188 lines
4 KiB
Java
188 lines
4 KiB
Java
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package net.minecraftforge.fluids;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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/**
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* Reference implementation of {@link IFluidTank}. Use/extend this or implement your own.
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*
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* @author King Lemming, cpw (LiquidTank)
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*
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*/
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public class FluidTank implements IFluidTank
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{
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protected FluidStack fluid;
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protected int capacity;
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protected TileEntity tile;
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public FluidTank(int capacity)
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{
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this(null, capacity);
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}
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public FluidTank(FluidStack stack, int capacity)
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{
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this.fluid = stack;
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this.capacity = capacity;
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}
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public FluidTank(Fluid fluid, int amount, int capacity)
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{
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this(new FluidStack(fluid, amount), capacity);
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}
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public FluidTank readFromNBT(NBTTagCompound nbt)
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{
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if (!nbt.hasKey("Empty"))
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{
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FluidStack fluid = FluidStack.loadFluidStackFromNBT(nbt);
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if (fluid != null)
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{
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setFluid(fluid);
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}
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}
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return this;
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}
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public NBTTagCompound writeToNBT(NBTTagCompound nbt)
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{
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if (fluid != null)
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{
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fluid.writeToNBT(nbt);
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}
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else
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{
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nbt.setString("Empty", "");
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}
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return nbt;
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}
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public void setFluid(FluidStack fluid)
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{
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this.fluid = fluid;
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}
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public void setCapacity(int capacity)
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{
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this.capacity = capacity;
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}
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/* IFluidTank */
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@Override
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public FluidStack getFluid()
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{
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return fluid;
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}
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@Override
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public int getFluidAmount()
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{
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if (fluid == null)
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{
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return 0;
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}
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return fluid.amount;
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}
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@Override
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public int getCapacity()
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{
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return capacity;
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}
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@Override
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public FluidTankInfo getInfo()
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{
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return new FluidTankInfo(this);
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}
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@Override
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public int fill(FluidStack resource, boolean doFill)
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{
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if (resource == null)
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{
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return 0;
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}
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if (!doFill)
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{
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if (fluid == null)
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{
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return Math.min(capacity, resource.amount);
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}
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if (!fluid.isFluidEqual(resource))
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{
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return 0;
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}
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return Math.min(capacity - fluid.amount, resource.amount);
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}
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if (fluid == null)
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{
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fluid = new FluidStack(resource, Math.min(capacity, resource.amount));
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if (tile != null)
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{
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FluidEvent.fireEvent(new FluidEvent.FluidFillingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
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}
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return fluid.amount;
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}
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if (!fluid.isFluidEqual(resource))
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{
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return 0;
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}
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int filled = capacity - fluid.amount;
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if (resource.amount < filled)
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{
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fluid.amount += resource.amount;
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filled = resource.amount;
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}
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else
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{
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fluid.amount = capacity;
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}
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if (tile != null)
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{
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FluidEvent.fireEvent(new FluidEvent.FluidFillingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
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}
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return filled;
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}
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@Override
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public FluidStack drain(int maxDrain, boolean doDrain)
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{
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if (fluid == null)
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{
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return null;
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}
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int drained = maxDrain;
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if (fluid.amount < drained)
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{
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drained = fluid.amount;
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}
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FluidStack stack = new FluidStack(fluid, drained);
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if (doDrain)
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{
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fluid.amount -= drained;
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if (fluid.amount <= 0)
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{
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fluid = null;
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}
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if (tile != null)
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{
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FluidEvent.fireEvent(new FluidEvent.FluidDrainingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
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}
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}
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return stack;
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}
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}
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