Commit graph

83 commits

Author SHA1 Message Date
Vincent Lee
e8ea52558b Player Interact Event 2016-04-04 19:58:46 -05:00
RainWarrior
77772ac3f5 Changed generic signature of GameRegistry.register methods to work around the type inference bug; updated all example mods to the new block/item registration method. 2016-04-03 10:14:16 +03:00
RainWarrior
c891d9fe16 Disabled erroring block, fixed DynBucketTest.TestItem model. 2016-03-25 00:49:34 +03:00
RainWarrior
756c58d5cb Removed RenderWorldEvent, encapsulated all public event fields. 2016-03-24 22:22:21 +03:00
RainWarrior
a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
RainWarrior
08663587d4 Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability 2016-03-22 09:01:00 +03:00
RainWarrior
4b53f0716b instance -> INSTANCE 2016-03-21 10:48:52 +03:00
RainWarrior
286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior
5f62404f8a Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel. 2016-03-21 10:48:52 +03:00
cpw
76e93e854a Fix bucket test 2016-03-19 21:36:21 -04:00
cpw
ce8a758667 Merge branch 'master' into 1.9 2016-03-19 21:19:19 -04:00
RainWarrior
a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
RainWarrior
b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
RainWarrior
5d352bda6c Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works. 2016-03-13 16:16:25 +03:00
RainWarrior
a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior
4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
Bernhard Bonigl
bcab92daf6 Fix CombinedInvWrapper accessing incorrect slots
Closes #2533
2016-03-12 22:17:57 +01:00
RainWarrior
173cec4149 Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed. 2016-03-10 03:38:58 +03:00
LexManos
90b2c86a9f Added bypass functions to Defaulted registry, DO NOT USE THIS MODDERS FORGE INTERNAL ONLY.
And some other fixups for running.
2016-03-09 14:41:13 -08:00
LexManos
7b7156e87f Interaction hooks need to be re-added but compiles {Doesn't run} 2016-03-09 14:11:56 -08:00
RainWarrior
3e22a2b90d Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient. 2016-03-06 02:51:39 +03:00
RainWarrior
70670d70ea Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead. 2016-03-06 01:34:04 +03:00
RainWarrior
ed8a8b415b Fix various errors in text mods. 2016-03-05 04:43:41 +03:00
LexManos
ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
LexManos
250a77b359 Merge pull request #2476 from Abastro/fovfixes
Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Matthew Miller (Me4502)
f1ad05dd8e Added local click position to PlayerInteractEvent. 2016-02-27 11:27:21 +10:00
Abastro
c4ca8270b9 Added EntityViewRenderEvent#FOVModifier
Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
LexManos
6b51665c42 Merge pull request #2333 from bonii-xx/universal_bucket
Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl
1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00
LexManos
74fe690227 Fix chat formatting not surviving line wraps in chat messages. 2016-02-15 14:30:24 -08:00
pau101
cb70f1378c Fix #2321 2016-02-04 22:58:21 -08:00
LexManos
7a0a801740 Merge pull request #2336 from VikeStep/master
[1.8.9] Add EntityTravelToDimensionEvent
2016-01-25 11:07:19 -08:00
RainWarrior
960717eb0c Fixed minor race condition between mouse clicks and TESR in the animation example. 2016-01-25 17:39:43 +03:00
VikeStep
026d179c0d Add EntityTravelToDimensionEvent
Resolve Merge Conflict

Move event call inside conditional
2016-01-25 17:57:52 +10:00
RainWarrior
0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
Bartek Bok
fae5ff67ed Allow sleeping without bed 2016-01-17 00:43:29 +01:00
LexManos
17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos
1a31ff9f06 Added new get/setRegistryName functions to Item and Block.
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
RainWarrior
d105c444ee SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes. 2016-01-02 09:59:14 +03:00
RainWarrior
db3e039b31 TESRs registering in preinit don't break pistons anymore. Fixes #2298. 2015-12-30 11:37:32 +03:00
RainWarrior
56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl
509cc79112 Fix bucket replacement not loading the bucket model by itself if replacing buckets.
This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
RainWarrior
097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
Fry
c7790f7b35 Merge pull request #2282 from bonii-xx/dynbucket
Add a dynamic bucket model that displays the animated liquid contained
2015-12-22 00:26:25 +03:00
Bernhard Bonigl
4f6784b733 Add a dynamic bucket model that displays the animated liquid contained
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model

New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
Lunatrius
b665026378 Fix client side commands adding parts of the color codes on autocomplete (prefix "7" and suffix "r"). 2015-12-19 12:55:26 +01:00
RainWarrior
f0ae51bb34 Forge pipeline will now take original model lightmap into account, if present. 2015-12-15 22:27:01 +03:00
RainWarrior
86c09722a0 IModel can now depend on a variant definition (ModelResourceLocation); added MultiLayerModel - simple model that'll render correctly in multiple layers + example of using it. 2015-12-15 21:49:19 +03:00
RainWarrior
d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
Bernhard Bonigl
2324c2fd20 Add shouldRender() to Potions that allows to hide them completely in the inventory 2015-12-05 10:09:02 +01:00