Christian
275b78957a
Update git ignore to ignore a fernflowerzip that's lying around
2012-07-05 15:38:37 -04:00
Christian
4ab2a3cb6b
And we have a brand, "fml". We're definitely modded :)
2012-07-05 15:36:31 -04:00
Christian
58576c2a19
UnexpectedThrowable is now the much more awesome CrashReport!
2012-07-05 15:35:38 -04:00
Christian
c0b707a9bd
Merge branch 'master' into minecraft1.3
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Bring some of the ticking fixes in
Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian
e8b09f4692
Got the relauncher downloading and injecting library files
2012-07-05 15:23:37 -04:00
LexManos
1012531538
Merge pull request #98 from cpw/master
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Update to fml 175
2012-07-03 22:10:52 -07:00
Christian
e934a57f6b
Update fml to 175- fixes some weird ticking behaviours for ML mods, adds in new ticking behaviours for smart mods
2012-07-04 00:29:15 -04:00
Christian
decbe8ba7c
Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
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Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
53c2b50212
FFS let this fix that bloody ticking mess that is ML compatibility.
2012-07-03 23:03:51 -04:00
Christian
3d8a5edc30
Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
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Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1
Change gui ticking and world load tick. Should close issue #40 and kill it deader
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than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
d1f791f94e
Merge branch 'master' into minecraft1.3
2012-07-03 08:15:58 -04:00
Christian
60b50bb7f2
Tweak build xml for more cleanliness
2012-07-03 08:14:35 -04:00
Christian
9cafdf94ac
Merge branch 'antscriptupdates'
2012-07-02 23:50:49 -04:00
Christian
07a1927c25
Update some stuff
2012-07-02 23:49:40 -04:00
Christian
777b4407c2
Merge branch 'antscriptupdates' into minecraft1.3
2012-07-02 23:49:06 -04:00
Christian
a98ffafd71
Add in more options for ant script and clean up needing to clean every time.
2012-07-02 23:43:29 -04:00
LexManos
a82498a083
Updated some remaining scripts to call there python versions.
2012-07-02 20:05:42 -07:00
LexManos
b70f3820f0
Removed symlink files, shouldn't be in the repo.
2012-07-02 20:04:15 -07:00
LexManos
eed01c4afc
Moved licenses and credits into install folder.
2012-07-02 19:59:40 -07:00
Christian
414d59b1aa
Merge branch 'testrecover'
2012-07-02 20:19:23 -04:00
Christian
f0aa28162e
Merge branch 'antscriptupdates' into minecraft1.3
2012-07-02 15:56:33 -04:00
Christian
f0484a8941
Merge branch 'antscriptupdates'
2012-07-02 15:55:24 -04:00
Christian
2090264599
Some more fixes to the ant stuff: apply patches now happens at the right time, I grab fernflower as part of
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setup and added an updatepatches call too
2012-07-02 15:54:25 -04:00
Christian
ecaa158981
Merge branch 'antscriptupdates' into minecraft1.3
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Conflicts:
build.xml
2012-07-02 15:21:15 -04:00
Christian
33517d2b8d
Merge branch 'antscriptupdates'
2012-07-02 15:17:32 -04:00
Christian
6c99b80b73
Add in a setupenvironment ant target specifically for setting up an FML environment from scratch
2012-07-02 15:16:40 -04:00
Christian
0418f01886
Harvest MC version from MCP
2012-07-02 13:31:45 -04:00
Christian
6f8409a2ce
fix sided proxy bukkit test (not used so not a biggie)
2012-07-02 12:32:41 -04:00
Christian
a8f599983e
Harvest MC version from MCP
2012-07-02 12:24:37 -04:00
LexManos
9e6c49d9d9
Fix furnaces not smelting the proper number of results after the first one. Damn you tahg, fix this! Keeps falling through my cracks.
2012-07-01 06:52:38 -07:00
Christian
b51ce21b70
Initial checkin. Some patches are probably missing, but client compiles.
2012-06-29 20:18:04 -04:00
LexManos
74d5cdcb9d
Merge pull request #94 from cpw/hastileentitybugfix
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Fix server check "blockHasTileEntity" used to determine if getDescriptionPacket
2012-06-29 14:02:34 -07:00
Christian
9100172867
Fix server check "blockHasTileEntity" used to determine if getDescriptionPacket
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is sent for the block to be metadata sensitive. Thanks iChun!
2012-06-29 09:47:10 -04:00
Christian
731dbf5175
Working simple scheduled ticking, Player ticks
2012-06-28 23:37:30 -04:00
Christian
d3b48f0c21
Support tick spacing through new IScheduledTickHandler
2012-06-28 17:10:35 -04:00
LexManos
dd5d3256d4
Merge pull request #93 from cpw/fixghost4096
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Fix ghost players who appear if they don't have the 4096 fix installed
2012-06-28 12:45:01 -07:00
Christian
ce9be2864c
Change TickType.WORLD to send the world as arg[0] to match the server.
2012-06-28 14:24:34 -04:00
Christian
59a783e8b9
Fix ghost players who appear if they don't have the 4096 fix installed
2012-06-28 13:44:07 -04:00
Christian
541951416e
And there are not 1000 seconds in a second
2012-06-28 08:31:32 -04:00
Christian
4f8d71e289
Seconds are 1000 milliseconds long. Not 1 millisecond long.
2012-06-28 08:27:21 -04:00
Christian
7098d613a0
Tweak profiler command on bukkit
2012-06-28 08:21:24 -04:00
Christian
e688e04446
Fix up a derp in the timing command
2012-06-27 22:13:55 -04:00
LexManos
7f832b4504
Fix container creative to not add Blocks above 256 unless it's told to.
2012-06-27 17:20:25 -07:00
LexManos
0e6e8b87aa
Merge pull request #91 from cpw/multiversefix
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Fix world provider behaviour: WorldProvider.byDimension should always return a new instance- otherwise you can end up with worlds overwriting one another
2012-06-27 14:37:01 -07:00
Christian
43e4ed7872
Fix world provider behaviour: WorldProvider.byDimension should always return
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a new instance- otherwise you can end up with worlds overwriting one another
2012-06-27 17:21:41 -04:00
Christian
0878bd1fcf
Fix code to use guava 10 only. Stupid bukkit plugins and daft dependencies on guava 10!
2012-06-27 08:23:53 -04:00
Christian
1c7bcf8077
Tweak for end profiling
2012-06-26 23:37:54 -04:00
Christian
81d4d77202
Add in simple profiler for bukkit
2012-06-26 23:16:23 -04:00
Christian
5a5ff97f39
Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed
2012-06-26 16:24:50 -04:00