Ben Staddon
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90bf8dd95d
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Fix some code holding client world references longer than needed (#4881)
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2018-04-22 14:40:38 -07:00 |
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Ben Staddon
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97a2143fc2
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Clean up Reader/Writer handling to use a specified charset (#4872)
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2018-04-14 17:00:38 -07:00 |
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Ben Staddon
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d0566ebadc
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Suppress firing events at load time if an error has already occurred (#4801)
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2018-04-12 17:18:43 -07:00 |
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Ben Staddon
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dda7bd5d42
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Optimise adding normal element to vertex formats (#4699)
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2018-04-01 00:59:34 -07:00 |
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Ben Staddon
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0b5a6a3b03
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Reduce memory usage of model transforms (#4753)
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2018-04-01 00:24:37 -07:00 |
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Brennan Ward
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ed314864f0
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Cleaner TileEntityItemStackRenderers, now stored on the Item. Modders should be careful and cache their renderers. (#4700)
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2018-03-27 04:26:58 -07:00 |
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ichttt
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cf43250584
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Fix some IResources being leaked (#4806)
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2018-03-19 22:58:54 -07:00 |
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mezz
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ae654edfc2
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Fix up logging and log4j configuration (#4802)
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2018-03-17 18:41:16 -07:00 |
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Wyn Price
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4242f89c75
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Patched BlockInfo#updateLightMatrix to use IBlockState#doesSideBlockRendering instead of Block#doesSideBlockRendering (#4798)
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2018-03-13 16:35:04 -07:00 |
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Ben Staddon
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29fe38f723
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Improve how smooth lighting code handles translucency (#4711)
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2018-02-26 22:13:17 -08:00 |
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Ben Staddon
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c01165f313
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Don't cull generated item models with non-default transforms (#4749)
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2018-02-16 21:04:21 -08:00 |
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Ben Staddon
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6cbc277de7
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Maintain deterministic order in deserialised Forge blockstates (#4748)
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2018-02-15 22:11:52 -08:00 |
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Bartek Bok
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e1f691617f
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Remove texture loads from SimpleModelFontRenderer (#4721)
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2018-01-31 21:08:29 -08:00 |
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Ben Staddon
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0e3f46c74b
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Use relative time offset, rather than absolute value, for animations (#4635)
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2018-01-28 23:19:16 -08:00 |
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malte0811
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c12df92170
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Fixed UV contraction for the texture in the top-left corner of the texture map (0, 0), see sp614x/optifine#1024 (#4703)
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2018-01-28 16:09:05 -08:00 |
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Vincent Lee
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9c5177282e
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Fix MusicType enumhelper not working (#4682)
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2018-01-19 01:22:41 -08:00 |
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Ben Staddon
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533b03300a
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Catch and log exceptions during model baking (#4609)
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2018-01-18 13:14:33 -08:00 |
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Tyler Hancock
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01f573dbaa
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Added a tooltip color event. (#4595)
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2018-01-18 12:54:35 -08:00 |
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Vincent Lee
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3a3883589f
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Allow WorldProviders to specify in-game music (#4539)
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2018-01-18 12:39:14 -08:00 |
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Daomephsta
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adf3c7164a
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[1.12.x] Implement hooks allowing mods to add horse armor. Partially addresses #3975. (#3994)
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2018-01-18 12:04:37 -08:00 |
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mezz
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d0bdb23300
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Minor code and documentation cleanup. (#4664)
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2018-01-12 23:54:29 -08:00 |
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Bartek Bok
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10b8d47b53
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Don't copy state from variant to multi-part model (#4629)
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2018-01-06 22:36:43 -08:00 |
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Bartek Bok
|
cfbcfeaf4b
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Enhance crash message when custom models return null default state (#4615)
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2017-12-26 15:16:32 -08:00 |
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Ben Staddon
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37e5dc1e66
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Adjust light matrix calculations to use per-face logic (#4339)
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2017-12-16 18:30:18 -08:00 |
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Ben Staddon
|
dc6fa09066
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Fix applyUVLock not preserving input order (#4336)
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2017-12-16 18:27:33 -08:00 |
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Ben Staddon
|
05c88d91d8
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Adjust diffuse light calculation to match vanilla facing values (#4305)
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2017-12-16 18:26:20 -08:00 |
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Bartek Bok
|
9fdb79ae7a
|
Fix invalid rendering of single-frame B3D models (Fix #3815)
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2017-12-16 18:23:55 -08:00 |
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Bartek Bok
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867698eb54
|
Fix animation of rotated block parts (#4156)
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2017-12-16 18:23:15 -08:00 |
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Ben Staddon
|
98997061f0
|
Add an event for registering block/item colour handlers (#4565)
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2017-12-16 17:34:00 -08:00 |
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Ben Staddon
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23ea237f2c
|
Fix incorrect lighting of item models (#4493)
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2017-11-09 14:32:43 -08:00 |
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Ben Staddon
|
4b3799f460
|
Change item model alpha tests to match values used for rendering (#4490)
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2017-11-09 14:31:39 -08:00 |
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mcenderdragon
|
4cdb6b6d60
|
Added tint index of 0 to fluid models (#3938)
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2017-11-09 13:59:30 -08:00 |
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Bartek Bok
|
6f49568c98
|
Add InputUpdateEvent (#4356)
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2017-10-31 11:47:47 -07:00 |
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Zaggy1024
|
9c7538db8d
|
Added a cloud renderer that uploads geometry to the GPU. (#4143)
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2017-10-31 11:45:46 -07:00 |
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mezz
|
b5e88dd07b
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Improve the Forge Bucket (#4435)
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2017-10-31 11:03:44 -07:00 |
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Ben Staddon
|
43749d3fd1
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Further reduce quad count of generated item models (#4448)
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2017-10-31 11:02:09 -07:00 |
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Ben Staddon
|
8d938660e7
|
Add caching of data for flat lighting (#4358)
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2017-10-31 10:09:39 -07:00 |
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Matthew Mirvish
|
e283d51e28
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[1.12.x] [Animation API] Add rotation origin variable (#4466)
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2017-10-20 22:27:35 -07:00 |
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mezz
|
083daeb5ed
|
Update mcp mappings to 20171003
|
2017-10-03 22:08:36 -07:00 |
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Ben Staddon
|
0d34b02f88
|
Improve performance of vertex format mapping by caching hashcodes (#4370)
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2017-10-02 16:45:58 -07:00 |
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Ben Staddon
|
4073891058
|
Reduce the number of quads generated by ItemLayerModel (#4332)
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2017-10-02 16:43:06 -07:00 |
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tterrag
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6956df4ff2
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Allow item models to use formats other than ITEM (#4273)
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2017-10-02 16:17:35 -07:00 |
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Paul Fulham
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4203e7426f
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Fix lightmap calculation vertex clamping (#4387)
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2017-09-17 19:28:11 -07:00 |
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Xander
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ce49596014
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Add an extra error check for OBJ model materials (#4402)
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2017-09-16 21:17:12 -07:00 |
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Ben Staddon
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0dd386b74c
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Improve generation of normals for vanilla models (#4313)
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2017-09-06 14:31:46 -07:00 |
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Marvin Rösch
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cb8cace92d
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Fire RenderGameOverlayEvent for vignette (#4360)
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2017-09-06 14:19:56 -07:00 |
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Ben Staddon
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ef5ffc2c5d
|
Add missing bounds checks to ItemTextureQuadConverter (#4343)
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2017-09-06 14:08:19 -07:00 |
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Ben Staddon
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cd5d7d2bed
|
Adjust float (un)packing functions to be slightly more accurate (#4316)
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2017-09-06 13:55:41 -07:00 |
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iChun
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29b717faa7
|
Add PlayerSPPushOutOfBlocksEvent. (#4091)
|
2017-08-09 15:26:51 -05:00 |
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KnightMiner
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82d735e43a
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Add support for running IModel.retexture() on models from blockstates (#4200)
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2017-08-09 15:18:35 -05:00 |
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