Commit graph

17 commits

Author SHA1 Message Date
Christian
fe73f11443 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.

Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
ab90aa4d99 Fix up MLProp handling for null info 2012-08-20 21:44:47 -04:00
Christian
3e94ee2c36 Fix up keyboard events for modloader 2012-08-19 01:44:33 -04:00
Christian
7b2d09844c More ticking hooks, and some other bits of clean up. Very close to "done" now. 2012-08-10 17:11:01 -04:00
Christian
5e7cb9106d A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
f4b9055171 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian
12927291a7 Fix location of forge in common handler - also some tweaks to modloader and other stuff 2012-08-06 17:27:21 -04:00
Christian
6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian
e001103ed8 Add in the ability to create versioned dependencies for mod relationships
BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian
9e4131c3e8 A bunch more fixes for FML mods 2012-07-23 16:33:17 -02:30
Christian
2a19eca517 Check in a lot of recent work 2012-07-22 11:56:38 -02:30
Christian
59949849f0 Add a "checkpatches" target and check if your patches are up to date before running a repatch operation 2012-07-06 09:19:58 -04:00
Christian
731dbf5175 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Christian
5d4fdd1337 Update tester mod 2012-06-22 09:30:47 -04:00
Christian
64d1b29c43 Fix ticking properly - ML world ticks now fire once, properly 2012-06-21 18:11:40 -04:00
Christian Weeks
bca823c421 Let's get hooking! 2012-05-05 19:52:53 -04:00
Christian Weeks
db1f432dbf Check in some eclipse crapola. 2012-05-03 14:04:16 -04:00