Take Weiland
bca20ace4e
Allow for custom argument types by filtering them on vanilla connections ( #7463 )
2020-11-10 12:24:25 -08:00
LexManos
f54998a6b7
1.16.4 Initial Update
2020-11-02 10:42:45 -08:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 ( #7435 )
2020-10-29 01:11:57 +01:00
cpw
5f292895cb
Fix RCON multipacket responses not actually understanding UTF8.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-12 14:10:57 -04:00
cpw
9cfe741cea
Fix RCON not sending newlines in output for multiline. Fixes https://bugs.mojang.com/browse/MC-7569 , a very old bug that is really annoying if you use RCON.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-11 21:48:55 -04:00
LexManos
d8eaeabf3c
Wrap vanilla's 'default' biome registry in ForgeRegistry.
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This should allow registering mod dimensions like in 1.16.1, while the data driven system is fleshed out.
2020-08-26 09:49:41 -07:00
mcenderdragon
aaa1deeef2
Fix ItemStack#isDamageable is not calling Item#isDamagable ( #7221 )
2020-08-21 11:06:38 -07:00
LexManos
fe43088c96
Initial 1.16.2 Update
2020-08-13 00:35:08 -07:00
Justin
aab8adb884
Add simple patch checker and cleanup patches ( #6851 )
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* Add simple patch checker and cleanup patches
* Address comments
* move task implementation
* genPatches is now finalized by checkPatches
* the S2S artifacts are automatically removed
* added class and method access checking
2020-07-06 14:30:10 -07:00
LexManos
80d2730fec
Fix tag related issues when connecting to a vanilla server.
2020-06-29 12:42:32 -07:00
LexManos
af9bb9641b
Fix swim speed being incorrect. Closes #6845
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Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
covers1624
80eb12e59d
Compiling fixes - IN GAME!
2020-06-25 17:55:52 -04:00
cpw
6d15febdb3
Setup and import of 1.16 YEET
2020-06-25 17:55:38 -04:00
LexManos
1933d05e36
Update to 1.15
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Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
cpw
48735c3946
Properly propagate the DimensionType information from server to client
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at client connection time. This means the client now knows about the
dimensiontype properly and can access the ModDimension information on
the client.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-02 21:54:02 -04:00
tterrag
5efa373d7f
Fix SCommandListPacket underflowing buffer when encountering a missing argument type
2019-09-08 01:33:21 -04:00
cpw
b6cd19b4ae
Fix problem with network connections timing out frequently. Turns out
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there's a race condition - and the extra work forge does causes it to
happen much more frequently than vanilla (though I'm sure it's a vanilla
issue). Closes #6124 , #5767 and probably lots more.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-09-07 18:42:50 -04:00
LexManos
7deb479676
Fix blocks being placed in adventure mode. Closes #6085
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Add early error for setting invalid world directory. Closes #6084
Fix PlayerTickEvent not firing when dead, even if player isn't removed from world yet. Closes #6074
Fix PlayerDestroyItemEvent not firing for some cases. Closes #6067
2019-08-28 12:57:25 -07:00
LexManos
283c3d1664
Prevent worlds from unloading while players are in out-of-world states by tracking all worlds references by every player in the server's player list.
2019-08-20 15:31:08 -07:00
LexManos
b0787e9f40
Fix chunk load failure when entering End portal Closes #6068
2019-08-19 19:46:00 -07:00
LexManos
1918148b8e
Fixed network ticking player entity while it is dead. And explicitly prevent overworld from unloading. Closes #5978
2019-07-27 02:35:06 -07:00
cpw
27afdc8a27
Provisional update to 1.14.4. Missing a lot of playerinteractionmanager patches because everything moved and I'm tired.
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Fix up immediate problems.
bump to 28.
2019-07-20 00:35:40 -04:00
MajorTuvok
7915397377
Add extension to write entry id's to PacketBuffer's ( #5812 )
2019-06-25 13:55:24 -07:00
LexManos
ff0bb8c83c
Initial 1.14.3 update.
2019-06-24 19:01:03 -07:00
LexManos
a7df63e1a1
Update to 1.14.2
2019-06-07 16:50:47 -04:00
Ben Staddon
931105123e
Allow custom DataSerializers to be registered safely ( #5245 )
2019-04-24 13:05:12 -04:00
tterrag
0c19ccc11a
Fix EntityDataManager logging level
2019-04-13 10:45:33 -04:00
tterrag
3560e47a77
Fix some typos in cherry-picked commits
2019-04-13 09:47:33 -04:00
ichttt
72bc39d831
Add logging for data manager key registration errors ( #5129 )
2019-04-12 20:01:00 -04:00
cpw
3f735b715b
Implement API for mods to control their server status response..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-03-31 16:36:49 -04:00
cpw
4ecb04ed9f
Merge branch 'pull/5636' into 1.13.x
2019-03-30 15:03:48 -04:00
cpw
d8d30e1f82
Defer configuration of channel until it is actually available during
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connection. Closes #5626
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-03-25 17:20:44 -04:00
JoJoDeveloping
4764136d47
Re-Add the list ping compatibility checker
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Signed-off-by: JoJoDeveloping <jojohostert@gmail.com>
2019-03-25 15:15:25 +01:00
LexManos
58494f8878
Rewrite the FML Handshake packet formats to include actually syncing the registry data and introduce the concept of caching it locally.
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Snapshots are not injected yet due top threading issues.
2019-02-27 23:56:31 -08:00
LexManos
ca72710937
Initial 1.13.2 update. Major thing to note is that Dimensions have been completely revamped.
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DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
2019-02-14 15:08:53 -08:00
LexManos
b40e2cc59e
More old patch work, cleaned up static methods added to ItemStack, and various networking functions.
2019-01-28 16:25:49 -08:00
tterrag
958bbf6c9a
Fix MC-136995 - Chunk loading and unloading issue with entities placed in exact positions. ( #5160 )
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This includes three commits from 1.12.x:
c20a5e8805
93b704b459
ee0d43bbde
Scatter gun patches to improve entity tracking and position tracking.
Provided by Aikar through the Paper project, this commit of patches combines the following patches:
fd1bd5223a/Spigot-Server-Patches/0306-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
fd1bd5223a/Spigot-Server-Patches/0315-Always-process-chunk-registration-after-moving.patch
fd1bd5223a/Spigot-Server-Patches/0335-Ensure-chunks-are-always-loaded-on-hard-position-set.patch
fd1bd5223a/Spigot-Server-Patches/0378-Sync-Player-Position-to-Vehicles.patch
Co-authored-by: Gabriel Harris-Rouquette <github@gabizou.com>
2019-01-11 18:32:16 -05:00
LexManos
5ed03945a0
Disable eclipse compiler and switch to SRG patches.
2018-09-22 00:38:21 -07:00
LexManos
cdfa7caaeb
More work on compile errors, New system for ToolClasses, using a ToolType class instead to de-stringify things.
2018-09-21 01:47:12 -07:00
LexManos
ff6fa2cfaf
Add some missing libraries and work on GuiIngameForge. Down 700 errors.
2018-09-05 18:00:14 -07:00
cpw
d7e9217695
Network init
2018-09-05 13:14:16 -07:00
cpw
b50b768852
Server starts
2018-09-05 13:13:53 -07:00
cpw
330db1a54d
Patches deleted
2018-09-05 12:58:49 -07:00
Kristiāns Micītis
6367c15d32
Added Item#readNBTShareTag(ItemStack, NBTTagCompound) ( #4932 )
2018-06-27 11:27:24 -07:00
Ben Staddon
41766c9830
Don't enforce IPv4 for clients connecting to IPv6-only servers ( #4563 )
2017-12-16 17:39:27 -08:00
Ben Staddon
b215d90589
Don't force IPv4 network stack if IPv6 is specifically requested ( #4547 )
2017-11-26 19:20:01 -08:00
Ben Staddon
baaa6c6505
Fix buffer leak in vanilla custom payload packet handling ( #4512 )
2017-11-12 10:38:10 -08:00
Vincent Lee
6d946fa088
Move reach distance to an attribute ( #4331 )
2017-10-31 11:16:22 -07:00
LexManos
50265786b2
MC 1.12.2 update.
2017-09-18 14:35:45 -07:00
LexManos
f73c7cb764
1.12.1 Update, Not much modder facing changes, 1.12 mods should load and run fine on this version.
2017-08-03 17:30:43 -07:00