Commit Graph

31 Commits

Author SHA1 Message Date
LexManos c75eb9e7cf 1.16.3 Update
Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
mcenderdragon aaa1deeef2
Fix ItemStack#isDamageable is not calling Item#isDamagable (#7221) 2020-08-21 11:06:38 -07:00
brandon3055 399bc6c9c3
Add support for custom elytra (#7202) 2020-08-03 15:55:10 -07:00
sciwhiz12 6b3f2f46fa
Remove hooks into beacon base/payments. Vanilla uses tags now for extensibility. (#6948) 2020-07-10 10:49:42 -07:00
Mysterious_Dev a567ddaa10
Add function to add items with the same behavior as the pumpkin for enderman (#6890) 2020-07-06 13:34:01 -07:00
Richard Freimer 68e71009f3
Custom Item integration with Piglins (#6914) 2020-07-06 13:30:17 -07:00
David Quintana 517bbc8b5b Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
cpw 6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
Daniël Goossens dea08be906 Updated method names referencing ItemStackTileEntityRenderer (#6461) 2020-01-22 12:26:34 -07:00
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
bl4ckscor3 4dd32d6f72 Add item tag 'beacon_payment' for items that can activate a beacon (#6328) 2019-12-02 14:52:45 -08:00
LexManos 2cc264645b Implement Item.isRepairable in Crafting and Grindstone. Closes #5917 2019-07-09 18:02:47 -07:00
Vincent Lee d88e4fbf36 Add general damage hook for items. Closes #5502 (#5670) 2019-07-08 20:43:02 -07:00
cpw c10174d50d
Update mappings, move mod initialization to the async loader.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-21 22:42:16 -04:00
LexManos c30b27fcfe Add reverse tag cache, to make looking up tags for items/blocks/etc.. less costly. 2019-06-12 19:28:10 -07:00
cpw 9fa4641cb0
Update mappings
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-08 10:45:28 -04:00
LexManos a7df63e1a1
Update to 1.14.2 2019-06-07 16:50:47 -04:00
Ben Staddon 817546e4c8 Add a hook to allow continuously using items through stack changes (#4834) 2019-04-23 15:12:55 -04:00
Ben Staddon fa708f93ee Allow items to control the rate of repair from mending (#5102) 2019-04-12 13:26:15 -04:00
LexManos ca72710937 Initial 1.13.2 update. Major thing to note is that Dimensions have been completely revamped.
DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
2019-02-14 15:08:53 -08:00
cpw f83500db11
Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
LexManos b40e2cc59e More old patch work, cleaned up static methods added to ItemStack, and various networking functions. 2019-01-28 16:25:49 -08:00
LexManos 7265900c62 More entity patch work. ISpecialArmor deleted. 2018-12-10 22:19:43 -08:00
LexManos eb22f42fea More patch work, our async chunk loading doesn't appear to be viable for 1.13. 2018-12-05 18:08:27 -08:00
LexManos dd32e74e34 Entity patches progress. 2018-12-05 01:16:33 -08:00
LexManos bf9158172f Most client patches done except the render pipeline.
Someone who has more in depth knowledge of that rendering system will need to do it.
2018-11-28 22:15:05 -08:00
LexManos 94e1a8e0a4 Update mappings to 09/21 snapshots.
Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
LexManos c191851ec0 Fixed all compile errors except the 4 in KeyBinding. 2018-09-21 15:50:37 -07:00
LexManos e2a17ac31b Ran License checker to fix the headers of files missing them. 2018-09-21 02:15:03 -07:00
LexManos cdfa7caaeb More work on compile errors, New system for ToolClasses, using a ToolType class instead to de-stringify things. 2018-09-21 01:47:12 -07:00
tterrag 334d925972
Port capability patches to 1.13 and refactor to new system (#5134)
* resource package and misc leftover rendering stuff

* Port Item and ItemStack patches

* Extract most item patches to interface

* Refactor Item#setNoRepair to be part of Item.Builder

* Adapt AnimationItemOverrideList to new cap system

* Improve null contract of OptionalCapabilityInstance

* Remove Capability.cast

* Update CapabilityAnimation to new cap system

* Remove OptionalCapabilityInstance#flatMap and add NonNullConsumer

* Add capability patch to Entity, not everything yet

* Fix Entity patch and add missing methods to IForgeEntity

* Fix null contract of CapabilityDispatcher

* Add TileEntity caps

* Adapt FluidUtil to new cap system

* Add world caps

* Add chunk caps

* Clean up cap patches

* Replace all tabs with spaces

* Move builder methods on Item to Item.Builder

Whitepsace fix

* Sided stuff take 2

* Prevent OptionalCapabilityInstance creating additional empty instances

* Cache getCapability result in AnimationTESR

* Fix imports in TileEntity patch

* Pull out cap code to base class, add village caps
2018-09-09 17:27:15 -04:00