570field_35249_dserverMode00 for survival, 1 for creative
1571field_35251_hmaxPlayers0The maximum players.
1572field_35252_beffectId0The ID of the effect which is being removed from an entity.
1573field_35253_aentityId0The ID of the entity which an effect is being removed from.
1574field_35254_arandomId0
1575field_35255_bisConnected0
1576field_35256_cping0
1577field_35257_aplayerName0
1578field_35258_dduration0
1579field_35259_beffectId0
1580field_35260_ceffectAmp0amplifier
1581field_35261_aentityId0
1582field_35262_cgameMode0Used only when reason = 3. 0 is survival, 1 is creative.
1583field_35263_bradius0The maximum radius used when generating a patch of blocks.
1584field_35264_asandID0Stores ID for WorldGenSand
1585field_35266_amushroomType0The mushroom type. 0 for brown, 1 for red.
1586field_35269_dfreeLargeArrays0A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache()
1587field_35270_einUseLargeArrays0A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
1588field_35271_bfreeSmallArrays0A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache()
1589field_35272_cinUseSmallArrays0A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
1590field_35273_aintCacheSize0
1591field_35277_bwfenceGate0
1592field_35278_bvvine0
1593field_35279_bystairsStoneBrickSmooth0
1594field_35280_bxstairsBrick0
1595field_35281_bsmelon0
1596field_35282_brthinGlass0
1597field_35283_bumelonStem0
1598field_35284_btpumpkinStem0
1599field_35285_bnstoneBrick0
1600field_35286_bomushroomCapBrown0
1601field_35287_bpmushroomCapRed0
1602field_35288_bqfenceIron0
1603field_35289_bmsilverfish0
1604field_35292_amushroomType0The mushroom type. 0 for brown, 1 for red.
1605field_35297_afruitType0Defines if it is a Melon or a Pumpkin that the stem is producing.
1606field_35300_asideTextureIndex0Holds the texture index of the side of the pane (the thin lateral side)
1607field_35311_finventory0
1608field_35312_gcurrentScroll0Amount scrolled in Creative mode inventory (0 = top, 1 = bottom)
1609field_35313_hisScrolling0True if the scrollbar is being dragged
1610field_35314_iwasClicking0True if the left mouse button was held down last time drawScreen was called.
1611field_35316_klocalizedGameModeText0The game mode text that is displayed with each world on the world selection list.
1612field_35317_bserverTextField0
1613field_35319_aguiScreen0Needed a change as a local variable was conflicting on construct
1614field_35340_fserverList0List of ServerNBTStorage objects
1615field_35341_gselectedServer0Index of the currently selected server
1616field_35342_dserverSlotContainer0Slot container for the server list
1617field_35343_block0Lock object for use with synchronized()
1618field_35344_athreadsPending0Number of outstanding ThreadPollServers threads
1619field_35345_jbuttonDelete0The 'Delete' button
1620field_35346_kdeleteClicked0The 'Delete' button was clicked
1621field_35347_hbuttonEdit0The 'Edit' button
1622field_35348_ibuttonSelect0The 'Join Server' button
1623field_35349_wtempServer0Temporary ServerNBTStorage used by the Edit/Add/Direct Connect dialogs
1624field_35351_udirectClicked0The 'Direct Connect' button was clicked
1625field_35352_teditClicked0The 'Edit' button was clicked
1626field_35353_saddClicked0The 'Add server' button was clicked
1627field_35358_gviewportTexture0Texture allocated for the current viewport of the main menu's panorama background.
1628field_35359_dserverNBTStorage0
1629field_35360_bserverAddress0
1630field_35361_cserverName0
1631field_35364_fgameMode0'hardcore', 'creative' or 'survival'
1632field_35366_jgameModeButton0The GUIButton that you click to change game modes.
1633field_35367_kmoreWorldOptions0The GUIButton that you click to get to options like the seed when creating a world.
1634field_35368_imoreOptions0True if the extra options (Seed box, structure toggle button, world type button, etc.) are being shown
1635field_35369_vgameModeDescriptionLine20The second line of text describing the currently selected game mode.
1636field_35370_ugameModeDescriptionLine10The first line of text describing the currently selected game mode.
1637field_35371_tworldTypeButton0the GUIButton in the more world options screen. It's currently greyed out and unused in minecraft 1.0.0
1638field_35372_sgenerateStructuresButton0The GuiButton in the 'More World Options' screen. Toggles ON/OFF
1639field_35375_aitemList0the list of items in this container
1640field_35377_bchestModel0The normal small chest model.
1641field_35378_clargeChestModel0The large double chest model.
1642field_35379_LfovSetting0
1643field_35380_MgammaSetting0
1644field_35381_wkeyBindUseItem0
1645field_35382_vkeyBindAttack0
1646field_35383_ykeyBindPickBlock0
1647field_35384_xkeyBindPlayerList0
1648field_35385_fmineshaftGenerator0Holds Mineshaft Generator
1649field_35386_dstrongholdGenerator0Holds Stronghold Generator
1650field_35387_evillageGenerator0Holds Village Generator
1651field_35389_tmapFeaturesEnabled0are map structures going to be generated (e.g. strongholds)
1652field_35390_xravineGenerator0Holds ravine generator
1653field_35394_jboxList0This is a list of all the boxes (ModelRenderer.class) in the current model.
1654field_35396_dsilverfishBoxLength0The widths, heights, and lengths for the silverfish model boxes.
1655field_35397_esilverfishTexturePositions0The texture positions for the silverfish's model's boxes.
1656field_35398_bsilverfishWings0The wings (dust-looking sprites) on the silverfish's model.
1657field_35400_asilverfishBodyParts0The body parts of the silverfish's model.
1658field_35403_bchestBelow0The model of the bottom of the chest.
1659field_35404_cchestKnob0The chest's knob in the chest model.
1660field_35405_achestLid0The chest lid in the chest's model.
1661field_35406_bisAttacking0Is the enderman attacking an entity?
1662field_35407_aisCarrying0Is the enderman carrying a block?
1663field_35415_bnrottenFlesh0
1664field_35416_boenderPearl0
1665field_35417_bjbeefRaw0
1666field_35418_bkbeefCooked0
1667field_35419_blchickenRaw0
1668field_35420_bmchickenCooked0
1669field_35421_bgmelon0
1670field_35422_bhpumpkinSeeds0
1671field_35423_bimelonSeeds0
1672field_35427_bzpotionAmplifier0set by setPotionEffect
1673field_35428_csaturationModifier0
1674field_35429_bApotionEffectProbability0probably of the set potion effect occurring
1675field_35431_bwalwaysEdible0If this field is true, the food can be consumed even if the player don't need to eat.
1676field_35432_bypotionDuration0set by setPotionEffect
1677field_35433_bxpotionId0represents the potion effect that will occurr upon eating this food. Set by setPotionEffect
1678field_35436_ablockRef0
1679field_35437_ablockObj0
1680field_35444_cendermanModel0The model of the enderman
1681field_35445_hrnd0
1682field_35466_HlightUpdateBlockList0is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset
1683field_35480_AworldGenBigTree0
1684field_35481_BworldGenForest0
1685field_35482_CworldGenSwamp0
1686field_35483_eextremeHills0The Extreme Hills biome.
1687field_35484_bocean0The ocean Biome.
1688field_35485_cplains0The plains Biome.
1689field_35486_abiomeList0An array of all the biomes, indexed by biome id.
1690field_35487_iriver0The River biome.
1691field_35488_ubiomeDecorator0
1692field_35489_trainfall0The rainfall in this biome.
1693field_35490_stemperature0The temperature of this biome.
1694field_35491_rmaxHeight0The maximum height of this biome. Default 0.3.
1695field_35492_qminHeight0The minimum height of this biome. Default 0.1.
1696field_35493_zworldGenTrees0
1697field_35494_ybiomeID0The id number to this biome, and its index in the biomeList array.
1698field_35495_kvine0
1699field_354_esoundPowderFootstep0
1700field_35501_dbaseSeed0base seed to the LCG prng provided via the constructor
1701field_35502_bworldGenSeed0seed from World#getWorldSeed that is used in the LCG prng
1702field_35503_cchunkSeed0final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate pseudorandom numbers
1703field_35504_aparent0parent GenLayer that was provided via the constructor
1704field_35509_ballowedBiomes0this sets all the biomes that are allowed to appear in the overworld
1705field_35521_bgameType0The game mode, 1 for creative, 0 for survival.
1706field_35522_cmapFeaturesEnabled0
1707field_35523_aseed0The seed for the map.
1708field_35536_fstarve0
1709field_35537_gcactus0
1710field_35538_dinWall0
1711field_35539_edrown0
1712field_35540_bonFire0
1713field_35541_clava0
1714field_35542_ainFire0
1715field_35543_nisUnblockable0This kind of damage can be blocked or not.
1716field_35544_oisDamageAllowedInCreativeMode0
1717field_35545_lmagic0
1718field_35546_mdamageType0
1719field_35547_jgeneric0
1720field_35548_kexplosion0
1721field_35549_hfall0
1722field_35550_ioutOfWorld0
1723field_35551_phungerDamage0
1724field_35552_ndamageSourceEntity0
1725field_35553_nindirectEntity0
1726field_35563_fbiomeCache0The BiomeCache object for this world.
1727field_35564_gbiomesToSpawnIn0A list of biomes that the player can spawn in.
1728field_35580_dpercentUseable0percent of the hasharray that can be used without hash colliding probably
1729field_35581_emodCount0count of times elements have been added/removed
1730field_35582_bnumHashElements0
1731field_35583_ccapacity0
1732field_35584_ahashArray0the array of all elements in the hash
1733field_35589_alootArray0'Contains stuff you might find in chests'
1734field_35590_ditemWeight0The Weight is how often the item is chosen(higher number is higher chance(lower is lower))
1735field_35591_bminGroupCount0
1736field_35592_cmaxGroupCount0
1737field_35593_emaxItemStack0This is how many items can be max in the itemstack
1738field_35594_bitemMetadata0The metadata to be used when creating the treasure item.
1739field_35595_cminItemStack0This is how many items can be in each stack at minimun
1740field_35596_aitemID0The ID for this treasure item
1741field_355_boslipperiness0Determines how much velocity is maintained while moving on top of this block
1742field_35600_bserverSlotContainer0Slot container for the server list
1743field_35601_aserver0The server getting checked
1744field_35604_dvillagePiecesLimit0
1745field_35605_bvillagePieceWeight0
1746field_35606_cvillagePiecesSpawned0
1747field_35607_avillagePieceClass0
1748field_35608_vsnipeSkeleton0
1749field_35611_ainstance0The static instance of ChestItemRenderHelper.
1750field_35615_dinstancesLimit0'How many Structure Pieces of this type may spawn in a structure'
1751field_35616_bpieceWeight0'This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped'
1752field_35617_cinstancesSpawned0
1753field_35618_apieceClass0
1754field_35619_adoorEnum0
1755field_35623_bresponseTime0Player response time to server in milliseconds
1756field_35624_aname0The string value of the object
1757field_35625_dworldObj0
1758field_35631_ecoordMap0
1759field_35632_franBiomeCheck0is spawned false and set true once the defined BiomeGenBases were compared with the present ones
1760field_35633_gstructureCoords0
1761field_35634_aallowedBiomeGenBases0
1762field_35635_avillageSpawnBiomes0A list of all the biomes villages can spawn in.
1763field_35649_kcreativeMode0
1764field_35653_flastAccessTime0The last time this BiomeCacheBlock was accessed, in milliseconds.
1765field_35654_gbiomeCache0The BiomeCache objevt that contains this BiomeCacheBlock
1766field_35655_dxPosition0The x coordinate of the BiomeCacheBlock.
1767field_35656_ezPosition0The z coordinate of the BiomeCacheBlock.
1768field_35657_brainfallValues0An array of chunk rainfall values saved by this cache.
1769field_35658_cbiomes0The array of biome types stored in this BiomeCacheBlock.
1770field_35659_atemperatureValues0An array of chunk temperatures saved by this cache.
1771field_35670_Hid0
1772field_35671_Iname0
1773field_35672_fdigSlowdown0
1774field_35673_gdamageBoost0
1775field_35674_dmoveSlowdown0
1776field_35675_edigSpeed0
1777field_35677_cmoveSpeed0
1778field_35678_apotionTypes0
1779field_35679_nfireResistance0
1780field_35680_owaterBreathing0
1781field_35681_lregeneration0
1782field_35682_mresistance0
1783field_35683_jjump0
1784field_35684_kconfusion0
1785field_35685_hheal0
1786field_35686_iharm0
1787field_35689_upoison0
1788field_35690_tweakness0
1789field_35691_shunger0
1790field_35692_rnightVision0
1791field_35693_qblindness0
1792field_35694_pinvisibility0
1793field_356_bnblockMaterial0Block material definition.
1794field_35709_bselectedBlockMetaData0
1795field_35710_aselectedBlockId0
1796field_35716_bboundingBox0
1797field_35717_acomponents0List of all StructureComponents that are part of this structure
1798field_35718_chasMoreThanTwoComponents0'well ... thats what it does'
1799field_35720_fgameType0
1800field_35728_dcache0The list of cached BiomeCacheBlocks
1801field_35729_blastCleanupTime0The last time this BiomeCache was cleaned, in milliseconds.
1802field_35730_ccacheMap0The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32).
1803field_35731_achunkManager0Reference to the WorldChunkManager
1804field_35748_fmaxZ0
1805field_35749_dmaxX0
1806field_35750_emaxY0
1807field_35751_bminY0
1808field_35752_cminZ0
1809field_35753_aminX0
1810field_35754_bdepthBits0Log base 2 of the chunk height (128); applied as a shift on Z coordinate
1811field_35755_cdepthBitsPlusFour0Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate
1812field_35756_ddepleteBuckets0Used by ItemBucket to say if it should empty when used or not.
1813field_35757_bisFlying0Sets/indicates whether the player is flying.
1814field_35758_callowFlying0whether or not to allow the player to fly when they double jump.
1815field_35759_adisableDamage0Disables player damage.
1816field_35772_dfoodTimer0
1817field_35773_eprevFoodLevel0
1818field_35774_bfoodSaturationLevel0
1819field_35775_cfoodExhaustionLevel0
1820field_35776_afoodLevel0
1821field_35785_dcurrentServerMaxPlayers0
1822field_35786_cplayerNames0An ArrayList of all the player names on the current server
1823field_35787_kplayerInfoMap0A HashMap of all player names and their player information objects
1824field_35790_fpolled0True if server was already polled or is in the process of polling
1825field_35791_dmotd0Server's Message of the Day
1826field_35792_elag0Lag meter; -2 if server check pending; -1 if server check failed
1827field_35793_bhost0Hostname or IP address of server
1828field_35794_cplayerCount0The count/max number of players
1829field_35795_aname0User specified name for server
1830field_357_bmblockParticleGravity0
1831field_35803_bduration0The duration of the potion effect
1832field_35804_camplifier0The amplifier of the potion effect
1833field_35805_apotionID0ID value of the potion this effect matches.
1834field_35811_LlightmapColors0Colors computed in updateLightmap() and loaded into the lightmap emptyTexture
1835field_35812_MfovModifierHand0FOV modifier hand
1836field_35813_NfovModifierHandPrev0FOV modifier hand prev
1837field_35814_OfovMultiplierTemp0FOV multiplier temp
1838field_35815_VlightmapUpdateNeeded0Is set, updateCameraAndRender() calls updateLightmap(); set by updateTorchFlicker()
1839field_35816_ftorchFlickerDX0Torch flicker DX
1840field_35817_gtorchFlickerY0Torch flicker Y
1841field_35818_dlightmapTexture0The texture id of the blocklight/skylight texture used for lighting effects
1842field_35819_etorchFlickerX0Torch flicker X
1843field_35820_jrainYCoords0Rain Y coords
1844field_35821_htorchFlickerDY0Torch flicker DY
1845field_35822_irainXCoords0Rain X coords
1846field_35823_qdebugViewDirection0Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)
1847field_35831_dhash0
1848field_35832_bvalue0the value held by the hash at the specified key
1849field_35833_cnextEntry0the next hashentry in the table
1850field_35834_akey0the key as a long (for playerInstances it is the x in the most significant 32 bits and then y)
1851field_35836_gshortBuffer0Short buffer
1852field_35837_lbrightness0
1853field_35838_phasBrightness0
1854field_35844_dupdateSkylightColumns0Which columns need their skylightMaps updated.
1855field_35845_cprecipitationHeightMap0A map, similar to heightMap, that tracks how far down precipitation can fall.
1856field_35854_dstrongholdStones0
1857field_35855_bpieceWeightArray0
1858field_35856_cstructurePieceList0
1859field_35857_atotalWeight0
1860field_35861_fkeySet0The set of all the keys stored in this MCHash object
1861field_35867_fenderEyeMetaToDirection0
1862field_35869_dvineGrowth0
1863field_35870_boffsetZ0
1864field_35871_aoffsetX0
1865field_35885_Dchunk_X0The X-coordinate of the chunk currently being decorated
1866field_35886_Echunk_Z0The Z-coordinate of the chunk currently being decorated
1867field_35887_Fbiome0The biome to generate trees for
1868field_35888_AclayPerChunk0The number of clay patches to generate per chunk. Only generates when part of it is underwater.
1869field_35889_BcurrentWorld0The world the BiomeDecorator is currently decorating
1870field_35890_CrandomGenerator0The Biome Decorator's random number generator.
1871field_35891_fcoalGen0
1872field_35892_gironGen0
1873field_35893_ddirtGen0
1874field_35894_egravelGen0
1875field_35895_bsandGen0
1876field_35896_cgravelAsSandGen0
1877field_35897_aclayGen0
1878field_35898_nmushroomBrownGen0Field that holds mushroomBrown WorldGenFlowers
1879field_35899_omushroomRedGen0Field that holds mushroomRed WorldGenFlowers
1880field_358_blstepSound0Sound of stepping on the block
1881field_35900_lplantYellowGen0Field that holds one of the plantYellow WorldGenFlowers
1882field_35901_mplantRedGen0Field that holds one of the plantRed WorldGenFlowers
1883field_35902_jdiamondGen0Field that holds diamond WorldGenMinable
1884field_35903_klapisGen0Field that holds Lapis WorldGenMinable
1885field_35904_hgoldGen0Field that holds gold WorldGenMinable
1886field_35905_iredstoneGen0Field that holds redstone WorldGenMinable
1887field_35906_wreedsPerChunk0The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
1888field_35907_vmushroomsPerChunk0The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms.
1889field_35908_udeadBushPerChunk0The number of dead bushes to generate per chunk. Used in deserts and swamps.
1890field_35909_tgrassPerChunk0The amount of tall grass to generate per chunk.
1891field_35910_sflowersPerChunk0The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude.
1892field_35911_rtreesPerChunk0The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts.
1893field_35912_qcactusGen0Field that holds WorldGenCactus
1894field_35913_preedGen0Field that holds WorldGenReed
1895field_35914_zsandPerChunk20The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two seperate fields for this.
1896field_35915_ysandPerChunk0The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater.
1897field_35916_xcactiPerChunk0The number of cactus plants to generate per chunk. Cacti only work on sand.
1898field_35919_qmapFeaturesEnabled0are map structures going to be generated (e.g. strongholds)
1899field_35920_pgameType0
1900field_35931_UaoBrightnessXYZPNN0Ambient occlusion brightness XYZPNN
1901field_35932_TaoBrightnessYZNP0Ambient occlusion brightness YZNP
1902field_35933_WaoBrightnessXYZPNP0Ambient occlusion brightness XYZPNP
1903field_35934_VaoBrightnessXYPN0Ambient occlusion brightness XYPN
1904field_35935_QaoBrightnessXYNN0Ambient occlusion brightness XYNN
1905field_35936_PaoBrightnessXYZNNN0Ambient occlusion brightness XYZNNN
1906field_35937_SaoBrightnessYZNN0Ambient occlusion brightness YZNN
1907field_35938_RaoBrightnessXYZNNP0Ambient occlusion brightness XYZNNP
1908field_35939_YaoBrightnessXYNP0Ambient occlusion brightness XYNP
1909field_35940_XaoBrightnessXYZNPN0Ambient occlusion brightness XYZNPN
1910field_35941_ZaoBrightnessXYZNPP0Ambient occlusion brightness XYZNPP
1911field_35943_akbrightnessTopLeft0Brightness top left
1912field_35944_albrightnessBottomLeft0Brightness bottom left
1913field_35945_aiaoBrightnessXZPP0Ambient occlusion brightness XZPP
1914field_35946_ajaoType0Ambient occlusion type (0=simple, 1=complex)
1915field_35947_ambrightnessBottomRight0Brightness bottom right
1916field_35948_anbrightnessTopRight0Brightness top right
1917field_35949_acaoBrightnessXYPP0Ambient occlusion brightness XYPP
1918field_35950_adaoBrightnessYZPP0Ambient occlusion brightness YZPP
1919field_35951_aaaoBrightnessYZPN0Ambient occlusion brightness YZPN
1920field_35952_abaoBrightnessXYZPPN0Ambient occlusion brightness XYZPPN
1921field_35953_agaoBrightnessXZPN0Ambient occlusion brightness XZPN
1922field_35954_ahaoBrightnessXZNP0Ambient occlusion brightness XZNP
1923field_35955_aeaoBrightnessXYZPPP0Ambient occlusion brightness XYZPPP
1924field_35956_afaoBrightnessXZNN0Ambient occlusion brightness XZNN
1925field_35964_fpressTime0
1926field_35965_epressed0because _303 wanted me to call it that(Caironater)
1927field_35966_bhash0
1928field_35967_akeybindArray0
1929field_35970_btextureHeight0The size of the texture file's height in pixels.
1930field_35971_atextureWidth0The size of the texture file's width in pixels.
1931field_360_bkmaxZ0maximum Z for the block bounds (local coordinates)
1932field_362_bjmaxY0maximum Y for the block bounds (local coordinates)
1933field_364_bimaxX0maximum X for the block bounds (local coordinates)
1934field_366_bhminZ0minimum Z for the block bounds (local coordinates)
1935field_368_bgminY0minimum Y for the block bounds (local coordinates)
1936field_370_bfminX0minimum X for the block bounds (local coordinates)
1937field_372_beblockResistance0Indicates the blocks resistance to explosions.
1938field_374_bdblockHardness0Indicates how many hits it takes to break a block.
1939field_376_bcblockID0ID of the block.
1940field_378_bbblockIndexInTexture0The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0).
1941field_382_Nglass0
1942field_383_Msponge0
1943field_384_Lleaves0
1944field_385_Kwood0
1945field_386_JoreCoal0
1946field_387_azworkbench0
1947field_388_IoreIron0
1948field_389_ayblockDiamond0
1949field_39000_amodelTextureMap0A mapping for all texture offsets
1950field_39001_bpotionsNeedUpdate0Whether the DataWatcher needs to be updated with the active potions
1951field_39003_djumpTicks0Number of ticks since last jump
1952field_39004_ainLove0
1953field_39005_bbreeding0This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode)
1954field_39009_avillagersSpawned0The number of villagers that have been spawned in this component.
1955field_39010_cpotionEffect0
1956field_390_HoreGold0
1957field_391_axoreDiamond0
1958field_392_Ggravel0
1959field_393_Fsand0
1960field_394_awredstoneWire0
1961field_395_ElavaStill0Stationary lava source block
1962field_396_avchest0
1963field_397_DlavaMoving0Flowing lava block
1964field_399_CwaterStill0Stationary water source block
1965field_40004_NdebugUpdateTime0Approximate time (in ms) of last update to debug string
1966field_40005_OfpsCounter0holds the current fps
1967field_40006_akdebugProfilerName0Profiler currently displayed in the debug screen pie chart
1968field_40007_rstandardGalacticFontRenderer0
1969field_40011_bdoorType0
1970field_40024_afillSeed0
1971field_40027_ahasSpawner0
1972field_40055_dingredientID0
1973field_40056_bbrewTime0
1974field_40057_cfilledSlots0an integer with each bit specifying whether that slot of the stand contains a potion
1975field_40058_abrewingItemStacks0The itemstacks currently placed in the slots of the brewing stand
1976field_40059_fbookSpread0The amount that the book is open.
1977field_40060_gbookSpreadPrev0The amount that the book is open.
1978field_40063_bpageFlip0Value used for determining how the page flip should look.
1979field_40064_rrand0
1980field_40065_cpageFlipPrev0The last tick's pageFlip value.
1981field_40066_qbookRotation0
1982field_40067_pbookRotationPrev0
1983field_40068_atickCount0Used by the render to make the book 'bounce'
1984field_40069_hbookRotation20
1985field_40070_acontainer0The brewing stand this slot belongs to.
1986field_40072_bname0The name of the Dragon Part
1987field_40073_aentityDragonObj0The dragon entity this dragon part belongs to
1988field_40079_dxTile0
1989field_40080_eyTile0
1990field_40081_bthrowableShake0
1991field_40082_aozTile0
1992field_40083_cthrower0Is the entity that throws this 'thing' (snowball, ender pearl, eye of ender or potion)
1993field_40084_apinTile0
1994field_40085_ainGround0
1995field_40086_articksInAir0
1996field_40087_aqticksInGround0
1997field_40089_dpotionDamage0The damage value of the thrown potion that this EntityPotion represents.
1998field_40092_edespawnTimer0
1999field_40093_aoshatterOrDrop0
2000field_400_atmobSpawner0
2001field_40103_amaterialType0the material type for dropped items/blocks
2002field_40104_awbobTimer0The height of the current bob
2003field_40105_ayparticleName0
2004field_40129_bAcarryoverDamage0in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step
2005field_4013_amodelBipedMain0
2006field_4014_gflintAndSteel0
2007field_40153_bheightOffsetUpdateTime0ticks until heightOffset is randomized
2008field_40154_aheightOffset0Random offset used in floating behaviour
2009field_40157_aBmaxHealth0The maximum health of the Entity.
2010field_4015_bitemRand0The RNG used by the Item subclasses.
2011field_40165_btargetY0
2012field_40166_ctargetZ0
2013field_40167_atargetX0
2014field_40168_atdragonPartTail30
2015field_40169_asdragonPartTail20
2016field_4016_avbucketWater0
2017field_40170_ardragonPartTail10
2018field_40171_aqdragonPartBody0The body bounding box of a dragon
2019field_40174_avdragonPartWing20
2020field_40175_audragonPartWing10
2021field_40176_aodragonPartArray0An array containing all body parts of this dragon
2022field_40177_apdragonPartHead0The head bounding box of a dragon
2023field_40179_aCtarget0
2024field_4017_apporkCooked0
2025field_4018_aZiconIndex0Icon index in the icons table.
2026field_40190_bitemStack0
2027field_40191_benchantment0The position of the enchantment on the enchantment table window, starting with 0 as the topmost one.
2028field_40192_awindowId0
2029field_40194_PdummyRenderInt0Dummy render int
2030field_40197_areplaceID0The Block ID that the generator is allowed to replace while generating the terrain.
2031field_40199_bzmycelium0
2032field_4019_aVrecordCat0
2033field_401_BwaterMoving0Flowing water block
2034field_40200_bAwaterlily0
2035field_40201_bLuseNeighborBrightness0Flag if block ID should use the brightest neighbor light value as its own
2036field_40202_bJendPortalFrame0
2037field_40203_bKwhiteStone0
2038field_40204_bDstairsNetherBrick0
2039field_40205_bEnetherStalk0
2040field_40206_bBnetherBrick0
2041field_40207_bCnetherFence0The Block ID that the generator is allowed to replace while generating the terrain.
2042field_40208_bHcauldron0
2043field_40209_bIendPortal0
2044field_4020_aTfishCooked0
2045field_40210_bFenchantmentTable0
2046field_40211_bGbrewingStand0
2047field_40213_bcanDropItself0If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)
2048field_40214_arand0
2049field_40215_fguiTop0Starting Y position for the Gui. Inconsistent use for Gui backgrounds.
2050field_40216_eguiLeft0Starting X position for the Gui. Inconsistent use for Gui backgrounds.
2051field_4021_aSfishRaw0
2052field_40228_ycontainerEnchantment0ContainerEnchantment object associated with this gui
2053field_4022_aRlightStoneDust0
2054field_40231_dis64bit0True if the system is 64-bit (using a simple indexOf test on a system property)
2055field_40234_bnameSeed0used as seed for EnchantmentNameParts (see GuiEnchantment)
2056field_40235_cenchantLevels03-member array storing the enchantment levels of each slot
2057field_40236_atableInventory0SlotEnchantmentTable object with ItemStack to be enchanted
2058field_40237_lrand0
2059field_40238_jposY0
2060field_40239_kposZ0
2061field_4023_aQpocketSundial0
2062field_40240_hworldPointer0current world (for bookshelf counting)
2063field_40241_iposX0
2064field_40242_bbrewTime0
2065field_40243_atileBrewingStand0
2066field_40245_bdamageSource0Used as parameter to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors.
2067field_40246_adamageModifier0Used to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors.
2068field_40247_bentityLiving0Used as parameter to calculate the (magic) extra damage based on enchantments of current equipped player item.
2069field_40248_alivingModifier0Used to calculate the (magic) extra damage based on enchantments of current equipped player item.
2070field_4024_aPfishingRod0
2071field_40256_AwaterColorMultiplier0Color tint applied to water depending on biome
2072field_40257_nicePlains0
2073field_40258_oiceMountains0
2074field_40259_lfrozenOcean0
2075field_4025_aOcompass0
2076field_40260_mfrozenRiver0
2077field_40261_qmushroomIslandShore0
2078field_40262_pmushroomIsland0
2079field_40263_benchantmentLevel0Enchantment level associated with this EnchantmentData
2080field_40264_aenchantmentobj0Enchantment object associated with this EnchantmentData
2081field_40268_bzLevel0Defines the zLevel of rendering of item on GUI.
2082field_4026_aMminecartPowered0
2083field_4027_aLminecartCrate0
2084field_40285_cmodelDragon0An instance of the dragon model in RenderDragon
2085field_40289_csnowmanModel0A reference to the Snowman model in RenderSnowMan.
2086field_4028_aJbook0
2087field_40299_ltextureWidth0
2088field_4029_aIpaper0
2089field_402_asfire0
2090field_40300_mtextureHeight0
2091field_40301_kisChild0
2092field_40308_ffrontLeg0The front leg Model renderer of the dragon
2093field_40309_grearLegTip0The rear leg tip Model renderer of the dragon
2094field_4030_aFbrick0
2095field_40310_dbody0The body Model renderer of the dragon
2096field_40311_erearLeg0The rear leg Model renderer of the dragon
2097field_40312_bneck0The neck Model renderer of the dragon
2098field_40313_cjaw0The jaw Model renderer of the dragon
2099field_40314_ahead0The head Model renderer of the dragon
2100field_40315_nfrontLegTip0The front leg tip Model renderer of the dragon
2101field_40316_orearFoot0The rear foot Model renderer of the dragon
2102field_40318_rwingTip0The wing tip Model renderer of the dragon
2103field_40319_qwing0The wing Model renderer of the dragon
2104field_4031_aCboat0
2105field_40320_pfrontFoot0The front foot Model renderer of the dragon
2106field_40324_fflippingPageLeft0Right cover renderer (when facing the book)
2107field_40325_gbookSpine0The renderer of spine of the book
2108field_40326_dpagesLeft0The left pages renderer (when facing the book)
2109field_40327_eflippingPageRight0Right cover renderer (when facing the book)
2110field_40328_bcoverLeft0Left cover renderer (when facing the book)
2111field_40329_cpagesRight0The right pages renderer (when facing the book)
2112field_40330_acoverRight0Right cover renderer (when facing the book)
2113field_40333_uaimedBow0Records whether the model should be rendered aiming a bow.
2114field_40361_fspeckledMelonEffect0
2115field_40362_gblazePowderEffect0
2116field_40363_dspiderEyeEffect0
2117field_40364_efermentedSpiderEyeEffect0
2118field_40365_bsugarEffect0
2119field_40366_cghastTearEffect0
2120field_40369_opotionPrefixes0An array of possible potion prefix names, as translation IDs.
2121field_40370_lpotionRequirements0
2122field_40372_jglowstoneEffect0
2123field_40373_kgunpowderEffect0
2124field_40374_hmagmaCreamEffect0
2125field_40375_iredstoneEffect0
2126field_40378_cgenNetherBridge0
2127field_40389_ndensities0
2128field_40390_obiomesForGeneration0The biomes that are used to generate the chunk
2129field_40392_mendWorld0
2130field_40396_iendRNG0
2131field_403_Abedrock0
2132field_40408_bzcauldron0
2133field_40409_bwblazePowder0
2134field_40410_bvfermentedSpiderEye0
2135field_40411_bybrewingStand0
2136field_40412_bxmagmaCream0
2137field_40413_bspotion0
2138field_40414_brnetherStalkSeeds0
2139field_40415_buspiderEye0
2140field_40416_btglassBottle0
2141field_40417_boblazeRod0
2142field_40418_bpghastTear0
2143field_40419_bqgoldNugget0
2144field_40420_bAeyeOfEnder0
2145field_40421_bLrecordWard0
2146field_40422_bMrecord110
2147field_40423_bJrecordStal0
2148field_40424_bKrecordStrad0
2149field_40425_bErecordBlocks0
2150field_40426_bBspeckledMelon0
2151field_40427_bHrecordMall0
2152field_40428_bIrecordMellohi0
2153field_40429_bFrecordChirp0
2154field_40430_bGrecordFar0
2155field_40435_aeffectCache0maps potion damage values to lists of effect names
2156field_40437_bTmaterial0The EnumArmorMaterial used for this ItemArmor
2157field_40438_bsoilBlockID0BlockID of the block the seeds can be planted on.
2158field_40439_btoolMaterial0
2159field_40440_fplayer0The player that has this container open.
2160field_40441_acontainer0The brewing stand this slot belongs to.
2161field_40442_acontainer0The brewing stand this slot belongs to.
2162field_40443_acontainer0The brewing stand this slot belongs to.
2163field_40445_lclouds0Clouds flag
2164field_40455_blightmapTexUnit0An OpenGL constant corresponding to GL_TEXTURE1, used when setting data pertaining to auxiliary OpenGL texture units.
2165field_40456_cuseMultitextureARB0True if the renderer supports multitextures and the OpenGL version != 1.3
2166field_40457_adefaultTexUnit0An OpenGL constant corresponding to GL_TEXTURE0, used when setting data pertaining to auxiliary OpenGL texture units.
2167field_40458_Denchantments0Is the 'Enchanter' achievement
2168field_40459_Eoverkill0
2169field_4045_bgpumpkinLantern0The Jack-O-Lantern
2170field_40460_Fbookcase0Is the 'Librarian' achievement
2171field_40461_Apotion0Is the 'Local Brewery' achievement
2172field_40462_BtheEnd0Is the 'The End?' achievement
2173field_40463_CtheEnd20Is the 'The End.' achievement
2174field_40464_wdiamonds0Is the 'DIAMONDS!' achievement
2175field_40465_zblazeRod0Is the 'Into Fire' achievement
2176field_40466_yghast0Is the 'Return to Sender' achievement
2177field_40467_xportal0Is the 'We Need to Go Deeper' achievement
2178field_4047_bfportal0The purple teleport blocks inside the obsidian circle
2179field_40486_aspawnList0
2180field_40498_fprojectileProtection0Protection against projectile entities (e.g. arrows)
2181field_40499_grespiration0Decreases the rate of air loss underwater; increases time between damage while suffocating
2182field_4049_beglowStone0a brittle glass like substance found only in the nether
2183field_404_artorchWood0
2184field_40500_dfeatherFalling0Less fall damage
2185field_40501_eblastProtection0Protection against explosions
2186field_40502_bprotection0Converts environmental damage to armour damage
2187field_40503_cfireProtection0Protection against fire
2188field_40504_aenchantmentsList0List of registered enchantments.
2189field_40505_nlooting0Mobs have a chance to drop more loot
2190field_40506_oefficiency0Faster resource gathering while in use
2191field_40507_lknockback0Knocks mob and players backwards upon hit
2192field_40508_mfireAspect0Lights mobs on fire
2193field_40509_jsmite0Extra damage to zombies, zombie pigmen and skeletons
2194field_40510_kbaneOfArthropods0Extra damage to spiders, cave spiders and silverfish
2195field_40511_haquaAffinity0Increases underwater mining rate
2196field_40512_isharpness0Extra damage to mobs
2197field_40513_vweight0
2198field_40514_uname0Used in localisation and stats.
2199field_40515_ttype0The EnumEnchantmentType given to this Enchantment.
2200field_40516_seffectId0
2201field_40517_rfortune0Can multiply the drop rate of items from blocks
2202field_40518_qunbreaking0Sometimes, the tool's durability will not be spent when the tool is used
2203field_40519_psilkTouch0Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)
2204field_4051_bdslowSand0
2205field_40520_wprotectionName0Holds the name to be translated of each protection type.
2206field_40521_vprotectionType0Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile.
2207field_40522_zthresholdEnchantability0Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant.
2208field_40523_ylevelEnchantability0Holds how much each level increased the enchantability factor to be able to use this enchant.
2209field_40524_xbaseEnchantability0Holds the base factor of enchantability needed to be able to use the enchant.
2210field_40525_wprotectionName0Holds the name to be translated of each protection type.
2211field_40526_vdamageType0Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods
2212field_40527_zthresholdEnchantability0Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant.
2213field_40528_ylevelEnchantability0Holds how much each level increased the enchantability factor to be able to use this enchant.
2214field_40529_xbaseEnchantability0Holds the base factor of enchantability needed to be able to use the enchant.
2215field_40531_fsaveDirectoryName0The directory name of the world
2216field_4053_bcnetherrack0Red block, main part of the nether
2217field_40548_rprojectile0This kind of damage is based on a projectile or not.
2218field_40549_qfireDamage0This kind of damage is based on fire or not.
2219field_40558_dhardcoreEnabled0True if hardcore mode is enabled
2220field_4055_bbpumpkin0A pumpkin
2221field_40562_dlock0Used to make threads queue to add packets
2222field_40563_bpacketCountForID0A count of the total number of each packet sent grouped by IDs.
2223field_40564_csizeCountForID0A count of the total size of each packet sent grouped by IDs.
2224field_40565_aallowCounting0If false, countPacket does nothing
2225field_40569_dsavedIOCounter0
2226field_40570_eisThreadWaiting0
2227field_40571_bthreadedIOQueue0
2228field_40572_cwriteQueuedCounter0
2229field_40573_athreadedIOInstance0Instance of ThreadedFileIOBase
2230field_40577_fmaxDamageFactor0Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)
2231field_40578_gdamageReductionAmountArray0Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)
2232field_4057_bafence0
2233field_40584_henchantability0Return the enchantability factor of the material
2234field_40590_GbytesDrawn0Bytes sent to the GPU
2235field_40595_ghardcore0
2236field_4059_austairCompactPlanks0
2237field_405_aqobsidian0
2238field_40605_nboxName0
2239field_40606_lcubeList0
2240field_40607_mchildModels0
2241field_40608_sbaseModel0
2242field_40624_Leffectiveness0
2243field_40625_Musable0
2244field_40626_NliquidColor0Is the color of the liquid for this potion.
2245field_40627_JstatusIconIndex0The index for the icon displayed when the potion effect is active.
2246field_40628_KisBadEffect0This field indicated if the effect is 'bad' - negative - for the entity.
2247field_4063_aUice0
2248field_40647_benchantmentModifierDamage0Used to calculate the extra armor of enchantments on armors equipped on player.
2249field_40648_cenchantmentModifierLiving0Used to calculate the (magic) extra damage done by enchantments on current equipped item of player.
2250field_40649_aenchantmentRand0Is the random seed of enchantment effects.
2251field_4064_aSbutton0
2252field_4065_aNpressurePlatePlanks0
2253field_40665_dprofilingSection0Current profiling section
2254field_40666_eprofilingMap0Profiling map
2255field_40667_bsectionList0List of parent sections
2256field_40668_ctimestampList0List of timestamps (System.nanoTime)
2257field_40669_aprofilingEnabled0Flag profiling enabled
2258field_4066_aLpressurePlateStone0
2259field_40672_fposZ20Z vertex coordinate of upper box corner
2260field_40674_dposX20X vertex coordinate of upper box corner
2261field_40675_eposY20Y vertex coordinate of upper box corner
2262field_40676_bposY10Y vertex coordinate of lower box corner
2263field_40677_cposZ10Z vertex coordinate of lower box corner
2264field_40678_aposX10X vertex coordinate of lower box corner
2265field_40679_hvertexPositions0The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
2266field_4067_aKlever0
2267field_40680_iquadList0An array of 6 TexturedQuads, one for each face of a cube
2268field_40681_LsmoothCamPartialTicks0Smooth cam partial ticks
2269field_40682_HsmoothCamYaw0Smooth cam yaw
2270field_40683_IsmoothCamPitch0Smooth cam pitch
2271field_40684_JsmoothCamFilterX0Smooth cam filter X
2272field_40685_KsmoothCamFilterY0Smooth cam filter Y
2273field_4068_aJsignWall0
2274field_40691_bsecondaryComponents0
2275field_40692_aprimaryComponents0
2276field_4069_aIstairCompactCobblestone0
2277field_406_apcobblestoneMossy0
2278field_40702_bglobalPercentage0Percentage of time spent in this ProfilerResult relative to the entire game
2279field_40703_cname0The name of this ProfilerResult
2280field_40704_asectionPercentage0Percentage of time spent in this ProfilerResult relative to its parent ProfilerResult
2281field_40715_dstackTagCompound0A NBTTagMap containing data about an ItemStack. Can only be used for non stackable items
2282field_40718_JbigMushroomsPerChunk0Amount of big mushrooms per chunk
2283field_40719_KgenerateLakes0True if decorator should generate surface lava & water
2284field_40720_ubigMushroomGen0Field that holds big mushroom generator
2285field_40721_ywaterlilyPerChunk0Amount of waterlilys per chunk.
2286field_40722_xwaterlilyGen0The water lily generation!
2287field_40723_LspikeGen0
2288field_40725_rhardcore0Hardcore mode flag
2289field_4072_ablockType0Boolean used to seperate different states of blocks
2290field_40732_jenchantability0Defines the natural enchantability factor of the material.
2291field_40752_dstrongComponentType0
2292field_407_aobookShelf0
2293field_4082_ablockInstance0
2294field_4083_aportalParticleScale0
2295field_4084_rportalPosZ0
2296field_4085_qportalPosY0
2297field_4086_pportalPosX0
2298field_4088_kticksCatchable0
2299field_4089_jticksInAir0
2300field_408_antnt0
2301field_4090_iticksInGround0
2302field_4091_hinGround0
2303field_4092_ginTile0
2304field_4093_fzTile0The tile this entity is on, Z position
2305field_4094_eyTile0The tile this entity is on, Y position
2306field_4095_dxTile0The tile this entity is on, X position
2307field_4096_cbobber0The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook falls on to an entity, this it that entity.
2308field_4097_bangler0
2309field_4098_ashake0
2310field_409_ambrick0
2311field_41013_bHhealingEnderCrystal0The current endercrystal that is healing this dragon
2312field_41031_bhealth0
2313field_41032_ainnerRotation0Used to create the rotation animation when rendering the crystal.
2314field_41034_bblockNames0
2315field_41038_aentityDragon0The entity instance of the dragon. Note: This is a static field in RenderDragon because there is only supposed to be one dragon
2316field_41046_aupdateCounter0Counts the number of screen updates.
2317field_41047_ylocalizedNewWorldText0E.g. New World, Neue Welt, Nieuwe wereld, Neuvo Mundo
2318field_41048_xseed0The current textboxSeed text
2319field_41050_bKdragonEgg0
2320field_41051_abossDefeated0true if the enderdragon has been killed - allows end portal blocks to be created in the end
2321field_41056_zdragonEgg0
2322field_41061_adoBlockNotify0Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true.
2323field_41063_bFONT_HEIGHT0the height in pixels of default text
2324field_41064_cfontRandom0
2325field_41068_frotationZ0The Z component of the entity's yaw rotation
2326field_41069_grotationYZ0The Y component (scaled along the Z axis) of the entity's pitch rotation
2327field_41070_drotationX0The X component of the entity's yaw rotation
2328field_41071_erotationXZ0The combined X and Z components of the entity's pitch rotation
2329field_41072_bobjectY0The calculated view object Y coordinate
2330field_41073_cobjectZ0The calculated view object Z coordinate
2331field_41074_aobjectX0The calculated view object X coordinate
2332field_41075_lobjectCoords0The computed view object coordinates
2333field_41076_jmodelview0The current GL modelview matrix
2334field_41077_kprojection0The current GL projection matrix
2335field_41078_hrotationXY0The Y component (scaled along the X axis) of the entity's pitch rotation
2336field_41079_iviewport0The current GL viewport
2337field_41086_TPARTICLES0
2338field_41087_PparticleSetting0Determines amount of particles. 0 = All, 1 = Decreased, 2 = Minimal
2339field_410_alstairSingle0
2340field_4116_brandomSoundDelay0A random delay until this PigZombie next makes a sound.
2341field_4117_aangerLevel0Above zero if this PigZombie is Angry.
2342field_4118_cdefaultHeldItem0The ItemStack that any PigZombie holds (a gold sword, in fact).
2343field_4119_adefaultHeldItem0The ItemStack that any Skeleton holds (a bow).
2344field_411_akstairDouble0
2345field_4120_bcurrentTarget0This entities' current target
2346field_4121_alivingSoundTime0Number of ticks since this EntityLiving last produced its sound
2347field_4122_haggroCooldown0Cooldown time between target loss and new target aquirement.
2348field_4123_gtargetedEntity0
2349field_4124_fattackCounter0
2350field_4125_eprevAttackCounter0
2351field_4126_dwaypointZ0
2352field_4127_cnumTicksToChaseTarget0How long to keep a specific target entity
2353field_4128_nfishEntity0An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different
2354field_4129_mdimension0Which dimension the player is in (-1 = the Nether, 0 = normal world)
2355field_412_ajblockSteel0
2356field_413_aiblockGold0
2357field_414_ahmushroomRed0Was mushroomFlyAgaric
2358field_4157_aliquidBlockId0The ID of the liquid block used in this liquid generator.
2359field_4158_ahellLavaID0Stores ID for WorldGenHellLava
2360field_4159_snetherCaveGenerator0
2361field_415_agmushroomBrown0Was mushroomKingBolete
2362field_4161_qgravelNoise0
2363field_4164_nworldObj0Is the world that the nether is getting generated.
2364field_416_afplantRed0Was rose
2365field_4170_hhellRNG0
2366field_4179_vbiomesForGeneration0The biomes that are used to generate the chunk
2367field_417_aeplantYellow0Was dandelion
2368field_4181_hnoise60A double array that holds terrain noise from noiseGen6
2369field_4182_gnoise50A double array that hold terrain noise from noiseGen5
2370field_4183_fnoise20A double array that hold terrain noise from noiseGen2
2371field_4184_enoise10A double array that hold terrain noise
2372field_4185_dnoise30A double array that hold terrain noise from noiseGen3
2373field_4189_iupdateCounter0Counts the number of screen updates.
2374field_4199_grainfall0The rainfall in the world
2375field_419_accloth0
2376field_4200_fhellTemperature0
2377field_4201_ebiomeGenerator0The biome generator object.
2378field_4209_qworldProvider0The WorldProvider instance that World uses.
2379field_4214_ascheduledUpdatesAreImmediate0boolean; if true updates scheduled by scheduleBlockUpdate happen immediately
2380field_4215_bworldChunkMgr0World chunk manager being used to generate chunks
2381field_4216_aworldObj0world object being used
2382field_4217_fcolorsSunriseSunset0Array for sunrise/sunset colors (RGBA)
2383field_4218_eworldType00 for normal world -1 for hell
2384field_4219_dlightBrightnessTable0Light to brightness conversion table
2385field_4223_idialImageData0Holds the image of the dial.png in rgb format.
2386field_4224_hwatchIconImageData0Holds the image of the watch from items.png in rgb format.
2387field_4225_gmc0Holds the game instance to retrieve information like world provider and time.
2388field_4226_hportalTextureData0Portal texture data
2389field_4227_gportalTickCounter0Portal tick counter
2390field_422_aZjukebox0
2391field_4230_hcompassIconImageData0Holds the image of the compass from items.png in rgb format.
2392field_4231_gmc0A reference to the Minecraft object.
2393field_4232_arandom0A private Random() function in Teleporter
2394field_4236_fitemRenderer0
2395field_423_aYreed0
2396field_4241_pfillerBlock0The block to fill spots in when not on the top
2397field_4242_otopBlock0The block expected to be on the top of this biome
2398field_4245_lhell0
2399field_4249_hdesert0
2400field_424_aXblockClay0
2401field_4250_gtaiga0
2402field_4253_dforest0
2403field_4255_bswampland0
2404field_4257_btentacles0
2405field_4258_abody0
2406field_4259_ycanBurn0Bool defining if the block can burn or not.
2407field_425_aWcactus0
2408field_4260_xportal0Material used for portals
2409field_4261_wpumpkin0pumpkin
2410field_4263_oglass0
2411field_4264_kcloth0
2412field_4265_hleaves0
2413field_4268_gfogColorBlue0blue component of the fog color
2414field_4269_ffogColorGreen0green component of the fog color
2415field_426_aVblockSnow0
2416field_4270_efogColorRed0red component of the fog color
2417field_4274_abaseEntity0The entity (usually the player) that the camera is inside.
2418field_4277_dmaxNumberOfCreature0
2419field_4278_ccreatureClass0The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)
2420field_4280_jblurTexture0Flag set when a texture should use blurry resizing
2421field_4281_iclampTexture0Flag set when a texture should not be repeated
2422field_4286_bbuffer0
2423field_4287_adateFormat0
2424field_4288_dimageData0
2425field_4289_cpixelData0
2426field_428_aTsnow0
2427field_430_aRtorchRedstoneActive0
2428field_431_aQtorchRedstoneIdle0
2429field_432_aPoreRedstoneGlowing0
2430field_433_aOoreRedstone0
2431field_435_aMdoorSteel0
2432field_44004_bsheepTimer0Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each tick.
2433field_44010_blength0Length of the data to be read
2434field_44011_cdata0Any data
2435field_44012_achannel0Name of the 'channel' used to send data
2436field_44018_Qlanguage0Game settings language
2437field_44019_bCmonsterPlacer0
2438field_44026_dcurrentLanguage0
2439field_44027_clanguageList0
2440field_44034_fglyphTextureName0Array of GL texture ids for loaded glyph_XX.png images. Indexed by Unicode block (group of 256 chars).
2441field_44035_gcolorCode0Array of RGB triplets defining the 16 standard chat colors followed by 16 darker version of the same colors for drop shadows.
2442field_44036_eglyphWidth0Array of the start/end column (in upper/lower nibble) for every glyph in the /font directory.
2443field_44037_junicodeFlag0If true, strings should be rendered with Unicode fonts instead of the default.png font
2444field_44038_hboundTextureName0The currently bound GL texture ID. Avoids unnecessary glBindTexture() for the same texture if it's already bound.
2445field_44039_irenderEngine0The RenderEngine used to load and setup glyph textures.
2446field_44041_aentityEggs0This is a HashMap of the Creative Entity Eggs/Spawners.
2447field_440_aHrail0
2448field_441_aGladder0
2449field_442_aFdoorWood0
2450field_443_aEsignPost0
2451field_444_aDstoneOvenActive0
2452field_445_aCstoneOvenIdle0
2453field_446_aBtilledField0
2454field_447_aAcrops0
2455field_448_babilityToCatchFire0This is an array indexed by block ID the larger the number in the array the more likely a block type will catch fires
2456field_449_achanceToEncourageFire0The chance this block will encourage nearby blocks to catch on fire
2457field_450_btorchUpdates0An array of when redstone torches became active. Used for redstone torches to burn out.
2458field_451_atorchActive0Whether the redstone torch is currently active or not.
2459field_452_amodelBlock0The block that is used as model for the stair.
2460field_453_awiresProvidePower0When false, power transmission methods do not look at other redstone wires. Used internally during updateCurrentStrength.
2461field_454_bisFreestanding0Whether this is a freestanding sign or a wall-mounted sign
2462field_455_asignEntityClass0
2463field_456_aisActive0True if this is an active furnace, false if idle
2464field_457_arandom0
2465field_459_bisOptimalFlowDirection0Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions.
2466field_46015_bfprevRotationYaw20
2467field_46016_bgprevRotationYaw30
2468field_46017_dlookHelper0
2469field_46018_emoveHelper0
2470field_46019_bUtasks0
2471field_46020_bQentityLivingToAttack0is only being set, has no uses as of MC 1.1
2472field_46021_amjumpHelper0
2473field_46026_atdamage0
2474field_46031_fterrainType0
2475field_46032_dterrainType0
2476field_46037_dposZ0
2477field_46038_espeed0The speed at which the entity should move
2478field_46039_bposX0
2479field_46040_cposY0
2480field_46041_aentity0The EntityLiving that is being moved
2481field_46042_vinfinity0Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow.
2482field_46043_uflame0Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.
2483field_46044_tpunch0Knockback enchantments for bows, the arrows will knockback the target when hit.
2484field_46045_spower0Power enchantment for bows, add's extra damage to arrows.
2485field_46046_vextremeHillsEdge0Extreme Hills Edge biome.
2486field_46047_utaigaHills0Taiga Hills biome.
2487field_46048_tforestHills0Forest Hills biome.
2488field_46049_sdesertHills0Desert Hills biome.
2489field_46050_rbeach0Beach biome.
2490field_46052_dvillageGen0
2491field_46053_brandom0
2492field_46054_cuseStructures0
2493field_46055_aworldObj0
2494field_46060_fterrainType0World terrain type, 0 for normal, 1 for flat map
2495field_46061_bprimaryColor0Base color of the egg
2496field_46062_csecondaryColor0Color of the egg spots
2497field_46063_aspawnedID0The entityID of the spawned mob
2498field_46067_bterrainType0
2499field_46085_amutexBits0A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other.
2500field_46094_centityTarget0
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