LexManos
f24991f3bb
Add --flat argument to data generators to not create data in mod specific directores.
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Useful For Forge's test mods mainly.
Standardized data gen cache file's folder separators.
Added ItemModelProvider to BlockStateProvider for cleaner datagen code.
Added .gitattributes to fix datagen json's line endings correct on windows.
2020-06-03 16:57:07 -07:00
tterrag
ea23cd4779
Fix various issues with the loading screen and datagen
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Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
Take Weiland
903a400132
Fix BackgroundScanHandler crashing on servers ( #6660 )
2020-04-27 11:06:34 -07:00
cpw
6a25490d7f
Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with
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a modelbake right at the end, happening on the window flip.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:03:43 -04:00
tterrag
acaa470dea
Add Blockstate and Model data providers ( #6241 )
2019-10-24 22:33:24 -04:00
cpw
9c759294c6
Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
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off-thread GUIs in any way shape or form, and we need the main thread to do real work.
Fix forge fading in wrongly.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
cpw
ea1c7a7339
Add in MC REGISTER nonsense. Shut up #5730
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Tweak network a bit to fix initialization order stupidity. (Constants don't
load classes!)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
David Quintana
b7e1cc5f6b
Fluid API rework ( #5983 )
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- Moved forge fluids into FluidAttributes companion object to the vanilla Fluid. By gigaherz
- Redesigned the Fluid API to be closer to the Items API. By King Lemming
Co-authored-by: King Lemming <kinglemming@gmail.com>
2019-08-29 03:18:41 +02:00
LexManos
e784a7f606
Recipe system cleanup. ( #6014 )
2019-08-29 03:18:41 +02:00
cpw
e17714583f
Crash report extended to show ModLauncher FML and Forge data.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-26 20:02:21 -04:00
cpw
c8e5007913
Remove legacy StartupProgress.
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Implement properly scalable progress thanks to @gigaherz. Closes #5863 .
Implement API for pushing messages to the startup screen from mods.
Add memory display.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-30 23:48:54 -04:00
cpw
0a819da0e7
Reorganize sided event dispatch slightly. Dispatch model and entityrenderer
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functions at more appropriate times.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 16:01:20 -04:00
cpw
60513446fa
Merge branch 'pull/5793' into 1.14.x
2019-06-23 14:42:32 -04:00
cpw
be415091cd
Fix crash when crashing during modloading. Fix GuiModList being weird.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 14:37:05 -04:00
cpw
9067dbf6a0
Process the main modloading work on the async thread, but still
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do deferred work on the main thread by passing in the executor.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 12:26:45 -04:00
cpw
448d996a45
First pass of adding text to the loading progress UI. It deliberately uses the very primitive STB
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generated font, so can only render basic ASCII text, and also only renders pre-defined strings,
as translations aren't available either.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 23:39:00 -04:00
JoJoDeveloping
b9e5dfd286
Add mod failure identification
2019-06-23 03:14:05 +02:00
cpw
d966746fbf
Moved some events to the Mod's event bus. You'll need to update which bus
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you're listening to for these. (The Mod event bus is the only one actively
dispatching events during model loading).
ModelRegistryEvent, ModelBakeEvent, TextureStitchEvent.Pre, TextureStitchEvent.Post, ColourHandlerEvent.Block, ColourHandlerEvent.Item
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 20:36:07 -04:00
cpw
c10174d50d
Update mappings, move mod initialization to the async loader.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-21 22:42:16 -04:00
cpw
604987a005
Skip running the datagenerator on unrequested mods.
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Add a run config for the data task for modders to use
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-16 00:47:50 -04:00
cpw
d821514372
Modify lex's data handler to use proper mod lifecycle event mechanisms
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instead. New Lifecycle Event for requesting data harvesting. Mods will
be constructed, the registry will fire, and then a new Data event will
fire. Submit new data tag files to the data gatherer if you wish.
The game will shutdown after this. No other mod elements will happen.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-15 21:24:45 -04:00
cpw
5cd82f16f2
Fix #5735 by pushing new build. Shutdown Forge eventbus when errors occur. Closes #5711
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Also, improve logging so warnings, errors and fatals are always shown, regardless of marker.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-05-12 13:07:29 -04:00
cpw
6a1337aa92
Updated a couple of libraries. Fixed bug where modid could be in toml but
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not found during loading, yet game continued to load.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-05-11 20:47:42 -04:00
JoJoDeveloping
4764136d47
Re-Add the list ping compatibility checker
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Signed-off-by: JoJoDeveloping <jojohostert@gmail.com>
2019-03-25 15:15:25 +01:00
ichttt
00845d5252
Add UI for warnings that occurred during loading ( #5530 )
2019-03-11 15:32:37 -07:00
cpw
230d69b772
Tidy up network initialization, and force it to classload early in
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modloading lifecycle. Closes #5576
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-03-04 08:22:46 -05:00
gegy1000
3c006c4ca4
Fix lazy ModContainer evaluation skipping thrown loadingExceptions
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Fix formatting
2019-02-16 16:58:54 -05:00
cpw
7f9e8d059b
Fix network syncing of SERVER config. Enable COMMON Config. Fix network
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login handling.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-15 21:45:28 -05:00
cpw
f83500db11
Its 2019. Update licence headers to match.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
cpw
dae5994e9d
Tidy up modcontainer building and discovery..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 11:44:47 -05:00
LexManos
e8ae18efda
Fixed Crosshair attack indicator texture issue Closes #5442
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Add friendlier error message for @Mod annotations with missing mods.toml entry. Closes #5440
Remove Log4J console highlighting. As it doesn't work on many consoles, and prints invalid characters. Closes #5420
2019-02-06 18:18:01 -08:00
cpw
7a02ccc3a8
ConfigEvents - the beginning.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-28 22:42:37 -05:00
cpw
f4d2d1a24b
Move Registry Events to the mod event bus.
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Add infrastructure to allow parallel or synchronous dispatch of
mod events, and pass-through of events to the dispatch system.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-19 23:27:27 -05:00
cpw
56a3926b86
Fix up event naming, move them to sensible packages and document everything a bit.
2019-01-14 22:43:17 -05:00
cpw
99452a8b45
Update a bunch of libs, rename some of the mod events to more
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meaningful names.
2019-01-14 00:39:00 -05:00
LexManos
36d2e67b07
Reimplement @ObjectHolder scanning, and expose system for others to add handlers.
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Fix forgedev and userdev run configs.
Fix issue in log functions assuming String arguments.
2019-01-09 20:57:01 -08:00
cpw
f734e614e4
Fire registry events before preinit and after construct.
2019-01-06 17:19:18 -05:00
cpw
1b40618f02
Fix classloading properly. ModLoadingClassLoader doesn't work
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with the proper delegation model. Abandoned it, in favour of injecting
locators into the Transformer classloader directly.
2019-01-06 16:24:32 -05:00
cpw
fd9c83b65f
Finish up classloading system. Use ModJARURL to locate resources
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and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
2019-01-04 23:56:10 -05:00
LexManos
4879b0611a
Change how Forge itself is located to be loaded similar to a real mod.
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Fixes Minecraft/Forge annotation data missing.
Fix Capability injection.
2018-12-21 16:07:39 -08:00
cpw
d5e04dbcb5
Better error passing from early to game client launch.
2018-10-04 00:57:08 -04:00
cpw
c6e7bbe18b
Use the maven artifact code rather than our very outdated copy
2018-10-03 22:47:07 -04:00
cpw
bb9eca96a8
Basic error display GUI.
2018-09-28 21:07:46 -04:00
LexManos
a0e217b1dc
More because git likes to split to many
2018-09-21 02:17:20 -07:00
cpw
03d19f2e70
Tweak to remove javac compile errors related to generics on registries.
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Also remove the recipes registry call - they're gone from registries completely.
2018-09-16 22:27:08 -04:00
cpw
77c3310711
Zeroth pass on 1.13
2018-09-05 12:56:01 -07:00
cpw
d0ab0e166c
Well, it works, for a game, now.
2018-09-05 12:30:02 -07:00
cpw
06b16aaa19
Some more stuffs. ObjectHolder's replacement?
2018-09-05 11:58:31 -07:00
cpw
baa9dfe55a
Things. they work. Obviously still WAY more to do.
2018-09-05 11:53:54 -07:00