cpw
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f83500db11
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Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
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2019-02-10 17:57:03 -05:00 |
LexManos
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94e1a8e0a4
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Update mappings to 09/21 snapshots.
Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
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2018-09-22 03:40:22 -07:00 |
tterrag
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dde7dccef1
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Porting Forge rendering code to 1.13 (#5132)
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2018-09-08 13:34:59 -07:00 |
Ben Staddon
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f3f1e585dc
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Add function to lookup model location for an ItemStack (#5017)
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2018-07-28 18:55:33 -07:00 |
LexManos
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0cf5ef221c
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Run licenseFormat to apply license header to all files.
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2018-07-01 14:17:31 -07:00 |
Ben Staddon
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539626727c
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Switch from trove to fastutil collections (#4933)
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2018-06-27 11:29:09 -07:00 |
LexManos
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b0edb23dba
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Fix getting missing models for overridden Item registry entires
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2017-07-05 14:52:29 -07:00 |
mezz
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9675585891
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Use lambdas for short anonymous methods
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2017-06-27 23:18:09 -07:00 |
mezz
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e3777f4559
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Add missing Override annotations
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2017-06-17 18:24:17 -07:00 |
cpw
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c8d775c865
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In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789, have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files).
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2016-06-22 23:49:48 -04:00 |
LexManos
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ac7c4d2f6c
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Some import renames and compile error fixes, killed ~800.
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2016-03-01 04:58:03 -08:00 |
LexManos
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5549b06f96
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Compiler warnings pass, undeprecated SplashProgress related stuff.
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2015-11-26 19:38:21 -08:00 |
Lex Manos
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0b41756125
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Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove.
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2014-12-12 11:47:27 -08:00 |