Christian
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5e57ce519e
|
SpawnAdjustment packet. Clean up stuffs. No more compile errors.
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2013-12-11 19:29:52 -05:00 |
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Christian
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5086f22370
|
Entity spawning works.
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2013-12-11 18:46:25 -05:00 |
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Christian
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5eb2aec84e
|
Fixed remote and local connections work with mods now.
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2013-12-11 12:35:08 -05:00 |
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Christian
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4f6aabda09
|
Add in a remapping event for mods to consume.
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2013-12-10 19:25:49 -05:00 |
|
Christian
|
985e4ceb4a
|
Cleanups
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2013-12-10 17:29:26 -05:00 |
|
Christian
|
531334b122
|
ID syncing.
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2013-12-10 14:32:06 -05:00 |
|
Christian
|
4fc600010e
|
ID loading from the server save now works.
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2013-12-09 21:36:49 -05:00 |
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Christian
|
eff9a3cedc
|
More network stuff, partially done id syncing.
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2013-12-09 01:22:24 -05:00 |
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Christian
|
bead2dab97
|
OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
|
2013-12-06 14:52:33 -05:00 |
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Christian
|
89c7a02146
|
More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
|
2013-12-06 11:17:40 -05:00 |
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Christian
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add83f145a
|
Check in patches. Add in some network timeout tweaking values so you can debug the network.
|
2013-12-06 08:07:09 -05:00 |
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Christian
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1c44a6c181
|
A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
|
2013-12-06 03:11:03 -05:00 |
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Christian
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fadff73489
|
The basic network handshaking for FML is done. All scenarios seem to work.
|
2013-12-04 00:11:08 -05:00 |
|
Christian
|
f10969e3aa
|
Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
|
2013-12-02 23:48:26 -05:00 |
|
Christian
|
90e3b49ea5
|
Merge branch '1.6.4'
|
2013-11-13 07:55:12 -05:00 |
|
Christian
|
82004fe703
|
Kill more references to modloader.
|
2013-11-10 13:15:26 -05:00 |
|
Christian
|
2867dfdfa5
|
Remove all public all the time from Minecraft. It is unnecessary with ModLoader gone. DEAL WITH IT. File AT public requests, make a coremod, whatever. This needed to die.
|
2013-11-10 12:01:26 -05:00 |
|
Christian
|
5cec48da72
|
Deprecation cleanup. Bye bye more modloader stuffs
|
2013-11-10 11:58:34 -05:00 |
|
Christian
|
a8e44dad47
|
First pass : kill modloader, clean up warnings
|
2013-11-10 11:49:06 -05:00 |
|
Lex Manos
|
d41794a9b6
|
Step 2: The Reformation
|
2013-11-09 14:28:53 -05:00 |
|
Christian Weeks
|
c7437f3a3b
|
Build system
|
2012-03-30 16:22:10 -04:00 |
|
Christian Weeks
|
efa8cf41b2
|
We're Forge Mod Loader, not Forge ModLoader
|
2012-03-30 11:35:04 -04:00 |
|
Christian Weeks
|
2edeba5af4
|
Add licenses reorganize code
|
2012-03-30 10:11:13 -04:00 |
|
Christian Weeks
|
7b3fb203fc
|
Starting to get somewhere
|
2012-03-30 01:12:59 -04:00 |
|
Christian Weeks
|
62cca5a4b7
|
Thoughts on how to do the modloading properly
|
2012-03-28 16:44:36 -04:00 |
|
Christian Weeks
|
0cc2bc1923
|
Tab cleanup
|
2012-03-28 13:29:23 -04:00 |
|
Christian Weeks
|
7c30c12f9f
|
Initial commit
|
2012-03-28 12:53:08 -04:00 |
|