Commit Graph

17 Commits

Author SHA1 Message Date
Kevin G 27220a5ad8
Fixed entity navigation to stop entities spinning - MC-94054 (#7520) 2020-12-05 11:54:03 -08:00
LexManos fe43088c96 Initial 1.16.2 Update 2020-08-13 00:35:08 -07:00
Yunus fba168051a
Fix ClimberPathNavigator spinning when width is small. Closes #6993 (#6997) 2020-07-27 14:30:16 -07:00
cpw 6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
LexManos 07b62b77e6 Fix entity pathing not matching vanilla. Closes #6755 2020-06-12 16:24:27 -07:00
Wyn Price 2d30419a31 Fixed rounding issue with entity navigation fix (#6455) (#6456) 2020-01-22 12:24:20 -07:00
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
Wyn Price 1ebfef5ec9 Fixed vanilla bug in entity navigation to stop entities spinning (MC-94054) (#6091) 2019-10-28 14:13:14 -07:00
cpw 27afdc8a27
Provisional update to 1.14.4. Missing a lot of playerinteractionmanager patches because everything moved and I'm tired.
Fix up immediate problems.

bump to 28.
2019-07-20 00:35:40 -04:00
LexManos a7df63e1a1
Update to 1.14.2 2019-06-07 16:50:47 -04:00
tterrag 3560e47a77 Fix some typos in cherry-picked commits 2019-04-13 09:47:33 -04:00
Ben Staddon 2baa05ace9 Improve support for custom block path types (#5203)
Co-authored-by: tterrag <tterrag1098@gmail.com>
2019-04-12 13:47:48 -04:00
LexManos a3c8e04ee6 Item and NBT patches, IShearable blocks are responsible for setting themselves to air, to allow for setting other states. 2018-12-03 18:04:37 -08:00
cpw 330db1a54d Patches deleted 2018-09-05 12:58:49 -07:00
LexManos f1cca475ea Initial patch update to 1.12.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
  Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
  Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
  which would allow servers to have custom recipes.
  OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
  Please be patient
Rendering:
  A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
diesieben07 df0f1c4e75 Allow block to specify their type for AI pathfinding (#3546) 2017-01-11 16:43:41 -08:00
Max Becker 7c72e5168f [1.11] Made WalkNodeProcessor consider burning blocks (#3515) 2016-12-17 13:24:10 -08:00