Commit Graph

49 Commits

Author SHA1 Message Date
LexManos f24991f3bb Add --flat argument to data generators to not create data in mod specific directores.
Useful For Forge's test mods mainly.
Standardized data gen cache file's folder separators.
Added ItemModelProvider to BlockStateProvider for cleaner datagen code.
Added .gitattributes to fix datagen json's line endings correct on windows.
2020-06-03 16:57:07 -07:00
tterrag ea23cd4779 Fix various issues with the loading screen and datagen
Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
Take Weiland 903a400132
Fix BackgroundScanHandler crashing on servers (#6660) 2020-04-27 11:06:34 -07:00
cpw 6a25490d7f
Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with
a modelbake right at the end, happening on the window flip.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:03:43 -04:00
tterrag acaa470dea
Add Blockstate and Model data providers (#6241) 2019-10-24 22:33:24 -04:00
cpw 9c759294c6
Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
off-thread GUIs in any way shape or form, and we need the main thread to do real work.

Fix forge fading in wrongly.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
cpw ea1c7a7339
Add in MC REGISTER nonsense. Shut up #5730
Tweak network a bit to fix initialization order stupidity. (Constants don't
load classes!)

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
David Quintana b7e1cc5f6b Fluid API rework (#5983)
- Moved forge fluids into FluidAttributes companion object to the vanilla Fluid. By gigaherz
- Redesigned the Fluid API to be closer to the Items API. By King Lemming
Co-authored-by: King Lemming <kinglemming@gmail.com>
2019-08-29 03:18:41 +02:00
LexManos e784a7f606 Recipe system cleanup. (#6014) 2019-08-29 03:18:41 +02:00
cpw e17714583f
Crash report extended to show ModLauncher FML and Forge data.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-26 20:02:21 -04:00
cpw c8e5007913
Remove legacy StartupProgress.
Implement properly scalable progress thanks to @gigaherz. Closes #5863.
Implement API for pushing messages to the startup screen from mods.
Add memory display.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-30 23:48:54 -04:00
cpw 0a819da0e7
Reorganize sided event dispatch slightly. Dispatch model and entityrenderer
functions at more appropriate times.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 16:01:20 -04:00
cpw 60513446fa
Merge branch 'pull/5793' into 1.14.x 2019-06-23 14:42:32 -04:00
cpw be415091cd
Fix crash when crashing during modloading. Fix GuiModList being weird.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 14:37:05 -04:00
cpw 9067dbf6a0
Process the main modloading work on the async thread, but still
do deferred work on the main thread by passing in the executor.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 12:26:45 -04:00
cpw 448d996a45
First pass of adding text to the loading progress UI. It deliberately uses the very primitive STB
generated font, so can only render basic ASCII text, and also only renders pre-defined strings,
as translations aren't available either.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 23:39:00 -04:00
JoJoDeveloping b9e5dfd286
Add mod failure identification 2019-06-23 03:14:05 +02:00
cpw d966746fbf
Moved some events to the Mod's event bus. You'll need to update which bus
you're listening to for these. (The Mod event bus is the only one actively
dispatching events during model loading).

ModelRegistryEvent, ModelBakeEvent, TextureStitchEvent.Pre, TextureStitchEvent.Post, ColourHandlerEvent.Block, ColourHandlerEvent.Item

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 20:36:07 -04:00
cpw c10174d50d
Update mappings, move mod initialization to the async loader.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-21 22:42:16 -04:00
cpw 604987a005
Skip running the datagenerator on unrequested mods.
Add a run config for the data task for modders to use

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-16 00:47:50 -04:00
cpw d821514372
Modify lex's data handler to use proper mod lifecycle event mechanisms
instead. New Lifecycle Event for requesting data harvesting. Mods will
be constructed, the registry will fire, and then a new Data event will
fire. Submit new data tag files to the data gatherer if you wish.
The game will shutdown after this. No other mod elements will happen.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-15 21:24:45 -04:00
cpw 5cd82f16f2
Fix #5735 by pushing new build. Shutdown Forge eventbus when errors occur. Closes #5711
Also, improve logging so warnings, errors and fatals are always shown, regardless of marker.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-05-12 13:07:29 -04:00
cpw 6a1337aa92
Updated a couple of libraries. Fixed bug where modid could be in toml but
not found during loading, yet game continued to load.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-05-11 20:47:42 -04:00
JoJoDeveloping 4764136d47
Re-Add the list ping compatibility checker
Signed-off-by: JoJoDeveloping <jojohostert@gmail.com>
2019-03-25 15:15:25 +01:00
ichttt 00845d5252 Add UI for warnings that occurred during loading (#5530) 2019-03-11 15:32:37 -07:00
cpw 230d69b772
Tidy up network initialization, and force it to classload early in
modloading lifecycle. Closes #5576

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-03-04 08:22:46 -05:00
gegy1000 3c006c4ca4
Fix lazy ModContainer evaluation skipping thrown loadingExceptions
Fix formatting
2019-02-16 16:58:54 -05:00
cpw 7f9e8d059b
Fix network syncing of SERVER config. Enable COMMON Config. Fix network
login handling.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-15 21:45:28 -05:00
cpw f83500db11
Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
cpw dae5994e9d
Tidy up modcontainer building and discovery..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 11:44:47 -05:00
LexManos e8ae18efda Fixed Crosshair attack indicator texture issue Closes #5442
Add friendlier error message for @Mod annotations with missing mods.toml entry. Closes #5440
Remove Log4J console highlighting. As it doesn't work on many consoles, and prints invalid characters. Closes #5420
2019-02-06 18:18:01 -08:00
cpw 7a02ccc3a8
ConfigEvents - the beginning.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-28 22:42:37 -05:00
cpw f4d2d1a24b
Move Registry Events to the mod event bus.
Add infrastructure to allow parallel or synchronous dispatch of
mod events, and pass-through of events to the dispatch system.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-19 23:27:27 -05:00
cpw 56a3926b86 Fix up event naming, move them to sensible packages and document everything a bit. 2019-01-14 22:43:17 -05:00
cpw 99452a8b45 Update a bunch of libs, rename some of the mod events to more
meaningful names.
2019-01-14 00:39:00 -05:00
LexManos 36d2e67b07 Reimplement @ObjectHolder scanning, and expose system for others to add handlers.
Fix forgedev and userdev run configs.
Fix issue in log functions assuming String arguments.
2019-01-09 20:57:01 -08:00
cpw f734e614e4 Fire registry events before preinit and after construct. 2019-01-06 17:19:18 -05:00
cpw 1b40618f02 Fix classloading properly. ModLoadingClassLoader doesn't work
with the proper delegation model. Abandoned it, in favour of injecting
locators into the Transformer classloader directly.
2019-01-06 16:24:32 -05:00
cpw fd9c83b65f Finish up classloading system. Use ModJARURL to locate resources
and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
2019-01-04 23:56:10 -05:00
LexManos 4879b0611a Change how Forge itself is located to be loaded similar to a real mod.
Fixes Minecraft/Forge annotation data missing.
Fix Capability injection.
2018-12-21 16:07:39 -08:00
cpw d5e04dbcb5 Better error passing from early to game client launch. 2018-10-04 00:57:08 -04:00
cpw c6e7bbe18b Use the maven artifact code rather than our very outdated copy 2018-10-03 22:47:07 -04:00
cpw bb9eca96a8 Basic error display GUI. 2018-09-28 21:07:46 -04:00
LexManos a0e217b1dc More because git likes to split to many 2018-09-21 02:17:20 -07:00
cpw 03d19f2e70 Tweak to remove javac compile errors related to generics on registries.
Also remove the recipes registry call - they're gone from registries completely.
2018-09-16 22:27:08 -04:00
cpw 77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
cpw 06b16aaa19 Some more stuffs. ObjectHolder's replacement? 2018-09-05 11:58:31 -07:00
cpw baa9dfe55a Things. they work. Obviously still WAY more to do. 2018-09-05 11:53:54 -07:00