Commit graph

14 commits

Author SHA1 Message Date
LexManos
36d2e67b07 Reimplement @ObjectHolder scanning, and expose system for others to add handlers.
Fix forgedev and userdev run configs.
Fix issue in log functions assuming String arguments.
2019-01-09 20:57:01 -08:00
cpw
f734e614e4 Fire registry events before preinit and after construct. 2019-01-06 17:19:18 -05:00
cpw
1b40618f02 Fix classloading properly. ModLoadingClassLoader doesn't work
with the proper delegation model. Abandoned it, in favour of injecting
locators into the Transformer classloader directly.
2019-01-06 16:24:32 -05:00
cpw
fd9c83b65f Finish up classloading system. Use ModJARURL to locate resources
and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
2019-01-04 23:56:10 -05:00
LexManos
4879b0611a Change how Forge itself is located to be loaded similar to a real mod.
Fixes Minecraft/Forge annotation data missing.
Fix Capability injection.
2018-12-21 16:07:39 -08:00
cpw
d5e04dbcb5 Better error passing from early to game client launch. 2018-10-04 00:57:08 -04:00
cpw
c6e7bbe18b Use the maven artifact code rather than our very outdated copy 2018-10-03 22:47:07 -04:00
cpw
bb9eca96a8 Basic error display GUI. 2018-09-28 21:07:46 -04:00
LexManos
a0e217b1dc More because git likes to split to many 2018-09-21 02:17:20 -07:00
cpw
03d19f2e70 Tweak to remove javac compile errors related to generics on registries.
Also remove the recipes registry call - they're gone from registries completely.
2018-09-16 22:27:08 -04:00
cpw
77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw
d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
cpw
06b16aaa19 Some more stuffs. ObjectHolder's replacement? 2018-09-05 11:58:31 -07:00
cpw
baa9dfe55a Things. they work. Obviously still WAY more to do. 2018-09-05 11:53:54 -07:00