cpw
f83500db11
Its 2019. Update licence headers to match.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
Bartosz Skrzypczak
b527bf8ab3
Fix leaking unclosed InputStream in Scanner.fileVisitor ( #5432 )
2019-02-06 22:57:00 -08:00
cpw
55691fce4e
Expose the ModFile in the scan data, so languages can read it and make
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mod construction decisions.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-31 23:09:47 -05:00
ichttt
da33233762
Update for ForgeSPI change, revert back to VersionStatus checking
2019-01-27 20:51:35 +01:00
cpw
040cc4bf16
Expose a couple of mods.toml properties properly. Half-implemented
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override namespace - still needs to be reviewed and determined how this
might work in detail.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-20 21:26:31 -05:00
cpw
755eff7415
Fix exploded directory locator to actually scan all paths for a file.
2019-01-15 22:14:23 -05:00
cpw
99452a8b45
Update a bunch of libs, rename some of the mod events to more
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meaningful names.
2019-01-14 00:39:00 -05:00
LexManos
36d2e67b07
Reimplement @ObjectHolder scanning, and expose system for others to add handlers.
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Fix forgedev and userdev run configs.
Fix issue in log functions assuming String arguments.
2019-01-09 20:57:01 -08:00
cpw
1b40618f02
Fix classloading properly. ModLoadingClassLoader doesn't work
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with the proper delegation model. Abandoned it, in favour of injecting
locators into the Transformer classloader directly.
2019-01-06 16:24:32 -05:00
cpw
fd9c83b65f
Finish up classloading system. Use ModJARURL to locate resources
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and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
2019-01-04 23:56:10 -05:00
cpw
e9580877b4
fix up some discovery code, and make regular runtime _mostly_ work.
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Still WIP and doesn't quite get to main screen yet.
2019-01-01 16:50:04 -05:00
LexManos
440649bb95
Fix new launcher jar packaging.
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Run license checker over new code.
2018-12-31 16:48:23 -08:00
cpw
48846bc0ba
separated fmllauncher code from main forge mod code. This enables much
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stronger classloader separation between the two sides. Forge now
loads as a regular mod.
Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00