LexManos
f8ad250cc7
Introduced some debugging info into Forge packets. And a debug flag in the client and server packet handlers.
2012-02-22 12:01:38 -08:00
LexManos
86adb815e6
Marked forge packets as 'chunk' packets. Giving them a higher priority making the initial mod list check more reliable.
2012-02-22 11:59:36 -08:00
LexManos
745539626d
Changed the layout of the missing mods gui a little. Still needs a lot of work to look good.
2012-02-22 11:58:05 -08:00
Eloraam
7c66376a3b
Fixed linux scripts, fixed TE bug.
2012-02-21 03:53:33 -05:00
Eloraam
56c165800b
Merge branch 'master' of github.com:MinecraftForge/MinecraftForge
2012-02-21 03:43:13 -05:00
Eloraam
24a8d129b5
Linux scripts fixed, TE bug fix.
2012-02-21 03:39:47 -05:00
LexManos
54ec1567b2
Implemented a generic EntityPlayer.openGui system, and the network backend for it to work on server and client.
2012-02-20 23:56:01 -08:00
LexManos
a6f93ed528
Expanded the Mod check to test for missing mods and display a GUI screen for the client if it is missing any.
...
The client now downloads NetworkMod ID's from the server upon connecting.
2012-02-20 23:54:11 -08:00
LexManos
70fbe4f403
Introuduced NetworkMod, a BaseMod extension and replacement for BaseModMP. All mods that are designed to work in the server environment should extend this.
...
NetworkMods will be assigned unique ModIDs by the server, and those IDs will be sent to the client upon connection.
Refactored Forge packets to the net.minecraft.src.forge.packets package. And introduced the base ForgePacket class.
Added initial ModList request/response.
2012-02-20 23:50:26 -08:00
LexManos
546a0fce41
Exposed getters for NetServerHandler.playerEntity and NetworkManager.netHandler
2012-02-20 23:42:26 -08:00
LexManos
87524cfa31
Fixed up the install scripts. The linux script no longer needs sed. Should fix some issues on OSX's without gsed.
...
Also forge sources will only be copied to sides that were downloaded.
Also, install scripts now prompt for input to cleanup.
2012-02-18 10:47:45 -08:00
LexManos
67a49ccdd2
Split mod_MinecraftForge so that Clients arnt required to have MLMP installed if they don't use a MP mod.
2012-02-16 20:04:40 -08:00
LexManos
4c7814c603
Bumped version to 1.3.3
2012-02-15 06:41:36 -08:00
LexManos
f73d0e33c7
Small update to update_patches.bat, to skip patch reject files.
2012-02-15 06:41:12 -08:00
LexManos
9440767e22
Update MCP Mapings
2012-02-15 06:40:41 -08:00
LexManos
c54ed32d2a
Refactored so that ISpecialArmor items do not see the factor of 25 on the damage.
...
The value returned form ISpecialArmor.getProperties is now copied, so mod items are free to re-use there return values.
2012-02-14 11:12:16 -08:00
LexManos
d230b379f9
Reworked ISpecialArmor to provide better functionality as requested by IC2 devs.
...
Armor can now be prioritized over other armor.
It can deal with damaging it's own itemstacks.
Also impkemented the ISpecialArmor.getArmorDisplay
2012-02-14 10:37:31 -08:00
LexManos
f2b973e48a
Implimented a new IShearable system. This allows mods to create both new shear-like items/blocks. As well as new Entities/Blocks that work with other mod's shear-like items.
2012-02-13 04:13:02 -08:00
LexManos
5163a30002
Implemented item.onBlockStartBreak call for creative single player.
2012-02-13 04:11:39 -08:00
LexManos
d8fa9a8497
Added Item.onLeftClickEntity hook. Used to intercept and cancel the 'attack' action within items.
2012-02-13 04:04:55 -08:00
LexManos
d977c1bfc5
Fixed ITextureProvider support for items that have multiple colored overlays.
2012-02-13 04:03:04 -08:00
LexManos
1242aade3c
Lowered the amount of build log spam, and fixed the inject_version script for use on other systems.
2012-02-13 04:01:54 -08:00
LexManos
6a8d84470a
Missed a caluse, ISpecialArmor should work as intended now. And not destroy Armor instanatly.
2012-02-10 07:10:39 -08:00
LexManos
14ccf7834b
Implmented Sengir's IPickupHandler.
...
http://www.mod-buildcraft.com/forums/topic/hook-intercept-item-pickups-by-player-entities/?view=all
2012-02-10 06:56:28 -08:00
LexManos
408d2a9d62
Merged in the change to ISpecialArmor to introduce the DamageSource argument.
...
As well as the concept of damage absorption vs reduction.
2012-02-10 04:02:32 -08:00
LexManos
2ea1775224
Created a Entity tracking ans spawning system.
...
Mod creators should call MinecraftForge.registerEntity to register a entity.
All entity ID numbers are Mod Unique. Meaning two mods can have Entity #1 .
Added client and server side packet handlers for the 'Forge' channel. For use in internal packets such as the new Spawn packet.
Updated the build scripts to copy over unique server source files now that there actually are some.
For modders:
If you have a entity that used MLMP's 'owner' system, you should have your entity implement IThrowableEntity
If you have a entity that implments MLMLP's ISpawnable, you should implement ISpawnHandler.
They provide the same functionality, just in a cleaner, more orginized way and will be the method used when we eventually drop MLMP.
2012-02-10 03:06:08 -08:00
LexManos
fcc781b100
Fixed return value for un/registerChannel. Now returns properly indicate when un/register commands should be sent.
2012-02-07 05:13:19 -08:00
LexManos
ebdc9b9464
Setup .gitignore for eclipse bin dirs.
...
Fixed line endings in install.sh
Added mod_MinecraftForge for simpler logging of minecraft version in crash reports
Added new hooks for connection events, See IConnectionHandler for more details.
Added Packet250CustomPayload handeling and channel registraction management, see MessageManager and IPacketHandler for more details.
Forge now uses unsed fields in C->S Packet1Login to identify itself. None Forge clients will get a graceful disconnect message instead of the 'Unknown packet 230'
2012-02-07 03:16:57 -08:00
LexManos
9265b690ab
First official commit for GitHub. Using to test build automation system firing from final configuration.
2012-02-03 03:30:49 -08:00
LexManos
02088ea278
New parameter for setup script to skip the initial decompile. Used in the build system to speed things up.
2012-02-03 10:46:49 +00:00
Space Toad
e3b3920661
bumbed version number
2012-01-29 13:27:26 +00:00
LexManos
61dc035977
Potions are not armor.
2012-01-28 07:34:39 +00:00
LexManos
7a6193e8f5
Reorganized SpecialArmor code to work properly.
2012-01-28 07:09:55 +00:00
LexManos
92b2a3666e
Some typo fixes
2012-01-28 06:16:58 +00:00
LexManos
c6121b5676
Updated for MCP Mappings
2012-01-25 13:08:09 +00:00
LexManos
08195cfc03
Streamlined the Setup, Build and Package scripts:
...
On windows they no longer need the user to press enter every step
Moved version info out to version.txt, This will only effect the svn. If you update the version do it in version.txt not in ForgeHooks.java.
Introduced the build number into the version string.
Cleaned up some extra echos in scripts.
2012-01-25 07:00:31 +00:00
LexManos
fa564fb3c5
Reach and Rail bugfix
2012-01-23 20:44:10 +00:00
Space Toad
224597aa3a
bumped version number
2012-01-22 01:28:22 +00:00
LexManos
9f31de24aa
Install.cmd now tries to add the system folder to the current path.
2012-01-21 19:45:03 +00:00
LexManos
86a5cfd48b
Disabled updatenames int he isntall scripts till MCP fixes the reobf issue.
...
Updated to MLMP 1.1v2, Which says it fixes bugs it doesn't But it does fix the packet bug.
Fixed a bug in Packet 250.
2012-01-20 18:44:00 +00:00
LexManos
52a18ab02b
Updated MCP mappings
2012-01-19 19:21:48 +00:00
LexManos
a560c7bf9a
Fixed the Minecart Drop bug
2012-01-19 00:53:18 +00:00
Eloraam
b767ce84ab
Fixed a bug that caused snowballs to drop incorrectly.
2012-01-18 03:03:34 +00:00
LexManos
3bb04f70ca
Small update to ContainerCreative hook for better compatibility with mods that extend block IDs.
2012-01-17 21:03:08 +00:00
LexManos
2319eec68b
Fixed getCartClassForItem and getCartTypeForItem
2012-01-17 16:48:09 +00:00
LexManos
3b5b9c5d1e
Bug Fix for Chests staying open on MP Servers
...
Implemented reach distance variable
2012-01-17 03:44:52 +00:00
LexManos
43a89e61e9
Fixed a few accessors I missed:
...
Server RailLogic.getNAdjacentTracks public
Server TileEntityFurnace.getItemBurnTime static
New GUIControls change, Made it into a scroll panel instead of a static position window.
This just makes things look better when multiple mods with KeyBindings are installed
2012-01-17 02:03:29 +00:00
LexManos
078d3c2750
Fixed a mapping issue with client side TileEntityFurnace patch
2012-01-16 02:13:08 +00:00
Space Toad
0be5c34f01
added missing files
2012-01-15 23:40:23 +00:00
Space Toad
779d34372b
removed files from previous version
2012-01-15 23:39:28 +00:00